Force Feedback on Android

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Marv
Developer
Posts: 236
From: Europe 2

Force Feedback on Android

Unread post by Marv » Sat Apr 21, 2018 7:21 pm

Use the phones vibrator motor for force feedback.
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dipar
Posts: 11

Re: Force Feedback on Android

Unread post by dipar » Sat Apr 21, 2018 11:47 pm

I didn't quite get it, sorry. Do you mean force feedback (physics simulation like when a wheel gives resistance to movement changes) or vibration when a car hits the ground for example?
They are different concepts.
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VaidX47
Administrator
Posts: 125
From: 333

Re: Force Feedback on Android

Unread post by VaidX47 » Mon Apr 23, 2018 4:23 pm

The same effect you'd get if you were playing with a controller that has vibration in it.
Don't exactly know where Re-Volt use it, since I always played with a keyboard, probably when you hit something.
aka Vaid; >[MediaFire Stuff]<
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Gotolei
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Posts: 52
From: The New Are

Re: Force Feedback on Android

Unread post by Gotolei » Mon Apr 23, 2018 6:13 pm

Tried it out real quick and surprisingly, the only thing that actually triggers vibration is certain ncp materials. Dirt, gravel, the bumpy metals in museum 2... Nothing head-on 70mph collisions, or ramming into a wall at max speed, or getting nailed by a rocket, exploding, etc. I wonder if that's the way it's supposed to be behaving.

(But yeah I'd say it's more akin to the vibration of a gamepad than the force-feedback of a racing wheel trying to turn itself.)
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