Search found 526 matches

by Kiwi
Wed Jan 01, 2020 1:16 pm
Forum: Suggestions
Topic: Object Throwers
Replies: 14
Views: 3273

Re: Object Throwers

Thanks for the detailed description, this helped a lot.
The "for now" solutions sounds fine to me, a lot of things can be done then already, which are not possible at the moment.
by Kiwi
Tue Dec 31, 2019 5:35 pm
Forum: RVGL & Re-Volt v1.2
Topic: [RVGL Release] 19.1230a
Replies: 14
Views: 3850

Re: [RVGL Release] 19.1230a

Awesome release. So many new possibilities...my head nearly explodes because I have so many ideas now. Will a proper documentation in the official RVGL documentation be added later? (I know there is the basic documentation, and a self-documented properties.txt - but for convenience a own section in ...
by Kiwi
Tue Dec 31, 2019 5:25 pm
Forum: Suggestions
Topic: Object Throwers
Replies: 14
Views: 3273

Re: Object Throwers

There is one solution: the object thrower's ReUse flag is not used by the game. We can reuse it (hehe...) to specify at least one of the thrown object's flags. What do you think about this? Does this mean, that for an 3d-sound it would be not possible, because beside the sound itself, also (for exa...
by Kiwi
Tue Dec 31, 2019 4:20 pm
Forum: Suggestions
Topic: Object Throwers
Replies: 14
Views: 3273

Re: Object Throwers

Yes it's the flag problem, but this has given me a very simple idea (and it's strange I hadn't thought of it before). We can simply initialize the thrown objects with zero for all flags. Many objects that use flags should work nicely with this. For example, the star uses a single flag which specifi...
by Kiwi
Tue Dec 31, 2019 3:36 pm
Forum: Suggestions
Topic: Object Throwers
Replies: 14
Views: 3273

Re: Object Throwers

Let's see... an object thrower is triggered by (any) player's car, so I believe rain will appear on a player's screen only when any car has hit the trigger on that player's screen . That's good. Because if I place the object thrower trigger that way, that the rain start before leaving a tunnel, it ...
by Kiwi
Tue Dec 31, 2019 3:13 pm
Forum: Suggestions
Topic: Object Throwers
Replies: 14
Views: 3273

Re: Object Throwers

I just tried it again. Rain is working. I am pretty surprised, cause I can remember I tried this before, and it didn't worked. Also Lightning is working. This is great. Too bad 3dSounds can't be thrown, because this means I can add rain, but no rain sound. But as long it's only "light" rain, it's no...
by Kiwi
Tue Dec 31, 2019 10:01 am
Forum: Suggestions
Topic: Object Throwers
Replies: 14
Views: 3273

Object Throwers

In the 19.1230a RVGL release it's possible to trigger custom Animations at a specific lap, by using the Flag High configuration. Flag high: Trigger in lap (0 = any lap, -1 = last lap, n = nth lap) It would be nice, if this could be also done for Object thrower triggers. At the moment, the triggers w...
by Kiwi
Fri Dec 27, 2019 3:32 pm
Forum: Work in Progress
Topic: School's Out! - WIP Track
Replies: 25
Views: 6066

Re: School's Out! - WIP Track

Yes, the gloomy sky was something I was not sure since the beginning of the project. It's an adjusted sky from Toytanic 2. Personally I liked the contrast between the dark sky and the bright streets and so on. Such situations can happen also in real, if there is a storm coming soon. For me such situ...
by Kiwi
Sun Dec 22, 2019 12:45 pm
Forum: Work in Progress
Topic: School's Out! - WIP Track
Replies: 25
Views: 6066

Re: School's Out! - WIP Track

As promised, here are two videos with some in-game footage from School's Out! . First, a Time Trial lap on the normal version of the track, using SNW35. https://i.imgur.com/VXqLDhl.jpg Second, a 1-lap Singleplayer race with Harvester, on the Reverse version of the track. https://i.imgur.com/ZNYBpck....
by Kiwi
Sun Dec 15, 2019 10:32 am
Forum: Work in Progress
Topic: School's Out! - WIP Track
Replies: 25
Views: 6066

School's Out! - WIP Track

Thread closed, because the track is not WIP anymore. Go to the new thread ---------------------------------- Hello Re-Volters! For the ones who did not check Discord's #track channel, I want to give also here in this forum some informations about my upcoming track, which will be called School's Out...
by Kiwi
Fri Nov 22, 2019 5:35 pm
Forum: Work in Progress
Topic: Spa-Volt Diary
Replies: 79
Views: 32040

Re: Spa-Volt Diary

I plan to release an update for both Spa-Volt 1 and Spa-Volt 2 this sunday. Does anybody have any bug reports for the tracks? For now, I got the following reports: 1) Repo-issue at the outside pool at Spa-Volt 1, when driving too light-weighted cars. 2) Some texture mapping issues at the inside area...
by Kiwi
Sun Nov 10, 2019 5:05 pm
Forum: Competitions & Online Racing
Topic: Best Lookin' Box Competition
Replies: 11
Views: 3106

Re: Best Lookin' Box Competition

Name: Duck with rice
Description: A Mysterious Toyvolt Factory Product.

