Search found 35 matches

by Instant
Mon Apr 06, 2020 10:06 am
Forum: Suggestions
Topic: Make the current -autokick command into two separate commands
Replies: 1
Views: 3117

Make the current -autokick command into two separate commands

Title. One for kicking the player in case of track mismatch, and one for car mismatch. Reason: would have multiple uses in my opinion, to name one, it would allow the host to only have players with differing parameters or the wrong class to be kicked and those with track file conflicts to be marked ...
by Instant
Sat Mar 16, 2019 2:20 am
Forum: Suggestions
Topic: Give player(s) host permissions
Replies: 4
Views: 14829

Give player(s) host permissions

Concept is simple, a feature that'd allow hosts to give/revoke host permissions to/from other player(s), allowing them to restart the race, change track, move to spec/kick players, change settings etc. Purpose: with some help, those who cannot forward ports could host their own sessions with ease, w...
by Instant
Sat Feb 16, 2019 1:34 am
Forum: Suggestions
Topic: [RVGL] Lobby whitelisting
Replies: 2
Views: 8261

[RVGL] Lobby whitelisting

A whitelisting mode for lobbies enabled by a launch parameter, where all players are forced to spectate unless the host changes their status to 'racing'.
by Instant
Tue Feb 05, 2019 9:46 am
Forum: Suggestions
Topic: [RVGL] packing textures with the world file
Replies: 0
Views: 4031

[RVGL] packing textures with the world file

Title. Blender already supports packing images as embedded data in a .blend files, with some changes to rva and the .w file format it would work like a charm. Other than it's practical use and more professional approach, I'm actually suggesting this, because – unless if I'm misunderstanding somethin...
by Instant
Sat Feb 02, 2019 12:56 am
Forum: Suggestions
Topic: [Done] Autosaving Replays
Replies: 1
Views: 2876

Re: Autosaving Replays

+1
by Instant
Thu Jan 24, 2019 8:58 pm
Forum: Work in Progress
Topic: [WIP] Mansion
Replies: 11
Views: 22637

Re: [WIP] track-project

► Show Spoiler
That's the only compatible texture we have, and it's way too still. Nevertheless, I'll consider it.
by Instant
Wed Jan 23, 2019 8:16 pm
Forum: Work in Progress
Topic: [WIP] Mansion
Replies: 11
Views: 22637

Re: [WIP] track-project

It looks so great! Amazing screenshots! I'm looking forward to it. Glad you like it. Here's another update. Again, nothing I haven't already shared on Discord. I know I've been showing the same rooms the whole time and there wasn't much progress on the track, I hope there's been at least visible im...
by Instant
Tue Jan 08, 2019 12:31 am
Forum: Suggestions
Topic: [RVGL] Remove dialog boxes
Replies: 2
Views: 3537

[RVGL] Remove dialog boxes

The dialog boxes on windows that pop up when you save in makeitgood, can't connect to host, and so on. Don't know if there's any particular reason for using it, but I'd like to suggest building it into the game, perhaps through something similar to how 1.2 showed dialog boxes). It can be very annoyi...
by Instant
Sun Dec 23, 2018 2:25 am
Forum: Website
Topic: Spam-Users
Replies: 26
Views: 65972

Is there any point in me making those reports..?
by Instant
Wed Dec 19, 2018 3:13 am
Forum: Work in Progress
Topic: [WIP] Mansion
Replies: 11
Views: 22637

Re: [WIP] track-project

Update #2 Nothing recent, the project is also on hold, just wanted to share this and some other stuff. Also made some changes to the topic, especially to the first post , in case you're interested.. https://i.imgur.com/6PWfXZJ.png Texture animation for the candles, courtesy of Kiwi https://i.imgur....
by Instant
Wed Oct 31, 2018 9:26 pm
Forum: Help & Bug Reports
Topic: [SOLVED] [RVGL] Can't disable colorkeying
Replies: 10
Views: 9042

Re: [SOLVED] [RVGL] Can't disable colorkeying

I'm supposed to mark it as solved?
by Instant
Wed Sep 26, 2018 6:45 pm
Forum: The Bar
Topic: Counting with pictures
Replies: 31
Views: 65217

Re: Counting with pictures

Image
by Instant
Mon Sep 24, 2018 4:14 pm
Forum: Website
Topic: Website Improvements
Replies: 11
Views: 43114

Re: Website Improvements

Well, even if it's obvious, the forum is much faster than it was. Thank you very much for you work!
by Instant
Fri Sep 21, 2018 6:56 pm
Forum: Suggestions
Topic: Car based custom sounds
Replies: 7
Views: 7464

Re: Car based custom sounds

So what if a track uses custom scrape/skid sounds? Then the car would completely disregard it or what?

