Search found 151 matches

by SebR
Sat Dec 09, 2017 2:37 pm
Forum: Work in Progress
Topic: Custom Track Issues
Replies: 39
Views: 10309

Re: Custom Track Issues

everything here come frome an old ORP topic
@ 607 : did someone upload The Watchers fix somewhere ?
@ aggi401 : So yes Freestoyl1 will be back with this fix
by SebR
Thu Dec 07, 2017 11:35 pm
Forum: Work in Progress
Topic: Custom Track Issues
Replies: 39
Views: 10309

Re: Custom Track Issues

12 Mar 2017, 15:49 New track MIAMI GRAND PRIX removed those hugly white square things in the sky and fix Track Zones to help the 12 AI cars to start race without repo... 18 Mar 2017, 22:24 Fixed somme bad reposition at start line for Toy World-Aquatica , Track Zone 0 and 19 didn't go too far downsta...
by SebR
Thu Dec 07, 2017 11:33 pm
Forum: Work in Progress
Topic: Custom Track Issues
Replies: 39
Views: 10309

Re: Custom Track Issues

11 Mar 2017, 19:28 On Medieval track, in DEV mode you get the message "start over finish line" Just add a pos-node in front of start line and set it as the first one... ================================================================ On Touge Drift when you got the red X you can feel lost and never ...
by SebR
Thu Dec 07, 2017 11:32 pm
Forum: Work in Progress
Topic: Custom Track Issues
Replies: 39
Views: 10309

Re: Custom Track Issues

27 Nov 2016, 15:47
Santiii727 @ 26 Nov 2016, 11:41 PM wrote: Terminus full custom for RVGL

Terminus

Note: Fixed sfx sounds with audacity.
I never get any sound error on Terminus full custom on RVGL

Can you tell us more about this ?

note: I found the practice star ... realy need to look everywhere :P
by SebR
Thu Dec 07, 2017 11:31 pm
Forum: Work in Progress
Topic: Custom Track Issues
Replies: 39
Views: 10309

Re: Custom Track Issues

17 Nov 2016, 23:27

Ok I found the bug
Hil used compressed wav on his custom folder :huh: at 88kbit/s and standart wav are at 352kbit/s bitrate

So I use Audacity to change bitrate ...

Ultra Goblin

note : wicked VaiDuX461 faster than me ;)
by SebR
Thu Dec 07, 2017 11:29 pm
Forum: Work in Progress
Topic: Custom Track Issues
Replies: 39
Views: 10309

Re: Custom Track Issues

14 Feb 2015, 12:35 Hello, I found this in 2x by Ricky [BBvideo]http://www.youtube.com/watch?v=ywLqaBNztJI[/BBvideo] It's not a damaged world file, because it has EXACTLY the same shape as his NCP file. BUT "2x.fin" ask for a missing instance : "2x.prm" AND the readme say : "One of the texture pictur...
by SebR
Thu Dec 07, 2017 11:26 pm
Forum: Work in Progress
Topic: Custom Track Issues
Replies: 39
Views: 10309

Re: Custom Track Issues

12 Dec 2014, 23:04 [...] Even reversed tracks had to be added as seperate tracks which is a waste of file space and pollutes the track selection. [...] why add reversed track as seperate tracks ???? REVERSED folder work on EVERY revolt version since 1.0 ... (you just need to use TRACKER cheat and st...
by SebR
Thu Dec 07, 2017 11:22 pm
Forum: Work in Progress
Topic: Custom Track Issues
Replies: 39
Views: 10309

Re: Custom Track Issues

10 Dec 2014, 20:13
Kipy @ Dec 10 2014, 06:11 PM wrote: Dunno it's whatever or not, but I'll post here this one:
This is shows up in online and offline races as well.
(Version: beta)
http://www.youtube.com/watch?v=EUU_HzYm08E
come from NHOOD GRIMM :P
by SebR
Thu Dec 07, 2017 11:20 pm
Forum: Work in Progress
Topic: Custom Track Issues
Replies: 39
Views: 10309

