Search found 236 matches
Re: Ranch
Thanks for all the feedback! found a bad repo under the floor in normal mode fixed On the other hand, there is a problem of behavior of the vehicles, it turns too fast ... I can't see that It just misses the marking of the starting line I don't think that's necessary --- We just pushed an update wit...
- Mon Aug 27, 2018 9:34 am
- Forum: Website
- Topic: Website Improvements
- Replies: 11
- Views: 45740
Website Improvements
I'd like to invite you to think about the future of the website with me (yet again). [hide=Log] Top: latest | Bottom: oldest Thu Oct 15 11:29:27 CEST 2018 Installed a mail server so the forum can send out mails again RVIO now displays the correct names for event classes (Semi-Pro, etc.) Tue Sep 25 1...
- Sun Aug 26, 2018 6:58 am
- Forum: Creations
- Topic: RVGL Butler
- Replies: 13
- Views: 27532
Re: RVGL Butler
This is such a great application and it works really well. I'll put it on the Downloads page on the website when I get around to it. An idea for the future: Install RVGL and launch it from the app Maybe I'll even send some pull requests on your way but I never worked with Android apps before. Maybe ...
- Sun Aug 26, 2018 6:55 am
- Forum: Work in Progress
- Topic: [WIP] Mansion
- Replies: 11
- Views: 24214
Re: Instant's WIP
I'm really glad there's going to be another track made by you!
I saw the wall on Discord but not the piano and other furniture. Your modeling style is realistic and authentic, can't wait to see it in-game!
I saw the wall on Discord but not the piano and other furniture. Your modeling style is realistic and authentic, can't wait to see it in-game!
- Sat Aug 25, 2018 8:10 am
- Forum: Suggestions
- Topic: [Done] Persistent sound while driving on custom materials
- Replies: 6
- Views: 5321
Re: Persistent sound while driving on custom materials
Yes! I've been wanting to do this for a while. About how I'd implement this: A new MATERIAL entry in properties called SurfSound and a number for which wave you want to use. You can then put a custom sound in the custom folder and use its respective number. E.g. siren_loop.wav would be 100. The list...
Re: Ranch
You need to drive further on the rightBlack-Revolt001 wrote: ↑Wed Aug 22, 2018 8:10 pm Problem to correct at this place in reverse mode ... The car stops net at this place during a jump.
Re: Ranch
Hmm... I don't really get what you mean. There's text on the upper parts of the loading screen anyway so no space is wasted.
Re: Ranch
Ohhhh yes, it's out. Can't wait to have a closer look today in the evening. I've found a "bug": In both versions (RVZ and Full), the loadlevel1.bmp and loadlevel2.bmp are wrong. In the reversed versions it's correct. How is it wrong? Normal and reversed are two different loading screens a...
Re: Ranch
Glad you like it! I tested the track, and it still works on RVGL 18.720 [...] the scenery collision is lacking It's either because the instances didn't load in the reverse version (outdated version) or because we overlooked something. Try updating and if that doesn't help, please tell us which parts...
Ranch
The Ranch https://files.re-volt.io/projects/ranch/big.jpg History https://files.re-volt.io/projects/ranch/map.jpg We started working on this track when R6 and URV visited me (Marv) in May 2016.Our plan was to create a track while the guys were over at my house so we started drawing a plan on a larg...
- Sun Aug 19, 2018 10:34 am
- Forum: Suggestions
- Topic: Xbox version
- Replies: 1
- Views: 3222
Re: Xbox version
It's probably possible but RVGL is built using OpenGL rather than DirectX. I don't know much about the platform but I guess some work would have to "port it back".
Sadly, the source has to stay closed at the moment.
Sadly, the source has to stay closed at the moment.
- Sun Aug 19, 2018 10:29 am
- Forum: Suggestions
- Topic: RVGL Track Editor
- Replies: 1
- Views: 3917
Re: RVGL Track Editor
We have no plans regarding the track editor but it's open source: https://gitlab.com/yethiel/RVTrackEdit
- Mon Aug 13, 2018 6:09 pm
- Forum: Work in Progress
- Topic: RV Soundtrack Project
- Replies: 62
- Views: 207314
Re: RV Soundtrack Project
removed link removed link Apparently, the two tracks are Africa and Jace Manijace by Dino Dvornik. We're only looking for tracks made by the community, not someone who died in 2008. So we can't use them in our project, until you can prove that you're Dino Dvornik. I updated the pack with all new tr...
