Search found 526 matches

by Kiwi
Sat Apr 25, 2020 7:45 am
Forum: Help & Troubleshooting
Topic: Controllers for Re-Volt
Replies: 2
Views: 1019

Re: Controllers for Re-Volt

Hello Durtvan, personally I play Re-Volt with a controller since the game came out in 1999. First I used the 1996 version from the Microsoft Sidewinder Gamepad , till 2004. When I rejoined the community in 2017 I used my Microsoft XBox One Controller for playing Re-Volt, and it works really good. ht...
by Kiwi
Fri Apr 24, 2020 4:58 pm
Forum: Suggestions
Topic: OBTAIN for Levels
Replies: 5
Views: 1376

Re: OBTAIN for Levels

This all sounds very good. I like the fact, that OBTAIN 2 can be used for an unlock when beating the custom tracks challenge time. Also the possibility, to set a different OBTAIN for one of the stock tracks is very useful for Total Conversions. :eyes: Regarding backward-compatibility for tracks whic...
by Kiwi
Wed Apr 22, 2020 6:26 pm
Forum: Suggestions
Topic: OBTAIN for Levels
Replies: 5
Views: 1376

Re: OBTAIN for Levels

This sounds like a good plan, Huki. I think it's OK for custom tracks, when the R/M/RM will be unlocked together with the main track. Looking forward for an implementation in one of the next RVGL releases. :eyes: I missed the Obtain 2 method, cause it's also missing at the Re-Volt Wiki entry . I was...
by Kiwi
Wed Apr 22, 2020 2:39 pm
Forum: Work in Progress
Topic: MARVLE. A Re-Volt Total Conversion
Replies: 19
Views: 2611

Re: MARVLE. A Re-Volt Total Conversion

I've decide to write a small Launcher for MARVLE. At the moment you can only activate the DEV mode through it, but other than that it will manage some other stuff, which I need for the Total Conversion later. Also some starting parameters will be set automatically. Guess this is the most handy way f...
by Kiwi
Wed Apr 22, 2020 5:46 am
Forum: Suggestions
Topic: Custom starting position in time trials
Replies: 2
Views: 858

Re: Custom starting position in time trials

I really like the idea, but I think it should be integrated in the existing levels .inf -file, for example by naming it TTPOS . Other settings like this was added before during development of RVGL ( ENDPOS, CHALLENGE, DIFFICULTY ,...) , and if everyone have the same .inf -file, it cause no CHT tag. ...
by Kiwi
Tue Apr 21, 2020 7:51 pm
Forum: Work in Progress
Topic: MARVLE. A Re-Volt Total Conversion
Replies: 19
Views: 2611

Re: MARVLE. A Re-Volt Total Conversion

just curious, how would a marble from this, play out in normal re-volt? It would work, but it would be also pretty slow. Slower than a Rookie car. I made some more progress today. :) - Fine-adjusted the custom frontend, by adding more cinematic camera moves - Implemented a level selection screen - ...
by Kiwi
Tue Apr 21, 2020 6:11 pm
Forum: Suggestions
Topic: OBTAIN for Levels
Replies: 5
Views: 1376

OBTAIN for Levels

A possibility to set an OBTAIN code for levels would bring whole new possibilities for creators of tracks or mods. For cars OBTAIN will be used like this in the current version of RVGL: -1 - Unlock with CARNIVAL cheat 0 - Unlocked at start 1 - Unlock when winning a Championship (in combination with ...
by Kiwi
Tue Apr 21, 2020 3:11 pm
Forum: Suggestions
Topic: Hide names in multiplayer
Replies: 4
Views: 1411

Re: Hide names in multiplayer

You can use the keyboard shortcut Left Shift + F5 , but then not only the names are gone, also the rest of the HUD. Personally I don't know any other possibilities, but maybe someone else have an idea? Before... Shift + F5 https://i.imgur.com/7VRbwDi.jpg After... Shift + F5 https://i.imgur.com/1vaRg...
by Kiwi
Tue Apr 21, 2020 1:43 pm
Forum: Suggestions
Topic: Adjusting stock track names
Replies: 1
Views: 1048

