Makeitgood: Visual feedback on movement, Snapping

Post suggestions regarding RVGL.
User avatar
Posts: 42
Joined: Mon Dec 04, 2017 9:55 pm
Discord: Gotolei#0819
Location: The New Are

Makeitgood: Visual feedback on movement, Snapping

Unread post by Gotolei » Fri May 22, 2020 12:19 am

While the modern editor controls are a huge step up from what we had before, it's still been irking me somewhat that precise movements, rotations etc are nearly impossible to do (or even less so than before, as with old mig you could rotate snap to 90° increments).

Image Image

One thing that would help out quite a bit would be some sort of numeric feedback: position +/- relative to existing position, rotation angle change, etc.

Adding on to that, an option for some degree of snapping would be nice, at least for rotation. Maybe 11.25° increments? Personally I feel like the endgame would be something like blender's typing interface, where typing in eg. RX90 tells it "Rotate around X, 90 degrees" or GY-200 is "Grab (move) along Y, -200 units" but optional incremental snapping would probably do well enough as a stopgap. It might also be neat to have a "snap to mesh" option, like what ai/pos nodes currently do.
User avatar
Posts: 38
Joined: Tue Mar 13, 2018 6:15 pm
Discord: javildesign#5647
Location: Holland

Re: Makeitgood: Visual feedback on movement, Snapping

Unread post by javildesign » Sun May 31, 2020 8:54 am

I don't know if the following method is what you are searching for, but when I want to place an object exact how I want it, I use Jigebren's plugin for Blender 2.73.

There are some flaws, like the custom animation object which are 'unknown' and thus unusable, but there is a method to go around that. Add an empty or replacement object with Blender in to you scene, set it on location and give it rotation to your liking.
Add value of a basketball, or other. Export out .fob, go in to makeitgood and change it to any model you want, save.
Post Reply