Search found 158 matches

by 607
Tue Apr 09, 2019 4:41 pm
Forum: Suggestions
Topic: Second set of keybinds
Replies: 3
Views: 191

Re: Second set of keybinds

I would like to be able to switch around the keybinds of different players. But that's not relevant to this topic.
by 607
Fri Apr 05, 2019 11:09 am
Forum: Work in Progress
Topic: Jura
Replies: 9
Views: 702

Re: Jura

Aw, I thought there would be an update. :P
by 607
Tue Apr 02, 2019 6:27 pm
Forum: The Bar
Topic: Re-Volt LEGO® models
Replies: 4
Views: 318

Re: Re-Volt LEGO® models

Kiwi wrote:
Sun Mar 31, 2019 10:45 am
I have quite a lot of green parts, because I grew up in the early 90's, and a lot of models with the fictional Octan-brand (green, red, white) came out at this time. :)
Ah, right! The icon for Lego Racers' turbo. :)
by 607
Sat Mar 30, 2019 7:10 pm
Forum: The Bar
Topic: Re-Volt LEGO® models
Replies: 4
Views: 318

Re: Re-Volt LEGO® models

Very impressive!
I'm also impressed by your parts. Having 4 of those 'raster' (I've no idea of the name) pieces in green? Very nice though, it looks a lot better than it would as a pc screenshot.
by 607
Sun Mar 17, 2019 8:46 pm
Forum: Suggestions
Topic: A new third intro splash screen
Replies: 6
Views: 426

Re: This as third loading Screen

Huki wrote:
Tue Mar 12, 2019 10:46 pm
it's true that the Probe animation glitches towards the end sometimes, and I discovered why that happens. It's hopefully fixed for the next release.
Aw, I really liked that! :P
I didn't know it happened with the stock assets, though (my intro has been edited).
by 607
Sat Feb 02, 2019 9:41 am
Forum: The Bar
Topic: Introductions
Replies: 16
Views: 766

Re: Introductions

krobelit wrote:
Sat Feb 02, 2019 1:16 am
I've been playing this game for as long as I remember
That doesn't say much if we don't know when you were born! ;)
by 607
Wed Jan 30, 2019 5:47 pm
Forum: Work in Progress
Topic: Nali-Pa-Haven Diary
Replies: 5
Views: 461

Re: Nali-Pa-Haven Diary

Hey, cool. :)
by 607
Mon Jan 28, 2019 11:50 am
Forum: The Bar
Topic: Introductions
Replies: 16
Views: 766

Re: Introductions

I'm 607. My father, Kiezel, started playing Re-Volt when it was released on Abandonia, in late 2006. I watched him do a race in Botanical Garden, and I wanted to play it as well. As a kid, I was often allowed one race a day, so my favourite track was The Mines of Alderon, as it was the longest we ha...
by 607
Mon Jan 28, 2019 11:24 am
Forum: News
Topic: 20th Re-Volt Anniversary
Replies: 8
Views: 638

Re: 20th Re-Volt Anniversary

Heh, I guess it would be cool to be able to play the original game again. :P
It's cool that you're thinking about this anniversary coming up, and actually created a forum topic and a Discord channel! I wasn't expecting as much.
by 607
Wed Jan 23, 2019 4:15 pm
Forum: Suggestions
Topic: Time Trial Replays
Replies: 5
Views: 283

Re: Time Trial Replays

I remember there was a program that showed .laplocal files outside of Re-Volt, and had an option for viewing multiple ghosts at once.
by 607
Tue Jan 01, 2019 9:15 am
Forum: Tools, Creations & Resources
Topic: RV Car Studio goes open source
Replies: 2
Views: 326

Re: RV Car Studio goes open source

Woah, that looks cool! I'll remember that for when I want to make an All's Fair car.
by 607
Fri Dec 28, 2018 9:46 am
Forum: Work in Progress
Topic: StuntGP - someone? something? (SGPRV)
Replies: 13
Views: 855

Re: StuntGP - someone? something? (SGPRV)

