Search found 413 matches

by Kiwi
Mon Jun 10, 2019 12:11 pm
Forum: Competitions & Online Racing
Topic: Themed Lego Extreme Track Competition
Replies: 13
Views: 7128

Re: Themed Lego Extreme Track Competition

Only 2 entries...what a shame. I thought a lot more people planned to work on a track. :(

Very nice work Alex. Next time I will also do a racing track and not a stunt arena. :)
by Kiwi
Sat Jun 08, 2019 5:07 pm
Forum: The Bar
Topic: Re-Volt Repaint Contest Fourth Month #newrvrc10
Replies: 5
Views: 17770

Re: Re-Volt Repaint Contest Fourth Month #newrvrc10

Here my entry for this months contest!

Candy Express for Xarc's Eatium.

https://garage.re-volt.io/s/iZp4ZytDMmybaXB

EDIT: I have updated the skin on June 12th. There was an issue with the wheel color. Please re-download.

Image
by Kiwi
Fri Jun 07, 2019 7:17 pm
Forum: Tools, Creations & Resources
Topic: Beehive Valley Adventures
Replies: 3
Views: 2129

Re: Beehive Valley Adventures

VaidX47 wrote:
Fri Jun 07, 2019 4:46 pm
Spoiler: (cleared?)
► Show Spoiler
by Kiwi
Fri Jun 07, 2019 3:32 pm
Forum: Tools, Creations & Resources
Topic: Beehive Valley Adventures
Replies: 3
Views: 2129

Beehive Valley Adventures

After 1 month of work I've released my entry for the Themed Lego Extreme Track Competition today. The map is called Beehive Valley Adventures , and it's a Stunt Arena. Here some screenshots: https://i.imgur.com/l2FeK5b.jpg https://i.imgur.com/xDdlF6W.jpg https://i.imgur.com/Fom4Y2w.jpg https://i.img...
by Kiwi
Fri Jun 07, 2019 3:24 pm
Forum: Competitions & Online Racing
Topic: Themed Lego Extreme Track Competition
Replies: 13
Views: 7128

Re: Themed Lego Extreme Track Competition

I have finished my entry for the competition today :)
Wichilie, I've sent you the download link.

Image
by Kiwi
Fri Jun 07, 2019 6:48 am
Forum: Bug Reports
Topic: [RVGL] Slider SFX volume
Replies: 3
Views: 2107

[RVGL] Slider SFX volume

In RVGL 15.1220a the following fix was implemented: [Audio] - Fixed loud sfx volume, now uses an exponential volume curve that fades away quickly as you move away from the source. Also fixed an inconsistency in panning. I don't know how this exactly works, but it seems the "fade away" does not work ...
by Kiwi
Thu Jun 06, 2019 6:31 am
Forum: Help & Troubleshooting
Topic: train.m Object
Replies: 2
Views: 1947

Re: train.m Object

Thanks for this source code snippet and the describtion. Yes, this make sense.

As a change of this behaviour (replacing "-400" with the initial position of the object) would have bad influence to train objects placed on old tracks, this couldn't be changed in future RVGL releases, I guess.
by Kiwi
Wed Jun 05, 2019 9:18 am
Forum: Help & Troubleshooting
Topic: train.m Object
Replies: 2
Views: 1947

train.m Object

How does the train.m object works exactly? If I place a customized train object (Replaced models: train.m, train2.m, train3.m; Replaced NCP: train.ncp; Replaced sounds: train.wav, whistle.wav) on my map on location (a1), it moves in one direction, until it reach point (z1). It respawns on point (y1)...
by Kiwi
Wed Jun 05, 2019 8:57 am
Forum: Suggestions
Topic: Increasing fob limit
Replies: 4
Views: 17900

Re: Increasing fob limit

Update: I found out, what is the actual problem when placing more then 64 stars in a Stunt Arena map. I placed 100 stars. Collecting 0-64 stars works without any issues. The progress will saved correctly after quitting RVGL. Collecting stars number 65-100 also works without any issues, as long you d...
by Kiwi
Fri May 31, 2019 10:41 am
Forum: Suggestions
Topic: Increasing fob limit
Replies: 4
Views: 17900

Re: Increasing fob limit

I just found out, that the limit of 64 possible stars in a stunt arena track is not correct. In the RVGL documentation it is stated like this: Supporting Game Modes Practice: User tracks can be played in Practice mode. Add a single star object for this mode. When the player finds and catches it, the...
by Kiwi
Mon May 27, 2019 7:06 pm
Forum: Tools, Creations & Resources
Topic: Kiwi's Skin Archive
Replies: 15
Views: 60783

Re: Kiwi's Carskins

As promised while releasing the Black Flame skin last month, here now the Arctic Air skin for Artair. ;)

=======================
Download (109kb)
=======================

Preview:

Image

Track as seen on the screenshots: Frostbite, by Zach
by Kiwi
Fri May 24, 2019 8:53 pm
Forum: Work in Progress
Topic: Favs 100 - A Skin Competition
Replies: 5
Views: 22667

Re: Favs 100 - A Skin Competition

Here my #82 skin. (Download)

Image
by Kiwi
Wed May 22, 2019 6:51 pm
Forum: Competitions & Online Racing
Topic: RVGL Ladder
Replies: 9
Views: 36560

Re: RVGL Ladder

There are no results for event #19, because only 5 players reached the limit of 5 races.

The Ladder won't be continued any longer, because of the overall very minimal interest in it.

