Search found 166 matches

by Kiwi
Thu Dec 13, 2018 9:55 am
Forum: The Board
Topic: Spam-Users
Replies: 7
Views: 718

Re: Spam-Users

Admins, FYI: In the last 3 days I've deleted 14 spam-posts, as well banned 4 new spam-users.

Any news regarding a better captcha implementation?
by Kiwi
Mon Dec 10, 2018 9:30 am
Forum: Work in Progress
Topic: RVGL - Redesign / Retextured (wip)
Replies: 5
Views: 216

Re: RVGL - Redesign / Retextured (wip)

This is a really great concept you have here. You make good progress also. I'm very curious, how you will implement the car choosing screen, the options menu, and so on. By the way, I am german speaking, but actually no german. Thx anyway, hehe. :grimacing: It's nice that I am already able to help s...
by Kiwi
Tue Dec 04, 2018 10:45 am
Forum: Bug Reports
Topic: [Closed | INVALID] RVGL new updates and patch
Replies: 10
Views: 299

Re: RVGL new updates and patch

Hi Re-Volt, the issue you are describing is more an issue with some custom cars. Examples are Shinobi and Ultima . I also have the same problem, especially when shooting rockets and waterbaloons before landing after a jump, or while the car is on a not completly flat road. As far as I know, it has s...
by Kiwi
Sat Nov 17, 2018 2:11 pm
Forum: Bug Reports
Topic: [RVGL] Mutliplayer game terminations
Replies: 4
Views: 189

[RVGL] Mutliplayer game terminations

From time to time it happens, that players will be disconnected from mutliplayer races. Host use P2P mode Host does not use -autokick We found out, that the issue happens more often on specific tracks. Examples are Cactus Volt, or Spa-Volt 1. Terminations on stock tracks are very uncommon, it seems ...
by Kiwi
Sat Nov 17, 2018 2:05 pm
Forum: Bug Reports
Topic: [SOLVED] [RVGL] Not working keys in multiplayer lobby
Replies: 1
Views: 99

[SOLVED] [RVGL] Not working keys in multiplayer lobby

Since RVGL 18.1110a or RVGL 18.1112a the ESC- , as well the Arrow-Keys are not working anymore in the multiplayer lobby, as soon the race have started (accessible via TAB key). This makes it also impossible for a host to check the players cars, put specific players to spec mode, or remove players fr...
by Kiwi
Wed Nov 14, 2018 6:35 am
Forum: Bug Reports
Topic: [SOLVED] [RVGL-MIG] Problem using mirrors together with waterboxes
Replies: 12
Views: 826

Re: [RVGL-MIG] Problem using mirrors together with waterboxes

Yesterday I worked together with Huki, to have a look at the issue. Here our findings. The initial problem (mirrors together with waterboxes) doesn't seems to be an issue anymore. Ether, the problem was solved at one of the latest RVGL versions already, OR the problem just doesn't occur at the track...
by Kiwi
Tue Nov 13, 2018 4:43 pm
Forum: Work in Progress
Topic: Jura
Replies: 4
Views: 227

Re: Jura

Really nice to see you're working on a track again, Thomas. I love the setting - this could get really great. But I already have some brain food for you: What are your plans regarding dinosaurs? The Re-Volt engine is not really made for adding living creatures. If you don't plan to add dinosaurs in ...
by Kiwi
Tue Nov 13, 2018 5:04 am
Forum: Bug Reports
Topic: [SOLVED] [RVGL] Sliders collision not working
Replies: 11
Views: 258

Re: [RVGL] Sliders collision not working

I have 2 doors = 4 sliders. It‘s true that this are 2 more than on Supermarket 2, but if it would be hardcoded (or synced in some way), I would guess that it also wouldn‘t work in Time Trial mode. This is the thing which is confusing me. Why does it only not work in Singleplayer? Today in the evenin...
by Kiwi
Mon Nov 12, 2018 8:15 pm
Forum: Bug Reports
Topic: [SOLVED] [RVGL] Sliders collision not working
Replies: 11
Views: 258

Re: [RVGL] Sliders collision not working

@r6te: I tested it on Supermarket 2: I can't reproduce it there. Slider collisions working fine in all the game modes on this track. @Mace: I'm not sure if this can be the case, because it's working perfectly on Market 2. My guess is that I hit (again) some kind of a limit at Spa-Volt 2? @Sebr: Are ...
by Kiwi
Mon Nov 12, 2018 10:59 am
Forum: Bug Reports
Topic: [SOLVED] [RVGL-MIG] Problem using mirrors together with waterboxes
Replies: 12
Views: 826

Re: [RVGL-MIG] Problem using mirrors together with waterboxes

Any news regarding this issue?

I wanted to add mirrors at my new custom track Spa-Volt 2, but I have exactly the same problem again.
by Kiwi
Mon Nov 12, 2018 10:46 am
Forum: Bug Reports
Topic: [SOLVED] [RVGL] Sliders collision not working
Replies: 11
Views: 258

[SOLVED] [RVGL] Sliders collision not working

I have a strange issue with the Slider objects at my custom track. I'm using default Supermarket sliders at Spa-Volt 2. I've only remapped the texture so far, the .ncp is still stock. At Singleplayer races, the collision is not working properly, as you can see in this short video: https://streamable...
by Kiwi
Sat Nov 10, 2018 1:55 pm
Forum: Bug Reports
Topic: [SOLVED] [RVGL 18.1110a] UTF-8/Windows-1252 bug
Replies: 8
Views: 273

Re: [RVGL] UTF-8/Windows-1252 bug with 18.1110a

Info: Your linked pictures are never visible to me, Seb.
Can't say if it's only an issue on my side.
by Kiwi
Fri Nov 09, 2018 5:14 pm
Forum: RVGL & Re-Volt v1.2
Topic: [RVGL Release] 18.1110a / 18.1112a
Replies: 17
Views: 1004

