There is a few of them actually, but it"s not all that important.
First google result for example https://open.spotify.com/playlist/5EMUF ... LIb2v?nd=1
Search found 306 matches
- Sat Oct 05, 2019 11:29 am
- Forum: The Bar
- Topic: Candy Jumping original sample
- Replies: 7
- Views: 11307
- Fri Oct 04, 2019 5:54 pm
- Forum: Help & Bug Reports
- Topic: [RVGL] Camera issues since 19.0819 update
- Replies: 29
- Views: 18141
Re: [RVGL] Camera issues since 19.0819 update
I can confirm that in the 19.1001 version the Supermarket 1 issue has happened to me before, it happens like in ~15% of tries and this should not happen so often. On the other hand I experience something totally different in the narrow tunnel, something kinda cool. I also like the general behaviour ...
- Fri Oct 04, 2019 5:00 pm
- Forum: The Bar
- Topic: Candy Jumping original sample
- Replies: 7
- Views: 11307
Re: Candy Jumping original sample
It's probably a case similar to the "Pachelbel canon in D" or "The Wilhelm Scream" case – this may be simply a decent string of notes that matches many songs in a particular tempo (and also allows for additional instruments to be played alongside it quite easily), so it is used m...
- Fri Sep 20, 2019 8:50 pm
- Forum: Creations
- Topic: GJ's and I Spy's Workshop
- Replies: 35
- Views: 548904
Re: GJ's and I Spy's Workshop
:( People would adapt to the confusing change after 2 weeks, but with the current name we will stay the confusion will for 2 years and for forever :( Still the biggest confusion is with the DC "Rooftops" track. For example when people say "witcher 1", people always refer to the g...
- Wed Sep 18, 2019 5:32 pm
- Forum: Creations
- Topic: GJ's and I Spy's Workshop
- Replies: 35
- Views: 548904
Re: GJ's and I Spy's Workshop
Well then Rooftops 1 would become again just Rooftops, the "DC-stock". If the name should be changed, it's better to change it right after it's release rather than later.
- Wed Sep 18, 2019 5:32 am
- Forum: Creations
- Topic: GJ's and I Spy's Workshop
- Replies: 35
- Views: 548904
Re: GJ's and I Spy's Workshop
I think (not sure though) that the track name could be changed just in a text file with an update without messing with alll the files and the filename itself and the name would be better, but I'm not pushing you to do that.
- Mon Sep 16, 2019 5:43 pm
- Forum: Creations
- Topic: GJ's and I Spy's Workshop
- Replies: 35
- Views: 548904
Re: GJ's and I Spy's Workshop
Rooftops 1 really looks great, I see you took inspiration from the Gallery and concept Re-Volt pics for this track (like the steam pushing the car in the air), I really like that. This track features a lot of forcefields and forces some of the racing paths previously available on Fiddlers on the Roo...
- Sun Sep 15, 2019 6:17 pm
- Forum: The Bar
- Topic: Favourite Custom Tracks
- Replies: 14
- Views: 15411
Re: Favourite Custom Tracks
My picks, state as of 15-09-2019. It's very hard to make a list, rather than just a group of best tracks, here's my try: 1. Skating Toys The best custom track in my opinion. Looks even more stock-like than stock Toys in the Hood tracks. A long track that required a lot of memorisation, knowledge abo...
- Sun Sep 15, 2019 9:20 am
- Forum: Work in Progress
- Topic: Route-77
- Replies: 13
- Views: 31073
Re: Route-77
A very good track, I really like the obstacles as well as the bent but quite smooth racing line. What I don't like and what could be updated is the collision on all of the fences, signs and scaffolds, so that for example a higher car can't go under the scaffold because it's too high or when a car ge...
- Sat Sep 07, 2019 8:30 pm
- Forum: The Bar
- Topic: Your Re-Volt Collection
- Replies: 15
- Views: 48711
Re: Your Re-Volt Collection
Not a very large collection, but I started playing Re-Volt all because my cousin gave me this CD (it has some other minor games as well, DSJ Ski Jumping, Hercules…) when I was almost/just 6 years old (around 2003 or so). Re-Volt was not my first game to play (my first game to ever be played was Spyr...
- Sat Sep 07, 2019 8:13 pm
- Forum: RVGL News
- Topic: [RVGL Release] 19.0907a
- Replies: 14
- Views: 31105
Re: [RVGL Release] 19.0907a
Sprint races, yeah! Now someone can make a proper top-speed test track or acceleration test track or a dragstrip track for car comparisons (right now there is only ZR's Dragstrip ZR, required manual 1-lap setting)
Hi Frankie!
Hi Frankie!
- Wed Sep 04, 2019 3:15 pm
- Forum: Creations
- Topic: RVGL Track: Destructed City (2019)
- Replies: 7
- Views: 9950
Re: RVGL Track: Destructed City (2019)
Use lowercase letters everywhere, because Linux won't read it, had to use case name changer provided with the linux rvgl version (track appeared to be entirely black). Lowercase fix fixed it. Also the camera closes up to the car most of the time, mostly when car is near a pavement, but not only, wha...