:re-volt: Thanks to all the players, who joined one of the past 19 Ladder events! :re-volt:
by Kiwi
Tue May 21, 2019 8:01 pm
Forum: Suggestions
Topic: Increasing fob limit
Replies: 4
Views: 17900

Increasing fob limit

Yep. As expected. While working on my map today, I reached the limit of 256 fob objects already. :( When starting the track now, the following error appears: https://i.imgur.com/iZkK6s5.png After deleting a few objects, it works again. But I'm only halfway done with my map. :rip: The biggest amount ...
by Kiwi
Tue May 21, 2019 3:08 pm
Forum: Suggestions
Topic: Increasing fob limit
Replies: 4
Views: 17900

Increasing fob limit

I am working on a Open-World-like Stunt arena at the moment, and I soon will reach the limit of 256 possible fob objects. Maybe this could be increased to 512 or 1024? It would be also nice if the limit of 64 possible stars in a Stunt-Arena map could be increased a bit, for example to 128. At first ...
by Kiwi
Tue May 21, 2019 3:03 pm
Forum: Help & Troubleshooting
Topic: Light of pickups/stars
Replies: 1
Views: 11659

Light of pickups/stars

Can the light emmited by pickups/stars be changed somehow?

In my custom level I have replaced the star.m model with a custom model, and the emmited yellow light looks strange now. I would like to change the color of the light to something more neutral (white/light blue).
by Kiwi
Mon May 20, 2019 8:35 am
Forum: Competitions & Online Racing
Topic: RVGL Ladder
Replies: 9
Views: 36560

Re: RVGL Ladder

Here the results for yesterdays Toyeca vs. Humma event. https://cloud.jungfrau.net/share/rv/ladderbolt.png Event #18 - Toyeca vs. Humma ___________________________________________________________________ Date: Sunday, May 19th 2019 – 16 UTC Cars: Toyeca, Humma Tracks: Random Tracks (4 laps) Players ...
by Kiwi
Thu May 16, 2019 9:16 am
Forum: Bug Reports
Topic: [RVGL] Car/Track Randomizer
Replies: 7
Views: 19178

Re: [RVGL] Car/Track Randomizer

Again, I want to bring up this topic. We had a random car session yesterday, with 14 cars in the pool. I had the following car folders in my installation: amw candy fd103lv jg2fulonx pemto phat tc2 - Picked 2 times tc3 tc4 - Picked 1 time tc5 - Picked 2 times tc8 - Picked 1 time tc9 - Picked 1 time ...
by Kiwi
Thu May 16, 2019 6:49 am
Forum: Competitions & Online Racing
Topic: RVGL Ladder
Replies: 9
Views: 36560

Re: RVGL Ladder

Hello Re-Volters! Yesterday we were racing a Random RWD Car event . ZIPPERZBIERACZ missed the first three races, but after joining at race four, he was able to win every single race. Congratulations to the first average of 12,0 in the Ladder's (young) history! Also MIGHTY did pretty well. He was abl...
by Kiwi
Thu May 09, 2019 7:28 pm
Forum: Help & Troubleshooting
Topic: Blender addon not working?
Replies: 2
Views: 8920

Re: Blender addon not working?

Hi Hikaru,

You copied the files in the correct folder?
.\scripts\addons\io_revolt\*
At my side it is looking like this, if I search for "re-volt" in the Addons-list:

Image

Ciao, Kiwi
by Kiwi
Thu May 09, 2019 7:19 pm
Forum: Help & Troubleshooting
Topic: Description of autokick feature for track files
Replies: 5
Views: 7506

Re: Description of autokick feature for track files

I'm pretty sure that *.w files won't be checked, cause changes in the world file are only visual. However, I'm surprised that the *.inf won't be checked, cause theoretically you can change for example the starting position in it. Maybe Huki can say more about it. Interesting mod by the way, I will c...
by Kiwi
Thu May 09, 2019 5:59 pm
Forum: Help & Troubleshooting
Topic: Description of autokick feature for track files
Replies: 5
Views: 7506

Re: Description of autokick feature for track files

Hi EvgenKo, the list of files which will be compared with the hosts version can be also found in the RVGL's changelog: - Improved level verification: the following files are compared against the host: *.fob, *.taz, *.pan, *.fan, *.fld and *.ncp. Visual changes are not tagged as cheat. The verificati...
by Kiwi
Thu May 09, 2019 11:04 am
Forum: Suggestions
Topic: RC Bandit not mandatory
Replies: 4
Views: 7390

Re: RC Bandit not mandatory

This are very good news Huki. Looking forward to test this out as soon the new version got released.
by Kiwi
Thu May 09, 2019 7:01 am
Forum: Competitions & Online Racing
Topic: RVGL Ladder
Replies: 9
Views: 36560

Re: RVGL Ladder

Hello fellow Re-Volters! Yesterday we were driving a Boss Volt Exclusive session. After the disaster from sunday we had a better attendance this time, and I am very happy because of this. Sadly the event was interrupted by an internet connection issue I had. After the internet came back after 5 minu...
by Kiwi
Wed May 08, 2019 11:41 am
Forum: Tools, Creations & Resources
Topic: Kiwi's Skin Archive
Replies: 15
Views: 60783

Re: Kiwi's Carskins

Yesterday I did another skin for Mighty's TT Raider , by using the same schema as I already used for TT-70. So this one was a rather fast work. However, I changed some things at the design, so it does not feel like a simple color variation. This time I used some of my "personal" sponsors, which I al...