Search found 13 matches

by Allan
Mon Feb 11, 2019 6:20 pm
Forum: Work in Progress
Topic: Car créator
Replies: 15
Views: 35550

Re: Car créator

After, I do not know where are the parts of the vehicle and for the wheels ... Its going to be complicated You can find the wheels in toy2f.bmp: https://i.imgur.com/L36HLdI.png Take a look at the UV editor. You will understand better how it was made. Some parts of this truck use vertex paint instea...
by Allan
Sun Feb 03, 2019 3:41 pm
Forum: The Bar
Topic: Candy Jumping original sample
Replies: 7
Views: 10711

Re: Candy Jumping original sample

Very nice finding! I wonder if it's only Candy Jumping or if other tracks also have samples from other music.
by Allan
Sun Feb 03, 2019 3:40 pm
Forum: Work in Progress
Topic: Nali-Pa-Haven Diary
Replies: 8
Views: 18149

Re: Nali-Pa-Haven Diary

Sounds like a nice concept. Mesh looks very cool.
by Allan
Fri Jan 18, 2019 4:51 pm
Forum: Suggestions
Topic: [RVGL] Remove dialog boxes
Replies: 2
Views: 3638

Re: [RVGL] Remove dialog boxes

I think they could be turned into in-game messages or something like that (as pointed by Instant)... They're indeed annoying.
by Allan
Fri Jan 18, 2019 4:49 pm
Forum: Help & Bug Reports
Topic: AI Nodes fork paths
Replies: 4
Views: 6432

Re: AI Nodes fork paths

Thank you for the tips Gotolei. Gonna try something later.

And yes, that's the section I'm trying to tweak.
by Allan
Fri Jan 18, 2019 1:04 am
Forum: Help & Bug Reports
Topic: AI Nodes fork paths
Replies: 4
Views: 6432

AI Nodes fork paths

Some tracks in Re-Volt have fork paths which AI vary in taking left or right directions, as Museum 2.

I made a fork path in Moon Dawn, but there, AI only go to the left...

Does anyone know how to make them vary between the two sides instead of only going to the left every time?
by Allan
Sun Jan 13, 2019 4:58 pm
Forum: Help & Bug Reports
Topic: Visiboxes are not hiding things
Replies: 4
Views: 6508

Re: Visiboxes are not hiding things

No, I was mistaken. Particles produced by spark generators are now affected by visiboxes, but the explosions and other effects you mentioned are still not. So this is still an open issue. Oh, ok then. Besides particles, sometimes they can't hide few objects during the edit mode, even if they have a...
by Allan
Fri Jan 11, 2019 4:32 pm
Forum: Help & Bug Reports
Topic: Visiboxes are not hiding things
Replies: 4
Views: 6508

Re: Visiboxes are not hiding things

That was fixed in a recent release. Perhaps you're using an older build? I went to check, and I'm using the current version (18.1126). That's weird... The edit modes are not perfect (especially with shaders), but thanks for reporting these, I'll look into them eventually... Great! Thank you. Fortun...
by Allan
Wed Jan 09, 2019 5:49 pm
Forum: Help & Bug Reports
Topic: Visiboxes are not hiding things
Replies: 4
Views: 6508

Visiboxes are not hiding things

I noticed visiboxes are not able to hide particles (fireworks, water splash, skid smokes, etc.). I remember seeing this bug since the legacy Re-Volt, in some of the Museum levels I guess. https://i.imgur.com/b86szgO.png https://i.imgur.com/yJhw7EV.png Besides particles, sometimes they can't hide few...
by Allan
Thu Dec 20, 2018 1:23 pm
Forum: Help & Bug Reports
Topic: [Closed | DUP] [RVGL-MIG] Lights not working during edit mode
Replies: 2
Views: 3269

Re: Lights not working during edit mode

Kiwi wrote: Thu Dec 20, 2018 6:06 am Hi Allan,

I already did a thread with this bugreport, a few months ago.

You can find it here: viewtopic.php?f=9&t=245

-Kiwi
Oh, didn't know this was already reported... Sorry :D I should have taken a look around before doing the post...
by Allan
Wed Dec 19, 2018 11:41 pm
Forum: Work in Progress
Topic: [WIP] Mansion
Replies: 11
Views: 24056

Re: [WIP] track-project

It looks so great! Amazing screenshots! I'm looking forward to it.
by Allan
Wed Dec 19, 2018 11:34 pm
Forum: Help & Bug Reports
Topic: [Closed | DUP] [RVGL-MIG] Lights not working during edit mode
Replies: 2
Views: 3269

[Closed | DUP] [RVGL-MIG] Lights not working during edit mode

Not all lights work when the lights edit mode is activated, but they work fine when it's disabled:


Image
Image


Image
Image


I also noticed lights not working in other edit modes.
by Allan
Wed Dec 12, 2018 1:31 pm
Forum: The Bar
Topic: Version of RV Between Demo & Retail?
Replies: 3
Views: 6557

Re: Version of RV Between Demo & Retail?

That sound very interesting! The UFO unlock method particularly intrigues me. :P The track editor was less polished than in the final release. Did you mean it was glitchy? Do you remember some difference in the menus or graphics? The multiplayer battle maps were completely broken. Then I guess it ha...