I'm also supportive of this idea, and any idea about further customizing content that normally can't be customized.
by Instant
Tue Sep 18, 2018 2:10 pm
Forum: Creations
Topic: models, textures and unfinished tracks
Replies: 0
Views: 6065

models, textures and unfinished tracks

https://garage.re-volt.io/s/HztjXC923SmZ6dA A tiny collection of models, textures and other resources suitable for Re-Volt, that everyone can use. And my unfinished tracks. ―List of contents― Halloween-themed models: a pack of a few models originally made for 'Lantern Hollow' by Kipy and myself, in...
by Instant
Sun Sep 16, 2018 4:51 pm
Forum: Help & Bug Reports
Topic: [SOLVED] [RVGL] Can't disable colorkeying
Replies: 10
Views: 9042

Re: [RVGL] Can't disable colorkeying

Fair enough, didn't test it with shaders. But yeah, it's not stated in the documentation, so to me it seems more like a bug. It's really useless if it doesn't work with the legacy renderer, since shaders is the one that's optional.
by Instant
Sat Sep 15, 2018 9:58 pm
Forum: Help & Bug Reports
Topic: [SOLVED] [RVGL] Can't disable colorkeying
Replies: 10
Views: 9042

[SOLVED] [RVGL] Can't disable colorkeying

See the title. According to the documentation: Use 'TEXTUREPROPS 1 1 1 0' to make texture page B use mipmapping, support mapping outside the boundaries and disable colorkeying (no pure-black alpha testing). Added in version 18.0428a. No matter what I do, the face will be invisible in-game. Tried thi...
by Instant
Sat Sep 15, 2018 5:49 pm
Forum: Help & Bug Reports
Topic: [RVGL-MIG] Bugs in Makeitgood Lighting mode
Replies: 3
Views: 4127

Re: [RVGL] Bugs in Makeitgood Lighting mode

Please look into it if you have the time. It's extremely important for me.
I'm specifically talking about the bug where you can hardly change the green value of a light.
by Instant
Wed Sep 12, 2018 9:16 am
Forum: Work in Progress
Topic: [WIP] Mansion
Replies: 11
Views: 22637

Re: Instant's WIP


Update #1
Another room is more or less done.
Image
As you can see, I decided to go with the "1800s-1900s" theme.
by Instant
Fri Sep 07, 2018 6:46 am
Forum: Suggestions
Topic: [Done] Graphic setting to disable spark effects?
Replies: 3
Views: 4547

Re: Graphic setting to disable spark effects?

+1
The only downside of the idea is that toggling it between tracks is not really an option so those with bad hardware would have to keep the effects turned off for most of the time, though they might not struggle on stock and modest tracks.
by Instant
Fri Sep 07, 2018 6:38 am
Forum: Suggestions
Topic: In game track deletion
Replies: 7
Views: 10410

Re: In game track deletion

That does happen, yes, but it should update once you refresh.
No it does not. "date modified" always refers to the date the track was packed. 09/01 for Spa-Volt 1.

Would also like to see this feature implemented, one way or another.
by Instant
Mon Sep 03, 2018 10:59 am
Forum: Work in Progress
Topic: Spa-Volt Diary
Replies: 79
Views: 184456

Re: Spa-Volt Diary

yusufcihan wrote: Mon Sep 03, 2018 10:55 am I can't wait to play this map. :)
Hi.
by Instant
Mon Sep 03, 2018 10:51 am
Forum: Work in Progress
Topic: Spa-Volt Diary
Replies: 79
Views: 184456

Re: Spa-Volt Diary

It might be a good idea to use the spoiler tag for the images next time you do a similar topic, because it takes up a lot of space and you can only start reading the text after all images loaded.
By the way, good job with Spa-Volt.
by Instant
Mon Sep 03, 2018 9:58 am
Forum: RVGL News
Topic: RVGL Localization
Replies: 65
Views: 1053722

Re: RVGL Localization

Alright, done.
Where are the camera views' name written?
I might actually revise the whole translation in the near future.