Search found 557 matches

by kiwi
Tue Nov 13, 2018 4:43 pm
Forum: Work in Progress
Topic: Jura
Replies: 9
Views: 26210

Re: Jura

Really nice to see you're working on a track again, Thomas. I love the setting - this could get really great. But I already have some brain food for you: What are your plans regarding dinosaurs? The Re-Volt engine is not really made for adding living creatures. If you don't plan to add dinosaurs in ...
by kiwi
Tue Nov 13, 2018 5:04 am
Forum: Help & Bug Reports
Topic: [SOLVED] [RVGL] Sliders collision not working
Replies: 12
Views: 11996

Re: [RVGL] Sliders collision not working

I have 2 doors = 4 sliders. It‘s true that this are 2 more than on Supermarket 2, but if it would be hardcoded (or synced in some way), I would guess that it also wouldn‘t work in Time Trial mode. This is the thing which is confusing me. Why does it only not work in Singleplayer? Today in the evenin...
by kiwi
Mon Nov 12, 2018 8:15 pm
Forum: Help & Bug Reports
Topic: [SOLVED] [RVGL] Sliders collision not working
Replies: 12
Views: 11996

Re: [RVGL] Sliders collision not working

@r6te: I tested it on Supermarket 2: I can't reproduce it there. Slider collisions working fine in all the game modes on this track. @Mace: I'm not sure if this can be the case, because it's working perfectly on Market 2. My guess is that I hit (again) some kind of a limit at Spa-Volt 2? @Sebr: Are ...
by kiwi
Mon Nov 12, 2018 10:59 am
Forum: Help & Bug Reports
Topic: [SOLVED] [RVGL-MIG] Problem using mirrors together with waterboxes
Replies: 12
Views: 7724

Re: [RVGL-MIG] Problem using mirrors together with waterboxes

Any news regarding this issue?

I wanted to add mirrors at my new custom track Spa-Volt 2, but I have exactly the same problem again.
by kiwi
Mon Nov 12, 2018 10:46 am
Forum: Help & Bug Reports
Topic: [SOLVED] [RVGL] Sliders collision not working
Replies: 12
Views: 11996

[SOLVED] [RVGL] Sliders collision not working

I have a strange issue with the Slider objects at my custom track. I'm using default Supermarket sliders at Spa-Volt 2. I've only remapped the texture so far, the .ncp is still stock. At Singleplayer races, the collision is not working properly, as you can see in this short video: https://streamable...
by kiwi
Sat Nov 10, 2018 1:55 pm
Forum: Help & Bug Reports
Topic: [SOLVED] [RVGL 18.1110a] UTF-8/Windows-1252 bug
Replies: 8
Views: 6320

Re: [RVGL] UTF-8/Windows-1252 bug with 18.1110a

Info: Your linked pictures are never visible to me, Seb.
Can't say if it's only an issue on my side.
by kiwi
Fri Nov 09, 2018 5:14 pm
Forum: RVGL News
Topic: [RVGL Release] 18.1110a / 18.1112a
Replies: 17
Views: 40328

Re: [RVGL Release] 18.1110a

Will the AI CPU skins always be randomized, or can this be deactivated by a setting? I really hope so. I don‘t want AI cars to choose non-classic skins when playing offline. The Unicode support is awesome, as well the Strg + A command. However, I was always against a car changing function during a m...
by kiwi
Mon Nov 05, 2018 2:47 pm
Forum: Suggestions
Topic: Mapcycle system
Replies: 4
Views: 5401

Re: Mapcycle system

Such a feature wouldn't hurt, but I wonder, if it wouldn't be more work to compile this textfile, instead of just chosing the next track manually.
by kiwi
Sat Nov 03, 2018 1:34 pm
Forum: Work in Progress
Topic: Spa-Volt Diary
Replies: 79
Views: 260729

Re: Spa-Volt Diary

I am 99% done with Spa-Volt 2 modelling! :) Here another video, this time 3 laps. I'm also using some alternate paths and jumps in lap 2 and 3. Please give me feedback when you think I should change something. (Click the picture to start the video) https://i.imgur.com/SRDeqwb.jpg To-Do: Fine-Adjustm...
by kiwi
Tue Oct 30, 2018 7:20 am
Forum: Help & Bug Reports
Topic: [Closed] [RVGL] Chase Camera (Close) Bug
Replies: 4
Views: 6453

Re: [RVGL] Chase Camera (Close) Bug

@Gorgonzola
@Gotolei

Can you confirm, that the problem is solved with the newest RVGL release?
by kiwi
Tue Oct 30, 2018 7:17 am
Forum: Help & Bug Reports
Topic: [SOLVED] [RVGL Android] PS4 Controller Issue
Replies: 13
Views: 31794

Re: [RVGL] Android PS4 Controller

Solved in 18.1020a.

Marked as [SOLVED]
by kiwi
Tue Oct 30, 2018 7:11 am
Forum: Help & Bug Reports
Topic: [SOLVED] [RVGL] Can't disable colorkeying
Replies: 10
Views: 10577

Re: [RVGL] Can't disable colorkeying

See Huki's comment for solution - Also partly solved in 18.1020a.

