Search found 13 matches
- Mon Feb 11, 2019 6:20 pm
- Forum: Work in Progress
- Topic: Car créator
- Replies: 15
- Views: 42429
Re: Car créator
After, I do not know where are the parts of the vehicle and for the wheels ... Its going to be complicated You can find the wheels in toy2f.bmp: https://i.imgur.com/L36HLdI.png Take a look at the UV editor. You will understand better how it was made. Some parts of this truck use vertex paint instea...
- Sun Feb 03, 2019 3:41 pm
- Forum: The Bar
- Topic: Candy Jumping original sample
- Replies: 7
- Views: 11587
Re: Candy Jumping original sample
Very nice finding! I wonder if it's only Candy Jumping or if other tracks also have samples from other music.
- Sun Feb 03, 2019 3:40 pm
- Forum: Work in Progress
- Topic: Nali-Pa-Haven Diary
- Replies: 8
- Views: 23332
Re: Nali-Pa-Haven Diary
Sounds like a nice concept. Mesh looks very cool.
- Fri Jan 18, 2019 4:51 pm
- Forum: Suggestions
- Topic: [RVGL] Remove dialog boxes
- Replies: 2
- Views: 4108
Re: [RVGL] Remove dialog boxes
I think they could be turned into in-game messages or something like that (as pointed by Instant)... They're indeed annoying.
- Fri Jan 18, 2019 4:49 pm
- Forum: Help & Bug Reports
- Topic: AI Nodes fork paths
- Replies: 4
- Views: 6611
Re: AI Nodes fork paths
Thank you for the tips Gotolei. Gonna try something later.
And yes, that's the section I'm trying to tweak.
And yes, that's the section I'm trying to tweak.
- Fri Jan 18, 2019 1:04 am
- Forum: Help & Bug Reports
- Topic: AI Nodes fork paths
- Replies: 4
- Views: 6611
AI Nodes fork paths
Some tracks in Re-Volt have fork paths which AI vary in taking left or right directions, as Museum 2.
I made a fork path in Moon Dawn, but there, AI only go to the left...
Does anyone know how to make them vary between the two sides instead of only going to the left every time?
I made a fork path in Moon Dawn, but there, AI only go to the left...
Does anyone know how to make them vary between the two sides instead of only going to the left every time?
- Sun Jan 13, 2019 4:58 pm
- Forum: Help & Bug Reports
- Topic: Visiboxes are not hiding things
- Replies: 4
- Views: 6671
Re: Visiboxes are not hiding things
No, I was mistaken. Particles produced by spark generators are now affected by visiboxes, but the explosions and other effects you mentioned are still not. So this is still an open issue. Oh, ok then. Besides particles, sometimes they can't hide few objects during the edit mode, even if they have a...
- Fri Jan 11, 2019 4:32 pm
- Forum: Help & Bug Reports
- Topic: Visiboxes are not hiding things
- Replies: 4
- Views: 6671
Re: Visiboxes are not hiding things
That was fixed in a recent release. Perhaps you're using an older build? I went to check, and I'm using the current version (18.1126). That's weird... The edit modes are not perfect (especially with shaders), but thanks for reporting these, I'll look into them eventually... Great! Thank you. Fortun...
- Wed Jan 09, 2019 5:49 pm
- Forum: Help & Bug Reports
- Topic: Visiboxes are not hiding things
- Replies: 4
- Views: 6671
Visiboxes are not hiding things
I noticed visiboxes are not able to hide particles (fireworks, water splash, skid smokes, etc.). I remember seeing this bug since the legacy Re-Volt, in some of the Museum levels I guess. https://i.imgur.com/b86szgO.png https://i.imgur.com/yJhw7EV.png Besides particles, sometimes they can't hide few...
- Thu Dec 20, 2018 1:23 pm
- Forum: Help & Bug Reports
- Topic: [Closed | DUP] [RVGL-MIG] Lights not working during edit mode
- Replies: 2
- Views: 3429
Re: Lights not working during edit mode
Oh, didn't know this was already reported... Sorry I should have taken a look around before doing the post...Kiwi wrote: ↑Thu Dec 20, 2018 6:06 am Hi Allan,
I already did a thread with this bugreport, a few months ago.
You can find it here: viewtopic.php?f=9&t=245
-Kiwi
- Wed Dec 19, 2018 11:41 pm
- Forum: Work in Progress
- Topic: [WIP] Mansion
- Replies: 11
- Views: 30389
Re: [WIP] track-project
It looks so great! Amazing screenshots! I'm looking forward to it.
- Wed Dec 19, 2018 11:34 pm
- Forum: Help & Bug Reports
- Topic: [Closed | DUP] [RVGL-MIG] Lights not working during edit mode
- Replies: 2
- Views: 3429
[Closed | DUP] [RVGL-MIG] Lights not working during edit mode
Not all lights work when the lights edit mode is activated, but they work fine when it's disabled:
I also noticed lights not working in other edit modes.
I also noticed lights not working in other edit modes.
- Wed Dec 12, 2018 1:31 pm
- Forum: The Bar
- Topic: Version of RV Between Demo & Retail?
- Replies: 3
- Views: 6856
Re: Version of RV Between Demo & Retail?
That sound very interesting! The UFO unlock method particularly intrigues me. :P The track editor was less polished than in the final release. Did you mean it was glitchy? Do you remember some difference in the menus or graphics? The multiplayer battle maps were completely broken. Then I guess it ha...