Search found 329 matches

by 607
Sun Dec 20, 2020 1:06 pm
Forum: Competitions & Online Racing
Topic: Christmas Championship 2020
Replies: 1
Views: 982

Re: Christmas Championship 2020

That looks cool, nice work!
I hope some people showed up for the premiere? :)
by 607
Sun Dec 20, 2020 1:03 pm
Forum: Tools, Creations & Resources
Topic: Custom Tracks Piano
Replies: 3
Views: 459

Re: Custom Tracks Piano

Moon Dawn has a working piano, but it indeed was built around it. Changing the coordinates might have become possible in a recent RVGL patch, though. I don't think so, because I did a Ctrl + F in the changelog for 'piano' and didn't find something about it.
by 607
Fri Dec 11, 2020 5:00 pm
Forum: Competitions & Online Racing
Topic: Trackmakers Challenges
Replies: 21
Views: 2614

Re: Trackmakers Challenges

What a great result from the first round!
Hopefully you'll get some interest in future rounds too.
by 607
Fri Dec 11, 2020 4:29 pm
Forum: Tools, Creations & Resources
Topic: I built a 24-hour RVGL AutoServer for East Asians.
Replies: 6
Views: 4866

Re: I built a 24-hour RVGL AutoServer for East Asians.

DarkHunt wrote:
Sun Oct 25, 2020 7:11 am
607 wrote:
Sat Aug 22, 2020 12:41 pm
Do people actually play on this?
Yes. https://discordapp.com/channels/3944283 ... 7309002753
Excuse me, but this link seems to just direct me to Discord (not to anything in particular on there).
by 607
Fri Dec 11, 2020 4:28 pm
Forum: Tools, Creations & Resources
Topic: New Stock Track Covers
Replies: 11
Views: 1382

Re: New Stock Track Covers

That's a cool project, nice!
by 607
Mon Oct 19, 2020 6:19 pm
Forum: Suggestions
Topic: Hi; much praise; Ironman mode and couple more suggestions
Replies: 6
Views: 1382

Re: Hi; much praise; Ironman mode and couple more suggestions

Welcome! The idea of disabling flips and repos for CPU's (and players) sounds interesting. I don't recall hearing it before. When playing with pick-ups, you can easily get flipped upside down without being able to do much about it, but I assume you have them off. The start boost is already optional,...
by 607
Mon Oct 19, 2020 6:10 pm
Forum: Work in Progress
Topic: Satellite images experiment
Replies: 24
Views: 9956

Re: Satellite images experiment

idkwhattotype wrote:
Sun Oct 18, 2020 1:18 pm
Hey, can you make a tutorial on this? I really want to race around my house.
Unless your house is gigantic and does not feature a roof, I doubt that a tutorial for the process of using satellite images for RV tracks would get you far with that dream. :P
by 607
Mon Oct 19, 2020 6:08 pm
Forum: The Bar
Topic: GTA: RV (VC Mod)
Replies: 4
Views: 1092

Re: GTA: RV (VC Mod)

Oh, I thought you'd already done it. :P I could've known if I looked at the section. :) Good luck! Don't be afraid to try things.
by 607
Thu Oct 15, 2020 6:42 pm
Forum: Tools, Creations & Resources
Topic: GJ's and I Spy's Workshop
Replies: 24
Views: 9093

Re: GJ's and I Spy's Workshop

I am very impressed with the moving attractions in Fairground 2!! I also like the pigs in Fairground 1. :) I'm curious about how good the flow is in both tracks; I'll have to play it more to find out (and also with faster cars, perhaps).
by 607
Mon Oct 12, 2020 7:34 am
Forum: Work in Progress
Topic: RVGL Internationally
Replies: 13
Views: 1644

Re: RVGL Internationally

How did you compile your list? :P It hurt so much to see Belgium in a list the Netherlands is not a part of that I didn't even notice most of Europe #2 not being European countries until duc pointed it out. :P
I was expecting you to include countries that have the most Re-Volt players first.
by 607
Sun Oct 11, 2020 6:30 pm
Forum: Tools, Creations & Resources
Topic: Hood Frontend
Replies: 10
Views: 2301

Re: Hood Frontend

It is amazing, Kiwi!
Very original ideas. :)
I am planning to use these for my Re-Volt videos for a while. I hope there will be a winter and spring one! :D Winter might require quite an elaborate edit, though.
by 607
Mon Sep 28, 2020 7:24 pm
Forum: The Bar
Topic: Re-Volt LEGO® models
Replies: 9
Views: 8649

Re: Re-Volt LEGO® models

Dr. Grudge and Rotor look great too, thanks for sharing them!
by 607
Fri Sep 18, 2020 5:10 pm
Forum: Suggestions
Topic: Global Star Epilepsy Trigger
Replies: 2
Views: 616

Re: Global Star Epilepsy Trigger

Maybe you're right. People that are so sensitive to light flashes probably shouldn't be playing any retro games, but at this point RVGL does not feel like a retro game anymore. ;) At the same time, I like the effect as it is. Do you have experience with such cases yourself? I have heard about this i...
by 607
Mon Sep 14, 2020 3:44 pm
Forum: The Bar
Topic: Introductions
Replies: 48
Views: 26029

