Search found 557 matches

by kiwi
Thu Jan 02, 2020 3:18 pm
Forum: Help & Bug Reports
Topic: [SOLVED] Problem with Spark Generator
Replies: 10
Views: 6629

Re: Problem with Spark Generator

The issue is gone now. The positions of the force fields and the spark generators are the same as they were at yesterdays tests. ALL spark generators emiting the sparks horizontally again for me. Here a video: https://streamable.com/3io05 Sorry, but there seems to be some kind of inconistency. I wil...
by kiwi
Thu Jan 02, 2020 11:31 am
Forum: Help & Bug Reports
Topic: [SOLVED] Problem with Spark Generator
Replies: 10
Views: 6629

Re: Problem with Spark Generator

Hmm. Thanks for this info. But why did it changed it's behavior? Why it was vertical for you at the first time you've played it, and not for me? If it would be vertical for me as well, I for sure would have try to corrected this before I released the track. Also, there are a lot of spark generators ...
by kiwi
Thu Jan 02, 2020 10:43 am
Forum: RVGL News
Topic: [RVGL Release] 19.1230a
Replies: 14
Views: 23227

Re: [RVGL Release] 19.1230a

Perhaps we could allow additional stars and only save progress of the first 64? I think this would be pretty confusing. Better leave it as it is now then. But I'm really looking forward that this limit will also be increased some day. Have big plans with Stunt Arena maps, and the 64 stars at Beehiv...
by kiwi
Wed Jan 01, 2020 8:54 pm
Forum: Help & Bug Reports
Topic: [SOLVED] Problem with Spark Generator
Replies: 10
Views: 6629

Re: Problem with Spark Generator

OK, I've just found out that I have the same issue at my WIP track, School's Out! . Here a short video: https://streamable.com/lkomt It's hard to see. But the bubbles should normally be under water. Instead, they will emmited into the air. An interesting fact is, that the sparks emmit in a ~45° angl...
by kiwi
Wed Jan 01, 2020 8:44 pm
Forum: Help & Bug Reports
Topic: [SOLVED] Problem with Spark Generator
Replies: 10
Views: 6629

[SOLVED] Problem with Spark Generator

I've played my Beehive Valley Adventures track today, and I recognised, that the Spark Generators are not working anymore, as intended. I have some Spark Generators under a water surface, which should create a water bubble effect. The bubbles should be emmited horizontally, and follow the direction ...
by kiwi
Wed Jan 01, 2020 8:09 pm
Forum: RVGL News
Topic: [RVGL Release] 19.1230a
Replies: 14
Views: 23227

Re: [RVGL Release] 19.1230a

- Updated various limits: 1024 meshfx slots (eg, animated waterboxes), 256 effect polys (for piano keys), 256 unique level models (for objects), and 256 pickups (192 normal + 64 clones) . The maximum number of collisions that can be processed per frame is increased to 1024. I just found out, that t...
by kiwi
Wed Jan 01, 2020 1:16 pm
Forum: Suggestions
Topic: Object Throwers
Replies: 14
Views: 9240

Re: Object Throwers

Thanks for the detailed description, this helped a lot.
The "for now" solutions sounds fine to me, a lot of things can be done then already, which are not possible at the moment.
by kiwi
Tue Dec 31, 2019 5:35 pm
Forum: RVGL News
Topic: [RVGL Release] 19.1230a
Replies: 14
Views: 23227

Re: [RVGL Release] 19.1230a

Awesome release. So many new possibilities...my head nearly explodes because I have so many ideas now. Will a proper documentation in the official RVGL documentation be added later? (I know there is the basic documentation, and a self-documented properties.txt - but for convenience a own section in ...
by kiwi
Tue Dec 31, 2019 5:25 pm
Forum: Suggestions
Topic: Object Throwers
Replies: 14
Views: 9240

Re: Object Throwers

There is one solution: the object thrower's ReUse flag is not used by the game. We can reuse it (hehe...) to specify at least one of the thrown object's flags. What do you think about this? Does this mean, that for an 3d-sound it would be not possible, because beside the sound itself, also (for exa...
by kiwi
Tue Dec 31, 2019 4:20 pm
Forum: Suggestions
Topic: Object Throwers
Replies: 14
Views: 9240

Re: Object Throwers

Yes it's the flag problem, but this has given me a very simple idea (and it's strange I hadn't thought of it before). We can simply initialize the thrown objects with zero for all flags. Many objects that use flags should work nicely with this. For example, the star uses a single flag which specifi...
by kiwi
Tue Dec 31, 2019 3:36 pm
Forum: Suggestions
Topic: Object Throwers
Replies: 14
Views: 9240

Re: Object Throwers

Let's see... an object thrower is triggered by (any) player's car, so I believe rain will appear on a player's screen only when any car has hit the trigger on that player's screen . That's good. Because if I place the object thrower trigger that way, that the rain start before leaving a tunnel, it ...
by kiwi
Tue Dec 31, 2019 3:13 pm
Forum: Suggestions
Topic: Object Throwers
Replies: 14
Views: 9240

Re: Object Throwers

I just tried it again. Rain is working. I am pretty surprised, cause I can remember I tried this before, and it didn't worked. Also Lightning is working. This is great. Too bad 3dSounds can't be thrown, because this means I can add rain, but no rain sound. But as long it's only "light" rai...
by kiwi
Tue Dec 31, 2019 10:01 am
Forum: Suggestions
Topic: Object Throwers
Replies: 14
Views: 9240

Object Throwers

In the 19.1230a RVGL release it's possible to trigger custom Animations at a specific lap, by using the Flag High configuration. Flag high: Trigger in lap (0 = any lap, -1 = last lap, n = nth lap) It would be nice, if this could be also done for Object thrower triggers. At the moment, the triggers w...
by kiwi
Fri Dec 27, 2019 3:32 pm
Forum: Work in Progress
Topic: School's Out! - WIP Track
Replies: 25
Views: 91932

