Search found 21 matches

by r6te
Sun Jul 21, 2019 10:24 pm
Forum: Work in Progress
Topic: Open-Volt Project
Replies: 9
Views: 286

Re: Open-Volt Project

This looks super awesome. Despite you being pretty clear what you want to do with it, but (genuinely curious, in a good way) what do you hope to achieve with this framework? I can imagine you thinking people creating new stuff with this, using the engine (maybe even different RC car games?) This mig...
by r6te
Sat Jul 06, 2019 7:31 pm
Forum: The Bar
Topic: Favourite Custom Tracks
Replies: 10
Views: 667

Re: Favourite Custom Tracks

A bit of this might be nostalgia, so the order might not be completely correct. 1. Ranch Didn't get bored of this one yet, even when I made it and spent more than two years on it. I also love the looks of it and it looks much better than I could ever imagine. 2. Toy World Mayhem Had lots of fun with...
by r6te
Wed Jun 05, 2019 12:35 pm
Forum: The Bar
Topic: Introductions
Replies: 30
Views: 12160

Re: Introductions

It's the swearing filter that the RVIO admins implemented, he probably said " i d i o t " or something, no idea. It just transforms that word into pannekoeken
by r6te
Tue May 07, 2019 11:46 am
Forum: Competitions & Online Racing
Topic: Themed Lego Extreme Track Competition
Replies: 13
Views: 6740

Re: Themed Lego Extreme Track Competition

Sounds fun! I'll see what I can do. Can I also change the path mesh or should they be the same?
by r6te
Tue Apr 09, 2019 7:46 am
Forum: RVGL & Re-Volt v1.2
Topic: RVGL Localization
Replies: 45
Views: 96271

Re: RVGL Localization

What Huki meant is that the Pause key is not always ESC, it can also be any other key that is bound.
by r6te
Fri Mar 08, 2019 6:30 pm
Forum: Work in Progress
Topic: Jura
Replies: 9
Views: 4921

Re: Jura

Dear Kiwi, Thank you for your reply. There has been progress in jura but mainly in the bigger details, which are also important of course. some of the smaller details such as plants have been modeled already but they will be placed after the main mesh and style is done. https://i.imgur.com/3eXVt5g.p...
by r6te
Fri Jan 18, 2019 5:04 pm
Forum: Bug Reports
Topic: [RVGL] Rotating in makeitgood problem!
Replies: 3
Views: 3625

Re: Rotating in makeitgood problem!

A workaround is to turn v-sync on ;)
by r6te
Tue Nov 13, 2018 11:13 pm
Forum: Work in Progress
Topic: Jura
Replies: 9
Views: 4921

Re: Jura

Mapped the glass and made it translucent which makes it easier to add more detail later.

https://streamable.com/b9a5h
by r6te
Tue Nov 13, 2018 3:50 pm
Forum: Work in Progress
Topic: Jura
Replies: 9
Views: 4921

Jura

Hello guys! I just have been planning and working on a new track called Jura - with the experiences from Ranch and other creations of mine I want to create an awesome (long) track. Jura is based on the Jurassic era where there were many dinosaurs and reptiles. Set in a time 100 million years ago, wh...
by r6te
Mon Nov 12, 2018 11:09 am
Forum: Bug Reports
Topic: [SOLVED] [RVGL] Sliders collision not working
Replies: 12
Views: 1241

Re: [RVGL] Sliders collision not working

Is the issue reproducible in the stock SM level?
by r6te
Wed Nov 07, 2018 11:00 am
Forum: Bug Reports
Topic: [RVGL] RVGL wont start 18.1020a 64
Replies: 5
Views: 798

Re: [RVGL] RVGL wont start 18.1020a 64

Are your graphics drivers up-to-date? You can download new graphics drivers on the Nvidia website. Try that and see if it helps ;-)
by r6te
Mon Nov 05, 2018 8:17 pm
Forum: Bug Reports
Topic: [RVGL] RVGL wont start 18.1020a 64
Replies: 5
Views: 798

