Search found 185 matches

by ZipperZbieracz
Thu Aug 08, 2019 4:41 pm
Forum: Suggestions
Topic: HUD Lap Indication
Replies: 3
Views: 224

Re: HUD Lap Indication

Nah not necessary, would also obstruct the field of view
by ZipperZbieracz
Thu Aug 08, 2019 4:40 pm
Forum: Suggestions
Topic: Sub Folders / Categories for cars and tracks
Replies: 2
Views: 173

Re: Sub Folders / Categories for cars and tracks

They're sorted alphabetically, except for stock and DC tracks and cars. You can also type the beginning of the name of a car/track you want in the selection menu, as well as find by part pf it's name with a star at the beginning, like " *abc "
by ZipperZbieracz
Wed Aug 07, 2019 11:16 am
Forum: Help & Troubleshooting
Topic: Skittish controls?
Replies: 4
Views: 313

Re: Skittish controls?

Practice to drive better, avoid slippery surfaces, don't hold turn buttons for too long but rather modulate the turning, dump volatile cars like Humma and use cars with stiffer handling, things like that. It's doable, there are people driving Humma on a daily basis so it's totally possible to do wha...
by ZipperZbieracz
Wed Aug 07, 2019 9:04 am
Forum: Suggestions
Topic: Marking Time Trial times as CHT
Replies: 0
Views: 127

Marking Time Trial times as CHT

I have a suggestion to mark the time trial times that were made with instances OFF (and wrong stock car parameters if it is not implemented yet) as CHT. Instances OFF allow for a much faster raceline, and instances are an integral part of tracks so making a time without them should be considered che...
by ZipperZbieracz
Tue Aug 06, 2019 9:32 am
Forum: Work in Progress
Topic: Open-Volt Project
Replies: 29
Views: 1657

Re: Open-Volt Project

I don't really know the philosophy of RVGL neither about how far the concept of modding should be pushed. Do RVGL should allow: Custom game mode creations? UI customization? (I don't mean changing the textures..., but creating) Custom physics? Custom objects? Custom triggers? Or RVGL should stay cl...
by ZipperZbieracz
Tue Jul 23, 2019 11:21 am
Forum: Work in Progress
Topic: Realistic R/C
Replies: 15
Views: 1063

Re: Realistic R/C

Looks nice, but maybe you could use/contribute to the existing remodels of stock cars from the dead Re-Make project? Guys from there remodeled some cars already, not in a way that everyone likes but it could be transformed into "more realistic stock Re-Volt RC Cars" custom car pack or something. The...
by ZipperZbieracz
Tue Jul 23, 2019 5:48 am
Forum: Work in Progress
Topic: Open-Volt Project
Replies: 29
Views: 1657

Re: Open-Volt Project

Everything's cool and nice, son't get me wrong, you do what you want, but I have one fundamental question: why create a new, separate mod of Re-Volt for such a small community instead of working with Huki & Marv on the game (RVGL) itself to try to make it more fitting for custom content creation, mo...
by ZipperZbieracz
Sat Jul 20, 2019 2:29 pm
Forum: Competitions & Online Racing
Topic: Thoughts on current online scene
Replies: 3
Views: 384

Re: Thoughts on current online scene

High entry level for new players Well, get better by playing with better people or in singleplayer training. Or advocate for closed lobbies where "pro" players would be not allowed to play, but that's subjective and leaves too much place for something like "you go out, because that's what I want". ...
by ZipperZbieracz
Sun Jul 07, 2019 6:04 pm
Forum: News
Topic: 20th Re-Volt Anniversary
Replies: 13
Views: 5364

Re: 20th Re-Volt Anniversary

Can't wait to not attend
by ZipperZbieracz
Sat Jul 06, 2019 8:31 pm
Forum: Help & Troubleshooting
Topic: RVGL files on sdcard1 on android
Replies: 3
Views: 346

Re: RVGL files on sdcard1 on android

Huki has been inactive lately, so he can't help – he's the best person that can help with technical stuff. What I can say is that right now RVGL can read files only if they are stored in the internal memory of the mobile device. You can't install RVGL or put RVGL files in your external SD card in yo...
by ZipperZbieracz
Tue Jun 25, 2019 4:43 pm
Forum: Time Trials
Topic: Time Trials: Spa-Volt 2
Replies: 12
Views: 34077

