Search found 557 matches

by kiwi
Sun Mar 22, 2020 3:25 pm
Forum: Competitions & Online Racing
Topic: Persistent 1v1 Ladder
Replies: 15
Views: 20269

Re: Persistent 1v1 Ladder

This is a pretty nice idea. Thanks for hosting this.
by kiwi
Sat Mar 21, 2020 2:10 pm
Forum: Creations
Topic: RV Car Database
Replies: 6
Views: 16921

Re: RV Car Database

Here are my SNW35 times: https://imgur.com/a/rAKeQ0t
Muse2 and Garden are not included, cause I was not able to beat the currently best times.

Maybe some of the other times in the list (from other cars) can be used, I didn't checked.

I will continue with Groovster.
by kiwi
Fri Mar 20, 2020 8:19 pm
Forum: Creations
Topic: RV Car Database
Replies: 6
Views: 16921

Re: RV Car Database

Ahhhh finally. I waited pretty long for getting this public. Maybe some people can remember, I did something similar some years ago, to get some sort of car ranking or car ratings. It's good to see a much more complete approach is out now. I for sure will contribute quite a lot on this in the next t...
by kiwi
Fri Mar 20, 2020 4:36 pm
Forum: Creations
Topic: 512x512 stock car textures
Replies: 6
Views: 12473

Re: 512x512 stock car textures

Thanks for sharing this. It is really quite a difference for some cars using 512px textures instead of 256px ones.
by kiwi
Tue Mar 17, 2020 7:33 am
Forum: Help & Bug Reports
Topic: [RVGL] Custom skybox at Custom Frontend
Replies: 1
Views: 3446

[RVGL] Custom skybox at Custom Frontend

It is not possible to use a custom skybox at a custom frontend. Some of the w's texturepages will be mapped to the skybox instead. Can it be, that the 10+ texturepage support does not work for custom frontends?
by kiwi
Fri Mar 06, 2020 5:49 pm
Forum: Competitions & Online Racing
Topic: Zeino's Monthly Time Trial Challenges
Replies: 53
Views: 605519

Re: Zeino's Monthly Time Trial Challenges

Yay! That was tight. I completly forgot to do some more times, but this would have lead to issues anyway, cause the version from Shinobi which is included in the I/O car pack changed last update. It is MUCH faster now, compared to the RVZ version. (New I/O version is 70 kp/h fast, the RVZ version ha...
by kiwi
Tue Feb 25, 2020 1:58 pm
Forum: Suggestions
Topic: Time Trial: best time (& ghost) per car
Replies: 3
Views: 4836

Re: Time Trial: best time (& ghost) per car

I also would love to see something like this. I often use different (not so common) cars and do time trial with them. Especially the slower cars per class will be kicked out of the list pretty fast. A third option "per car" would come in handy, and would also not affect the ones who don't ...
by kiwi
Sun Feb 23, 2020 8:51 pm
Forum: Creations
Topic: School's Out!
Replies: 14
Views: 24249

Re: School's Out!

I've updated School's Out! to Version 1.2 . Version 1.2 Changelog from February 23rd 2020: + Added sweepcam effect ("Startgrid zoom") at normal and reversed version. ( More infos here ) + Corrected a possible bug with direction arrow and split time triggers ( More infos here ) + Corrected ...
by kiwi
Sun Feb 23, 2020 10:04 am
Forum: The Bar
Topic: PC or Dreamcast OST preference?
Replies: 11
Views: 12420

Re: PC or Dreamcast OST preference?

Does this mean that Re-Volt still can be downloaded from GOG? I was not able to find a Store page with Buy/Download links for it.
by kiwi
Sun Feb 16, 2020 8:49 pm
Forum: Competitions & Online Racing
Topic: RV House News
Replies: 47
Views: 209130

Re: RV House News

Yes.

Image
by kiwi
Sun Feb 16, 2020 7:07 pm
Forum: Competitions & Online Racing
Topic: RV House News
Replies: 47
Views: 209130

Re: RV House News

Doesn't work for me neither. It just saying "Centralized connecting" all the time.

Image
by kiwi
Mon Feb 10, 2020 8:29 pm
Forum: RVGL News
Topic: [RVGL Release] 20.0210a
Replies: 9
Views: 17550

Re: [RVGL Release] 20.0210a

This is a really great release. Thanks a lot for this.

