Search found 306 matches

by ZipperZbieracz
Thu Apr 09, 2020 3:20 pm
Forum: Help & Bug Reports
Topic: Replay files rarely show weapons fired properly
Replies: 2
Views: 3566

Replay files rarely show weapons fired properly

As in the title. I wonder whether it would be possible if the replay files would show the fired weapons properly, because right now most of fired weapons are not seen in the replay, so that the car ahead suddenly spins due to a rocket hit, or cars stopping suddenly when actually there was a star fir...
by ZipperZbieracz
Mon Apr 06, 2020 1:15 pm
Forum: Suggestions
Topic: Make the current -autokick command into two separate commands
Replies: 1
Views: 3509

Re: Make the current -autokick command into two separate commands

Agreed, the track mismatch issues are especially painful ever since the "IO"–youknowwhat have started meddling their dirty hands into tracks, that should have never been modified in their packs, leaving RVZ version unchanged, Venice for instance. This can surely cause problems, mismatches.
by ZipperZbieracz
Fri Apr 03, 2020 9:47 am
Forum: Competitions & Online Racing
Topic: Persistent 1v1 Ladder
Replies: 15
Views: 24533

Re: Persistent 1v1 Ladder

I don't think so this thing was indeed going on for some time now
by ZipperZbieracz
Fri Apr 03, 2020 9:46 am
Forum: Creations
Topic: Kiwi's Skin Archive
Replies: 31
Views: 109722

Re: Kiwi's Skin Archive

Dam nice skins, all or most of them very good ful stars
by ZipperZbieracz
Fri Mar 27, 2020 5:15 pm
Forum: Help & Bug Reports
Topic: Multiplayer Help
Replies: 2
Views: 5014

Re: Multiplayer Help

The host of a game has to open (forward) certain router ports and firewall, joining people don't have to do it. The host also has to forward certain ports in the firewall settings (done via browser). See here for explanation: https://www.revoltrace.net/frequently-asked-questions#connection-trouble-r...
by ZipperZbieracz
Sat Mar 21, 2020 8:26 am
Forum: Creations
Topic: 512x512 stock car textures
Replies: 6
Views: 15621

Re: 512x512 stock car textures

Yes right, but I had to manually open every folder and turn Car.bmo into car.bmo
by ZipperZbieracz
Fri Mar 20, 2020 9:01 pm
Forum: Creations
Topic: RV Car Database
Replies: 6
Views: 20477

Re: RV Car Database

Nice to see that.
by ZipperZbieracz
Fri Mar 20, 2020 8:25 pm
Forum: Creations
Topic: 512x512 stock car textures
Replies: 6
Views: 15621

Re: 512x512 stock car textures

Nice, but a bit problematic for Linux users, they will have to manually change file names (otherwise Car.bmo and car.bmo will sit in the same folder side by side and do not overwrite each other).
by ZipperZbieracz
Tue Mar 17, 2020 9:31 pm
Forum: Help & Bug Reports
Topic: [SOLVED] Conveyor belts have stronger effect on me
Replies: 12
Views: 19463

Re: Conveyor belts have stronger effect on me

Thank you. If Mysterious ToyVolt Factory uses force fields rather than conveyor belts, then you are right, the issue lies in force fields alone. Mysterious is a track with a long and an important "conveyor" so it was most visible for me, on Biohazard for example I don't experience a boost/...
by ZipperZbieracz
Mon Mar 16, 2020 7:20 pm
Forum: Help & Bug Reports
Topic: [SOLVED] Conveyor belts have stronger effect on me
Replies: 12
Views: 19463

Re: Conveyor belts have stronger effect on me

I can confirm that the conveyor and the force field glitches do not appear in the rvgl_19.1230a [Linux] version and below.
by ZipperZbieracz
Sun Mar 15, 2020 6:23 pm
Forum: Help & Bug Reports
Topic: [SOLVED] Conveyor belts have stronger effect on me
Replies: 12
Views: 19463

Re: Conveyor belts have stronger effect on me

Conveyor belts slowing or speeding the car more than others/than before the glitch, force fields pushing the car stronger (whether it is up, forwards, sideways, down or keeping the car longer in the air), which brings advantages or disadvantages depending on a situation, all without the CHT tag. Act...
by ZipperZbieracz
Sat Mar 14, 2020 4:43 pm
Forum: Help & Bug Reports
Topic: [SOLVED] Conveyor belts have stronger effect on me
Replies: 12
Views: 19463

[SOLVED] Conveyor belts have stronger effect on me

As in the title, conveyor belt on the track "Mysterious Re-Volt Factory" has a stronger effect on me than on other players. The conveyor belts speed me up more and slow me down more than other players. No CHT tag, so the track version among all players is the same so that can't be the reas...
by ZipperZbieracz
Sat Feb 29, 2020 10:18 pm
Forum: Work in Progress
Topic: POD: Re-Volted Project
Replies: 24
Views: 90069