Image

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by Kiwi
Sat Nov 09, 2019 6:27 pm
Forum: The Bar
Topic: 1999 Floppy Disc findings
Replies: 2
Views: 1774

1999 Floppy Disc findings

Hi Re-Volters, today I had a look at some of my old 1.44 MB Floppy Discs from the late 90s. I've found a Floppy Disc with 3 Re-Volt cars on it. According to the timestamp from the ZIP-files, I've downloaded this cars on August 14th 1999. Two of the cars were released before the official release of t...
by Kiwi
Thu Oct 17, 2019 3:15 pm
Forum: Bug Reports
Topic: [RVGL] Camera issues since 19.0819 update
Replies: 29
Views: 5298

Re: [RVGL] Camera issues since 19.0819 update

Can you try with these? I've attempted a different fix, where the switch from "racing" to "stationary" mode is not abrupt but happens gradually based on the car speed. A speed above 5mph switches completely to "racing" behavior. What do you think about this? rvgl_19.1008a_test_win32.7z rvgl_19.1008...
by Kiwi
Thu Oct 17, 2019 3:10 pm
Forum: The Bar
Topic: Favourite Custom Tracks
Replies: 15
Views: 4569

Re: Favourite Custom Tracks

After 10 people voted so far, here is an overall table. 10 Points for place one, 9 points for place 2, and so on. If 2 tracks are at one place, both tracks got the same points. Only tracks with a total or equal of more than 10 points are listed. 1. Jailhouse Rock...........63 Points 2. Ranch...........
by Kiwi
Thu Oct 03, 2019 6:34 pm
Forum: Bug Reports
Topic: [RVGL] Camera issues since 19.0819 update
Replies: 29
Views: 5298

Re: [RVGL] Camera issues since 19.0819 update

It's really that bad? That sounds surprising and definitely not intended. I'll wait to see the video. Look for yourself. I don't use any buttons to change view or look back. Everything is recorded with the normal view from behind the car. SuperMarket 1: https://vimeo.com/364129961 (Beginning ~ Seco...
by Kiwi
Thu Oct 03, 2019 6:19 pm
Forum: Bug Reports
Topic: [RVGL] Camera issues since 19.0819 update
Replies: 29
Views: 5298

Re: [RVGL] Camera issues since 19.0819 update

OK, I have a good example. I have found a narrow area at a classic track, where the camera rotates that much, that the car will be shown from the front (!) instead of the back. So it's the same view, as using the "look back" button shortly and a big disadvantage while racing. I will make a video and...
by Kiwi
Thu Oct 03, 2019 6:03 pm
Forum: Bug Reports
Topic: [RVGL] Camera issues since 19.0819 update
Replies: 29
Views: 5298

Re: [RVGL] Camera issues since 19.0819 update

Oh. So this is the reason why the camera feels weird again. I have no detailed examples for now. I just can remember, that at narrow areas the camera was not "rotating" (moving?) as usual. I didn't knew that you changed something in 19.1001, so i don't think that was an placebo effect. Is the stutte...
by Kiwi
Wed Oct 02, 2019 4:14 pm
Forum: RVGL & Re-Volt v1.2
Topic: [RVGL Release] 19.1001a
Replies: 25
Views: 6141

Re: [RVGL Release] 19.1001a

Thanks a lot for fixing the Light RGB intensity values bug :)

Now I can use my method again, darken areas (for example to create a smooth shadow) by placing lights with negative RGB values.

Image

Result:

Image
by Kiwi
Sun Sep 29, 2019 6:07 pm
Forum: Suggestions
Topic: [RVGL] Android Navigation Improvements
Replies: 0
Views: 1708

[RVGL] Android Navigation Improvements

This weekend I've tested the Android version of RVGL for the first time. The installation of the APK as well the installation of content packages (I/O packs, DC-pack,...) went very smooth and much easier than I expected. After I made some comments on the menu navigation, Huki provided an test build ...
by Kiwi
Sun Sep 29, 2019 2:36 pm
Forum: General
Topic: Month in Review
Replies: 3
Views: 3044

Month in Review

Thanks a lot Alex, for doing the „Month in Review“ on the I/O website. For all who didn‘t saw it so far: https://re-volt.io/blog/month-in-review-september-2019 Personally I like this format much more than the previous audio podcasts. It‘s a nice overview, and finally all non-Discord users have a goo...
by Kiwi
Tue Sep 24, 2019 2:52 am
Forum: RVGL & Re-Volt v1.2
Topic: [RVGL Release] 19.0907a
Replies: 14
Views: 3880

Re: [RVGL Release] 19.0907a

Yes, I also think that such updates should be listed on the I/O website. The news section on the website does not show how active the community actually is. I made a topic a while ago regarding this: viewtopic.php?f=5&t=957
by Kiwi
Sun Sep 22, 2019 9:17 am
Forum: Tools, Creations & Resources
Topic: sprint cars
Replies: 3
Views: 1776

Re: sprint cars

Yep, it's part of this pack: http://revoltzone.net/cars/31319/Toca%2 ... 203%20Pack

Here a preview picture:

Image
by Kiwi
Mon Sep 16, 2019 8:52 am
Forum: Tools, Creations & Resources
Topic: GJ's and I Spy's Workshop
Replies: 19
Views: 5190

Re: GJ's and I Spy's Workshop

Hello GJ, first...be welcomed here at the new forum. :) I just tested out your new track, and I am so hyped now. Here a copy of my comment from RVZ. Oh WOW. When I saw the preview picture, I already thought: Hmm...someone know what he do here. And I was right. This feels like a Redux-Version of Fidd...
by Kiwi
Sun Sep 15, 2019 8:53 am
Forum: Work in Progress
Topic: Route-77
Replies: 13
Views: 3457

Re: Route-77

I was really looking forward to your new track, as The Bunker is one of my all-time-favorite tracks. Especially visually, but also raceline-wise I like everything about it. I was also pretty hyped when I saw some parts of The Bunker in Route-77. I love such references, and plan to do similar things ...