Search found 33 matches

by r6te
Wed Apr 22, 2020 2:04 pm
Forum: Bug Reports
Topic: No way to go back to scoreboard when automatically switched to player list
Replies: 5
Views: 1448

Re: No way to go back to scoreboard when automatically switched to player list

Not everyone has English as his/her first language, stop with that aggression
by r6te
Wed Mar 11, 2020 8:11 am
Forum: Work in Progress
Topic: Urban-X - WIP Track
Replies: 8
Views: 4784

Re: Urban-X - WIP Track

Looks fantastic. I see you're trying to up your game and use tools that are as well used by game development companies.
I'm curious how the end result will look like!
by r6te
Wed Feb 05, 2020 12:29 pm
Forum: Bug Reports
Topic: [RVGL] Direction triggers bug
Replies: 8
Views: 3295

Re: [RVGL] Direction triggers bug

Hey! Managed to test this on different framerates, and R6TE was correct. On lower fps, there's a higher chance that you miss a trigger because of this, I believe. From my tests, it seems like the game's physics refresh rate is the same as the fps number. My video shows it well: https://www.youtube....
by r6te
Tue Feb 04, 2020 12:06 pm
Forum: Bug Reports
Topic: [RVGL] Direction triggers bug
Replies: 8
Views: 3295

Re: [RVGL] Direction triggers bug

Hi Kiwi, First of all, you've made an amazing looking track! I'm proud :D What I think what happened is that Floxit passed the trigger in between the calculation of the frames. I assume at the start of every frame or physics frame it will see whether the car is inside a trigger field, if yes, displa...
by r6te
Wed Oct 16, 2019 11:11 am
Forum: News
Topic: Renaming the I/O Car Classes
Replies: 16
Views: 4387

Re: Renaming the I/O Car Classes

A short reply:

A solution could be as well to incorporate IO classes and make RVGL support it. When a lobby selects an IO class, the players could see that as a prompt/option/text, if possible. It shouldn't be too hard to implement.

What do you think?
by r6te
Thu Aug 29, 2019 7:35 am
Forum: Work in Progress
Topic: Alex Dev Diary
Replies: 8
Views: 3593

Re: Alex Dev Diary

Agreed with Kiwi. Edinburgh is super beautiful. I'd love to see a track in that theme. Maybe even with a spooky night setting as reversed ;)
by r6te
Thu Aug 22, 2019 11:45 am
Forum: Work in Progress
Topic: Open-Volt Project
Replies: 31
Views: 8911

Re: Open-Volt Project

Regarding that this is programmed partly in C#, this could very well be a <code>CultureInfo ^1</code> thing. I recommend @Steb to look at the comma's and dots in parameters.txt that could cause this error on specific computers (maybe US rather than European systems). For the best result I recommend ...
by r6te
Tue Aug 13, 2019 10:06 am
Forum: Work in Progress
Topic: Realistic R/C
Replies: 28
Views: 9650

Re: Realistic R/C

I really like how the RC Bandit looks like! Keep up the good work, this is real high quality work! Maybe an alternative rear wheel texture/model would be really cool as well, I think such as this one would be really suitable. https://i.ytimg.com/vi/mYHNeg-f3wM/maxresdefault.jpg I see the effort you ...
by r6te
Thu Aug 08, 2019 7:11 am
Forum: Work in Progress
Topic: Route-77
Replies: 13
Views: 4320

Re: Route-77

Great work, I really like the aesthetic, hopefully you can add some higher quality textures here on the environment and there to make it look even better! I think the raceline is lots of fun, where people can shoot rockets or water balloons to send the others off the track.

Keep up the good work!
by r6te
Tue Jul 30, 2019 9:35 am
Forum: Work in Progress
Topic: Open-Volt Project
Replies: 31
Views: 8911

Re: Open-Volt Project

I had the exact same feeling as well, cars seem to be more twitchy and stuff, this is a cause of faster physics calculation, I think?

This looks extremely awesome, keep up the great work :thumbs_up:
by r6te
Wed Jul 24, 2019 10:14 pm
Forum: Work in Progress
Topic: Realistic R/C
Replies: 28
Views: 9650

Re: Realistic R/C

The idea is really cool, Iron Bob. The execution looks great as well and I am curious how the details will look like when the cars are completed!
by r6te
Wed Jul 24, 2019 9:30 pm
Forum: Work in Progress
Topic: Open-Volt Project
Replies: 31
Views: 8911