Re: School's Out! - WIP Track

Yes, the gloomy sky was something I was not sure since the beginning of the project. It's an adjusted sky from Toytanic 2. Personally I liked the contrast between the dark sky and the bright streets and so on. Such situations can happen also in real, if there is a storm coming soon. For me such situ...
by kiwi
Sun Dec 22, 2019 12:45 pm
Forum: Work in Progress
Topic: School's Out! - WIP Track
Replies: 25
Views: 91932

Re: School's Out! - WIP Track

As promised, here are two videos with some in-game footage from School's Out! . First, a Time Trial lap on the normal version of the track, using SNW35. https://i.imgur.com/VXqLDhl.jpg Second, a 1-lap Singleplayer race with Harvester, on the Reverse version of the track. https://i.imgur.com/ZNYBpck....
by kiwi
Sun Dec 15, 2019 10:32 am
Forum: Work in Progress
Topic: School's Out! - WIP Track
Replies: 25
Views: 91932

School's Out! - WIP Track

Thread closed, because the track is not WIP anymore. Go to the new thread ---------------------------------- Hello Re-Volters! For the ones who did not check Discord's #track channel, I want to give also here in this forum some informations about my upcoming track, which will be called School's Out...
by kiwi
Fri Nov 22, 2019 5:35 pm
Forum: Work in Progress
Topic: Spa-Volt Diary
Replies: 79
Views: 200529

Re: Spa-Volt Diary

I plan to release an update for both Spa-Volt 1 and Spa-Volt 2 this sunday. Does anybody have any bug reports for the tracks? For now, I got the following reports: 1) Repo-issue at the outside pool at Spa-Volt 1, when driving too light-weighted cars. 2) Some texture mapping issues at the inside area...
by kiwi
Sun Nov 10, 2019 5:05 pm
Forum: Competitions & Online Racing
Topic: Best Lookin' Box Competition
Replies: 11
Views: 19891

Re: Best Lookin' Box Competition

Name: Duck with rice
Description: A Mysterious Toyvolt Factory Product.

Image

Image
by kiwi
Sat Nov 09, 2019 6:27 pm
Forum: The Bar
Topic: 1999 Floppy Disc findings
Replies: 2
Views: 4120

1999 Floppy Disc findings

Hi Re-Volters, today I had a look at some of my old 1.44 MB Floppy Discs from the late 90s. I've found a Floppy Disc with 3 Re-Volt cars on it. According to the timestamp from the ZIP-files, I've downloaded this cars on August 14th 1999. Two of the cars were released before the official release of t...
by kiwi
Wed Oct 23, 2019 8:33 pm
Forum: Competitions & Online Racing
Topic: Themed Lego Extreme Track Competition, Round 2
Replies: 10
Views: 20396

Re: Themed Lego Extreme Track Competition, Round 2

I've submitted my entry for the contest today. I've also uploaded it to the Re-Volt Zone. You can download Schizophrenia here . And/or watch a 3-lap-race video on Schizophrenia here . https://imgur.com/aPD7LGL.jpg WARNING: Playing this track may potentially trigger seizures for people with photosens...
by kiwi
Thu Oct 17, 2019 3:15 pm
Forum: Help & Bug Reports
Topic: [RVGL] Camera issues since 19.0819 update
Replies: 29
Views: 17154

Re: [RVGL] Camera issues since 19.0819 update

Can you try with these? I've attempted a different fix, where the switch from "racing" to "stationary" mode is not abrupt but happens gradually based on the car speed. A speed above 5mph switches completely to "racing" behavior. What do you think about this? rvgl_19.10...
by kiwi
Thu Oct 17, 2019 3:10 pm
Forum: The Bar
Topic: Favourite Custom Tracks
Replies: 14
Views: 14299

Re: Favourite Custom Tracks

After 10 people voted so far, here is an overall table. 10 Points for place one, 9 points for place 2, and so on. If 2 tracks are at one place, both tracks got the same points. Only tracks with a total or equal of more than 10 points are listed. 1. Jailhouse Rock...........63 Points 2. Ranch...........
by kiwi
Thu Oct 03, 2019 6:34 pm
Forum: Help & Bug Reports
Topic: [RVGL] Camera issues since 19.0819 update
Replies: 29
Views: 17154

Re: [RVGL] Camera issues since 19.0819 update

It's really that bad? That sounds surprising and definitely not intended. I'll wait to see the video. Look for yourself. I don't use any buttons to change view or look back. Everything is recorded with the normal view from behind the car. SuperMarket 1: https://vimeo.com/364129961 (Beginning ~ Seco...
by kiwi
Thu Oct 03, 2019 6:19 pm
Forum: Help & Bug Reports
Topic: [RVGL] Camera issues since 19.0819 update
Replies: 29
Views: 17154

Re: [RVGL] Camera issues since 19.0819 update

OK, I have a good example. I have found a narrow area at a classic track, where the camera rotates that much, that the car will be shown from the front (!) instead of the back. So it's the same view, as using the "look back" button shortly and a big disadvantage while racing. I will make a...
by kiwi
Thu Oct 03, 2019 6:03 pm
Forum: Help & Bug Reports
Topic: [RVGL] Camera issues since 19.0819 update
Replies: 29
Views: 17154

Re: [RVGL] Camera issues since 19.0819 update

Oh. So this is the reason why the camera feels weird again. I have no detailed examples for now. I just can remember, that at narrow areas the camera was not "rotating" (moving?) as usual. I didn't knew that you changed something in 19.1001, so i don't think that was an placebo effect. Is ...