Re: Introductions

Hi ! I'm just a guy who was baffled a few months ago, that a 20 year old game he played as a kid with his brothers on the N64 seems to have a great online community with seriously fun sessions. I recorded some of them and made a small compilation for this post (I just stumbled over the perfect musi...
by 607
Mon Sep 14, 2020 2:48 pm
Forum: Suggestions
Topic: Custom starting position in time trials
Replies: 7
Views: 2396

Re: Custom starting position in time trials

Usually I find a route so that I can have multiple attempts in a row, but if I mess up right away of course I'll still have to drive back. This suggestion is mostly about that second part of your sentence. However, I feel like I never get to the end of the lap, when trying to go for the limits of a...
by 607
Sun Sep 06, 2020 5:59 am
Forum: RVGL & Re-Volt v1.2
Topic: [RVGL Release] 20.0905a
Replies: 10
Views: 2597

Re: [RVGL Release] 20.0905a

Lots of stability improvements, I like it!
by 607
Sat Aug 22, 2020 12:41 pm
Forum: Tools, Creations & Resources
Topic: I built a 24-hour RVGL AutoServer for East Asians.
Replies: 6
Views: 4866

Re: I built a 24-hour RVGL AutoServer for East Asians.

Do people actually play on this?
by 607
Sat Aug 15, 2020 6:44 pm
Forum: Suggestions
Topic: Custom starting position in time trials
Replies: 7
Views: 2396

Re: Custom starting position in time trials

and if everyone have the same .inf -file, it cause no CHT tag. But people won't have the same inf file, because most people won't have set a custom time trial starting position and those that do will have different ones. :) I bet 'old are' time trialers will be against this, though. Personally I do...
by 607
Fri Aug 07, 2020 10:50 am
Forum: Suggestions
Topic: Some Suggestions
Replies: 3
Views: 747

Re: Some Suggestions

2. No. The picture is supposed to tell the player quickly and clearly which map is being loaded just by looking at it at a first glance. Changing that would be a mess. Um... except for fairly new custom tracks, the picture is always the same. So you cannot tell which map is being loaded just by loo...
by 607
Mon Aug 03, 2020 3:52 pm
Forum: The Board
Topic: Language Speak Category Suggestion
Replies: 3
Views: 952

Re: Language Speak Category Suggestion

Something like that cannot be moderated, therefore I'm sorry to say that the answer is no. However, non-English communities for Re-Volt tend to find their place on Discord , although unfortunately we don't have one for Turkish yet. If you or anyone else ends up creating a server dedicated to Turkis...
by 607
Sat Aug 01, 2020 6:36 am
Forum: The Bar
Topic: Converting a car from LEGO Racers for RVGL Re-Volt. How could I do that myself or if anyone could do that for me?
Replies: 8
Views: 1494

Re: Converting a car from LEGO Racers for RVGL Re-Volt. How could I do that myself or if anyone could do that for me?

Waiting. Might be off-topic but I want to use Real Racing 3 assets for making cars. I converted the assets but they use multiple textures. Is there a way to bake the vehicle’s parts and bake it into one texture in Blender? You're right, that seems off-topic to me. You can create your own topic or a...
by 607
Mon Jun 29, 2020 12:01 pm
Forum: Suggestions
Topic: [SUGGESTION] Save keyboard and controller mappings separately
Replies: 2
Views: 943

Re: [SUGGESTION] Save keyboard and controller mappings separately

Yep, this has been requested before (on ORP?) and it's planned. The issue with having mappings per-controller is uniquely identifying controllers in a cross-platform way. I'm afraid this might not be possible, which means mappings will get reset when moving a profile from Windows to Linux (or other...
by 607
Sat Jun 06, 2020 10:01 am
Forum: Suggestions
Topic: Max number of cars per track
Replies: 3
Views: 1107

Re: Max number of cars per track

Dubon wrote:
Thu Jun 04, 2020 3:47 pm
Then 16 is fine. The idea it to make it possible to make tracks for more cars.
I see. I wasn't aware of one of the main reasons for not wanting to increase the maximum number of cars even further being the starting grids being difficult to sort out, but it could be true.
by 607
Tue Jun 02, 2020 7:58 am
Forum: Suggestions
Topic: Max number of cars per track
Replies: 3
Views: 1107

Re: Max number of cars per track

I think that people making new tracks always take 16 cars into account, and old tracks won't have this track property. 12 definitely shouldn't be the default for tracks not having the property, as in that case old tracks wouldn't be playable with 16 cars anymore despite almost all of them (even most...
by 607
Mon Jun 01, 2020 5:54 pm
Forum: Bug Reports
Topic: Bombs have been really buggy in online sessions lately
Replies: 3
Views: 912

Re: Bombs have been really buggy in online sessions lately

Woow, it's really interesting that the replay shows you blowing up instead. :D