Search found 308 matches

by 607
Mon Jun 29, 2020 12:01 pm
Forum: Suggestions
Topic: [SUGGESTION] Save keyboard and controller mappings separately
Replies: 2
Views: 387

Re: [SUGGESTION] Save keyboard and controller mappings separately

Yep, this has been requested before (on ORP?) and it's planned. The issue with having mappings per-controller is uniquely identifying controllers in a cross-platform way. I'm afraid this might not be possible, which means mappings will get reset when moving a profile from Windows to Linux (or other...
by 607
Sat Jun 06, 2020 10:01 am
Forum: Suggestions
Topic: Max number of cars per track
Replies: 3
Views: 273

Re: Max number of cars per track

Dubon wrote:
Thu Jun 04, 2020 3:47 pm
Then 16 is fine. The idea it to make it possible to make tracks for more cars.
I see. I wasn't aware of one of the main reasons for not wanting to increase the maximum number of cars even further being the starting grids being difficult to sort out, but it could be true.
by 607
Tue Jun 02, 2020 7:58 am
Forum: Suggestions
Topic: Max number of cars per track
Replies: 3
Views: 273

Re: Max number of cars per track

I think that people making new tracks always take 16 cars into account, and old tracks won't have this track property. 12 definitely shouldn't be the default for tracks not having the property, as in that case old tracks wouldn't be playable with 16 cars anymore despite almost all of them (even most...
by 607
Mon Jun 01, 2020 5:54 pm
Forum: Bug Reports
Topic: Bombs have been really buggy in online sessions lately
Replies: 3
Views: 259

Re: Bombs have been really buggy in online sessions lately

Woow, it's really interesting that the replay shows you blowing up instead. :D
by 607
Mon Jun 01, 2020 5:52 pm
Forum: Bug Reports
Topic: Problem "hiccup" in RVGL
Replies: 35
Views: 1064

Re: Problem "hiccup" in RVGL

I hope you can fix it! But I don't currently have any ideas except switching to a different GPU. :P
by 607
Mon Jun 01, 2020 2:46 pm
Forum: Work in Progress
Topic: Wichilie's Project Graveyard
Replies: 8
Views: 5042

Re: Wichilie's Project Graveyard

It's great to hear something from you, Wichilie!
I'm still hoping to see Miner's End released. :)
by 607
Mon Jun 01, 2020 2:39 pm
Forum: The Bar
Topic: The Re-Volt Ultimate Quiz!
Replies: 5
Views: 434

Re: The Re-Volt Ultimate Quiz!

Pff, how am I supposed to know question 22? :P Good questions otherwise so far, though! (questions 25, 29, 37 and 41 are the same thing... is this in the gallery somewhere? I never heard about it) I also think there are a bit too many "what number is on this car" questions. :P Question 51 is fun. :P...
by 607
Wed May 20, 2020 10:46 am
Forum: The Bar
Topic: Re-volt on a big screen?
Replies: 4
Views: 278

Re: Re-volt on a big screen?

Why not use HDMI out from a laptop?
by 607
Thu May 14, 2020 6:10 pm
Forum: Suggestions
Topic: [SUGGESTION] Save keyboard and controller mappings separately
Replies: 2
Views: 387

[SUGGESTION] Save keyboard and controller mappings separately

RVGL stores control maps for 4 players. However, when you change from a controller to the keyboard, all mappings are reset for that player. I frequently switch from controller to keyboard and vice versa, and it would be very nice if I didn't have to reconfigure the keys each time.
by 607
Thu May 14, 2020 6:08 pm
Forum: Suggestions
Topic: Honk SFX should keep distance in mind at all times
Replies: 3
Views: 910

Re: Honk SFX should keep distance in mind at all times

That's amazing. :D
But honestly, it would probably be good if at least the second suggestion was implemented. It's etiquette to not use the horn before the race starts, but sometimes someone does spam it and in such a case it really is unpleasantly loud.
by 607
Sat May 09, 2020 2:00 pm
Forum: Suggestions
Topic: All time flying cars
Replies: 1
Views: 1804

Re: All time flying cars

There are actually such cars.
This one, for example. There were also several made for recent All's Fair events, I think.
by 607
Fri May 08, 2020 6:49 pm
Forum: Tools, Creations & Resources
Topic: GJ's and I Spy's Workshop
Replies: 20
Views: 5739

Re: GJ's and I Spy's Workshop

I'm looking forward to the Fairground tracks!
by 607
Wed May 06, 2020 8:35 am
Forum: Tools, Creations & Resources
Topic: Liquid Animation
Replies: 2
Views: 1895