Re: POD: Re-Volted Project

Very nice to see tracks form another game seeing second life in Re-Volt, that shows this game has great possibilities.
by ZipperZbieracz
Tue Feb 25, 2020 1:19 pm
Forum: Suggestions
Topic: Time Trial: best time (& ghost) per car
Replies: 3
Views: 5020

Re: Time Trial: best time (& ghost) per car

I know that not seeing the car you would actually want to improve the time can be an obstacle, for example when trying to do a best toteca time while the ghost car is UFO, but in that case player can remove (= effectively reset) times or laplocal files to be able to set a time with a proper car. But...
by ZipperZbieracz
Sun Feb 23, 2020 2:18 am
Forum: The Bar
Topic: PC or Dreamcast OST preference?
Replies: 11
Views: 13984

Re: PC or Dreamcast OST preference?

I know the story therefore I thought it is not downloadable from gog directly
by ZipperZbieracz
Sat Feb 22, 2020 4:33 pm
Forum: The Bar
Topic: PC or Dreamcast OST preference?
Replies: 11
Views: 13984

Re: PC or Dreamcast OST preference?

Gog.com release? Where, when?
by ZipperZbieracz
Fri Feb 07, 2020 1:45 pm
Forum: Help & Bug Reports
Topic: Ghost car leaves splash even if switched off
Replies: 3
Views: 7191

Ghost car leaves splash even if switched off

I am not sure whether I posted this earlier or not, because I remember this glitch from earlier. When the ghost car is switched OFF and is not visible on the track in Time Trial, "it" still leaves water splashes wherever it drove through water, even though the ghost can't be seen, only the...
by ZipperZbieracz
Thu Feb 06, 2020 11:31 pm
Forum: Creations
Topic: School's Out!
Replies: 14
Views: 29508

Re: School's Out!

The track is a 5/5. The graphics are fantastic, the environment feels realistic, the shadows are great, the raceline is in some parts demanding, but there are also places with simple turns and straights where it's possible to take a breath. A great track. The music is wonderful. Many references and ...
by ZipperZbieracz
Thu Feb 06, 2020 10:54 pm
Forum: Time Trials
Topic: Time Trials: School's Out!
Replies: 11
Views: 28623

Re: Time Trials: School's Out!

Posting some

Pro
► Show Spoiler
Semi-Pro
► Show Spoiler
Advanced
► Show Spoiler
Amateur
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Rookie
► Show Spoiler
by ZipperZbieracz
Fri Jan 31, 2020 7:33 pm
Forum: Work in Progress
Topic: School's Out! - WIP Track
Replies: 25
Views: 113194

Re: School's Out! - WIP Track

Posting a major issue: the ramp at it's left part extends from the floor, thus cars trying to get onto it will crash.
by ZipperZbieracz
Thu Jan 30, 2020 1:46 pm
Forum: Work in Progress
Topic: School's Out! - WIP Track
Replies: 25
Views: 113194

Re: School's Out! - WIP Track

The bottom of the trash bin has either no texture, or it is pureblack = transparent. It clearly has collision though.

by ZipperZbieracz
Tue Jan 28, 2020 9:37 pm
Forum: Work in Progress
Topic: School's Out! - WIP Track
Replies: 25
Views: 113194

Re: School's Out! - WIP Track

A small thing that maybe could be improved, maybe not regarding the AI in the stairs inside school part: I've seen some AI cars driving with 2 wheels on the stairs and with 2 wheel above the ramp, what causes them to flip over. Maybe something could be done to remedy this, splitting the ai paths or ...
by ZipperZbieracz
Sat Jan 25, 2020 7:34 pm
Forum: Work in Progress
Topic: School's Out! - WIP Track
Replies: 25
Views: 113194

Re: School's Out! - WIP Track


Also not only the boat doesn't have the collision, the blue cans do not have collision as well.
by ZipperZbieracz
Sat Jan 25, 2020 6:20 pm
Forum: Work in Progress
Topic: School's Out! - WIP Track
Replies: 25
Views: 113194

Re: School's Out! - WIP Track

More finds, some of them could be fixed, some maybe not if they are very far away from the racing line. I haven't noticed Stingox and L!lmexican graffitis anywhere so far. https://i.imgur.com/bZy0fNX.png Is this shadow correct? Maybe the sun shines from a different angle than in Nhood1 then it means...
by ZipperZbieracz
Sat Jan 25, 2020 8:57 am
Forum: Work in Progress
Topic: School's Out! - WIP Track
Replies: 25
Views: 113194

Re: School's Out! - WIP Track

https://i.imgur.com/ctap5Kr.png The sign's legs do not meet the ground here. https://i.imgur.com/IiVLuIz.png The ladder here has an entire collision wall, only the bars should have collision not the area between them. https://i.imgur.com/NXDTtTR.png Not sure if it's a glitch or not, but often the c...