Search found 173 matches

by URV
Mon Apr 02, 2018 3:19 pm
Forum: Suggestions
Topic: Alternative Battle Tag
Replies: 4
Views: 5261

Alternative Battle Tag

In short, a secondary Battle Tag gamemode where the player with the star chases everyone else, as opposed to everyone chasing the star. We tested this out yesterday, but it was a bit of a disappointment. However, with a few adjustments and its own gamemode, it might make for a better experience. The...
by URV
Fri Mar 09, 2018 6:01 pm
Forum: Suggestions
Topic: Music customisation
Replies: 4
Views: 5612

Re: Music customisation

I realize I may have not described it well enough, but yes, I would have the main song keep playing until the end, after which it would switch to the outro. That said, I think you make a good point there. It would be a bit inconsistent and, honestly, quite unnecessary. I can't say I particularly car...
by URV
Fri Mar 09, 2018 7:20 am
Forum: Help & Bug Reports
Topic: [Closed | RVGL 17.1124a] Unable to use custom music for stock tracks
Replies: 4
Views: 4530

[Closed | RVGL 17.1124a] Unable to use custom music for stock tracks

I tried using "ship.mp3" from the special soundtracks for Toytanic 1. After placing the song in the track's directory, I added its location next to the MP3 tag in the .inf file, and I also disabled the REDBOOK tag. The result was that there was no music at all, which also happened after te...
by URV
Fri Mar 09, 2018 7:06 am
Forum: Suggestions
Topic: Music customisation
Replies: 4
Views: 5612

Music customisation

I consider music to be one of the most important factors in terms of track making and the racing experience. A well-chosen song or set of songs with the right timing and fluid loops or transitions can enhance gameplay as a whole—it is, after all, how I came to love various tracks simply by adding ap...
by URV
Fri Mar 09, 2018 6:29 am
Forum: Suggestions
Topic: Music in multiplayer
Replies: 3
Views: 7837

Music in multiplayer

I have a couple of requests regarding the way in-game music works in multiplayer: Music should not start playing until all players are done loading the track. As it is right now, the music starts playing for each player as soon as the game is done loading the track. This can sometimes result in over...
by URV
Fri Mar 09, 2018 6:17 am
Forum: Suggestions
Topic: "Waiting For Host…"
Replies: 2
Views: 3300

"Waiting For Host…"

At the beginning of each race, players are usually met with a "Waiting For Host…" note at the top as they wait for everyone else to finish loading. This situation is a bit different for the host, who can see the players who have yet to finish loading, along with the ability to start the ra...
by URV
Wed Mar 07, 2018 5:14 pm
Forum: Website
Topic: Auto correction?
Replies: 9
Views: 42665

Re: Auto correction?

As much as I enjoy swearing, I am willing to give up on it in favour of spinning grilled cheeses.
by URV
Sun Mar 04, 2018 12:00 pm
Forum: Suggestions
Topic: [Done] Hiding the chat mid-race
Replies: 11
Views: 15073

Re: Hiding the chat mid-race

I initially thought of just having it as an extra option in the general settings, but you make a good point there. Having a hotkey (or at least the ability to assign one) to easily enable or disable the chat could prove quite useful, yes.
by URV
Sun Mar 04, 2018 11:54 am
Forum: Website
Topic: Auto correction?
Replies: 9
Views: 42665

Re: Auto correction?

What the fuck did you just fucking say about me, you little bitch? I’ll have you know I graduated top of my class in the Navy Seals, and I’ve been involved in numerous secret raids on Al-Quaeda, and I have over 300 confirmed kills. I am trained in gorilla warfare and I’m the top sniper in the entir...
by URV
Sat Mar 03, 2018 11:59 am
Forum: Suggestions
Topic: [Done] Hiding the chat mid-race
Replies: 11
Views: 15073

[Done] Hiding the chat mid-race

A lot of players tend to be easily distracted by the in-game chat. In competitive races, this can definitely be an issue. Since there are also players like me, who instead prefer seeing the various quips, taunts, or important information that may be provided through the in-game chat, I am not very k...
by URV
Sat Mar 03, 2018 11:38 am
Forum: Suggestions
Topic: A few suggestions
Replies: 12
Views: 11832

