Search found 281 matches

by 607
Thu Mar 26, 2020 8:49 am
Forum: RVGL & Re-Volt v1.2
Topic: [RVGL Release] 20.0325a
Replies: 2
Views: 448

Re: [RVGL Release] 20.0325a

You changed the legacy editor too? 🤔
by 607
Wed Mar 25, 2020 9:13 am
Forum: Bug Reports
Topic: [RVGL SOLVED] Battle Tag Star Speed Bug
Replies: 3
Views: 129

Re: [RVGL] Battle Tag Star Speed Bug

Huh, that's interesting! It shouldn't be that way, I think, as you can't even play Battle Tag against AI. It's also a bit concerning that it took a year for someone to notice. :o
by 607
Mon Mar 23, 2020 3:03 pm
Forum: Help & Troubleshooting
Topic: [PC] How to use a proportional controller?
Replies: 5
Views: 372

Re: [PC] How to use a proportional controller?

This is strange. I have never heard of this issue. Have you experimented with the steering range option? Edit: Also, have you tested the controller with something else, so you know it works as expected?
by 607
Mon Mar 23, 2020 11:15 am
Forum: Tools, Creations & Resources
Topic: Satellite images experiment
Replies: 1
Views: 411

Re: Satellite images experiment

Hey, that's interesting! I don't think it looks great, but if possible, it could be cool to race through places you know (but with a huge car :P).
by 607
Mon Mar 23, 2020 11:12 am
Forum: Competitions & Online Racing
Topic: Persistent 1v1 Ladder
Replies: 5
Views: 678

Re: Persistent 1v1 Ladder

Sounds fun! I'm not sure yet if I'm in, though. I'll consider, and anyway Zeino already has too many challengers. :P
by 607
Tue Mar 17, 2020 1:34 pm
Forum: Help & Troubleshooting
Topic: [PC] How to use a proportional controller?
Replies: 5
Views: 372

Re: [PC] How to use a proportional controller?

What do you mean by proportional steering? It is possible to use analog controls for steering.
by 607
Mon Mar 16, 2020 9:50 am
Forum: Bug Reports
Topic: Conveyor belts have stronger effect on me
Replies: 12
Views: 1016

Re: Conveyor belts have stronger effect on me

Could you test the version from when you set the time on Mysterious Toy-Volt Factory to see if it still doesn't happen there, with the old RVGL build and the current Linux build?
by 607
Mon Mar 16, 2020 9:49 am
Forum: Tools, Creations & Resources
Topic: I built a 24-hour RVGL AutoServer for East Asians.
Replies: 1
Views: 725

Re: I built a 24-hour RVGL AutoServer for East Asians.

Hey, that's cool!
I wonder if it will be used much, though, considering that usually there will be someone available with ports forwarded. But maybe that's not the case in East Asia. :)
by 607
Mon Mar 16, 2020 9:44 am
Forum: Work in Progress
Topic: Urban-X - WIP Track
Replies: 5
Views: 1321

Re: Urban-X - WIP Track

Exciting!
by 607
Mon Mar 16, 2020 9:21 am
Forum: Work in Progress
Topic: POD: Re-Volted Project
Replies: 17
Views: 2989

Re: POD: Re-Volted Project

Oh trust me the cars will come before a lot of tracks, there's still like 20-something tracks left. About the reason, I just didn't want to spam RVZ with POD cars, and it's better to have a pack that people can download with one click. Makes sense! Good to hear there are still plenty more tracks. :D
by 607
Mon Mar 09, 2020 6:06 pm
Forum: Work in Progress
Topic: POD: Re-Volted Project
Replies: 17
Views: 2989

Re: POD: Re-Volted Project

I'll release all the cars when they're all done, as a pack. Aha! Why, I wonder? I liked trying out new tracks and new cars in combination, and for the past few tracks there have not been new cars to use on them. And I assume that when the car pack is released, there won't be enough upcoming tracks ...
by 607
Sat Mar 07, 2020 8:35 pm
Forum: Work in Progress
Topic: POD: Re-Volted Project
Replies: 17
Views: 2989

Re: POD: Re-Volted Project

mrroblinx wrote:
Sun Mar 01, 2020 3:08 am
It sure does. If it wasn't for the custom animations update, I don't think I would make this project a reality. But so much more things are possible with that update now... it's insane.
And it's lovely to see the new possibilities being used! :)
Edit: Are more cars coming as well?
by 607
Tue Mar 03, 2020 6:04 pm
Forum: Suggestions
Topic: Random AI Cars
Replies: 2
Views: 1164

Re: Random AI Cars

An interesting idea. I would probably use it, if it was an option. By the way, RC Bandit is in Rookie, not Amateur. :P A related option that I would value above this suggested option is being able to select whose rating to race against when playing (split-screen) multi-player, or, alternatively, the...
by 607
Sun Feb 23, 2020 5:56 pm
Forum: The Bar
Topic: PC or Dreamcast OST preference?
Replies: 11
Views: 1170

Re: PC or Dreamcast OST preference?