Re: [RVGL] RVGL wont start 18.1020a 64

What graphics card do you have? It should start. Try launching it without shader mode. You can set Shaders = 0 in /profiles/rvgl.ini.
by r6te
Thu Jun 14, 2018 11:49 am
Forum: Work in Progress
Topic: Santorini
Replies: 35
Views: 10957

Re: Santorini

That surely looks good. An easy way to really improve the aesthestic by a good chunk is to model a few (low-poly) buildings that look like the ones in Santorini and duplicate them across the track. It looks like something that is floating. After the makeitgood I recommend to add many more plants, th...
by r6te
Wed Jun 06, 2018 7:47 pm
Forum: RVGL & Re-Volt v1.2
Topic: RVGL - Shader Edition
Replies: 22
Views: 17941

Re: RVGL - Shader Edition

I'm also interested in an ARM build that uses the new OpenGL ES calls, I want to test it on the Pi 3 as well. I am also planning to buy a faster single board computer, the Asus Tinker Board - which has a faster CPU and GPU, so I'd like to test that as well. Thanks in advance!
by r6te
Thu May 24, 2018 7:28 pm
Forum: Time Trials
Topic: Time Trials: Cliffside
Replies: 4
Views: 3921

Time Trials: Cliffside

Here you can post your records what was made on Cliffside track with stock cars (all available stocks without CARNIVAL or URCO cheat) and the Dreamcast&I/O cars (all the cars which ones are from the Dreamcast version of Re-Volt and Re-Volt I/O cars which ones you can find on the site ). Please post ...
by r6te
Sun May 13, 2018 11:49 am
Forum: Work in Progress
Topic: Any one want to help with this car?
Replies: 19
Views: 2259

Re: Any one want to help with this car?

Looks great. I think you can make the windows a slight bit smaller, that will look a lot better. perhaps some bars on the top!
I love the wheels on the sides, they stick out really subtly which is great
by r6te
Wed May 02, 2018 6:52 pm
Forum: RVGL & Re-Volt v1.2
Topic: RVGL Localization
Replies: 45
Views: 96271

Re: RVGL Localization

Dutch - Controller Slot: Controller-ingang - Flip / Rear View: Kantelen / Achteruitzicht - Multiplayer CPU: Multiplayer computer-tegenstander (or 'Multiplayer computer-tegenstanders' [in plural]) - Use Download: ? (context missing) Gebruik download - Global: Globaal - Per-Rating: Per waardering - Ge...
by r6te
Mon Apr 30, 2018 8:11 pm
Forum: Suggestions
Topic: Pickup management
Replies: 1
Views: 914

Pickup management

A suggestion to try to decrease toxicity in IO races - 'limited pickup' mode. IO races often have 16 cars, resulting in a lot of pickups for the tracks. Perhaps set a limit, like 50% compared to usual.
by r6te
Wed Apr 25, 2018 12:58 pm
Forum: Work in Progress
Topic: Spa-Volt Diary
Replies: 77
Views: 21319

Re: Spa-Volt Diary

Actually, I think it's totally possible! Although, this will require experience. Just keep on building, you will discover over time that there are no limits. Your track looks really good as of now, I like the vibe that is being set off. Perhaps think about lightning setups etc, how would you do it i...
by r6te
Fri Mar 09, 2018 2:38 pm
Forum: RVGL & Re-Volt v1.2
Topic: RVGL - Shader Edition
Replies: 22
Views: 17941

Re: RVGL - Shader Edition

I love the Shader Edition! It works really well on the upcoming ranch track, the differences are vastly visible. I'm still interested in playing this game on the Raspberry pi, as I'm planning to build a console. I am still afraid the Pi is too slow for that, but I'll figure that out. My question is,...
by r6te
Thu Feb 01, 2018 10:12 pm
Forum: Time Trials
Topic: Time Trials: Botanical Garden
Replies: 39
Views: 10765

Re: Botanical Garden

Image