Search found 537 matches
- Fri Oct 30, 2020 11:56 am
- Forum: Tools, Creations & Resources
- Topic: Stock Carboxes 256x256 Remake
- Replies: 5
- Views: 1170
Re: Stock Carboxes 256x256 Remake
Although I won't use the high-res carboxes in my installation, I think you did an awesome job on these, Xarc! I guess this is very useful for things like the list of cars on re-volt.io and stuff like this. I love how detailed you worked, to get the exact same angle/view as in the original carboxes. ...
- Thu Oct 15, 2020 2:01 pm
- Forum: Tools, Creations & Resources
- Topic: GJ's and I Spy's Workshop
- Replies: 24
- Views: 9049
Re: GJ's and I Spy's Workshop
When I first saw the Rooftops 1 preview picture, I already knew that this guys are knowing what they do. And this tracks confirmed this once more. For me, The Fairground tracks are the most impressive pair of tracks since the original Re-Volt tracks were released in 1999. In short: The tracks combin...
- Tue Oct 13, 2020 12:26 pm
- Forum: Tools, Creations & Resources
- Topic: Hood Frontend
- Replies: 10
- Views: 2287
Re: Hood Frontend
Thank you. Yes, I also plan to release winter- and a spring editions of the Hood Frontend. Winter around November, December 2020, and spring maybe in March, April 2021. There will be snow in the winter edition for sure, and it's snowing. You can expect a snowman as well. For the spring version I am ...
- Mon Oct 05, 2020 1:56 pm
- Forum: Tools, Creations & Resources
- Topic: Hood Frontend
- Replies: 10
- Views: 2287
Re: Hood Frontend
https://i.imgur.com/PcRfpjM.jpg I've released an Autumn Edition of the Hood Frontend! The main area and all the camera zooms are exactly the same as in the summer version of the frontend. The differences are the following: :re-volt: Changed colors of trees, bushes and grass. :re-volt: Added shaking...
- Sun Sep 20, 2020 8:36 am
- Forum: The Bar
- Topic: Re-Volt LEGO® models
- Replies: 9
- Views: 8639
Re: Re-Volt LEGO® models
This was never meant as a project with a plan, but yeah...I made Dr. Grudge and Rotor back then as well. I was not satisfied with the result, so I didn't posted them. But I guess as you are asking now, I can post them anyway. ;) However, there are no instruction manuals nor a detailed brick list ava...
- Mon Sep 14, 2020 5:04 pm
- Forum: The Bar
- Topic: Introductions
- Replies: 48
- Views: 26010
Re: Introductions
Servus, Wurzel! Online races against you are always fun, it's nice to have you on board.
- Sun Sep 13, 2020 6:45 pm
- Forum: Suggestions
- Topic: Suggestions regarding Frontend customisations
- Replies: 0
- Views: 493
Suggestions regarding Frontend customisations
While working on the Hood Frontend , I found some limitations regarding the customisation possibilities RVGL is offering. It would be cool if some of them could be addressed in one of the next RVGL updates. 1) Make it possible, to define the car drop position at the car selection At the moment, the ...
- Fri Sep 11, 2020 11:18 am
- Forum: Tools, Creations & Resources
- Topic: Hood Frontend
- Replies: 10
- Views: 2287
Hood Frontend
In the last week I worked on the very first fully functional custom frontend for Re-Volt, using all the possibilities RVGL introduced for frontend customation in the last years. Navigate the main menu through the iconic Toys in the Hood starting area, in the modern version I initially made for the u...
- Wed Sep 09, 2020 6:40 am
- Forum: Tools, Creations & Resources
- Topic: Blender 2.79 Re-Volt Add-on
- Replies: 31
- Views: 18918
Re: Blender 2.79 Re-Volt Add-on
Maybe there are easier or more professional ways to do it, but me as a Blender amateur would do it like this: 1) First, combine all the meshes from your w to one (A in Object mode, then Ctrl + J) 2) Right-Click a face where the first texture page is used, hit Shift + G and choose "Image": https://i....
- Thu Aug 20, 2020 9:05 am
- Forum: Work in Progress
- Topic: MARVLE. A Re-Volt Total Conversion
- Replies: 21
- Views: 6050
Re: MARVLE. A Re-Volt Total Conversion
If someone wondered what happened with my MARVLE project: I cancelled the project earlier this year. But I want to share the files with the community. Maybe someone can use parts of it, or get inspired by it. Feel free to do anything you want with it. https://i.imgur.com/b4nzgXs.png The download inc...
- Sun Aug 09, 2020 6:16 pm
- Forum: Tools, Creations & Resources
- Topic: School's Out!
- Replies: 14
- Views: 6118
Re: School's Out!
https://i.imgur.com/1Bexftm.png School's Out! was updated to version 1.3! Changelog: + Reduced the amount of moveable objects to avoid multiplayer disconnections + Replaced some moveable objects with instances The next RVGL release will increase the stability of School's Out! in multiplayer games e...
- Sat Apr 25, 2020 7:45 am
- Forum: Help & Troubleshooting
- Topic: Controllers for Re-Volt
- Replies: 2
- Views: 1908
Re: Controllers for Re-Volt
Hello Durtvan, personally I play Re-Volt with a controller since the game came out in 1999. First I used the 1996 version from the Microsoft Sidewinder Gamepad , till 2004. When I rejoined the community in 2017 I used my Microsoft XBox One Controller for playing Re-Volt, and it works really good. ht...
- Fri Apr 24, 2020 4:58 pm
- Forum: Suggestions
- Topic: [Done] OBTAIN for Levels
- Replies: 5
- Views: 2394
Re: OBTAIN for Levels
This all sounds very good. I like the fact, that OBTAIN 2 can be used for an unlock when beating the custom tracks challenge time. Also the possibility, to set a different OBTAIN for one of the stock tracks is very useful for Total Conversions. :eyes: Regarding backward-compatibility for tracks whic...