- Sun Aug 25, 2019 10:20 am
- Forum: Help & Bug Reports
- Topic: [RVGL] Camera issues since 19.0819 update
- Replies: 29
- Views: 18141
Re: [RVGL] Camera issues since 19.0819 update
I can confirm that with higher FPS (~390 on Skating Toys, ~800 on TW1 and Hood1) I've been able to replicate both the low-camera bug as well as the bent-camera near a wall glitch, although this one only slightly, but still. The low-camera bug seems to go away only and right when the camera is forced...
- Sat Aug 24, 2019 7:23 pm
- Forum: Help & Bug Reports
- Topic: [RVGL] Discord (rage quit) bug
- Replies: 2
- Views: 3079
Re: [RVGL] Discord (rage quit) bug
So what you mean is that "Discord Rich Presence" does not detect that RVGL is no longer running after terminating it with ALT+F4 and shows you as if you were still playing it.
- Sat Aug 24, 2019 7:20 pm
- Forum: Help & Bug Reports
- Topic: [RVGL] Camera issues since 19.0819 update
- Replies: 29
- Views: 18141
Re: [RVGL] Camera issues since 19.0819 update
In the #1 the camera didn't go back up after it decreased its height because of driving under the bed. Should not happen, could maybe possibly happen in other places on other tracks too? #2 the bendbent is bent visibly by too much I will try to get higher fps and see if it happens to me too at ~600~...
- Fri Aug 23, 2019 7:42 pm
- Forum: Help & Bug Reports
- Topic: [RVGL] Camera issues since 19.0819 update
- Replies: 29
- Views: 18141
Re: [RVGL] Camera issues since 19.0819 update
Either I am doing something wrong, or I do not experience the problems in the point #1.
As for the #2, I see nothing extraordinary – camera works, at least from my experience, just like before.
Can you provide some video or at least a pic, how it looks on your end?
As for the #2, I see nothing extraordinary – camera works, at least from my experience, just like before.
Can you provide some video or at least a pic, how it looks on your end?
- Thu Aug 22, 2019 6:21 pm
- Forum: Time Trials
- Topic: Time Trials: Museum 2
- Replies: 28
- Views: 78820
Re: Time Trials: Museum 2
Look like my semi-pro time is not listed
- Wed Aug 21, 2019 3:35 pm
- Forum: Competitions & Online Racing
- Topic: RV House News
- Replies: 47
- Views: 245659
Re: RV House News
RVHouse Colors names: * Blue : Completely connected. * Brown : Completely connected, NAT cone detected (Closed Ports) [Others can see it just like that, except you and LAN] * Light blue : P2P Connected, but not centralized (Sometimes it can be the RVH server, which was changed). Or inactivity, it i...
- Wed Aug 21, 2019 10:41 am
- Forum: Suggestions
- Topic: [Done] Track "searcher" in the Best Trial Times menu window
- Replies: 1
- Views: 2072
[Done] Track "searcher" in the Best Trial Times menu window
I have a suggestion to add a possibility to search for a specific track in the "Best Trial Times" window by writing down the name of the track or a part of it with " *xyz ", the same way it is done right now with tracks and cars in their selection menus. This would make it much e...
- Mon Aug 19, 2019 12:50 pm
- Forum: RVGL News
- Topic: [RVGL Release] 19.0819a
- Replies: 4
- Views: 12994
Re: [RVGL Release] 19.0819a
20 years and still driving forward!
- Thu Aug 08, 2019 8:28 pm
- Forum: Suggestions
- Topic: HUD Lap Indication
- Replies: 3
- Views: 2794
Re: HUD Lap Indication
Yeah of course know that's why I know that adding it to every lap would obstruct the view. I personally have "last lap" indicator switched off for that reason, it's also a distractor as well
- Thu Aug 08, 2019 4:41 pm
- Forum: Suggestions
- Topic: HUD Lap Indication
- Replies: 3
- Views: 2794
Re: HUD Lap Indication
Nah not necessary, would also obstruct the field of view
- Thu Aug 08, 2019 4:40 pm
- Forum: Suggestions
- Topic: Sub Folders / Categories for cars and tracks
- Replies: 2
- Views: 2196
Re: Sub Folders / Categories for cars and tracks
They're sorted alphabetically, except for stock and DC tracks and cars. You can also type the beginning of the name of a car/track you want in the selection menu, as well as find by part pf it's name with a star at the beginning, like " *abc "
- Wed Aug 07, 2019 11:16 am
- Forum: Help & Bug Reports
- Topic: Skittish controls?
- Replies: 4
- Views: 4046
Re: Skittish controls?
Practice to drive better, avoid slippery surfaces, don't hold turn buttons for too long but rather modulate the turning, dump volatile cars like Humma and use cars with stiffer handling, things like that. It's doable, there are people driving Humma on a daily basis so it's totally possible to do wha...
- Wed Aug 07, 2019 9:04 am
- Forum: Suggestions
- Topic: Marking Time Trial times as CHT
- Replies: 0
- Views: 3633
Marking Time Trial times as CHT
I have a suggestion to mark the time trial times that were made with instances OFF (and wrong stock car parameters if it is not implemented yet) as CHT. Instances OFF allow for a much faster raceline, and instances are an integral part of tracks so making a time without them should be considered che...