The GZDoom (even the original IDTech) engine does not specify how many textures a map can load, even it can use a custom name (seems unlimited). Meanwhile RVGL is limited to around 64 textures. Can it be expanded to around 128/256? For most of us we seem to have a minimum of 1GB VRAM with our GPUs.
Also would it be trouble some to have the end of the names of the files as numbers for future trackmaking?
(trackname0.bmp, trackname1.bmp, trackname2.bmp, ..., trackname255.bmp)
Post suggestions regarding RVGL.