Re: Open-Volt Project

@r6te ... Now that you state that Open-Volt should be viewed as a tool rather than a game, this makes much more sense. I am especially interested in the track editor, which was an idea that me and many others (probably) had before and there was even an old prototype made by Kay, which attempted som...
by r6te
Sun Jul 21, 2019 10:24 pm
Forum: Work in Progress
Topic: Open-Volt Project
Replies: 31
Views: 8911

Re: Open-Volt Project

This looks super awesome. Despite you being pretty clear what you want to do with it, but (genuinely curious, in a good way) what do you hope to achieve with this framework? I can imagine you thinking people creating new stuff with this, using the engine (maybe even different RC car games?) This mig...
by r6te
Sat Jul 06, 2019 7:31 pm
Forum: The Bar
Topic: Favourite Custom Tracks
Replies: 15
Views: 5502

Re: Favourite Custom Tracks

A bit of this might be nostalgia, so the order might not be completely correct. 1. Ranch Didn't get bored of this one yet, even when I made it and spent more than two years on it. I also love the looks of it and it looks much better than I could ever imagine. 2. Toy World Mayhem Had lots of fun with...
by r6te
Wed Jun 05, 2019 12:35 pm
Forum: The Bar
Topic: Introductions
Replies: 47
Views: 22237

Re: Introductions

It's the swearing filter that the RVIO admins implemented, he probably said " i d i o t " or something, no idea. It just transforms that word into pannekoeken
by r6te
Tue May 07, 2019 11:46 am
Forum: Competitions & Online Racing
Topic: Themed Lego Extreme Track Competition
Replies: 13
Views: 10628

Re: Themed Lego Extreme Track Competition

Sounds fun! I'll see what I can do. Can I also change the path mesh or should they be the same?
by r6te
Tue Apr 09, 2019 7:46 am
Forum: RVGL & Re-Volt v1.2
Topic: RVGL Localization
Replies: 49
Views: 108600

Re: RVGL Localization

What Huki meant is that the Pause key is not always ESC, it can also be any other key that is bound.
by r6te
Fri Mar 08, 2019 6:30 pm
Forum: Work in Progress
Topic: Jura
Replies: 9
Views: 8000

Re: Jura

Dear Kiwi, Thank you for your reply. There has been progress in jura but mainly in the bigger details, which are also important of course. some of the smaller details such as plants have been modeled already but they will be placed after the main mesh and style is done. https://i.imgur.com/3eXVt5g.p...
by r6te
Fri Jan 18, 2019 5:04 pm
Forum: Bug Reports
Topic: [RVGL] Rotating in makeitgood problem!
Replies: 3
Views: 4383

Re: Rotating in makeitgood problem!

A workaround is to turn v-sync on ;)
by r6te
Tue Nov 13, 2018 11:13 pm
Forum: Work in Progress
Topic: Jura
Replies: 9
Views: 8000

Re: Jura

Mapped the glass and made it translucent which makes it easier to add more detail later.

https://streamable.com/b9a5h
by r6te
Tue Nov 13, 2018 3:50 pm
Forum: Work in Progress
Topic: Jura
Replies: 9
Views: 8000

Jura

Hello guys! I just have been planning and working on a new track called Jura - with the experiences from Ranch and other creations of mine I want to create an awesome (long) track. Jura is based on the Jurassic era where there were many dinosaurs and reptiles. Set in a time 100 million years ago, wh...
by r6te
Mon Nov 12, 2018 11:09 am
Forum: Bug Reports
Topic: [SOLVED] [RVGL] Sliders collision not working
Replies: 12
Views: 3319

Re: [RVGL] Sliders collision not working

Is the issue reproducible in the stock SM level?
by r6te
Wed Nov 07, 2018 11:00 am
Forum: Bug Reports
Topic: [RVGL] RVGL wont start 18.1020a 64
Replies: 5
Views: 1839

Re: [RVGL] RVGL wont start 18.1020a 64

Are your graphics drivers up-to-date? You can download new graphics drivers on the Nvidia website. Try that and see if it helps ;-)
by r6te
Mon Nov 05, 2018 8:17 pm
Forum: Bug Reports
Topic: [RVGL] RVGL wont start 18.1020a 64
Replies: 5
Views: 1839

Re: [RVGL] RVGL wont start 18.1020a 64

What graphics card do you have? It should start. Try launching it without shader mode. You can set Shaders = 0 in /profiles/rvgl.ini.
by r6te
Thu Jun 14, 2018 11:49 am
Forum: Work in Progress
Topic: Santorini
Replies: 35
Views: 15809

Re: Santorini

That surely looks good. An easy way to really improve the aesthestic by a good chunk is to model a few (low-poly) buildings that look like the ones in Santorini and duplicate them across the track. It looks like something that is floating. After the makeitgood I recommend to add many more plants, th...