Hm, that's interesting. Were the soundtracks on RV I/O ripped straight from the disks?
by 607
Sun Feb 23, 2020 5:51 pm
Forum: The Board
Topic: E-mail notifications broken?
Replies: 6
Views: 1242

Re: E-mail notifications broken?

kingmustard wrote:
Sun Feb 23, 2020 3:29 pm
I am active on dozens of forums
Nice. :D

I never use e-mail notifications, so I haven't experienced this issue anywhere.
by 607
Tue Feb 11, 2020 6:53 pm
Forum: RVGL & Re-Volt v1.2
Topic: [RVGL Release] 20.0210a
Replies: 9
Views: 2643

Re: [RVGL Release] 20.0210a

Aaah, so good! :D
The editor overhaul actually makes me want to work on a track again... :P Amazing work, FranklyGD!
by 607
Sun Feb 09, 2020 6:22 pm
Forum: Competitions & Online Racing
Topic: Zeino's Monthly Time Trial Challenges
Replies: 31
Views: 10368

Re: Zeino's Monthly Time Trial Challenges

Yes, I suggest getting the IO packs as they have all the tracks and the car all together which makes it easier for them to get it I suppose. As far as I know the I/O track pack and car pack are downloaded separately, though, so there is no time save for downloading the car pack as opposed to the se...
by 607
Sat Feb 08, 2020 1:56 pm
Forum: Competitions & Online Racing
Topic: Zeino's Monthly Time Trial Challenges
Replies: 31
Views: 10368

Re: Zeino's Monthly Time Trial Challenges

The weather is getting sunnier and such? I hope not, we haven't even had snow or ice yet here. :P
You mention the I/O packs... is this not the car that you are getting at? http://revoltzone.net/cars/29521/Shinobi
by 607
Wed Feb 05, 2020 6:05 pm
Forum: Bug Reports
Topic: [RVGL] Direction triggers bug
Replies: 8
Views: 1032

Re: [RVGL] Direction triggers bug

hajducsekb wrote:
Tue Feb 04, 2020 10:47 pm
Re: 607
One reason I can instantly think of is the fact that crossroads exist. There, the game wouldn't know which direction arrow to show, so it's much more hassle-free to have to go through each trigger than to somehow decide which one is the right one.
Ah, that makes sense! Thanks.
by 607
Tue Feb 04, 2020 3:03 pm
Forum: Bug Reports
Topic: [RVGL] Direction triggers bug
Replies: 8
Views: 1032

Re: [RVGL] Direction triggers bug

Why anyway do subsequent triggers not appear when one is missed? This has probably been in the game since the beginning (it's why I could never manage to learn PetroVolt), but it doesn't make sense to me. I've never actually placed triggers in a track, though.
by 607
Tue Feb 04, 2020 2:45 pm
Forum: Suggestions
Topic: [RVGL] Startgrid zoom for custom tracks
Replies: 6
Views: 1561

Re: [RVGL] Startgrid zoom for custom tracks

Yes, that would be cool for some tracks!
by 607
Mon Feb 03, 2020 8:40 pm
Forum: Tools, Creations & Resources
Topic: School's Out!
Replies: 10
Views: 1519

Re: School's Out!

The reversed version is great! It's strangely satisfying that it is exactly the same length as the regular version. Most of the track is surprisingly intuitive in the reverse direction! Did you keep it in mind while designing? What did confuse me at first is that following the arrows in the skatepar...
by 607
Mon Feb 03, 2020 7:26 pm
Forum: Tools, Creations & Resources
Topic: School's Out!
Replies: 10
Views: 1519

Re: School's Out!

It is the final version. I hope I've eliminated as much bugs as possible together with my testers. But if needed, I will for sure release updates in the future as well. If it's the final version, there will never be another. 'Final' means 'Last', not 'Latest'. :) Sorry, but it confused me, as I tho...