For users with real rc car controllers and wheels, the "delayed steering" problem has to be solved.

Post suggestions regarding RVGL here in this subforum.
DarkHunt
Posts: 7

For users with real rc car controllers and wheels, the "delayed steering" problem has to be solved.

Unread post by DarkHunt » Sun Jan 03, 2021 8:56 am

https://youtu.be/tdP-ZpHED-E?t=16 ==RVGL. https://youtu.be/tdP-ZpHED-E?t=193 == RacingSimulationGame.

I connected the actual rc car controller to rvgl.
Does anyone know of the rvgl option to change steering to real-time steering rather than delayed steering?
In the case of a racing simulation game, it is easy to control the pad by delayed steering. However, for rc car controllers and racing wheels, you need to have a real-time steering option for easy control.
The rvgl options do not have real-time steering, so fine-tuning is very difficult. I think this feature I suggest is useful not only for rc car controllers, but also for anyone who wants to rvgl with the racing wheel.

https://youtu.be/CeaH8MkVN84 In the video above, RVGL corrects the input value with a shaking center to a straight value. If only the ON OFF option is made, this straightening correction is likely to disappear. So instead of on off option <0% == OFF | I wish there was 0.0001%~~99.9999%,100% == ON> option.

https://youtu.be/bdOB3FHiCgk?t=859 Please look at the 14 minute 19 seconds part of this video. Likewise in another kind of car game, I can move the vehicle's wheels fast using rc car controls.
For Live for speed, Assetto Corsa, mudrunner, Euro Truck Simulator, and project cars, delayed steering is provided when using the keyboard, and instant steering is provided when using the wheel or rc car controller.

https://youtu.be/qvvrYnsaz0U VRC(RC Car simulator) SteeringSpeedTest-Tested with two types of vehicles https://www.vrcworld.com/
The vrc allows fast steering, so it can be steered without spinning even in first person view.
Even if the rc car loses its grip, the angle of the wheel should be adjustable wherever I want.
RVGL is too slow to move the wheels.

A more detailed comparison of my settings and other games was posted on Discord.
https://discord.com/channels/8533825159 ... 5217839144
Last edited by DarkHunt on Thu Jan 28, 2021 3:57 am, edited 1 time in total.
DarkHunt
Posts: 7

Re: For users with real rc car controllers and wheels, the "delayed steering" problem has to be solved.

Unread post by DarkHunt » Thu Jan 28, 2021 3:31 am

https://youtu.be/qQ59tpaDaVo <--Steering reaction speed test of my two real rcCar ( k989, Turbo Racing)
My rc car is a low-cost model(0.08sec). The rc car with expensive Japanese state-of-the-art technology has a much faster steering response speed. -->https://youtu.be/r_IlglTPhas (0.0125sec) This is the result of calculating 1 frame from a 240fps slow video image. This response rate also includes the transmission rate of the delayed radio signal.

I have the same lag issue when using my own g27 racing wheel in RVGL. Also, my friends who play with the wheel talk about the inconvenience of having to use wheel equipment like a gamepad in RVGL for predictive steering.
I play fast-steering VRC games, but when I play RVGL, I can't adapt because of the slow steering. And if I adapt to RVGL, I can't adapt to VRC. And after adapting to the rc controller in RVGL, when I handle a real RC car, I steer it a few beats quickly and hit the living room wall.

https://youtu.be/s7_z_wdIToI <- Not only small rc cars but also large rc cars have fast steering capability. we can't do tricks like this video with slow steering. And rc people replace the steering gear at a higher price for faster steering. The cheaper rcCar has a slower steering speed, which makes it unsuitable for competitions and stunts.
The k989, Turbo Racing is a cheap rc car with slow steering that I own, but still not as slow as the RVGL. Even if I steer at full speed and the car slips and the folding force disappears, the wheels immediately bend at high speed in near real time.
https://youtu.be/sAdFDeMQKio <-This part is about 0.08 seconds, not a few seconds difference. Because it is my analysis video that plays 60fps slowly.

http://highestkorea.com/product/digital ... dlp650/20/ <-The 60 degree steering speed of a 1/10 scale rc car that is bigger than my car is 0.06 seconds.
Operating Speed (6.0V) : 0.07 sec/60°
(7.4V) : 0.06 sec/60°
Last edited by DarkHunt on Thu Jan 28, 2021 7:57 am, edited 5 times in total.
DarkHunt
Posts: 7

Re: For users with real rc car controllers and wheels, the "delayed steering" problem has to be solved.

Unread post by DarkHunt » Sun Jan 31, 2021 3:36 pm

I tried modifying DarkHuntToyecaR. This car is for those who use analog controllers. FileLink-> https://discord.com/channels/3944283077 ... 9871521862
Modified with a steering response similar to a real RC car.
This vehicle is designed for users with real RC car controllers and wheels.What I fixed was only modifying one variable, following HuKi's advice on analyzing the source code.
****SteerRate 20000.000000 ; Rate at which steer angle approaches value from input******
I only corrected this. The rest is 100% identical to Toyeca.

For reference, I have not yet adapted to the sense of RVGL's analog adjustment. So I'm still, toyeca using a keyboard is faster for me than darkhunttoyecaR, which says it uses a real controller. So darkhunttoyecaR needs more users to test more using analog controller
<21.0129 DarkHuntToyecaR FirstTest 리볼트RealRcController-GoldCup> https://youtu.be/u0rXWougb5I
I am a lot slower with an analog joystick than with a keyboard, but the driving of the RVGL is a lot more enjoyable and thrilling. I think it will be faster than a keyboard if it is used by a user who is younger than me and has excellent spatial perception.

I only tested the XboxPad and the PSpad and the chinesePad and my real rc car controller. My relative brother is using my wheel, so I couldn't test it on the latest RVGL.
I connected the G25 racing wheel to an old version of Revolt 10 years ago. The handle position and excel must be set to neutral.
Dirt2 As in the Dirt3 game, the steering angle should be set to 90 degrees. The angle setting is in the handle manufacturer application. Using all 270 degrees doesn't seem to be suitable for arcade games.
I used to use a large angle in an arcade game and the steering wheel broke.
It could be because I steered too hard.

Below are the temporary rules created when using this vehicle in multiplayer.
This vehicle may have a steering advantage over other vehicles. Therefore, when using this vehicle, use of the item is prohibited only in the ThisVehicle.
MultiNotice -> https://discord.com/channels/3944283077 ... 9871521862

<21.0131리볼트AsiaPractice :RealRcController=car-DarkHuntToyecaR FirstMulti> https://youtu.be/b_gghjNer0c
21.0131리볼트AsiaPractice-Session Parser https://online.re-volt.io/sessions/resu ... -23-15.csv
Replay file -> https://discord.com/channels/3944283077 ... 2472347678
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