I tested the new SWEEPCAM functionality at School's Out! already, and it looks phenomenal. :eyes:
by kiwi
Sat Feb 08, 2020 7:02 pm
Forum: Suggestions
Topic: [Done] [RVGL] Startgrid zoom for custom tracks
Replies: 6
Views: 6767

Re: [RVGL] Startgrid zoom for custom tracks

Great! :eyes:
Can't wait to test this at my tracks.
by kiwi
Sat Feb 08, 2020 12:39 pm
Forum: Competitions & Online Racing
Topic: Zeino's Monthly Time Trial Challenges
Replies: 53
Views: 605519

Re: Zeino's Monthly Time Trial Challenges

Yay, finally a car and tracks which I all have installed. And in addition Shinobi is also one of my favourite cars. :) So here my first times. Will for sure post better times later this month, but for the first this should do. https://i.imgur.com/6JFauQu.png https://i.imgur.com/3LyIlBq.png https://i...
by kiwi
Fri Feb 07, 2020 8:57 pm
Forum: RVGL News
Topic: RVGL on Android
Replies: 107
Views: 4085728

Re: RVGL on Android

Hi Smochin, welcome on board!

You need to download and install the additional Dreamcast package, which you can find here: https://re-volt.io/downloads/misc
by kiwi
Fri Feb 07, 2020 8:54 pm
Forum: Time Trials
Topic: Ranklists
Replies: 1
Views: 13453

Re: Ranklists

Thanks for your work. Really cool and interesting lists. I just would wish more people would do time trialing in Re-Volt.
by kiwi
Fri Feb 07, 2020 8:49 pm
Forum: Time Trials
Topic: Time Trials: School's Out!
Replies: 11
Views: 23293

Re: Time Trials: School's Out!

Impressive times. Updated!
by kiwi
Wed Feb 05, 2020 5:55 am
Forum: Help & Bug Reports
Topic: [RVGL] Direction triggers bug
Replies: 8
Views: 10550

Re: [RVGL] Direction triggers bug

Thanks a lot for testing, and doing this really nice and helpful video! I‘m shocked how often (and early) the problem occurs at a 20 fps framerate. OK, it’s clear now, I have to make the direction arrow triggers thicker, and release another bugfix release then. :( But to be 100% sure, I will wait fo...
by kiwi
Tue Feb 04, 2020 8:48 pm
Forum: Time Trials
Topic: Time Trials: School's Out!
Replies: 11
Views: 23293

Re: Time Trials: School's Out!

Advanced class time with Panga TC... 02:05:115
► Show Spoiler
by kiwi
Tue Feb 04, 2020 1:52 pm
Forum: Help & Bug Reports
Topic: [RVGL] Direction triggers bug
Replies: 8
Views: 10550

Re: [RVGL] Direction triggers bug

Hi Kiwi, First of all, you've made an amazing looking track! I'm proud :D What I think what happened is that Floxit passed the trigger in between the calculation of the frames. I assume at the start of every frame or physics frame it will see whether the car is inside a trigger field, if yes, displ...
by kiwi
Tue Feb 04, 2020 7:22 am
Forum: Suggestions
Topic: [Done] [RVGL] Startgrid zoom for custom tracks
Replies: 6
Views: 6767

Re: [RVGL] Startgrid zoom for custom tracks

Huki, any comments about this? I really would love to see such a feature implemented. :)
by kiwi
Tue Feb 04, 2020 7:11 am
Forum: Help & Bug Reports
Topic: [RVGL] Direction triggers bug
Replies: 8
Views: 10550

[RVGL] Direction triggers bug

During a multiplayer race in yesterdays Super-Pro session, Floxit had the issues, that directions triggers was not showing anymore during lap one at School's Out! (R). After analysing, I am pretty sure he passed all direction triggers as intended. The error happened between direction trigger 6 and 7...
by kiwi
Tue Feb 04, 2020 6:56 am
Forum: Creations
Topic: School's Out!
Replies: 14
Views: 24249

Re: School's Out!

Most of the track is surprisingly intuitive in the reverse direction! Did you keep it in mind while designing? What did confuse me at first is that following the arrows in the skatepark area gave me an X, but in the second lap I realised... if I'm driving the track in the reverse direction, I shoul...
by kiwi
Mon Feb 03, 2020 4:35 pm
Forum: Creations
Topic: School's Out!
Replies: 14
Views: 24249

Re: School's Out!

Ah, you are still collecting bugs. So it's actually not the final version, probably. :P It is the final version. I hope I've eliminated as much bugs as possible together with my testers. But if needed, I will for sure release updates in the future as well. ----------------- By the way, I'm collecti...