Search found 557 matches
- Thu Jan 02, 2020 3:18 pm
- Forum: Help & Bug Reports
- Topic: [SOLVED] Problem with Spark Generator
- Replies: 10
- Views: 7077
Re: Problem with Spark Generator
The issue is gone now. The positions of the force fields and the spark generators are the same as they were at yesterdays tests. ALL spark generators emiting the sparks horizontally again for me. Here a video: https://streamable.com/3io05 Sorry, but there seems to be some kind of inconistency. I wil...
- Thu Jan 02, 2020 11:31 am
- Forum: Help & Bug Reports
- Topic: [SOLVED] Problem with Spark Generator
- Replies: 10
- Views: 7077
Re: Problem with Spark Generator
Hmm. Thanks for this info. But why did it changed it's behavior? Why it was vertical for you at the first time you've played it, and not for me? If it would be vertical for me as well, I for sure would have try to corrected this before I released the track. Also, there are a lot of spark generators ...
- Thu Jan 02, 2020 10:43 am
- Forum: RVGL News
- Topic: [RVGL Release] 19.1230a
- Replies: 14
- Views: 31695
Re: [RVGL Release] 19.1230a
Perhaps we could allow additional stars and only save progress of the first 64? I think this would be pretty confusing. Better leave it as it is now then. But I'm really looking forward that this limit will also be increased some day. Have big plans with Stunt Arena maps, and the 64 stars at Beehiv...
- Wed Jan 01, 2020 8:54 pm
- Forum: Help & Bug Reports
- Topic: [SOLVED] Problem with Spark Generator
- Replies: 10
- Views: 7077
Re: Problem with Spark Generator
OK, I've just found out that I have the same issue at my WIP track, School's Out! . Here a short video: https://streamable.com/lkomt It's hard to see. But the bubbles should normally be under water. Instead, they will emmited into the air. An interesting fact is, that the sparks emmit in a ~45° angl...
- Wed Jan 01, 2020 8:44 pm
- Forum: Help & Bug Reports
- Topic: [SOLVED] Problem with Spark Generator
- Replies: 10
- Views: 7077
[SOLVED] Problem with Spark Generator
I've played my Beehive Valley Adventures track today, and I recognised, that the Spark Generators are not working anymore, as intended. I have some Spark Generators under a water surface, which should create a water bubble effect. The bubbles should be emmited horizontally, and follow the direction ...
- Wed Jan 01, 2020 8:09 pm
- Forum: RVGL News
- Topic: [RVGL Release] 19.1230a
- Replies: 14
- Views: 31695
Re: [RVGL Release] 19.1230a
- Updated various limits: 1024 meshfx slots (eg, animated waterboxes), 256 effect polys (for piano keys), 256 unique level models (for objects), and 256 pickups (192 normal + 64 clones) . The maximum number of collisions that can be processed per frame is increased to 1024. I just found out, that t...
- Wed Jan 01, 2020 1:16 pm
- Forum: Suggestions
- Topic: Object Throwers
- Replies: 14
- Views: 9706
Re: Object Throwers
Thanks for the detailed description, this helped a lot.
The "for now" solutions sounds fine to me, a lot of things can be done then already, which are not possible at the moment.
The "for now" solutions sounds fine to me, a lot of things can be done then already, which are not possible at the moment.
- Tue Dec 31, 2019 5:35 pm
- Forum: RVGL News
- Topic: [RVGL Release] 19.1230a
- Replies: 14
- Views: 31695
Re: [RVGL Release] 19.1230a
Awesome release. So many new possibilities...my head nearly explodes because I have so many ideas now. Will a proper documentation in the official RVGL documentation be added later? (I know there is the basic documentation, and a self-documented properties.txt - but for convenience a own section in ...
- Tue Dec 31, 2019 5:25 pm
- Forum: Suggestions
- Topic: Object Throwers
- Replies: 14
- Views: 9706
Re: Object Throwers
There is one solution: the object thrower's ReUse flag is not used by the game. We can reuse it (hehe...) to specify at least one of the thrown object's flags. What do you think about this? Does this mean, that for an 3d-sound it would be not possible, because beside the sound itself, also (for exa...
- Tue Dec 31, 2019 4:20 pm
- Forum: Suggestions
- Topic: Object Throwers
- Replies: 14
- Views: 9706
Re: Object Throwers
Yes it's the flag problem, but this has given me a very simple idea (and it's strange I hadn't thought of it before). We can simply initialize the thrown objects with zero for all flags. Many objects that use flags should work nicely with this. For example, the star uses a single flag which specifi...
- Tue Dec 31, 2019 3:36 pm
- Forum: Suggestions
- Topic: Object Throwers
- Replies: 14
- Views: 9706
Re: Object Throwers
Let's see... an object thrower is triggered by (any) player's car, so I believe rain will appear on a player's screen only when any car has hit the trigger on that player's screen . That's good. Because if I place the object thrower trigger that way, that the rain start before leaving a tunnel, it ...
- Tue Dec 31, 2019 3:13 pm
- Forum: Suggestions
- Topic: Object Throwers
- Replies: 14
- Views: 9706
Re: Object Throwers
I just tried it again. Rain is working. I am pretty surprised, cause I can remember I tried this before, and it didn't worked. Also Lightning is working. This is great. Too bad 3dSounds can't be thrown, because this means I can add rain, but no rain sound. But as long it's only "light" rai...
- Tue Dec 31, 2019 10:01 am
- Forum: Suggestions
- Topic: Object Throwers
- Replies: 14
- Views: 9706
Object Throwers
In the 19.1230a RVGL release it's possible to trigger custom Animations at a specific lap, by using the Flag High configuration. Flag high: Trigger in lap (0 = any lap, -1 = last lap, n = nth lap) It would be nice, if this could be also done for Object thrower triggers. At the moment, the triggers w...
