Search found 168 matches
- Thu Dec 07, 2017 11:20 pm
- Forum: Work in Progress
- Topic: Custom Track Issues
- Replies: 39
- Views: 28979
Re: Custom Track Issues
11 Nov 2014, 15:43 can you give me a screen plz ? This is after you go up the narrow ramp and then jump down. If you go through the curtains you get the X which I don't think is an error by the track maker. I just wanted to know which part of the track needed the repo fix. Opera pic New new Opera fi...
- Thu Dec 07, 2017 11:13 pm
- Forum: Work in Progress
- Topic: Custom Track Issues
- Replies: 39
- Views: 28979
Re: Custom Track Issues
03 Nov 2014, 20:04 A problem was discovered while racing Garage track (by Choupinou) yesterday. One of the racers drove over the garden hose near the end of the lap and it crashed revolt. We tested this several times and the game crashed every time someone drove over that hose. My offline test vid I...
- Thu Dec 07, 2017 11:08 pm
- Forum: Work in Progress
- Topic: Custom Track Issues
- Replies: 39
- Views: 28979
Re: Custom Track Issues
30 Aug 2014, 16:40
Link is dead and files lost...
So i redo the fix made by Huki => Opera House
With a little better AI at start and add bad jump repo fix...
Link is dead and files lost...
So i redo the fix made by Huki => Opera House
With a little better AI at start and add bad jump repo fix...
- Thu Dec 07, 2017 11:06 pm
- Forum: Work in Progress
- Topic: Custom Track Issues
- Replies: 39
- Views: 28979
Re: Custom Track Issues
07 Jun 2014, 19:31 There are 2 tracks now that do not work with 14.0304, Small Village and The Big Adventures small village fix : was a fob file miss match, load it on rv14 makeitgood and save it, now work eveywhere The Big adventures fix : abc block dont agree to be too close than sprinkler note : ...
- Thu Dec 07, 2017 11:04 pm
- Forum: Work in Progress
- Topic: Custom Track Issues
- Replies: 39
- Views: 28979
Re: Custom Track Issues
01 Apr 2013, 14:54 Hi; I'm having problems with one of the April Months tracks...X1 Abandon Ship. If I don't make the little levitation jump I get stuck in repo. Could it be fixed please? Thanks You get stuck on Farce Fields zone On 2 special places who 2 Farce Fields work together ... I turn them t...
- Thu Dec 07, 2017 10:58 pm
- Forum: Work in Progress
- Topic: Custom Track Issues
- Replies: 39
- Views: 28979
Re: Custom Track Issues
17 Nov 2012, 16:03 new low COM fix Christmas Globe bonnus phoenix r3 conversion Zach's Garden Hey, I been having HUGE problems with Floating Temples my client seem to refuse to transfer input from cars happens everywhere on multiplayer I can't see everyone else moving, and they can't see me moving e...
- Thu Dec 07, 2017 10:40 pm
- Forum: Work in Progress
- Topic: Custom Track Issues
- Replies: 39
- Views: 28979
Re: Custom Track Issues
21 Oct 2012, 16:46
do you remember this on Christmas Lights ?
I don't know if someone already find the solution : Removing all pure black on skymap and everything become ok
Christmas Lights
do you remember this on Christmas Lights ?
I don't know if someone already find the solution : Removing all pure black on skymap and everything become ok
Christmas Lights
- Thu Dec 07, 2017 10:39 pm
- Forum: Work in Progress
- Topic: Custom Track Issues
- Replies: 39
- Views: 28979
Re: Custom Track Issues
20 Oct 2012, 19:27 Big thx to Jig's blender plug-in Here are some Lego based tracks (and others) with updated track-zone for low COM cars (Bimota-tesi, Bird, Bike...) airgarden aperture laboratories aperture laboratories 2 aztec barbie world beach bodyguard boogie beach bossa nova castle keepers mor...
- Thu Dec 07, 2017 10:38 pm
- Forum: Work in Progress
- Topic: Custom Track Issues
- Replies: 39
- Views: 28979
Re: Custom Track Issues
15 Sep 2012, 21:21 The Mines of Alderon still doesn't work.. The AI gets stuck when they try to climb on the plank to the boat, they instead go around in circles clueless. :( The Mines Of Alderon New track zone probleme ... set just upper of the floor ... Unit51 only fix red X on U turn ... pos node...