Re: Adjusting stock track names

I've found out one more thing while working on my MARVLE game: Maybe it could be done in the same step, that the CHALLENGE parameter of the stock tracks will also be pulled out of the tracks .inf -files. At the moment the challenge time for (for example) Toys in the Hood 1 is always 54 seconds, no m...
by Kiwi
Tue Apr 21, 2020 8:54 am
Forum: Work in Progress
Topic: MARVLE. A Re-Volt Total Conversion
Replies: 19
Views: 2611

Re: MARVLE. A Re-Volt Total Conversion

About the artstyle: I think what you showed in the video looks pretty good, but I hope not the entire game will be so dreary (and probably the first level should be more joyous too :P). The art-style you can see at the moment will not be the only one. Each set of levels will have a slightly differe...
by Kiwi
Mon Apr 20, 2020 11:43 am
Forum: Suggestions
Topic: Object Throwers
Replies: 14
Views: 3254

Re: Object Throwers

It means you can select the sound but not the range and other parameters, which will be zero. So the sound will loop continuously and be audible everywhere (an ambient sound). [...] For now I've decided to simply initialize objects with all 4 flags zero. With this, you can already throw stars in yo...
by Kiwi
Mon Apr 20, 2020 8:52 am
Forum: Work in Progress
Topic: MARVLE. A Re-Volt Total Conversion
Replies: 19
Views: 2611

Re: MARVLE. A Re-Volt Total Conversion

Yes, I have to figure this out first. At the moment I try out so many stuff. I just have to get myself a feeling what is possible with the frame Re-Volt/RVGL is offering me, and build the game concept around this. Also, I want to find a visual style which I then can use for the rest of the game. So ...
by Kiwi
Sun Apr 19, 2020 8:10 pm
Forum: Work in Progress
Topic: MARVLE. A Re-Volt Total Conversion
Replies: 19
Views: 2611

Re: MARVLE. A Re-Volt Total Conversion

Yes, I took quite a lot of inspiration from the 1980's classic Marble Madness and the 00's game Hamster Ball . But I also will try to bring a lot of my own ideas into the game. At the first levels the inspiration from the games listed above will be pretty big, cause the gameplay will be rather simpl...
by Kiwi
Sun Apr 19, 2020 11:15 am
Forum: Work in Progress
Topic: MARVLE. A Re-Volt Total Conversion
Replies: 19
Views: 2611

Re: MARVLE. A Re-Volt Total Conversion

I've started with working on a test level, to see which possibilities I have and decide how I can go on.

Image
by Kiwi
Sat Apr 18, 2020 1:40 pm
Forum: Work in Progress
Topic: Satellite images experiment
Replies: 22
Views: 5867

Re: Satellite images experiment

This is really impressive. I‘m glad you put more effort into this track than you have planned in the beginning. I think this track show perfectly what is possible if you don‘t think too narrow minded and experiment with the possibilities RVGL gives you. Great job as always, Jan.
by Kiwi
Fri Apr 17, 2020 9:05 am
Forum: Suggestions
Topic: Persistent sound while driving on custom materials
Replies: 6
Views: 1870

Re: Persistent sound while driving on custom materials

Thanks for bumping this. Having such a feature would also be nice to have for my Marvle project.
by Kiwi
Fri Apr 17, 2020 7:25 am
Forum: Suggestions
Topic: Adjusting stock track names
Replies: 1
Views: 1048

Adjusting stock track names

I discussed this in Discord already, but I also want to post this here so it won't get lost. It would be great if in one of the next RVGL releases there would be implemented the possibility to adjust the names of the stock tracks. Different as for custom tracks, for stock tracks the name won't be pu...
by Kiwi
Fri Apr 17, 2020 6:27 am
Forum: Work in Progress
Topic: MARVLE. A Re-Volt Total Conversion
Replies: 19
Views: 2611