Re: Custom Track Issues

11 Nov 2014, 15:43 can you give me a screen plz ? This is after you go up the narrow ramp and then jump down. If you go through the curtains you get the X which I don't think is an error by the track maker. I just wanted to know which part of the track needed the repo fix. Opera pic New new Opera fi...
by SebR
Thu Dec 07, 2017 11:13 pm
Forum: Work in Progress
Topic: Custom Track Issues
Replies: 39
Views: 10309

Re: Custom Track Issues

03 Nov 2014, 20:04 A problem was discovered while racing Garage track (by Choupinou) yesterday. One of the racers drove over the garden hose near the end of the lap and it crashed revolt. We tested this several times and the game crashed every time someone drove over that hose. My offline test vid I...
by SebR
Thu Dec 07, 2017 11:08 pm
Forum: Work in Progress
Topic: Custom Track Issues
Replies: 39
Views: 10309

Re: Custom Track Issues

30 Aug 2014, 16:40

Link is dead and files lost...

So i redo the fix made by Huki => Opera House

With a little better AI at start and add bad jump repo fix...
by SebR
Thu Dec 07, 2017 11:06 pm
Forum: Work in Progress
Topic: Custom Track Issues
Replies: 39
Views: 10309

Re: Custom Track Issues

07 Jun 2014, 19:31 There are 2 tracks now that do not work with 14.0304, Small Village and The Big Adventures small village fix : was a fob file miss match, load it on rv14 makeitgood and save it, now work eveywhere The Big adventures fix : abc block dont agree to be too close than sprinkler note : ...
by SebR
Thu Dec 07, 2017 11:04 pm
Forum: Work in Progress
Topic: Custom Track Issues
Replies: 39
Views: 10309

Re: Custom Track Issues

01 Apr 2013, 14:54 Hi; I'm having problems with one of the April Months tracks...X1 Abandon Ship. If I don't make the little levitation jump I get stuck in repo. Could it be fixed please? Thanks You get stuck on Farce Fields zone On 2 special places who 2 Farce Fields work together ... I turn them t...
by SebR
Thu Dec 07, 2017 10:58 pm
Forum: Work in Progress
Topic: Custom Track Issues
Replies: 39
Views: 10309

Re: Custom Track Issues

17 Nov 2012, 16:03 new low COM fix Christmas Globe bonnus phoenix r3 conversion Zach's Garden Hey, I been having HUGE problems with Floating Temples my client seem to refuse to transfer input from cars happens everywhere on multiplayer I can't see everyone else moving, and they can't see me moving e...
by SebR
Thu Dec 07, 2017 10:40 pm
Forum: Work in Progress
Topic: Custom Track Issues
Replies: 39
Views: 10309

Re: Custom Track Issues

21 Oct 2012, 16:46

do you remember this on Christmas Lights ?
Image

I don't know if someone already find the solution : Removing all pure black on skymap and everything become ok

Christmas Lights
by SebR
Thu Dec 07, 2017 10:39 pm
Forum: Work in Progress
Topic: Custom Track Issues
Replies: 39
Views: 10309

Re: Custom Track Issues

20 Oct 2012, 19:27 Big thx to Jig's blender plug-in Here are some Lego based tracks (and others) with updated track-zone for low COM cars (Bimota-tesi, Bird, Bike...) airgarden aperture laboratories aperture laboratories 2 aztec barbie world beach bodyguard boogie beach bossa nova castle keepers mor...
by SebR
Thu Dec 07, 2017 10:38 pm
Forum: Work in Progress
Topic: Custom Track Issues
Replies: 39
Views: 10309

Re: Custom Track Issues

15 Sep 2012, 21:21 The Mines of Alderon still doesn't work.. The AI gets stuck when they try to climb on the plank to the boat, they instead go around in circles clueless. :( The Mines Of Alderon New track zone probleme ... set just upper of the floor ... Unit51 only fix red X on U turn ... pos node...
by SebR
Thu Dec 07, 2017 10:36 pm
Forum: Work in Progress
Topic: Custom Track Issues
Replies: 39
Views: 10309