- Thu Dec 07, 2017 10:36 pm
- Forum: Work in Progress
- Topic: Custom Track Issues
- Replies: 39
- Views: 28979
Re: Custom Track Issues
14 Sep 2012, 22:37
Abc found a new bug on At Home track
all AI cars get stuck around the 3 barrels
cause : strainge track zone (the ID15 was a little too big)
I uploaded a new zip file, the old link still valid
Abc found a new bug on At Home track
all AI cars get stuck around the 3 barrels
cause : strainge track zone (the ID15 was a little too big)
I uploaded a new zip file, the old link still valid
- Thu Dec 07, 2017 10:34 pm
- Forum: Work in Progress
- Topic: Custom Track Issues
- Replies: 39
- Views: 28979
Re: Custom Track Issues
14 Aug 2012, 03:21 also petro volt haves problems, two places: car looby(unsure) and the gas pumps. many tracks need cam :) @sebr: Oh thanks for fixing these tracks (yep, there were no posnodes for the shortcut/alternate routes). But I've already removed the recent changes that were causing these is...
- Thu Dec 07, 2017 10:29 pm
- Forum: Work in Progress
- Topic: Custom Track Issues
- Replies: 39
- Views: 28979
Re: Custom Track Issues
13 Aug 2012, 23:41 Quake! has been affected by the patch too now... Nice find Skarma : it's a track zone missing ... And now I can say that the last build introduce a new bug => we can't have 2 track zone with the same ID, the first work the secound not even if it linked to the first :ph43r: quake A...
- Thu Dec 07, 2017 10:27 pm
- Forum: Work in Progress
- Topic: Custom Track Issues
- Replies: 39
- Views: 28979
Re: Custom Track Issues
13 Aug 2012, 17:08 Alpha 12.0802 red X bug fix Nhood Grimm After the start line you have to go downstairs and on the middle of the lap you are suposed to jump over it in reverse way. But Pose Node ask you to go downstairs againe before go back to normal way <_< Now you can jump without any Red X The...
- Thu Dec 07, 2017 10:26 pm
- Forum: Work in Progress
- Topic: Custom Track Issues
- Replies: 39
- Views: 28979
Re: Custom Track Issues
18 Jul 2012, 20:40 Re-Volt 0405 crashes for me and for mmud when driving on Isola Verde. For me, it does right before the slide part (pretty close to the end of a lap). For mmud, at the spot where you can go either left or right around the tower. Thx. Already fix but never realeased => Isola Verde :P
- Thu Dec 07, 2017 10:23 pm
- Forum: Work in Progress
- Topic: Custom Track Issues
- Replies: 39
- Views: 28979
Re: Custom Track Issues
22 Jun 2012, 22:13
Anything else ?
=> SuperMarket 3Dave-o-rama @ Jun 22 2012, 02:31 PM wrote:Maybe someone should download that track, install it, then upload the installed version to save everyone the trouble of playing with .bat files.People wrote:Supermarket 3 and it's pain in the neck-ness to install
Anything else ?
- Thu Dec 07, 2017 10:20 pm
- Forum: Work in Progress
- Topic: Custom Track Issues
- Replies: 39
- Views: 28979
Re: Custom Track Issues
20 Jun 2012, 20:55 Supermarket 3 work fine for me don't forget that there are missing files in the archive, but a "Install.bat" was added by Kilo to copy them from market battle ... (56K modem time, everybody was looking for tiniest zip files ;-) ) rem Installation of Supermarket 3 @echo o...
- Thu Dec 07, 2017 10:19 pm
- Forum: Work in Progress
- Topic: Custom Track Issues
- Replies: 39
- Views: 28979
Re: Custom Track Issues
07 Jun 2012, 22:30 Downhill Jam update for last beta, 2 bugs - teleporter ... - bad start for ai-cars 9 to 11 in single player mode ... working on Pyron's Realm ... Édithe quand tu nous tiens ... Pyron's Realm update for last beta, 2 bugs (no wolfr4 files) - teleporter - ai-nodes : now all car have ...
