Ability to activate triggers with physics objects in addition to cars

Post suggestions regarding RVGL.
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Gotolei
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Discord: Gotolei#0819
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Ability to activate triggers with physics objects in addition to cars

Unread post by Gotolei » Tue Oct 05, 2021 9:07 pm

Triggers can currently only be set off when a car drives through them, but with the advent of custom animations it would open up quite a number of opportunities to make tracks more interactive. A few examples just off the top of my head:

- Detect when an object has been disturbed, eg. stacks of abc blocks in tw1 (Split/Second -style track reconfiguration events?)
- Lego Racers -style shortcuts where you shoot a wall with a projectile to make it disappear
- Analog logic systems using a ball and gates controlled by other triggers (drive through multiple hoops to open shortcut, etc)
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mrroblinx
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Discord: l e o#8855
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Re: Ability to activate triggers with physics objects in addition to cars

Unread post by mrroblinx » Fri Oct 08, 2021 1:43 am

I agree with this wholeheartedly.

There's quite a few maps that I wish to make in the future that would benefit from that; such as destroyable objects in Twisted Metal.
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