Search found 557 matches
- Tue Nov 13, 2018 4:43 pm
- Forum: Work in Progress
- Topic: Jura
- Replies: 9
- Views: 26210
Re: Jura
Really nice to see you're working on a track again, Thomas. I love the setting - this could get really great. But I already have some brain food for you: What are your plans regarding dinosaurs? The Re-Volt engine is not really made for adding living creatures. If you don't plan to add dinosaurs in ...
- Tue Nov 13, 2018 5:04 am
- Forum: Help & Bug Reports
- Topic: [SOLVED] [RVGL] Sliders collision not working
- Replies: 12
- Views: 11996
Re: [RVGL] Sliders collision not working
I have 2 doors = 4 sliders. It‘s true that this are 2 more than on Supermarket 2, but if it would be hardcoded (or synced in some way), I would guess that it also wouldn‘t work in Time Trial mode. This is the thing which is confusing me. Why does it only not work in Singleplayer? Today in the evenin...
- Mon Nov 12, 2018 8:15 pm
- Forum: Help & Bug Reports
- Topic: [SOLVED] [RVGL] Sliders collision not working
- Replies: 12
- Views: 11996
Re: [RVGL] Sliders collision not working
@r6te: I tested it on Supermarket 2: I can't reproduce it there. Slider collisions working fine in all the game modes on this track. @Mace: I'm not sure if this can be the case, because it's working perfectly on Market 2. My guess is that I hit (again) some kind of a limit at Spa-Volt 2? @Sebr: Are ...
- Mon Nov 12, 2018 10:59 am
- Forum: Help & Bug Reports
- Topic: [SOLVED] [RVGL-MIG] Problem using mirrors together with waterboxes
- Replies: 12
- Views: 7724
Re: [RVGL-MIG] Problem using mirrors together with waterboxes
Any news regarding this issue?
I wanted to add mirrors at my new custom track Spa-Volt 2, but I have exactly the same problem again.
I wanted to add mirrors at my new custom track Spa-Volt 2, but I have exactly the same problem again.
- Mon Nov 12, 2018 10:46 am
- Forum: Help & Bug Reports
- Topic: [SOLVED] [RVGL] Sliders collision not working
- Replies: 12
- Views: 11996
[SOLVED] [RVGL] Sliders collision not working
I have a strange issue with the Slider objects at my custom track. I'm using default Supermarket sliders at Spa-Volt 2. I've only remapped the texture so far, the .ncp is still stock. At Singleplayer races, the collision is not working properly, as you can see in this short video: https://streamable...
- Sat Nov 10, 2018 1:55 pm
- Forum: Help & Bug Reports
- Topic: [SOLVED] [RVGL 18.1110a] UTF-8/Windows-1252 bug
- Replies: 8
- Views: 6320
Re: [RVGL] UTF-8/Windows-1252 bug with 18.1110a
Info: Your linked pictures are never visible to me, Seb.
Can't say if it's only an issue on my side.
Can't say if it's only an issue on my side.
- Fri Nov 09, 2018 5:14 pm
- Forum: RVGL News
- Topic: [RVGL Release] 18.1110a / 18.1112a
- Replies: 17
- Views: 40328
Re: [RVGL Release] 18.1110a
Will the AI CPU skins always be randomized, or can this be deactivated by a setting? I really hope so. I don‘t want AI cars to choose non-classic skins when playing offline. The Unicode support is awesome, as well the Strg + A command. However, I was always against a car changing function during a m...
- Mon Nov 05, 2018 2:47 pm
- Forum: Suggestions
- Topic: Mapcycle system
- Replies: 4
- Views: 5401
Re: Mapcycle system
Such a feature wouldn't hurt, but I wonder, if it wouldn't be more work to compile this textfile, instead of just chosing the next track manually.
- Sat Nov 03, 2018 1:34 pm
- Forum: Work in Progress
- Topic: Spa-Volt Diary
- Replies: 79
- Views: 260729
Re: Spa-Volt Diary
I am 99% done with Spa-Volt 2 modelling! :) Here another video, this time 3 laps. I'm also using some alternate paths and jumps in lap 2 and 3. Please give me feedback when you think I should change something. (Click the picture to start the video) https://i.imgur.com/SRDeqwb.jpg To-Do: Fine-Adjustm...
- Tue Oct 30, 2018 7:20 am
- Forum: Help & Bug Reports
- Topic: [Closed] [RVGL] Chase Camera (Close) Bug
- Replies: 4
- Views: 6453
Re: [RVGL] Chase Camera (Close) Bug
@Gorgonzola
@Gotolei
Can you confirm, that the problem is solved with the newest RVGL release?
@Gotolei
Can you confirm, that the problem is solved with the newest RVGL release?
- Tue Oct 30, 2018 7:17 am
- Forum: Help & Bug Reports
- Topic: [SOLVED] [RVGL Android] PS4 Controller Issue
- Replies: 13
- Views: 31794
Re: [RVGL] Android PS4 Controller
Solved in 18.1020a.
Marked as [SOLVED]
Marked as [SOLVED]
- Tue Oct 30, 2018 7:11 am
- Forum: Help & Bug Reports
- Topic: [SOLVED] [RVGL] Can't disable colorkeying
- Replies: 10
- Views: 10577
Re: [RVGL] Can't disable colorkeying
See Huki's comment for solution - Also partly solved in 18.1020a.