- Thu Dec 07, 2017 10:18 pm
- Forum: Work in Progress
- Topic: Custom Track Issues
- Replies: 39
- Views: 28979
Re: Custom Track Issues
03 Jun 2012, 16:41
Freestoyle; Illusion and Wargod Fortress Updates for last beta
EDIT(Marv): I moved this one to the WIP forum. I'll also move the other topic here, I think it feels better.
Freestoyle; Illusion and Wargod Fortress Updates for last beta
EDIT(Marv): I moved this one to the WIP forum. I'll also move the other topic here, I think it feels better.
- Thu Dec 07, 2017 10:16 pm
- Forum: Work in Progress
- Topic: Custom Track Issues
- Replies: 39
- Views: 28979
Custom Track Issues
This is a copy of an old ORP post and new fix will come too List of fixed custom tracks by SebR airgarden (low COM cars) aperture laboratories (low COM cars) aperture laboratories 2 (low COM cars) at home (pos-nodes & track zones) aztec (low COM cars) barbie world (low COM cars) beach (low COM ...
- Thu Dec 07, 2017 9:46 pm
- Forum: Work in Progress
- Topic: Stock track graphic bug
- Replies: 27
- Views: 78359
Re: Stock track graphic bug
25 Feb 2017, 15:15 After a long pause I'm coming back to this project ... Toys In The Hood 1 is not finished but Here is some screens of what's already done https://www.dropbox.com/scl/fi/4zlka06rgn8atctduyxak/Nhood1-1.jpg?rlkey=4ey9h79cmw73d02qjuvcy0gxz&dl=1 colours change according to the poin...
- Thu Dec 07, 2017 9:43 pm
- Forum: Work in Progress
- Topic: Stock track graphic bug
- Replies: 27
- Views: 78359
Re: Stock track graphic bug
20 Sep 2015, 15:00 Some old Update https://www.dropbox.com/scl/fi/recycei90ixaxntzpn064/toyworld1-10.jpg?rlkey=ctn0cmpykgaiqx6grvo3ox0bv&dl=1 https://www.dropbox.com/scl/fi/lgn5lpa81fhvwgz308t34/toyworld1-11.jpg?rlkey=kk6heazv8lj0xw8cd7jga3cho&dl=1 This model shoold be compatible with all ae...
- Thu Dec 07, 2017 9:42 pm
- Forum: Work in Progress
- Topic: Stock track graphic bug
- Replies: 27
- Views: 78359
Re: Stock track graphic bug
29 Jun 2015, 19:17 While looking at your fixed files I noticed that the .w are is a bit larger than the originals, is that because you manually added polygons/vertices to the level where it was necessary? It's what I did ;) Also I think it would be quite useful if you added a version number to the d...
- Thu Dec 07, 2017 9:40 pm
- Forum: Work in Progress
- Topic: Stock track graphic bug
- Replies: 27
- Views: 78359
Re: Stock track graphic bug
21 Jun 2015, 19:17 [...]Also perhaps you want to take a look at the museum allos.prm model, it looks like a lot of its faces are untextured (the other dinosaur models might have this too). Though considering the fact that these surfaces are vertex painted to blend in with the textured faces I guess ...
- Thu Dec 07, 2017 9:39 pm
- Forum: Work in Progress
- Topic: Stock track graphic bug
- Replies: 27
- Views: 78359
Re: Stock track graphic bug
13 Jun 2015, 22:30
links of my 1st post only contain my work...
the last milkfix I get is here ... but no dinosaur models on it
about dinosaur models I see what you mean, i will work on it after finishing all stock world files ...
still so many work to do, thx Kenny
links of my 1st post only contain my work...
the last milkfix I get is here ... but no dinosaur models on it
about dinosaur models I see what you mean, i will work on it after finishing all stock world files ...
still so many work to do, thx Kenny
- Thu Dec 07, 2017 9:37 pm
- Forum: Work in Progress
- Topic: Stock track graphic bug
- Replies: 27
- Views: 78359
Re: Stock track graphic bug
13 Jun 2015, 14:24 With the help of my Python scripts I can "read" faster than ever World / Instances / Models / PRM files :) So here are CHANGELOGS Updates : - SUPERMARKET 1 https://www.dropbox.com/scl/fi/kpqtuo9d8innqk0a6l3y3/supermarket1-24.jpg?rlkey=2uq01t2gopsmjr9xdw2qzmn71&dl=1 m...