- Wed Apr 22, 2020 6:26 pm
- Forum: Suggestions
- Topic: [Done] OBTAIN for Levels
- Replies: 5
- Views: 2394
Re: OBTAIN for Levels
This sounds like a good plan, Huki. I think it's OK for custom tracks, when the R/M/RM will be unlocked together with the main track. Looking forward for an implementation in one of the next RVGL releases. :eyes: I missed the Obtain 2 method, cause it's also missing at the Re-Volt Wiki entry . I was...
- Wed Apr 22, 2020 2:39 pm
- Forum: Work in Progress
- Topic: MARVLE. A Re-Volt Total Conversion
- Replies: 21
- Views: 6050
Re: MARVLE. A Re-Volt Total Conversion
I've decide to write a small Launcher for MARVLE. At the moment you can only activate the DEV mode through it, but other than that it will manage some other stuff, which I need for the Total Conversion later. Also some starting parameters will be set automatically. Guess this is the most handy way f...
- Wed Apr 22, 2020 5:46 am
- Forum: Suggestions
- Topic: Custom starting position in time trials
- Replies: 7
- Views: 2392
Re: Custom starting position in time trials
I really like the idea, but I think it should be integrated in the existing levels .inf -file, for example by naming it TTPOS . Other settings like this was added before during development of RVGL ( ENDPOS, CHALLENGE, DIFFICULTY ,...) , and if everyone have the same .inf -file, it cause no CHT tag. ...
- Tue Apr 21, 2020 7:51 pm
- Forum: Work in Progress
- Topic: MARVLE. A Re-Volt Total Conversion
- Replies: 21
- Views: 6050
Re: MARVLE. A Re-Volt Total Conversion
just curious, how would a marble from this, play out in normal re-volt? It would work, but it would be also pretty slow. Slower than a Rookie car. I made some more progress today. :) - Fine-adjusted the custom frontend, by adding more cinematic camera moves - Implemented a level selection screen - ...
- Tue Apr 21, 2020 6:11 pm
- Forum: Suggestions
- Topic: [Done] OBTAIN for Levels
- Replies: 5
- Views: 2394
[Done] OBTAIN for Levels
A possibility to set an OBTAIN code for levels would bring whole new possibilities for creators of tracks or mods. For cars OBTAIN will be used like this in the current version of RVGL: -1 - Unlock with CARNIVAL cheat 0 - Unlocked at start 1 - Unlock when winning a Championship (in combination with ...
- Tue Apr 21, 2020 3:11 pm
- Forum: Suggestions
- Topic: Hide names in multiplayer
- Replies: 4
- Views: 2335
Re: Hide names in multiplayer
You can use the keyboard shortcut Left Shift + F5 , but then not only the names are gone, also the rest of the HUD. Personally I don't know any other possibilities, but maybe someone else have an idea? Before... Shift + F5 https://i.imgur.com/7VRbwDi.jpg After... Shift + F5 https://i.imgur.com/1vaRg...
- Tue Apr 21, 2020 1:43 pm
- Forum: Suggestions
- Topic: [Done] Adjusting stock track names
- Replies: 1
- Views: 1608
Re: Adjusting stock track names
I've found out one more thing while working on my MARVLE game: Maybe it could be done in the same step, that the CHALLENGE parameter of the stock tracks will also be pulled out of the tracks .inf -files. At the moment the challenge time for (for example) Toys in the Hood 1 is always 54 seconds, no m...
- Tue Apr 21, 2020 8:54 am
- Forum: Work in Progress
- Topic: MARVLE. A Re-Volt Total Conversion
- Replies: 21
- Views: 6050
Re: MARVLE. A Re-Volt Total Conversion
About the artstyle: I think what you showed in the video looks pretty good, but I hope not the entire game will be so dreary (and probably the first level should be more joyous too :P). The art-style you can see at the moment will not be the only one. Each set of levels will have a slightly differe...
- Mon Apr 20, 2020 11:43 am
- Forum: Suggestions
- Topic: Object Throwers
- Replies: 14
- Views: 5361
Re: Object Throwers
It means you can select the sound but not the range and other parameters, which will be zero. So the sound will loop continuously and be audible everywhere (an ambient sound). [...] For now I've decided to simply initialize objects with all 4 flags zero. With this, you can already throw stars in yo...
- Mon Apr 20, 2020 8:52 am
- Forum: Work in Progress
- Topic: MARVLE. A Re-Volt Total Conversion
- Replies: 21
- Views: 6050
Re: MARVLE. A Re-Volt Total Conversion
Yes, I have to figure this out first. At the moment I try out so many stuff. I just have to get myself a feeling what is possible with the frame Re-Volt/RVGL is offering me, and build the game concept around this. Also, I want to find a visual style which I then can use for the rest of the game. So ...
- Sun Apr 19, 2020 8:10 pm
- Forum: Work in Progress
- Topic: MARVLE. A Re-Volt Total Conversion
- Replies: 21
- Views: 6050
Re: MARVLE. A Re-Volt Total Conversion
Yes, I took quite a lot of inspiration from the 1980's classic Marble Madness and the 00's game Hamster Ball . But I also will try to bring a lot of my own ideas into the game. At the first levels the inspiration from the games listed above will be pretty big, cause the gameplay will be rather simpl...
- Sun Apr 19, 2020 11:15 am
- Forum: Work in Progress
- Topic: MARVLE. A Re-Volt Total Conversion
- Replies: 21
- Views: 6050