Search found 52 matches
- Thu Mar 14, 2019 8:59 pm
- Forum: Creations
- Topic: Wheel/Rim Textures Thread
- Replies: 2
- Views: 8687
Wheel/Rim Textures Thread
Wheels are one of the most important parts of a car, yet also one of the hardest to make properly. This thread is for creators to post/share so other creators can find them more easily. (I'm setting up this new thread on TRH because RVL doesn't have much life left in it, but the similar thread over ...
- Thu Jan 31, 2019 2:17 am
- Forum: Time Trials
- Topic: Time Trials: Toys in the Hood 1
- Replies: 38
- Views: 76535
Re: Toys in the Hood 1
This is mainly so my one TT time on the forums isn't some ghastly-slow time pulled from a joke post from like four years ago (it still isn't great but this really isn't my thing either).
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- Fri Jan 18, 2019 3:27 am
- Forum: Help & Bug Reports
- Topic: AI Nodes fork paths
- Replies: 4
- Views: 6632
Re: AI Nodes fork paths
As far as I understand, the forks in the stock tracks still do have the AI preferring to take one path over the other. However, the preferred path may or may not be easy for AI to get to (eg the inner escalator on muse2 rather than the outer one), so a number of them end up close to the other route ...
- Mon Jan 07, 2019 12:35 am
- Forum: Help & Bug Reports
- Topic: [SOLVED] [RVGL] Glitchy Antenna Tips
- Replies: 3
- Views: 6183
Re: Glitchy Antenna Tips
I actually remember making sure the joke hats had radial symmetry for this reason.
Here's what I still have of that car, it's not exactly the same but it's mostly still there. Still the same behavior. aerialt-custom.prm
Here's what I still have of that car, it's not exactly the same but it's mostly still there. Still the same behavior. aerialt-custom.prm
- Wed Jan 02, 2019 4:34 am
- Forum: Work in Progress
- Topic: StuntGP - someone? something? (SGPRV)
- Replies: 14
- Views: 29819
Re: StuntGP - someone? something? (SGPRV)
@martin: I've heard of StuntGP, but never played it. It's a really interesting breakthrough... The biggest obstacle I see would be the car antennas. @ Huki : Any chance we might see a fix for the twitchy antenna tips in the near future? What's the issue exactly? I suggest opening a thread in bug re...
- Fri Oct 19, 2018 7:38 am
- Forum: RVGL News
- Topic: RVGL on Android
- Replies: 107
- Views: 5126466
Re: RVGL on Android
Try adding an empty file named .nomedia to rvgl's folder. That should tell music players, gallery apps etc to ignore it.
- Thu Sep 13, 2018 1:34 am
- Forum: Suggestions
- Topic: Camera pitch/roll using AI nodes
- Replies: 3
- Views: 3460
Re: Camera pitch/roll using AI nodes
I guess another possible way to go about it would be having something similar to the orientation force field, but for the camera. Probably as a trigger box, where the other camera manipulators are? Wouldn't do much good for existing tracks, though.
- Tue Sep 11, 2018 7:39 pm
- Forum: Suggestions
- Topic: Camera pitch/roll using AI nodes
- Replies: 3
- Views: 3460
Camera pitch/roll using AI nodes
One of the limiting factors this game seems to have is the camera is designed for flat tracks only. Any incline, any drop, and it still keeps pointing straight forward. This is especially a problem on steeper inclines, since somewhere in the game's logic it seemingly decides to pull the camera in to...
- Mon Aug 27, 2018 4:17 pm
- Forum: Suggestions
- Topic: Misc Ideas for Track Making: Lightboxes, Fogboxes, Sparkgen Speed
- Replies: 0
- Views: 4333
Misc Ideas for Track Making: Lightboxes, Fogboxes, Sparkgen Speed
I've been brainstorming track ideas over past week or so, came up with a few things that could be improved upon but may or may not be feasible to do. Bunching them all up in the same thread because apparently it's been done that way before, but if they need to be split up then that can be done too. ...
- Wed Jul 04, 2018 6:52 pm
- Forum: Work in Progress
- Topic: RV Rainbow Road
- Replies: 6
- Views: 17272
Re: RV Rainbow Road
Looks pretty good. Are you planning on a reverse course? Might be able to put those ufos in as instances and tilt them the other way.
- Tue Jul 03, 2018 6:22 am
- Forum: Suggestions
- Topic: [Done] Ask for confirmation before executing "Save Current Car Info"
- Replies: 1
- Views: 2531
[Done] Ask for confirmation before executing "Save Current Car Info"
Title. It re-writes the entire file, usually breaking formatting in the process. And because even the slightest change to parameters.txt trips CHT detection, as far as people who aren't content creators are concerned the changes caused by this function messes with that as well. Current options in th...
- Mon Jul 02, 2018 4:30 am
- Forum: Help & Bug Reports
- Topic: AI Nodes
- Replies: 5
- Views: 8086
Re: AI Nodes
Maybe split off the pickup route further back. Looks like it's a straight-line section there, so cars going at full speed won't be able to dodge to the side as fast as you'd like them to.
- Sat Jun 23, 2018 6:47 am
- Forum: Help & Bug Reports
- Topic: [SOLVED] [RVGL] Lighting behavior on extra car parts
- Replies: 1
- Views: 2448
[SOLVED] [RVGL] Lighting behavior on extra car parts
Springs, pins, axles, etc. Haven't tested spinners. In their current state, it seems extra car parts light up their entire model based on what the light value is at the model origin or some other specific single point, rather than on a per-polygon basis similar to how the body and wheels handle it. ...