Re: A few suggestions

I think you somehow managed to make things even more unclear. What I initially understood is that you wish to have a feature that allows you to choose a car as you would normally do, and all the other AI cars would have the same car as you. If this is not what you meant, please let me know, so I may...
by URV
Sat Mar 03, 2018 11:35 am
Forum: Help & Bug Reports
Topic: [Closed] [RVGL 17.1124a] Kicking players does not prevent them from chatting
Replies: 0
Views: 6430

[Closed] [RVGL 17.1124a] Kicking players does not prevent them from chatting

This is a bug that needs to be urgently fixed. There have been multiple scenarios when I have been forced to kick out players due to spamming the chat. Unfortunately, while they weren't able to race anymore, they could still send messages. It appears that I, as a host, cannot see these messages, bu...
by URV
Sat Mar 03, 2018 11:27 am
Forum: Help & Bug Reports
Topic: [RVGL 17.1124a] Disabling in-game music does not mute menu music
Replies: 1
Views: 4933

[RVGL 17.1124a] Disabling in-game music does not mute menu music

I sometimes turn off the game music when I wish to listen to my own music. However, I cannot use the In-Game Music option in the Audio Settings because it does not seem to disable the menu music (which can be an issue when I have to wait in the lobby for multiple minutes), therefore I am forced to a...
by URV
Sat Mar 03, 2018 11:16 am
Forum: Suggestions
Topic: A few suggestions
Replies: 12
Views: 11832

Re: RVGL suggestions

To be able to face the same cars that I currently have.
If enabled in multiplayer for the host, I think this suggestion could go hand-in-hand very well with the ability to change the car mid-session.
by URV
Sun Feb 25, 2018 4:03 pm
Forum: Creations
Topic: PumaR4
Replies: 0
Views: 6496

PumaR4

Posting this on behalf of Citywalker. Continuing the fine tradition of "If you want something done right, do it yourself" :P, here is PumaR4. • What it is: A sidekick to WolfR4, continuing where jigebren left off. Intended for the old/original Re-Volt 1207, because V1.2/RVGL changes all th...
by URV
Sun Feb 25, 2018 3:49 pm
Forum: Suggestions
Topic: A suggestion regarding Electro Pulse
Replies: 14
Views: 16030

Re: A suggestion regarding Electro Pulse

While I can see how this would balance the gameplay (along with the other discussion on pick-ups) , the change would likely garner plenty of opposition, particularly from players who prefer the game to stay truer to its origins. Personally, I definitely would not be against implementing it, but only...
by URV
Thu Jan 18, 2018 1:50 am
Forum: Time Trials
Topic: Time Trials: Toys in the Hood 1
Replies: 38
Views: 72303

Re: Toys in the Hood 1

Rookie
► Show Spoiler
Amateur
► Show Spoiler
Advanced
► Show Spoiler
Semi-Pro
► Show Spoiler
Pro
► Show Spoiler
by URV
Tue Dec 19, 2017 2:38 pm
Forum: The Bar
Topic: Broken Picture Telephone: Round #12
Replies: 20
Views: 33863

Re: Broken Picture Telephone: Round #12

9 participants is a good amount.
by URV
Mon Dec 18, 2017 12:54 pm
Forum: The Bar
Topic: Broken Picture Telephone: Round #12
Replies: 20
Views: 33863

Re: Broken Picture Telephone: Round #12

Count me in.
by URV
Fri Dec 08, 2017 7:50 pm
Forum: Website
Topic: Board Update
Replies: 11
Views: 45166

Re: Board Update

We now have a Recent Posts extension! It doesn't work exactly the same as the one in ORP used to, but we might tweak it along the way.
by URV
Thu Dec 07, 2017 7:59 pm
Forum: The Bar
Topic: The Re-Volt Hideout opens for all Re-Volters!
Replies: 19
Views: 35650

Re: The Re-Volt Hideout opens for all Re-Volters!

Discord is fantastic for hanging out with fellow Re-Volters, but I personally wouldn't mind bringing some activity back to the forums.They are a lot more nice and tidy in comparison, which can be particularly useful for more in-depth discussions on various important matters. Archiving things also wo...
by URV
Mon Dec 04, 2017 9:44 pm
Forum: The Bar
Topic: The Re-Volt Hideout opens for all Re-Volters!
Replies: 19
Views: 35650

Re: The Re-Volt Hideout opens for all Re-Volters!

This is saddening to hear. I hope it will be possible to switch to Zetaboards, which could actually be considered an upgrade. It would definitely be much more possible to lessen the damage to the forum functions and appearance than it would be with TapaTalk. Regardless of what happens, this place sh...