Increase texture limit and use numbers and/or letters to accomodate

Post suggestions regarding RVGL here in this subforum.
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Tubers
Posts: 8

Increase texture limit and use numbers and/or letters to accomodate

Unread post by Tubers » Tue Aug 24, 2021 4:22 pm

The GZDoom (even the original IDTech) engine does not specify how many textures a map can load, even it can use a custom name (seems unlimited). Meanwhile RVGL is limited to around 64 textures. Can it be expanded to around 128/256? For most of us we seem to have a minimum of 1GB VRAM with our GPUs.

Also would it be trouble some to have the end of the names of the files as numbers for future trackmaking?
(trackname0.bmp, trackname1.bmp, trackname2.bmp, ..., trackname255.bmp)

OR

(0.bmp, 1.bmp, 2.bmp, ..., 255.bmp)
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Tubers
Posts: 8

Re: Increase texture limit and use numbers and/or letters to accomodate

Unread post by Tubers » Thu Nov 25, 2021 10:30 am

Bumped because I made changes to the suggestion
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