- Sun Aug 12, 2018 10:32 am
- Forum: Work in Progress
- Topic: RV Soundtrack Project
- Replies: 62
- Views: 207314
Re: RV Soundtrack Project
Whoah, these are amazing! Could you send them over to me in higher quality or flac?
- Sat Aug 04, 2018 5:22 pm
- Forum: Help & Bug Reports
- Topic: RVGL.ini keyword list and options
- Replies: 1
- Views: 5417
- Sat Aug 04, 2018 5:21 pm
- Forum: Help & Bug Reports
- Topic: [SOLVED] [RVGL-MIG] Instance editor bug and crash while cloning
- Replies: 1
- Views: 2206
Re: Instance editor bug and crash while cloning
I'm not sure if MIG is still a priority for Huki but I'm developing the Blender add-on as a replacement for MIG. It also supports Instances.
- Tue Jul 31, 2018 10:43 am
- Forum: Creations
- Topic: Blender 2.79 Re-Volt Add-on
- Replies: 45
- Views: 151778
Re: Blender 2.79 Re-Volt Add-on
The new version is out: https://github.com/Yethiel/re-volt-addon/releases/tag/rva_18.0801 Follow the link to read the changelog, it's similar to the one in my previous post. Definitely check out the documentation as well: https://yethiel.github.io/re-volt-addon You can now import and export complete...
- Mon Jul 30, 2018 2:03 pm
- Forum: Creations
- Topic: Blender 2.79 Re-Volt Add-on
- Replies: 45
- Views: 151778
Re: Blender 2.79 Re-Volt Add-on
I'm planning to release a new version on the 1st or 2nd of August. There are some new features which need to be tested: Topics : Mirror Planes, Hull, Bugfixes, Tools - Additions : - Mirror Planes : .rim support - Hulls : .hul support - Import and Export - _Hulls_ tool panel with convex hull generati...
- Fri Jul 27, 2018 10:08 am
- Forum: Help & Bug Reports
- Topic: [SOLVED] [RVGL-MIG] Problem using mirrors together with waterboxes
- Replies: 12
- Views: 7232
Re: [RVGL] Problem using mirrors
Try cutting up the .w with WorldCut and use the values 4000 and 12000.
- Tue Jul 24, 2018 9:53 pm
- Forum: The Bar
- Topic: Broken Picture Telephone: Round #12
- Replies: 20
- Views: 29790
- Mon Jul 23, 2018 8:55 am
- Forum: RVGL News
- Topic: [RVGL Release] 18.0720a
- Replies: 5
- Views: 14284
Re: [RVGL Release] 18.0720a
I think you can also click on More Info and then another button appears to let you run it.Dave-o-rama wrote: ↑Sun Jul 22, 2018 2:10 pm I was able to get around it by turning off Windows Defender, but I figured I should share it in case anyone runs into the same error and panics about it.
Maybe it's time to switch to linux
- Sun Jul 22, 2018 11:10 am
- Forum: RVGL News
- Topic: [RVGL Release] 18.0720a
- Replies: 5
- Views: 14284
Re: [RVGL Release] 18.0720a
These entries are no settings, they're just for displaying purposes to see which video device and renderer is used.
It was introduced in this version: viewtopic.php?f=8&t=171
- Thu Jul 19, 2018 9:53 am
- Forum: Website
- Topic: Site Updates
- Replies: 12
- Views: 55768
Re: Site Updates
I added some GDrive mirrors for the game files and the soundtrack:
http://re-volt.io/downloads/game-files
http://re-volt.io/downloads/game-files
- Tue Jul 17, 2018 7:16 am
- Forum: Work in Progress
- Topic: RV Soundtrack Project
- Replies: 62
- Views: 207314
- Sun Jul 15, 2018 6:47 pm
- Forum: Suggestions
- Topic: macOS support
- Replies: 1
- Views: 2485
Re: macOS support
We don't have any Macs around so it's hard to try. I tried installing macOS via hackintosh methods but I couldn't get hardware graphics acceleration to work.
For now, you can try running the game via wine which should work well enough.
For now, you can try running the game via wine which should work well enough.