Search found 209 matches

by 607
Tue Sep 17, 2019 6:35 pm
Forum: Tools, Creations & Resources
Topic: GJ's and I Spy's Workshop
Replies: 8
Views: 172

Re: GJ's and I Spy's Workshop

Yeaaah, I thought the music would be different, and I love that it's actually not! :D It looks so good!! :o Very nice. The bit before the satellites, with the red beams, feels amazing. I also like that you made the long straight before the satellites more challenging with the force fields and some o...
by 607
Mon Sep 16, 2019 8:10 pm
Forum: The Bar
Topic: Favourite Custom Tracks
Replies: 13
Views: 1068

Re: Favourite Custom Tracks

Thank you, Zipper!
by 607
Wed Sep 11, 2019 7:19 pm
Forum: The Bar
Topic: Your Re-Volt Collection
Replies: 15
Views: 4597

Re: Your Re-Volt Collection

Haha, interesting, Zipper!
by 607
Sat Sep 07, 2019 9:34 am
Forum: RVGL & Re-Volt v1.2
Topic: [RVGL Release] 19.0907a
Replies: 8
Views: 668

Re: [RVGL Release] 19.0907a

Sprint track implementation is very cool, but updated MakeItGood is amazing!! :D I am also glad that you're keeping the old controls in (for now).
by 607
Tue Sep 03, 2019 1:35 pm
Forum: Suggestions
Topic: Top 4/6/8 Car Positions Display during race
Replies: 8
Views: 5924

Re: Top 4/6/8 Car Positions Display during race

ElectricBee wrote:
Sun Mar 31, 2019 5:02 pm
Erm huh? How tf are we going to do avatars? Enforcement of signing into RVZ and connecting to that server so use of your information renders your avatar in the side, and downloading of avatars from other users in a temporary space?
RVZ doesn't even have avatars. :P
by 607
Tue Sep 03, 2019 10:25 am
Forum: Tools, Creations & Resources
Topic: RVGL Track: Destructed City (2019)
Replies: 7
Views: 409

Re: RVGL Track: Destructed City (2019)

I got to know that in 2013 another track named "Destructed City" was released, which uses the same modelling. However, in the readme for the 2019 track I could not find any reference to the 2013 track, and in the 2013 track I could not find any reference to "kay" or "kallelay". What's up with this?
by 607
Sun Sep 01, 2019 7:53 pm
Forum: Tools, Creations & Resources
Topic: RVGL Track: Destructed City (2019)
Replies: 7
Views: 409

Re: RVGL Track: Destructed City (2019)

Ooh, looking forward to trying this out tomorrow! It's been a while indeed.
by 607
Wed Aug 28, 2019 7:54 am
Forum: Work in Progress
Topic: Alex Dev Diary
Replies: 3
Views: 192

Re: Alex Dev Diary

A Synthwave 2 could be good!
by 607
Wed Aug 28, 2019 7:51 am
Forum: The Bar
Topic: Your Re-Volt Collection
Replies: 15
Views: 4597

Re: Your Re-Volt Collection

Wow Passion, that is crazy! :o
by 607
Thu Aug 22, 2019 9:47 am
Forum: Suggestions
Topic: Track "searcher" in the Best Trial Times menu window
Replies: 1
Views: 116

Re: Track "searcher" in the Best Trial Times menu window

That would be nice, indeed. Having to first go to the track selection screen if you just want to check times can be inconvenient. By the way, it would also be nice if there was a way to go to the next track that has times on it. I bet less than 5% of the tracks in my installation have time trial tim...
by 607
Mon Aug 19, 2019 7:43 pm
Forum: The Bar
Topic: Your Re-Volt Collection
Replies: 15
Views: 4597

Re: Your Re-Volt Collection

The magazine is very interesting because it gives you a lot of information about the game such as how to use it, how to mod it, where to find additional content, and where to find active communities. I took some pictures of the pages. https://i.imgur.com/kSlqESg.jpg https://i.imgur.com/TYx37pX.jpg ...
by 607
Mon Aug 19, 2019 9:30 am
Forum: RVGL & Re-Volt v1.2
Topic: [RVGL Release] 19.0819a
Replies: 4
Views: 694

