Hi; much praise; Ironman mode and couple more suggestions
Posted: Tue Oct 13, 2020 4:04 pm
Hi. I’m new here, but I appreciate the awesome work the devs have put into the engine and the community has put into the content. This is easily the most varied racing game I have seen, in terms of what to drive and where.
But I also have a couple of suggestions.
First, I like my races challenging, so I want to take it up a notch and actually disable flipping and key-triggered (not track-triggered) repositioning, for the player and the AI equally. An ironman style, if you wish. Can this be done somehow? I understand the game is actively developed, maybe include a mode? (shouldn’t be to hard to just disable a few procedural calls if the ini file includes the Ironman keyword or smth. Yes, I have a sort-of programming background.)
And second, the game’s replay cameras (TV cameras, I believe they are called, although I would rather call them drone cameras) have a serious lack of limit check. When they get too close to the 0 point (close to car or close to vertical), they should have a collision check with the car to stop it going inside the car, or may be even stay like the car’s width away (bcause different cars have different sizes), and a vertical angle check to stop it at 0 angle point (apex point). If these two limits can be introduced, we would have a functional drone camera for replays (try viewing a replay with the key sequence F5+F6+F6 and then holding W and E: looks awesame in an open-air track when the car speeds away from the drone ).
And while I’m at it: can the devs implement an option to disable the hot-start? I mean, the cars fly away at instant speed if the throttle was pressed during the start countdown. No, not realistic, not a fan.
Oh, and thanks for the “Next Track” option. Now it just needs a “Next Car” option to complement it.
So, devs, whacha think?
tl;dr: Awesome game, madly versatile, praising the devs sky-high, but could have ironman mode and needs drone camera fixes. And make the full-speed take-off at start optional, please?
But I also have a couple of suggestions.
First, I like my races challenging, so I want to take it up a notch and actually disable flipping and key-triggered (not track-triggered) repositioning, for the player and the AI equally. An ironman style, if you wish. Can this be done somehow? I understand the game is actively developed, maybe include a mode? (shouldn’t be to hard to just disable a few procedural calls if the ini file includes the Ironman keyword or smth. Yes, I have a sort-of programming background.)
And second, the game’s replay cameras (TV cameras, I believe they are called, although I would rather call them drone cameras) have a serious lack of limit check. When they get too close to the 0 point (close to car or close to vertical), they should have a collision check with the car to stop it going inside the car, or may be even stay like the car’s width away (bcause different cars have different sizes), and a vertical angle check to stop it at 0 angle point (apex point). If these two limits can be introduced, we would have a functional drone camera for replays (try viewing a replay with the key sequence F5+F6+F6 and then holding W and E: looks awesame in an open-air track when the car speeds away from the drone ).
And while I’m at it: can the devs implement an option to disable the hot-start? I mean, the cars fly away at instant speed if the throttle was pressed during the start countdown. No, not realistic, not a fan.
Oh, and thanks for the “Next Track” option. Now it just needs a “Next Car” option to complement it.
So, devs, whacha think?
tl;dr: Awesome game, madly versatile, praising the devs sky-high, but could have ironman mode and needs drone camera fixes. And make the full-speed take-off at start optional, please?