Search found 526 matches

by Kiwi
Sun Jan 26, 2020 6:15 pm
Forum: Time Trials
Topic: Time Trials: School's Out!
Replies: 11
Views: 3041

Re: Time Trials: School's Out!

My Semi-Pro time with Zipper... 01:57:463
► Show Spoiler
And Rookies with Harvester... 02:14:927
► Show Spoiler
by Kiwi
Sun Jan 26, 2020 3:47 pm
Forum: Time Trials
Topic: Time Trials: School's Out!
Replies: 11
Views: 3041

Re: Time Trials: School's Out!

I post this time in the name of Maty07, who shared the screenshot on Discord.

01:57:844 with Adeon.

Image
by Kiwi
Sat Jan 25, 2020 8:43 pm
Forum: Time Trials
Topic: Time Trials: School's Out!
Replies: 11
Views: 3041

Re: Time Trials: School's Out!

My time with Humma 01:50:934
► Show Spoiler
by Kiwi
Sat Jan 25, 2020 8:25 pm
Forum: Time Trials
Topic: Time Trials: Toy World 2
Replies: 17
Views: 9640

Re: Time Trials: Toy World 2

I just saw you didn't considered my Toy World 2 times from February 2nd (Humma) and 3rd (Harvester) 2019, Kipy :)
by Kiwi
Sat Jan 25, 2020 8:18 pm
Forum: Work in Progress
Topic: POD: Re-Volted Project
Replies: 17
Views: 7128

Re: POD: Re-Volted Project

Impressive project, mrroblinx. I really like your professional approach, and it really seems you will manage completing the whole thing. Also I like how you try (and succeed) solve different things, with the possibilities RVGL gives you. I also like doing such stuff - seeing what is possible with RV...
by Kiwi
Sat Jan 25, 2020 7:39 pm
Forum: Work in Progress
Topic: School's Out! - WIP Track
Replies: 25
Views: 6105

Re: School's Out! - WIP Track

The blue cans are boat objects I've reused, to get them shaking.

In the Makeitgood Objects Mode it looks like this... :grimacing:

Image
by Kiwi
Sat Jan 25, 2020 6:33 pm
Forum: Work in Progress
Topic: School's Out! - WIP Track
Replies: 25
Views: 6105

Re: School's Out! - WIP Track

Thanks to everyone for your reports so far. I will consider as much as possible for the planned update, which will also include the Reverse version. The boat here has no collision. It's possible for the car to fall through it before being auto-respawned. I feel that it breaks immersion. I just remem...
by Kiwi
Sat Jan 25, 2020 4:40 pm
Forum: Time Trials
Topic: Time Trials: School's Out!
Replies: 11
Views: 3041

Re: Time Trials: School's Out!

I post the following time here in the name of Vendett5, who posted the screenshot on Discord.

01:49:947, Driven with Humma.

https://i.imgur.com/LAdVxKX.png
by Kiwi
Fri Jan 24, 2020 6:57 pm
Forum: Time Trials
Topic: Time Trials: School's Out!
Replies: 11
Views: 3041

Time Trials: School's Out!

Here you can post your records what was made on School's Out! with Stock cars (All available Stocks without CARNIVAL or URCO cheat). Please post pics where the used car is visible too! Updated: 2020.02.07 Rookie Rank-----Nickname------------Time----------------Car #01.........Zipperzbieracz... 02:07...
by Kiwi
Sat Jan 18, 2020 7:47 pm
Forum: The Bar
Topic: Year-in-review 2019 - Video
Replies: 2
Views: 1515

Re: Year-in-review 2019 - Video

Really nice summary of the last year. Thanks Duc for working on this. :)
by Kiwi
Sat Jan 18, 2020 7:35 pm
Forum: Bug Reports
Topic: [RVGL] Camera issues since 19.0819 update
Replies: 29
Views: 5328

Re: [RVGL] Camera issues since 19.0819 update

No, I won't invest any more time in this. It's fine as it is now, that's also why I wrote "problem" in exclamation marks.
by Kiwi
Sat Jan 18, 2020 11:52 am
Forum: Bug Reports
Topic: [Shader Renderer] Deactivated Reflections Problem
Replies: 1
Views: 1309

[Shader Renderer] Deactivated Reflections Problem

Deactivating the reflections at RVGL Shader renderer results in translucent faces loosing it's transparency. It's no issue when trying the same with the legacy renderer. Screenshots below made with shaders on. https://i.imgur.com/g4VxIfd.png https://i.imgur.com/kN1H1g9.png https://i.imgur.com/NjbnfI...
by Kiwi
Sat Jan 18, 2020 11:42 am
Forum: Bug Reports
Topic: [RVGL] Camera issues since 19.0819 update
Replies: 29
Views: 5328

Re: [RVGL] Camera issues since 19.0819 update

I can't remember that this "problem" occured in the 19.1008a test build, otherwise I would have mentioned it. In the new release (19.1230a) changelog I saw this section: - Updated camera collision behavior: Scale the collision shifting based on the car speed such that the necessary scaling is only a...
by Kiwi
Sat Jan 18, 2020 11:00 am
Forum: Work in Progress
Topic: School's Out! - WIP Track
Replies: 25
Views: 6105