Re: [RVGL Release] 19.0819a

Wow!
CPU cars in online multi-player is cool, and welcome.
Stock track fixes is surprising! But I don't care much about the stocks anyway, I'm more concerned about customs. ;)
by 607
Sat Aug 17, 2019 9:14 pm
Forum: Competitions & Online Racing
Topic: Track Pack collection (DLC's)
Replies: 1
Views: 264

Re: Track Pack collection (DLC's)

Nice!
by 607
Thu Aug 08, 2019 6:26 pm
Forum: Suggestions
Topic: HUD Lap Indication
Replies: 3
Views: 164

Re: HUD Lap Indication

ZipperZbieracz wrote:
Thu Aug 08, 2019 4:41 pm
Nah not necessary, would also obstruct the field of view
The same applies to the final lap indicator, though (which can be turned off).
by 607
Thu Aug 08, 2019 6:25 pm
Forum: Suggestions
Topic: Sub Folders / Categories for cars and tracks
Replies: 2
Views: 123

Re: Sub Folders / Categories for cars and tracks

Yes, searching is essential! Oh, what a time before that was possible... :roll: (or I knew about it, I guess) Searching by creator would be useful for cars for me, but I don't think this is possible, as the creator's name is not included in the inf file, and readme layouts are very diverse. I even o...
by 607
Wed Aug 07, 2019 7:43 pm
Forum: Work in Progress
Topic: Route-77
Replies: 13
Views: 712

Re: Route-77

Finally you made a post! :D I got a bit excited when we saw the images and video you made, but I wasn't expecting to hear anything more about it any time soon, assuming it would unexpectedly drop on RVZ one day in the future. But thanks for making an account on the forum! :) I'm looking forward to t...
by 607
Wed Aug 07, 2019 9:17 am
Forum: Work in Progress
Topic: Nali-Pa-Haven Diary
Replies: 8
Views: 4442

Re: Nali-Pa-Haven Diary

Sounds like a good call!
by 607
Fri Aug 02, 2019 2:39 pm
Forum: Competitions & Online Racing
Topic: THE ANNUAL SH*T TRACK PACK COLLECTION
Replies: 13
Views: 886

Re: THE ANNUAL SH*T TRACK PACK COLLECTION

Alex wrote:
Wed Jul 31, 2019 3:21 pm
why would you burden your main installation with a 100 track trash pack
Good point. I might only get those that are on RVZ also.
by 607
Wed Jul 31, 2019 7:25 am
Forum: Competitions & Online Racing
Topic: THE ANNUAL SH*T TRACK PACK COLLECTION
Replies: 13
Views: 886

Re: THE ANNUAL SH*T TRACK PACK COLLECTION

I suggested for Zeino to add the tag to the tracks in the pack. Especially if it's as big as it's aiming to be, it could be nice to distinguish the tracks from other tracks. In case someone wants to upload their track to RVZ (not right now though, too many poor Lego tracks in a row, but that's jhu10...
by 607
Tue Jul 30, 2019 2:24 pm
Forum: Competitions & Online Racing
Topic: THE ANNUAL SH*T TRACK PACK COLLECTION
Replies: 13
Views: 886

Re: THE ANNUAL SH*T TRACK PACK COLLECTION

Why the additional rule? I assume to make the tracks sortable in-game? I feel like that's unnecessary, to be honest. Such a prefix would look ugly to me.
by 607
Tue Jul 30, 2019 9:41 am
Forum: Work in Progress
Topic: Open-Volt Project
Replies: 28
Views: 1460

Re: Open-Volt Project

Hm, seems fine to me!
by 607
Sat Jul 27, 2019 8:24 am
Forum: Help & Troubleshooting
Topic: custom ball bearing texture
Replies: 12
Views: 413

Re: custom ball bearing texture

That works! It makes sense also. Thanks. :)
by 607
Thu Jul 25, 2019 10:29 am
Forum: Help & Troubleshooting
Topic: custom ball bearing texture
Replies: 12
Views: 413

Re: custom ball bearing texture

I've put a custom envstill in the track's folder and even in the track's custom folder, but still the default texture shows. :/
by 607
Thu Jul 25, 2019 9:16 am
Forum: Help & Troubleshooting
Topic: custom ball bearing texture
Replies: 12
Views: 413

custom ball bearing texture

Hello, in many old tracks the ball bearing has got a custom texture. This is the only general sprite that is custom in these old tracks, as before Phoenix R3 it wasn't possible to have custom textures without replacing stock assets. However, I couldn't figure out how this was done, and nobody was ab...