Re: Liquid Animation

Very cool, congrats on figuring it out! I hope this will keep working in future versions of RVGL...
by 607
Fri Apr 24, 2020 2:28 pm
Forum: The Bar
Topic: Status of WeGoI
Replies: 3
Views: 1382

Re: Status of WeGoI

You mean whether they've filed for bankruptcy or not? As far as I know they haven't yet. I could've missed something, though.
by 607
Thu Apr 23, 2020 8:27 am
Forum: Bug Reports
Topic: No way to go back to scoreboard when automatically switched to player list
Replies: 5
Views: 1131

Re: No way to go back to scoreboard when automatically switched to player list

So you wish the scoreboard would say visible after the race has definitively ended? I can imagine.
by 607
Thu Apr 23, 2020 8:25 am
Forum: Suggestions
Topic: OBTAIN for Levels
Replies: 5
Views: 1556

Re: OBTAIN for Levels

This would be very nice for full mods such as MARVLE , although I've got to say I hope creators wouldn't use it for normal track releases. :P Yes, of course you can go into the ini to change it, but it causes confusion to install a track and have it not show up in your installation. Although, consid...
by 607
Mon Apr 20, 2020 8:04 pm
Forum: Help & Troubleshooting
Topic: Can't raise or lower modules in the Track Editor
Replies: 3
Views: 1076

Re: Can't raise or lower modules in the Track Editor

Thanks for the picture. I get the issue now. For some time I was under the impression that you needed the num pad, as this is the case in the in-game editor (accessed with the -dev launch parameter, the URDLDRU cheat or the MAKEITGOOD name). This can cause issues on laptops but it shouldn't for you,...
by 607
Mon Apr 20, 2020 7:52 pm
Forum: Work in Progress
Topic: MARVLE. A Re-Volt Total Conversion
Replies: 19
Views: 3087

Re: MARVLE. A Re-Volt Total Conversion

Ah, that makes sense! Yeah, it's probably good to figure out what's possible while experimenting, rather than by theorising about what might be possible. :) About the artstyle: I think what you showed in the video looks pretty good, but I hope not the entire game will be so dreary (and probably the ...
by 607
Mon Apr 20, 2020 8:18 am
Forum: Work in Progress
Topic: MARVLE. A Re-Volt Total Conversion
Replies: 19
Views: 3087

Re: MARVLE. A Re-Volt Total Conversion

You mentioned that you might make it so that the marbles can only use gravity (and animations) to accelerate, and not use throttle, if this is possible. I wonder if you shouldn't figure this out before you start designing the levels?
by 607
Mon Apr 20, 2020 8:14 am
Forum: Help & Troubleshooting
Topic: Can't raise or lower modules in the Track Editor
Replies: 3
Views: 1076

Re: Can't raise or lower modules in the Track Editor

As far as I know you do need the numpad keys. It would be great if this turned out to be otherwise, though. ;) I'm a bit confused, though: you say you're on a laptop but you also seem to indicate you do have a numpad. What's the point about being on a laptop, then? :P Maybe share a picture of your k...
by 607
Sun Apr 19, 2020 6:19 pm
Forum: Work in Progress
Topic: MARVLE. A Re-Volt Total Conversion
Replies: 19
Views: 3087

Re: MARVLE. A Re-Volt Total Conversion

Wow, very cool!
Are you taking inspiration from Marble Madness?
by 607
Fri Apr 17, 2020 7:44 am
Forum: Work in Progress
Topic: MARVLE. A Re-Volt Total Conversion
Replies: 19
Views: 3087

Re: MARVLE. A Re-Volt Total Conversion

Wow, you're really doing research, it seems. :o Very cool!
And it sounds like a fun challenge to beat levels with marbles that aren't apparently supposed to be able to beat them. ;)
by 607
Thu Apr 16, 2020 5:23 pm
Forum: Suggestions
Topic: [Change Request] Battle Tag Jump issue - Prohibit Axis key mapping and key macros for Repo/Jump button
Replies: 2
Views: 1135

Re: [Change Request] Battle Tag Jump issue - Prohibit Axis key mapping and key macros for Repo/Jump button

Thanks for your post! I haven't played Battle Tag recently and haven't seen this issue, but I would also like it to not be possible. I think double jumps themselves might be unintended, however, so it might be a bit strange to remove the ability to very easily do it but keep the ability to do it at ...
by 607
Tue Apr 14, 2020 6:40 pm
Forum: Work in Progress
Topic: Satellite images experiment
Replies: 22
Views: 6535

Re: Satellite images experiment

I'm glad you put more time into this than expected, as it's looking great! :D This would be worth playing just for how unique it is, but if it's actually good, that's of course a lot better. :mrgreen: