[RVGL] Startgrid zoom for custom tracks

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Kiwi
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[RVGL] Startgrid zoom for custom tracks

Unread post by Kiwi » Fri Jan 18, 2019 10:30 am

At stock-tracks, the camera is zooming from a fixed position over the startgrid to the drivers car, when the race starts.

Is it possible, to enable this effect also for custom tracks?
My Re-Volt creations: Skins | Cars | Tracks
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SebR
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Re: [RVGL] Startgrid zoom for custom tracks

Unread post by SebR » Fri Jan 18, 2019 5:32 pm

I think it's hardcoded ...
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Kiwi
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Re: [RVGL] Startgrid zoom for custom tracks

Unread post by Kiwi » Sat Jan 19, 2019 9:36 am

I know. That's the reason why I posted the question in Suggestions, and not in Help & Troubleshooting. The question was meant as a suggestion for a future RVGL release. For example by enabling it in the tracks ini-file. An "advanced" suggestion would be, that the zoom can be adjusted. For example, by defining the coordinates of the start point of the zoom effect.
My Re-Volt creations: Skins | Cars | Tracks
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Kiwi
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Re: [RVGL] Startgrid zoom for custom tracks

Unread post by Kiwi » Tue Feb 04, 2020 7:22 am

Huki, any comments about this? I really would love to see such a feature implemented. :)
My Re-Volt creations: Skins | Cars | Tracks
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607
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Re: [RVGL] Startgrid zoom for custom tracks

Unread post by 607 » Tue Feb 04, 2020 2:45 pm

Yes, that would be cool for some tracks!
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Huki
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Re: [RVGL] Startgrid zoom for custom tracks

Unread post by Huki » Sat Feb 08, 2020 5:30 pm

In the next release, it will be possible to set the startgrid zoom (technically called as the sweep camera) with the following *.inf key:

Code: Select all

SWEEPCAM  1  ; 0 to disable, 1 to enable

For now there is no further option to customize the coordinates, but this can be added later.
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Kiwi
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Re: [RVGL] Startgrid zoom for custom tracks

Unread post by Kiwi » Sat Feb 08, 2020 7:02 pm

Great! :eyes:
Can't wait to test this at my tracks.
My Re-Volt creations: Skins | Cars | Tracks
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