- Sat Jun 23, 2018 2:16 am
- Forum: Help & Bug Reports
- Topic: Lost an object in MAKEITGOOD
- Replies: 5
- Views: 8175
- Fri Jun 22, 2018 4:33 am
- Forum: Help & Bug Reports
- Topic: I cannot play RVGL in Ubuntu 14.04.5 LTS
- Replies: 10
- Views: 11472
Re: I cannot play RVGL in Ubuntu 14.04.5 LTS
Do you have any other openGL games, and do they act the same way? I've had only one thing in RV mess up in this way, the stars in museum 2, and it seems to have been fixed a while ago. Something to try: in profiles/rvgl.ini, set the shaders option to 0 to disable them. This'll make the game use a mo...
- Fri Jun 22, 2018 4:30 am
- Forum: Help & Bug Reports
- Topic: Lost an object in MAKEITGOOD
- Replies: 5
- Views: 8175
Re: Lost an object in MAKEITGOOD
You can also import the rogue object (just the .m), and figure out where the origin is. Selections in makeitgood are based on where the origin is, not where the object appears to be (cones, for example, can only be selected by trying at it near the bottom).
- Tue Jun 19, 2018 9:56 pm
- Forum: Suggestions
- Topic: Env "shininess" for extra parts on cars
- Replies: 0
- Views: 4723
Env "shininess" for extra parts on cars
This would include up to everything that isn't the main body. Spinner, wheels, axles, springs, pins, maybe even antenna parts. I'm thinking of two ways this could be done without messing with existing cars: 1: Use the existing env/noenv flags. The extra parts would behave similar to .w files, as in ...
- Tue Jun 19, 2018 5:17 am
- Forum: Help & Bug Reports
- Topic: I cannot play RVGL in Ubuntu 14.04.5 LTS
- Replies: 10
- Views: 11472
Re: I cannot play RVGL in Ubuntu 14.04.5 LTS
Try running it in a terminal, and see if it puts out any other errors in there. 14.04 is an old system (2014), and Ubuntu loves to not update libraries in the interest of stability (or, as is usually the case, "stability"). You might have a package that's older than what RV expects.
- Fri Jun 15, 2018 3:23 am
- Forum: Suggestions
- Topic: [Blender Plugin] No collision NCP export
- Replies: 3
- Views: 3794
Re: [Blender Plugin] No collision NCP export
I'm not sure what exactly the "No Collision" flag is supposed to do in-game, but from what I recall if you set the ncp material to NONE then the ncp exporter simply ignores them.
- Sun Jun 10, 2018 12:15 am
- Forum: Help & Bug Reports
- Topic: [Closed] [RVGL] Chase Camera (Close) Bug
- Replies: 4
- Views: 6520
Re: Chase Camera (Close) Bug
Looks like it still happens if the game is run without the -aspect parameter as well. The reticle seems to be clipping into and through the car, flickering a little as it sinks in. Lingering z-index problems, maybe? Though it happens whether shaders are enabled or not.
https://streamable.com/zlqjt
https://streamable.com/zlqjt
- Sat Apr 28, 2018 7:01 am
- Forum: Work in Progress
- Topic: Spa-Volt Diary
- Replies: 79
- Views: 262957
Re: Spa-Volt Diary
I gotta say, kudos for recognizing your own limits and reigning yourself back towards them to make sure the final product turns out well instead of just blindly charging in. It's ended up very clean from what I can see. Personally I'd say that if simplifying something allows you to improve upon some...
- Mon Apr 23, 2018 6:13 pm
- Forum: Suggestions
- Topic: Force Feedback on Android
- Replies: 3
- Views: 3575
Re: Force Feedback on Android
Tried it out real quick and surprisingly, the only thing that actually triggers vibration is certain ncp materials. Dirt, gravel, the bumpy metals in museum 2... Nothing head-on 70mph collisions, or ramming into a wall at max speed, or getting nailed by a rocket, exploding, etc. I wonder if that's t...
- Mon Apr 09, 2018 3:05 am
- Forum: Work in Progress
- Topic: Modeling Track
- Replies: 9
- Views: 8781
Re: Modeling Track
Re-Volt's file structures don't really change often, and it looks like that plugin was last updated just three months ago, so it should be as up-to-date as a plugin would need to be. Many of the questions have been mostly answered, but here's a few extra things that haven't been mentioned yet: 1. Fr...
- Sun Apr 08, 2018 7:17 pm
- Forum: Help & Bug Reports
- Topic: Sound Countdown
- Replies: 6
- Views: 7486
Re: Sound Countdown
The GO sound does indeed use the same file as the 123 sounds. Because of that hard-coding it isn't possible to customize them separately, if that's what you're asking.
- Thu Mar 29, 2018 11:42 pm
- Forum: Suggestions
- Topic: Skins mechanic in RVGL
- Replies: 6
- Views: 8002
Re: Skins mechanic in RVGL
Agreed with much of this. The exact structure of a new folder or folder tree would have to be figured out. Perhaps it could be expanded to include models, such as spinners and wheels? This might allow for repaints with altered mappings as well. Something involving a text file could include per-skin ...