Re: Custom Track Issues

14 Sep 2012, 22:37

Abc found a new bug on At Home track
all AI cars get stuck around the 3 barrels
cause : strainge track zone :o (the ID15 was a little too big)

I uploaded a new zip file, the old link still valid :P
by SebR
Thu Dec 07, 2017 10:34 pm
Forum: Work in Progress
Topic: Custom Track Issues
Replies: 39
Views: 10309

Re: Custom Track Issues

14 Aug 2012, 03:21 also petro volt haves problems, two places: car looby(unsure) and the gas pumps. many tracks need cam :) @sebr: Oh thanks for fixing these tracks (yep, there were no posnodes for the shortcut/alternate routes). But I've already removed the recent changes that were causing these is...
by SebR
Thu Dec 07, 2017 10:29 pm
Forum: Work in Progress
Topic: Custom Track Issues
Replies: 39
Views: 10309

Re: Custom Track Issues

13 Aug 2012, 23:41 Quake! has been affected by the patch too now... Nice find Skarma : it's a track zone missing ... And now I can say that the last build introduce a new bug => we can't have 2 track zone with the same ID, the first work the secound not even if it linked to the first :ph43r: quake A...
by SebR
Thu Dec 07, 2017 10:27 pm
Forum: Work in Progress
Topic: Custom Track Issues
Replies: 39
Views: 10309

Re: Custom Track Issues

13 Aug 2012, 17:08 Alpha 12.0802 red X bug fix Nhood Grimm After the start line you have to go downstairs and on the middle of the lap you are suposed to jump over it in reverse way. But Pose Node ask you to go downstairs againe before go back to normal way <_< Now you can jump without any Red X The...
by SebR
Thu Dec 07, 2017 10:26 pm
Forum: Work in Progress
Topic: Custom Track Issues
Replies: 39
Views: 10309

Re: Custom Track Issues

18 Jul 2012, 20:40 Re-Volt 0405 crashes for me and for mmud when driving on Isola Verde. For me, it does right before the slide part (pretty close to the end of a lap). For mmud, at the spot where you can go either left or right around the tower. Thx. Already fix but never realeased => Isola Verde :P
by SebR
Thu Dec 07, 2017 10:23 pm
Forum: Work in Progress
Topic: Custom Track Issues
Replies: 39
Views: 10309

Re: Custom Track Issues

22 Jun 2012, 22:13
Dave-o-rama @ Jun 22 2012, 02:31 PM wrote:
People wrote:Supermarket 3 and it's pain in the neck-ness to install
Maybe someone should download that track, install it, then upload the installed version to save everyone the trouble of playing with .bat files.
=> SuperMarket 3

Anything else ? :P
by SebR
Thu Dec 07, 2017 10:20 pm
Forum: Work in Progress
Topic: Custom Track Issues
Replies: 39
Views: 10309

Re: Custom Track Issues

20 Jun 2012, 20:55 Supermarket 3 work fine for me don't forget that there are missing files in the archive, but a "Install.bat" was added by Kilo to copy them from market battle ... (56K modem time, everybody was looking for tiniest zip files ;-) ) rem Installation of Supermarket 3 @echo off copy .....
by SebR
Thu Dec 07, 2017 10:19 pm
Forum: Work in Progress
Topic: Custom Track Issues
Replies: 39
Views: 10309

Re: Custom Track Issues

07 Jun 2012, 22:30 Downhill Jam update for last beta, 2 bugs - teleporter ... - bad start for ai-cars 9 to 11 in single player mode ... working on Pyron's Realm ... Édithe quand tu nous tiens ... Pyron's Realm update for last beta, 2 bugs (no wolfr4 files) - teleporter - ai-nodes : now all car have ...