Marked as [SOLVED]
by kiwi
Sun Oct 28, 2018 5:30 pm
Forum: Work in Progress
Topic: Spa-Volt Diary
Replies: 79
Views: 260729

Re: Spa-Volt Diary

After some weeks of a break after releasing Spa-Volt 1, I finally continued working on Spa-Volt 2 this weekend. :) I want to show you some pics of the current status, as well as a concept of the raceline, including a raceline video (First ingame-footage of Spa-Volt 2). Please keep in mind, that the ...
by kiwi
Sun Oct 28, 2018 11:32 am
Forum: Help & Bug Reports
Topic: [RVGL-MIG] Waterbox waving effect limit
Replies: 6
Views: 9217

Re: [RVGL] Waterbox waving effect limit

I already tried the Gari Flag object for this purpose. But as far as I know, the model for it can't be changed. There is no .m -model inside the /models folder for it (Or at least, I am not able to find it). It seems this object is hardcoded in some way, so the flag always have the same (small) size...
by kiwi
Sun Oct 28, 2018 9:55 am
Forum: Help & Bug Reports
Topic: [RVGL-MIG] Waterbox waving effect limit
Replies: 6
Views: 9217

Re: [RVGL] Waterbox waving effect limit

I want to add one thing. The perfect solution would be, if there would be a new object , for purposes like this. Some kind of a " Waving-Effect Box ". It could be the same than a Waterbox, but without the splash-effect, and without the color effect when the camera is inside the box. The no...
by kiwi
Sat Oct 27, 2018 8:55 pm
Forum: Help & Bug Reports
Topic: [RVGL-MIG] Waterbox waving effect limit
Replies: 6
Views: 9217

[RVGL-MIG] Waterbox waving effect limit

Hello RVGL-Dev-Team! During the work on Spa-Volt 1 (and now again, while working on Spa-Volt 2), I've noticed, that only 5 waterboxes can have a waving effect. The sixth, seventh, ... waterbox have no waving effect anymore. I don't know if this is a bug or common behaviour for any reason. If removin...
by kiwi
Sun Oct 21, 2018 9:49 am
Forum: RVGL News
Topic: [RVGL Release] 18.1020a
Replies: 9
Views: 22646

Re: [RVGL Release] 18.1020a

There are a lot of interesting things in the update, especially for track makers.
I highly appreciate, that the Shader Renderer is default now. :)
It‘s also very nice to see, that you check the Bug Reports forum, and working on solutions for the reported bugs.

Thank you Huki!
by kiwi
Fri Oct 05, 2018 4:52 pm
Forum: Work in Progress
Topic: PPP - The Pemto Pack Project
Replies: 72
Views: 145084

Re: PPP - The Pemto Pack Project

The PPP-Pack has been updated! I've added 16 new skins made by Yukes von Faust, Phimeek, Mona Schubert, Josh Scorpius, and myself. Additionally, the McRC's skin was adjusted to fit the Pemto mapping, and is now also part of the PPP pack. In total, we have now 91 skins inside the pack. :) If you are...
by kiwi
Mon Oct 01, 2018 4:50 am
Forum: Work in Progress
Topic: PPP - The Pemto Pack Project
Replies: 72
Views: 145084

Re: PPP - The Pemto Pack Project

I will release an update of the PPP pack later this week.
So if anyone wants to contribute with a livery, please have a look at the free starting numbers, and start working. :)

The update will contain more then 15 new liveries made by Phimeek, Yukes Von Faust, Mona Schubert, Josh Scorpius, and me.
by kiwi
Thu Sep 27, 2018 10:51 am
Forum: The Bar
Topic: Counting with pictures
Replies: 31
Views: 83578

Re: Counting with pictures

Image
by kiwi
Tue Sep 25, 2018 4:27 pm
Forum: The Bar
Topic: Counting with pictures
Replies: 31
Views: 83578

Re: Counting with pictures

Image
by kiwi
Mon Sep 24, 2018 11:04 am
Forum: Website
Topic: Website Improvements
Replies: 11
Views: 56642

Re: Website Improvements

Thanks for your work Marv, the forum feels much faster now. :)
by kiwi
Sat Sep 22, 2018 9:20 pm
Forum: Suggestions
Topic: Redbook variations
Replies: 7
Views: 11081

Re: Redbook variations

+1 from me, because I have the exact same "problem". I really like the new soundtrack, but for nostalgic reasons I want to keep the original soundtrack as a standard for stock-tracks on my installation.
by kiwi
Thu Sep 20, 2018 7:38 pm
Forum: Suggestions
Topic: Car based custom sounds
Replies: 7
Views: 8927

Re: Car based custom sounds

I am not a big fan of this idea. The possibility to give cars a custom engine sound was one of the worst decisions in RVGL development, in my opinion. This takes away a lot of the overall flair that Re-Volt have since 1999. However, I would be OK with the existence of custom engine sounds, as long c...
by kiwi
Thu Sep 20, 2018 7:34 pm
Forum: Help & Bug Reports
Topic: [SOLVED] [RVGL] Can't disable colorkeying
Replies: 10
Views: 10577

Re: [RVGL] Can't disable colorkeying

I thought I only can do it with the Shader = 0 or Shader = 1 line in the rvgl.ini. But this way it's much more comfortable, because I simply have to adjust my DEV shortcut.

This is very useful, Thanks Marv.