- Fri Dec 27, 2019 3:32 pm
- Forum: Work in Progress
- Topic: School's Out! - WIP Track
- Replies: 25
- Views: 127402
Re: School's Out! - WIP Track
Yes, the gloomy sky was something I was not sure since the beginning of the project. It's an adjusted sky from Toytanic 2. Personally I liked the contrast between the dark sky and the bright streets and so on. Such situations can happen also in real, if there is a storm coming soon. For me such situ...
- Sun Dec 22, 2019 12:45 pm
- Forum: Work in Progress
- Topic: School's Out! - WIP Track
- Replies: 25
- Views: 127402
Re: School's Out! - WIP Track
As promised, here are two videos with some in-game footage from School's Out! . First, a Time Trial lap on the normal version of the track, using SNW35. https://i.imgur.com/VXqLDhl.jpg Second, a 1-lap Singleplayer race with Harvester, on the Reverse version of the track. https://i.imgur.com/ZNYBpck....
- Sun Dec 15, 2019 10:32 am
- Forum: Work in Progress
- Topic: School's Out! - WIP Track
- Replies: 25
- Views: 127402
School's Out! - WIP Track
Thread closed, because the track is not WIP anymore. Go to the new thread ---------------------------------- Hello Re-Volters! For the ones who did not check Discord's #track channel, I want to give also here in this forum some informations about my upcoming track, which will be called School's Out...
- Fri Nov 22, 2019 5:35 pm
- Forum: Work in Progress
- Topic: Spa-Volt Diary
- Replies: 79
- Views: 268850
Re: Spa-Volt Diary
I plan to release an update for both Spa-Volt 1 and Spa-Volt 2 this sunday. Does anybody have any bug reports for the tracks? For now, I got the following reports: 1) Repo-issue at the outside pool at Spa-Volt 1, when driving too light-weighted cars. 2) Some texture mapping issues at the inside area...
- Sun Nov 10, 2019 5:05 pm
- Forum: Competitions & Online Racing
- Topic: Best Lookin' Box Competition
- Replies: 11
- Views: 27265
Re: Best Lookin' Box Competition
Name: Duck with rice
Description: A Mysterious Toyvolt Factory Product.
Description: A Mysterious Toyvolt Factory Product.
- Sat Nov 09, 2019 6:27 pm
- Forum: The Bar
- Topic: 1999 Floppy Disc findings
- Replies: 2
- Views: 4408
1999 Floppy Disc findings
Hi Re-Volters, today I had a look at some of my old 1.44 MB Floppy Discs from the late 90s. I've found a Floppy Disc with 3 Re-Volt cars on it. According to the timestamp from the ZIP-files, I've downloaded this cars on August 14th 1999. Two of the cars were released before the official release of t...
- Wed Oct 23, 2019 8:33 pm
- Forum: Competitions & Online Racing
- Topic: Themed Lego Extreme Track Competition, Round 2
- Replies: 10
- Views: 27463
Re: Themed Lego Extreme Track Competition, Round 2
I've submitted my entry for the contest today. I've also uploaded it to the Re-Volt Zone. You can download Schizophrenia here . And/or watch a 3-lap-race video on Schizophrenia here . https://imgur.com/aPD7LGL.jpg WARNING: Playing this track may potentially trigger seizures for people with photosens...
- Thu Oct 17, 2019 3:15 pm
- Forum: Help & Bug Reports
- Topic: [RVGL] Camera issues since 19.0819 update
- Replies: 29
- Views: 18890
Re: [RVGL] Camera issues since 19.0819 update
Can you try with these? I've attempted a different fix, where the switch from "racing" to "stationary" mode is not abrupt but happens gradually based on the car speed. A speed above 5mph switches completely to "racing" behavior. What do you think about this? rvgl_19.10...
- Thu Oct 17, 2019 3:10 pm
- Forum: The Bar
- Topic: Favourite Custom Tracks
- Replies: 14
- Views: 16233
Re: Favourite Custom Tracks
After 10 people voted so far, here is an overall table. 10 Points for place one, 9 points for place 2, and so on. If 2 tracks are at one place, both tracks got the same points. Only tracks with a total or equal of more than 10 points are listed. 1. Jailhouse Rock...........63 Points 2. Ranch...........
- Thu Oct 03, 2019 6:34 pm
- Forum: Help & Bug Reports
- Topic: [RVGL] Camera issues since 19.0819 update
- Replies: 29
- Views: 18890
Re: [RVGL] Camera issues since 19.0819 update
It's really that bad? That sounds surprising and definitely not intended. I'll wait to see the video. Look for yourself. I don't use any buttons to change view or look back. Everything is recorded with the normal view from behind the car. SuperMarket 1: https://vimeo.com/364129961 (Beginning ~ Seco...
- Thu Oct 03, 2019 6:19 pm
- Forum: Help & Bug Reports
- Topic: [RVGL] Camera issues since 19.0819 update
- Replies: 29
- Views: 18890
Re: [RVGL] Camera issues since 19.0819 update
OK, I have a good example. I have found a narrow area at a classic track, where the camera rotates that much, that the car will be shown from the front (!) instead of the back. So it's the same view, as using the "look back" button shortly and a big disadvantage while racing. I will make a...
- Thu Oct 03, 2019 6:03 pm
- Forum: Help & Bug Reports
- Topic: [RVGL] Camera issues since 19.0819 update
- Replies: 29
- Views: 18890
Re: [RVGL] Camera issues since 19.0819 update
Oh. So this is the reason why the camera feels weird again. I have no detailed examples for now. I just can remember, that at narrow areas the camera was not "rotating" (moving?) as usual. I didn't knew that you changed something in 19.1001, so i don't think that was an placebo effect. Is ...