Re: MARVLE. A Re-Volt Total Conversion

My current plan is to have different type of marbles, categorized by re-using Re-Volt's car classes. So Rookie will be used as a marble class, Amateur will be another marble class, and so on. The marble types are based on real marble types popular in the last few centuries. At the moment I have the ...
by Kiwi
Thu Apr 16, 2020 4:30 am
Forum: Work in Progress
Topic: MARVLE. A Re-Volt Total Conversion
Replies: 19
Views: 2611

Re: MARVLE. A Re-Volt Total Conversion

Yes, there will be different marbles. The marbles will have slightly different size and different materials. So the weight will be different, and they will be handle a little bit different. My plan is that not all levels can be done with all marbles, but I have to fiddle around what is possible with...
by Kiwi
Wed Apr 15, 2020 10:12 pm
Forum: Work in Progress
Topic: MARVLE. A Re-Volt Total Conversion
Replies: 19
Views: 2611

MARVLE. A Re-Volt Total Conversion

Hello everyone! I'm currently in the planing phase of my next project, which will be a Re-Volt Total Conversion . This means, I will try to make a completly new game based on the possibilities Re-Volt/RVGL is offering me. And this game will be called... https://i.imgur.com/uSIiihL.png MARVLE will be...
by Kiwi
Thu Apr 09, 2020 7:47 am
Forum: Competitions & Online Racing
Topic: Re-Volt Challenge Series Vol.1
Replies: 16
Views: 3387

Re: Re-Volt Challenge Series Vol.1

I've finished some more challenges:

Set 2, The fastest slowest: https://imgur.com/LBkJJkX
Set 2, No-slip zone: https://imgur.com/Fz20euH
Set 2, WHAT: https://imgur.com/Q28cGle
Set 2, Evil Cowboy: https://imgur.com/GqCoDw8
Set 2, Second Opinion: https://imgur.com/0jFJFUm
by Kiwi
Wed Apr 08, 2020 12:31 pm
Forum: Competitions & Online Racing
Topic: Persistent 1v1 Ladder
Replies: 15
Views: 4803

Re: Persistent 1v1 Ladder

Here the detailed results from the last matches. Today we had our 100th match! :re-volt: DELECTO drove Toyeca MAGUILLA drove Toyeca School's Out! won by DELECTO Toy World Mayhem won by DELECTO Toytanic 1 won by DELECTO Download TOVA drove AMW YASSEN drove Toyeca Toy World 2 won by TOVA Toy World 1 w...
by Kiwi
Tue Apr 07, 2020 11:02 am
Forum: Competitions & Online Racing
Topic: Re-Volt Challenge Series Vol.1
Replies: 16
Views: 3387

Re: Re-Volt Challenge Series Vol.1

I've finished the following challenges: Set 1, They didn't see that coming: https://imgur.com/8Mu0kwP Set 1, Swimming with the fishies: https://imgur.com/1b8M0Ow Set 1, Chapter 4: https://www.youtube.com/watch?v=STehxyEcvWg *1 *1 I've only uploaded the last 10 minutes from the video, as it would hav...
by Kiwi
Mon Apr 06, 2020 10:03 am
Forum: Competitions & Online Racing
Topic: Re-Volt Challenge Series Vol.1
Replies: 16
Views: 3387

Re: Re-Volt Challenge Series Vol.1

Here the first 4 challenges I was able to beat.

Set 1, Lucky day: https://streamable.com/nkv7ja
Set 1, Natural habitat: https://imgur.com/D8t3he6
Set 1, Toys in the Toy World: https://imgur.com/2Nhg3bo
Set 1, Pizza encounter: https://imgur.com/r9x4q0L
by Kiwi
Sat Apr 04, 2020 8:16 pm
Forum: Tools, Creations & Resources
Topic: Kiwi's Skin Archive
Replies: 30
Views: 65628

Re: Kiwi's Skin Archive

With today I am finished with making personal skins for people. I have done 19 skins in the past 1.5 weeks. The last skin I made is for Michel, and it's a Toyeca skin. Now I'm looking forward for the skin package, which will be compiled by Stingox in the next few days. I hope, a lot more people had ...