That is cool!
by 607
Thu Dec 27, 2018 7:24 pm
Forum: Work in Progress
Topic: Spa-Volt Diary
Replies: 77
Views: 8063

Re: Spa-Volt Diary

Thank you Huki. The reason I didn‘t added loadlevel images, is the 15MB filesize-limit of RVZ. That‘s also the reason why I had to reduced the quality of the music and sound effects quite a lot. Also the textures are only 512x512. I know I could provide a higher quality version sonewhere else, but ...
by 607
Thu Dec 27, 2018 7:21 pm
Forum: The Board
Topic: Spam-Users
Replies: 26
Views: 8553

Re: Spam-Users

Huh, strange. I wonder what's the origin, and if there are multiple.
by 607
Sat Dec 22, 2018 6:28 pm
Forum: Suggestions
Topic: Support for Virtual Reality in Re-Volt
Replies: 2
Views: 214

Re: Support for Virtual Reality in Re-Volt

Do you have any design ideas? :) As in, what it could be used for, and in what ways?
by 607
Tue Dec 18, 2018 10:42 am
Forum: Bug Reports
Topic: [SOLVED] [RVGL] Sliders collision not working
Replies: 12
Views: 601

Re: [SOLVED] [RVGL] Sliders collision not working

Are you sure? It's highly unlikely that the bug still exists. Have you checked your version of RVGL, and can you provide more details? (the track, game mode, ...) Aah, my memory was mistaken then, sorry. :grimacing: I have not yet updated my main installation, I see (only my I/O one). I was confuse...
by 607
Mon Dec 10, 2018 8:40 pm
Forum: Bug Reports
Topic: [SOLVED] [RVGL] Sliders collision not working
Replies: 12
Views: 601

Re: [SOLVED] [RVGL] Sliders collision not working

You can still drive through slider doors. :D But it does seem to be much less frequent than in older versions (I haven't tested against an older version, just against my memory).
by 607
Mon Nov 26, 2018 10:10 am
Forum: Bug Reports
Topic: [SOLVED] [RVGL] Sliders collision not working
Replies: 12
Views: 601

Re: [RVGL] Sliders collision not working

That's a fun cause!
by 607
Tue Nov 13, 2018 8:20 pm
Forum: Work in Progress
Topic: Jura
Replies: 9
Views: 702

Re: Jura

Cool! :)
by 607
Tue Nov 13, 2018 10:41 am
Forum: Bug Reports
Topic: [SOLVED] [RVGL-MIG] Problem using mirrors together with waterboxes
Replies: 12
Views: 1137

Re: [RVGL-MIG] Problem using mirrors together with waterboxes

I hope this issue can be understood.
by 607
Mon Nov 12, 2018 4:53 pm
Forum: Bug Reports
Topic: [SOLVED] [RVGL] Sliders collision not working
Replies: 12
Views: 601

Re: [RVGL] Sliders collision not working

That does indeed remind me of some of my old Lego tracks. (Burguers mentioned this on Discord)
by 607
Sat Nov 10, 2018 2:50 pm
Forum: RVGL & Re-Volt v1.2
Topic: [RVGL Release] 18.1110a / 18.1112a
Replies: 17
Views: 1494

Re: [RVGL Release] 18.1110a

Konrad wrote:
Sat Nov 10, 2018 10:26 am
Random skins don't work. I tried a few races and cpu still uses default ones.
They do. Make sure the cars you're using actually have multiple skins selectable.
by 607
Sun Oct 21, 2018 8:26 am
Forum: RVGL & Re-Volt v1.2
Topic: [RVGL Release] 18.1020a
Replies: 9
Views: 1616

Re: [RVGL Release] 18.1020a

svg and midi support, that's interesting!
by 607
Mon Sep 17, 2018 7:19 pm
Forum: Bug Reports
Topic: [SOLVED] [RVGL] Can't disable colorkeying
Replies: 10
Views: 1374

Re: [RVGL] Can't disable colorkeying

Yeah, the legacy renderer should probably be made optional, so people need to enable it for MAKEITGOOD (I've heard there are some issues in some edit modes in the shader mode).