Re: [RVGL Release] 18.1110a

Will the AI CPU skins always be randomized, or can this be deactivated by a setting? I really hope so. I don‘t want AI cars to choose non-classic skins when playing offline. The Unicode support is awesome, as well the Strg + A command. However, I was always against a car changing function during a m...
by Kiwi
Mon Nov 05, 2018 2:47 pm
Forum: Suggestions
Topic: Mapcycle system
Replies: 1
Views: 128

Re: Mapcycle system

Such a feature wouldn't hurt, but I wonder, if it wouldn't be more work to compile this textfile, instead of just chosing the next track manually.
by Kiwi
Sat Nov 03, 2018 1:34 pm
Forum: Work in Progress
Topic: Spa-Volt Diary
Replies: 59
Views: 5619

Re: Spa-Volt Diary

I am 99% done with Spa-Volt 2 modelling! :) Here another video, this time 3 laps. I'm also using some alternate paths and jumps in lap 2 and 3. Please give me feedback when you think I should change something. (Click the picture to start the video) https://cloud.jungfrau.net/share/rv/spavolt/spavolt...
by Kiwi
Tue Oct 30, 2018 7:20 am
Forum: Bug Reports
Topic: [RVGL] Chase Camera (Close) Bug
Replies: 4
Views: 770

Re: [RVGL] Chase Camera (Close) Bug

@Gorgonzola
@Gotolei

Can you confirm, that the problem is solved with the newest RVGL release?
by Kiwi
Tue Oct 30, 2018 7:17 am
Forum: Bug Reports
Topic: [SOLVED] [RVGL Android] PS4 Controller Issue
Replies: 12
Views: 877

Re: [RVGL] Android PS4 Controller

Solved in 18.1020a.

Marked as [SOLVED]
by Kiwi
Tue Oct 30, 2018 7:11 am
Forum: Bug Reports
Topic: [SOLVED] [RVGL] Can't disable colorkeying
Replies: 10
Views: 937

Re: [RVGL] Can't disable colorkeying

See Huki's comment for solution - Also partly solved in 18.1020a.

Marked as [SOLVED]
by Kiwi
Sun Oct 28, 2018 5:30 pm
Forum: Work in Progress
Topic: Spa-Volt Diary
Replies: 59
Views: 5619

Re: Spa-Volt Diary

After some weeks of a break after releasing Spa-Volt 1, I finally continued working on Spa-Volt 2 this weekend. :) I want to show you some pics of the current status, as well as a concept of the raceline, including a raceline video (First ingame-footage of Spa-Volt 2). Please keep in mind, that the ...
by Kiwi
Sun Oct 28, 2018 11:32 am
Forum: Bug Reports
Topic: [RVGL-MIG] Waterbox waving effect limit
Replies: 5
Views: 528

Re: [RVGL] Waterbox waving effect limit

I already tried the Gari Flag object for this purpose. But as far as I know, the model for it can't be changed. There is no .m -model inside the /models folder for it (Or at least, I am not able to find it). It seems this object is hardcoded in some way, so the flag always have the same (small) size...
by Kiwi
Sun Oct 28, 2018 9:55 am
Forum: Bug Reports
Topic: [RVGL-MIG] Waterbox waving effect limit
Replies: 5
Views: 528

Re: [RVGL] Waterbox waving effect limit

I want to add one thing. The perfect solution would be, if there would be a new object , for purposes like this. Some kind of a " Waving-Effect Box ". It could be the same than a Waterbox, but without the splash-effect, and without the color effect when the camera is inside the box. The non-plus-ult...
by Kiwi
Sat Oct 27, 2018 8:55 pm
Forum: Bug Reports
Topic: [RVGL-MIG] Waterbox waving effect limit
Replies: 5
Views: 528

[RVGL-MIG] Waterbox waving effect limit

Hello RVGL-Dev-Team! During the work on Spa-Volt 1 (and now again, while working on Spa-Volt 2), I've noticed, that only 5 waterboxes can have a waving effect. The sixth, seventh, ... waterbox have no waving effect anymore. I don't know if this is a bug or common behaviour for any reason. If removin...
by Kiwi
Sun Oct 21, 2018 9:49 am
Forum: RVGL & Re-Volt v1.2
Topic: [RVGL Release] 18.1020a
Replies: 9
Views: 1272

Re: [RVGL Release] 18.1020a

There are a lot of interesting things in the update, especially for track makers.
I highly appreciate, that the Shader Renderer is default now. :)
It‘s also very nice to see, that you check the Bug Reports forum, and working on solutions for the reported bugs.

Thank you Huki!
by Kiwi
Fri Oct 05, 2018 4:52 pm
Forum: Work in Progress
Topic: PPP - The Pemto Pack Project
Replies: 73
Views: 8393

Re: PPP - The Pemto Pack Project

The PPP-Pack has been updated! I've added 16 new skins made by Yukes von Faust, Phimeek, Mona Schubert, Josh Scorpius, and myself. Additionally, the McRC's skin was adjusted to fit the Pemto mapping, and is now also part of the PPP pack. In total, we have now 91 skins inside the pack. :) If you are...
by Kiwi
Mon Oct 01, 2018 4:50 am
Forum: Work in Progress
Topic: PPP - The Pemto Pack Project
Replies: 73
Views: 8393

Re: PPP - The Pemto Pack Project

I will release an update of the PPP pack later this week.
So if anyone wants to contribute with a livery, please have a look at the free starting numbers, and start working. :)

The update will contain more then 15 new liveries made by Phimeek, Yukes Von Faust, Mona Schubert, Josh Scorpius, and me.