Marked as [SOLVED]
Marked as [SOLVED]
- Sun Oct 28, 2018 5:30 pm
- Forum: Work in Progress
- Topic: Spa-Volt Diary
- Replies: 79
- Views: 260729
Re: Spa-Volt Diary
After some weeks of a break after releasing Spa-Volt 1, I finally continued working on Spa-Volt 2 this weekend. :) I want to show you some pics of the current status, as well as a concept of the raceline, including a raceline video (First ingame-footage of Spa-Volt 2). Please keep in mind, that the ...
- Sun Oct 28, 2018 11:32 am
- Forum: Help & Bug Reports
- Topic: [RVGL-MIG] Waterbox waving effect limit
- Replies: 6
- Views: 9217
Re: [RVGL] Waterbox waving effect limit
I already tried the Gari Flag object for this purpose. But as far as I know, the model for it can't be changed. There is no .m -model inside the /models folder for it (Or at least, I am not able to find it). It seems this object is hardcoded in some way, so the flag always have the same (small) size...
- Sun Oct 28, 2018 9:55 am
- Forum: Help & Bug Reports
- Topic: [RVGL-MIG] Waterbox waving effect limit
- Replies: 6
- Views: 9217
Re: [RVGL] Waterbox waving effect limit
I want to add one thing. The perfect solution would be, if there would be a new object , for purposes like this. Some kind of a " Waving-Effect Box ". It could be the same than a Waterbox, but without the splash-effect, and without the color effect when the camera is inside the box. The no...
- Sat Oct 27, 2018 8:55 pm
- Forum: Help & Bug Reports
- Topic: [RVGL-MIG] Waterbox waving effect limit
- Replies: 6
- Views: 9217
[RVGL-MIG] Waterbox waving effect limit
Hello RVGL-Dev-Team! During the work on Spa-Volt 1 (and now again, while working on Spa-Volt 2), I've noticed, that only 5 waterboxes can have a waving effect. The sixth, seventh, ... waterbox have no waving effect anymore. I don't know if this is a bug or common behaviour for any reason. If removin...
- Sun Oct 21, 2018 9:49 am
- Forum: RVGL News
- Topic: [RVGL Release] 18.1020a
- Replies: 9
- Views: 22646
Re: [RVGL Release] 18.1020a
There are a lot of interesting things in the update, especially for track makers.
I highly appreciate, that the Shader Renderer is default now.
It‘s also very nice to see, that you check the Bug Reports forum, and working on solutions for the reported bugs.
Thank you Huki!
I highly appreciate, that the Shader Renderer is default now.
It‘s also very nice to see, that you check the Bug Reports forum, and working on solutions for the reported bugs.
Thank you Huki!
- Fri Oct 05, 2018 4:52 pm
- Forum: Work in Progress
- Topic: PPP - The Pemto Pack Project
- Replies: 72
- Views: 145084
Re: PPP - The Pemto Pack Project
The PPP-Pack has been updated! I've added 16 new skins made by Yukes von Faust, Phimeek, Mona Schubert, Josh Scorpius, and myself. Additionally, the McRC's skin was adjusted to fit the Pemto mapping, and is now also part of the PPP pack. In total, we have now 91 skins inside the pack. :) If you are...
- Mon Oct 01, 2018 4:50 am
- Forum: Work in Progress
- Topic: PPP - The Pemto Pack Project
- Replies: 72
- Views: 145084
Re: PPP - The Pemto Pack Project
I will release an update of the PPP pack later this week.
So if anyone wants to contribute with a livery, please have a look at the free starting numbers, and start working.
The update will contain more then 15 new liveries made by Phimeek, Yukes Von Faust, Mona Schubert, Josh Scorpius, and me.
So if anyone wants to contribute with a livery, please have a look at the free starting numbers, and start working.
The update will contain more then 15 new liveries made by Phimeek, Yukes Von Faust, Mona Schubert, Josh Scorpius, and me.
- Thu Sep 27, 2018 10:51 am
- Forum: The Bar
- Topic: Counting with pictures
- Replies: 31
- Views: 83578
- Tue Sep 25, 2018 4:27 pm
- Forum: The Bar
- Topic: Counting with pictures
- Replies: 31
- Views: 83578
- Mon Sep 24, 2018 11:04 am
- Forum: Website
- Topic: Website Improvements
- Replies: 11
- Views: 56642
Re: Website Improvements
Thanks for your work Marv, the forum feels much faster now.
- Sat Sep 22, 2018 9:20 pm
- Forum: Suggestions
- Topic: Redbook variations
- Replies: 7
- Views: 11081
Re: Redbook variations
+1 from me, because I have the exact same "problem". I really like the new soundtrack, but for nostalgic reasons I want to keep the original soundtrack as a standard for stock-tracks on my installation.
- Thu Sep 20, 2018 7:38 pm
- Forum: Suggestions
- Topic: Car based custom sounds
- Replies: 7
- Views: 8927
Re: Car based custom sounds
I am not a big fan of this idea. The possibility to give cars a custom engine sound was one of the worst decisions in RVGL development, in my opinion. This takes away a lot of the overall flair that Re-Volt have since 1999. However, I would be OK with the existence of custom engine sounds, as long c...
- Thu Sep 20, 2018 7:34 pm
- Forum: Help & Bug Reports
- Topic: [SOLVED] [RVGL] Can't disable colorkeying
- Replies: 10
- Views: 10577
Re: [RVGL] Can't disable colorkeying
I thought I only can do it with the Shader = 0 or Shader = 1 line in the rvgl.ini. But this way it's much more comfortable, because I simply have to adjust my DEV shortcut.
This is very useful, Thanks Marv.
This is very useful, Thanks Marv.