Re: School's Out! - WIP Track

By the way. This kind of shadows - or let’s say the technic how they are made - have also 2 or 3 major downsides. 1) The shadows are textures. And this textures are mapped on translucent polygons placed slightly above the „real“ tracks surface. This means, an aweful lot of translucent polygons have ...
by Kiwi
Fri Jan 17, 2020 8:49 pm
Forum: Work in Progress
Topic: School's Out! - WIP Track
Replies: 25
Views: 6105

Re: School's Out! - WIP Track

Gotolei made same awesome shading for School's Out! . Look at the tree shadows on the streets for example...Wow! Thank you so much, Gotolei. I also have a new video for you. At this 2-lap Singleplayer Race with Adeon, you can see the AI made by Whitedoom in action. https://i.imgur.com/60IAV4e.jpg An...
by Kiwi
Tue Jan 07, 2020 8:34 pm
Forum: Bug Reports
Topic: [RVGL] Camera issues since 19.0819 update
Replies: 29
Views: 5328

Re: [RVGL] Camera issues since 19.0819 update

The camera issues are back since version 19.1230a. To be more detailed, this point from my main post happens again: When you drive right beside a wall, the camera moves to a slightly different position, which was not the case before. An example are the tight areas between the houses at the Ghost Tow...
by Kiwi
Tue Jan 07, 2020 8:33 pm
Forum: Bug Reports
Topic: Problem with Spark Generator
Replies: 10
Views: 2077

Re: Problem with Spark Generator

Huki wrote:
Fri Jan 03, 2020 9:31 am
Here is a fix for the frame rate dependency. You should check the behaviour of all your sparks with this build. I've tried the area in Beehive Valley (with vsync on and off), and it was fine for me.
All spark generators behave as intended, when using your test build.
by Kiwi
Sun Jan 05, 2020 4:31 pm
Forum: The Bar
Topic: Vote for Best Track of the Year (2019)
Replies: 4
Views: 1944

Re: Vote for Best Track of the Year (2019)

Oops. I just recognized, that I‘ve only voted for one track by accident. Any chance of resetting my vote so I can do the 3 possible votes?
by Kiwi
Thu Jan 02, 2020 3:51 pm
Forum: Bug Reports
Topic: Problem with Spark Generator
Replies: 10
Views: 2077

Re: Problem with Spark Generator

You are right. For some other kind of testing, I had vsync on yesterday. That was also when the sparks were emitted vertically.
Today I've turned vsync off again. And that is the reason, why the sparks are fine (horizontally) today.
by Kiwi
Thu Jan 02, 2020 3:18 pm
Forum: Bug Reports
Topic: Problem with Spark Generator
Replies: 10
Views: 2077

Re: Problem with Spark Generator

The issue is gone now. The positions of the force fields and the spark generators are the same as they were at yesterdays tests. ALL spark generators emiting the sparks horizontally again for me. Here a video: https://streamable.com/3io05 Sorry, but there seems to be some kind of inconistency. I wil...
by Kiwi
Thu Jan 02, 2020 11:31 am
Forum: Bug Reports
Topic: Problem with Spark Generator
Replies: 10
Views: 2077

Re: Problem with Spark Generator

Hmm. Thanks for this info. But why did it changed it's behavior? Why it was vertical for you at the first time you've played it, and not for me? If it would be vertical for me as well, I for sure would have try to corrected this before I released the track. Also, there are a lot of spark generators ...
by Kiwi
Thu Jan 02, 2020 10:43 am
Forum: RVGL & Re-Volt v1.2
Topic: [RVGL Release] 19.1230a
Replies: 14
Views: 3867

Re: [RVGL Release] 19.1230a

Perhaps we could allow additional stars and only save progress of the first 64? I think this would be pretty confusing. Better leave it as it is now then. But I'm really looking forward that this limit will also be increased some day. Have big plans with Stunt Arena maps, and the 64 stars at Beehiv...
by Kiwi
Wed Jan 01, 2020 8:54 pm
Forum: Bug Reports
Topic: Problem with Spark Generator
Replies: 10
Views: 2077

Re: Problem with Spark Generator

OK, I've just found out that I have the same issue at my WIP track, School's Out! . Here a short video: https://streamable.com/lkomt It's hard to see. But the bubbles should normally be under water. Instead, they will emmited into the air. An interesting fact is, that the sparks emmit in a ~45° angl...
by Kiwi
Wed Jan 01, 2020 8:44 pm
Forum: Bug Reports
Topic: Problem with Spark Generator
Replies: 10
Views: 2077

Problem with Spark Generator

I've played my Beehive Valley Adventures track today, and I recognised, that the Spark Generators are not working anymore, as intended. I have some Spark Generators under a water surface, which should create a water bubble effect. The bubbles should be emmited horizontally, and follow the direction ...
by Kiwi
Wed Jan 01, 2020 8:09 pm
Forum: RVGL & Re-Volt v1.2
Topic: [RVGL Release] 19.1230a
Replies: 14
Views: 3867

Re: [RVGL Release] 19.1230a

- Updated various limits: 1024 meshfx slots (eg, animated waterboxes), 256 effect polys (for piano keys), 256 unique level models (for objects), and 256 pickups (192 normal + 64 clones) . The maximum number of collisions that can be processed per frame is increased to 1024. I just found out, that t...