Re: Time Trials: Spa-Volt 2

lololol so close, I got the time right after doing some exercises and I felt tons of power. Actually my second turn was slow by a whole 0,1 seconds, so a 35:600 is theoretically achievable. Theoretically, because there is plenty of other turns to get around perfectly. https://i.imgur.com/XP1sOG4.png
by ZipperZbieracz
Sun Jun 23, 2019 6:55 pm
Forum: Time Trials
Topic: Time Trials: Spa-Volt 1
Replies: 7
Views: 4699

Re: Time Trials: Spa-Volt 1

kinda ok
► Show Spoiler
by ZipperZbieracz
Sun Jun 23, 2019 6:52 pm
Forum: Time Trials
Topic: Time Trials: Spa-Volt 2
Replies: 12
Views: 34077

Re: Time Trials: Spa-Volt 2

► Show Spoiler
by ZipperZbieracz
Sun Jun 23, 2019 12:45 pm
Forum: Time Trials
Topic: Rules, FAQs etc.
Replies: 2
Views: 4374

Re: Rules, FAQs etc.

I guess the times have to be done with a completely unaltered track version, so it could be good to add a rule that a time has to be done with the "Instance Models" option turned ON, as this option is possible to be switched off in the menus for some time already.
by ZipperZbieracz
Mon Jun 17, 2019 10:25 am
Forum: Suggestions
Topic: Mapcycle system
Replies: 4
Views: 769

Re: Mapcycle system

F11 is more convenient than alt tab
by ZipperZbieracz
Thu May 16, 2019 5:45 pm
Forum: Time Trials
Topic: Time Trials: Spa-Volt 2
Replies: 12
Views: 34077

Re: Time Trials: Spa-Volt 2

thx
► Show Spoiler
by ZipperZbieracz
Mon May 13, 2019 1:35 pm
Forum: Time Trials
Topic: Time Trials: Museum 2
Replies: 18
Views: 12385

Re: Time Trials: Museum 2

Rookie improvement
► Show Spoiler
by ZipperZbieracz
Mon May 13, 2019 1:34 pm
Forum: Time Trials
Topic: Time Trials: Spa-Volt 2
Replies: 12
Views: 34077

Re: Time Trials: Spa-Volt 2

Improvement on Pro. With an absolutely perfect run a 36:000 is possible. Will try more when if I will fix my FPS problems in June (install new driver and hope to use nvidia card instead of integrated).
► Show Spoiler
by ZipperZbieracz
Mon May 06, 2019 5:16 pm
Forum: Bug Reports
Topic: [RVGL 19.0430] Shader lighting differs from legacy renderer
Replies: 6
Views: 5580

Re: [RVGL 19.0430] Shader lighting differs from legacy renderer

Isn't that what shader is for, better quality and better performance?
by ZipperZbieracz
Mon May 06, 2019 5:15 pm
Forum: Bug Reports
Topic: [RVGL 19.0430] V-Sync option doesn't take effect if anti-aliasing is turned on
Replies: 3
Views: 8284

Re: [RVGL 19.0430] V-Sync option doesn't take effect if anti-aliasing is turned on

Kinda offtopic: I just checked and it seems that in the end I am able to turn the Vsync ON on my Linux, whaw. Maybe after the last RVGL updates or something, I don't know. Or perhaps my Linux Mint update from 19 to 19.1 fixed vsync not working, or even some UEFI shenanigans, who knows. Vsync finally...
by ZipperZbieracz
Mon May 06, 2019 5:08 pm
Forum: Competitions & Online Racing
Topic: RVGL Ladder
Replies: 9
Views: 36546

Re: RVGL Ladder

The spa 1 disconnect dropped the players count :( sad
by ZipperZbieracz
Thu May 02, 2019 7:59 am
Forum: Suggestions
Topic: Skip cup ceremony?
Replies: 6
Views: 5833

Re: Skip cup ceremony?

OK then, there's no harm to it so it could be added
by ZipperZbieracz
Wed May 01, 2019 3:57 am
Forum: Suggestions
Topic: Skip cup ceremony?
Replies: 6
Views: 5833

Re: Skip cup ceremony?

I know the game saves the progress if you alt+f4 the game, but the time gain would be either nonexistent or 2 seconds at most which makes this feature near to useless, but whatever it could be added just like skipping the intro when opening the game
by ZipperZbieracz
Tue Apr 30, 2019 7:12 pm
Forum: The Bar
Topic: Global Star in Mysterious Toy-Volt Factory
Replies: 5
Views: 4895

Re: Global Star in Mysterious Toy-Volt Factory

It's not a glitch then, just the hitbox is bigger with non-simulation modes. A track issue