Search found 45 matches

by Manmountain
Wed Oct 13, 2021 1:12 pm
Forum: Suggestions
Topic: Tire Pressure?
Replies: 1
Views: 393

Re: Tire Pressure?

Surely this would have counter productive effects for 'Grip' & 'Kinetic Friction' ?
Adjusting a 'Pressure' value, as you have explained it, would have opposing effects on 'Grip' & 'Kinetic Friction' rather than a parallel effect wouldn't it ?
by Manmountain
Wed Sep 22, 2021 6:06 pm
Forum: Suggestions
Topic: Multiple parameters?
Replies: 6
Views: 4228

Re: Multiple parameters?

@Ato
Sorry, but RL handling for the player can not always be utilised by the AI and provide the same challenge.
Citywalkers tips are to provide a happy medium.
A personal preference handling may not always provide a reliable AI.
by Manmountain
Tue Sep 21, 2021 7:02 pm
Forum: Suggestions
Topic: Multiple parameters?
Replies: 6
Views: 4228

Re: Multiple parameters?

@Ato, Surely the Real life params are for the player to use against the AI ? If you change the whole garage to real life params then the AI may not be as challenging. So you would only need a player param set toggle that would show alternate params if available. @ Gel38 , (long time no chat dude ! ...
by Manmountain
Sat Aug 07, 2021 5:48 pm
Forum: Help & Troubleshooting
Topic: I can't make my "car" stable
Replies: 5
Views: 2634

Re: I can't make my "car" stable

The 'Weapon' position needs adjusting, as the weapon position takes it's starting position from the COM position.
Try and raise it.
by Manmountain
Fri Aug 06, 2021 3:35 pm
Forum: Help & Troubleshooting
Topic: I can't make my "car" stable
Replies: 5
Views: 2634

Re: I can't make my "car" stable

On a quick look at the parameters, the middle inertia value is too low and the COM middle value is right below the floor, yes I know the COM for bikes has to be set differently to allow the correct lean, but those are things that can create the shaking and jumping of models. Try rising the inertia v...
by Manmountain
Fri May 28, 2021 8:40 pm
Forum: Help & Troubleshooting
Topic: Any Good Re-Volt custom car tutorials
Replies: 44
Views: 6701

Re: Any Good Re-Volt custom car tutorials

Google Blender 2.79 tutorial. http://www.google.co.uk/search?q=Blender+2.79+tutorial&sxsrf=ALeKk01cdn_5IYA2jQzJfOiADxA6V63Uug%3A1622234055040&source=hp&ei=x1OxYKUQlPbGA8zsrMAL&iflsig=AINFCbYAAAAAYLFh14GxfbxNPiUxxwKjgohh8Fh_0vVs&oq=Blender+2.79+tutorial&gs_lcp=Cgdnd3Mtd2l6EAMyAggAMgIIADICCAAyAggAMgYI...
by Manmountain
Thu May 27, 2021 3:21 pm
Forum: Help & Troubleshooting
Topic: Any Good Re-Volt custom car tutorials
Replies: 44
Views: 6701

Re: Any Good Re-Volt custom car tutorials

Skarma wrote:
Wed May 26, 2021 10:16 pm
.... you won't require the use of any archaic tools. ....
Well, that's me all over, LOL :D :lol:
by Manmountain
Wed May 26, 2021 6:09 pm
Forum: Help & Troubleshooting
Topic: Any Good Re-Volt custom car tutorials
Replies: 44
Views: 6701

Re: Any Good Re-Volt custom car tutorials

........Also, I don't know how to make blender models for the car and impliment them Yeah, neither do I, sorry. I've just used other's models and resized if needed then remapped to texture sheet to meet all the models requirements. Making from scratch ain't me thing. What I'm getting from that is t...
by Manmountain
Mon May 24, 2021 5:00 pm
Forum: Help & Troubleshooting
Topic: Any Good Re-Volt custom car tutorials
Replies: 44
Views: 6701

Re: Any Good Re-Volt custom car tutorials

Keamon wrote:
Mon May 24, 2021 4:04 am
........Also, I don't know how to make blender models for the car and impliment them
Yeah, neither do I, sorry. I've just used other's models and resized if needed then remapped to texture sheet to meet all the models requirements. Making from scratch ain't me thing.
by Manmountain
Sun May 23, 2021 5:59 pm
Forum: Help & Troubleshooting
Topic: Any Good Re-Volt custom car tutorials
Replies: 44
Views: 6701

Re: Any Good Re-Volt custom car tutorials

The link to the "parameter Notes 7.1" is the tutorial, in respects that it it will explain, to the best of our knowledge, what each parameter does, what it effects and how to adjust it. Okay, I made a copy of the car "Stinger"s parameters, and ajusted them to make it faster and accelerate better, b...
by Manmountain
Sat May 22, 2021 3:30 pm
Forum: Help & Troubleshooting
Topic: Any Good Re-Volt custom car tutorials
Replies: 44
Views: 6701

Re: Any Good Re-Volt custom car tutorials

The link to the "parameter Notes 7.1" is the tutorial, in respects that it it will explain, to the best of our knowledge, what each parameter does, what it effects and how to adjust it.
by Manmountain
Sun Mar 14, 2021 8:17 pm
Forum: Help & Troubleshooting
Topic: HowTo for track editor (MAKEITGOOD)?
Replies: 3
Views: 1581

Re: HowTo for track editor?

Some basic editing tips here : The ReVolt Workbench
Quite old, but a good place to start.
by Manmountain
Mon Mar 08, 2021 6:22 pm
Forum: Competitions & Online Racing
Topic: Custom car championship
Replies: 7
Views: 3097

Re: Custom car championship

Avecezar wrote:
Mon Mar 08, 2021 4:08 pm
It would also be nice if more tracks got ai tweaked for closer human like experience.
Yes, but the thing is the Human element makes it more unpredictable, and an extra challenge in itself.
by Manmountain
Sun Mar 07, 2021 12:38 pm
Forum: Competitions & Online Racing
Topic: Custom car championship
Replies: 7
Views: 3097

Re: Custom car championship

Cars with these parameters are very competitive. Although they all have speed below original Toyeca max speed they easily overtake her. They perform a lot better on tracks with improved AI, hardcore AI environment created by Whitedoom. The overtaking is due to the natural, or not so natural, rubber...
by Manmountain
Tue Mar 02, 2021 12:18 pm
Forum: Competitions & Online Racing
Topic: Custom car championship
Replies: 7
Views: 3097

Re: Custom car championship

Hi, I am trying to find the best performing cars controlled by AI . Such cars can then be used for competitive racing offline and fill up empty slots in online races. I created a pack years ago for this very purpose, but did not receive much interest. You can download the pack here : AI Test Pack T...
by Manmountain
Sun Feb 28, 2021 12:18 am
Forum: Help & Troubleshooting
Topic: Legit speed ranges for all car ranks
Replies: 7
Views: 1975

Re: Legit speed ranges for all car ranks

There is probably a sliding scale for several different aspects of each class of cars overall performance.
Like you say, higher speeds yet slower acceleration.
There'll be others for grip and over/under steer, weight and inertia.
Each parameter section can affect max speed and acceleration.
by Manmountain
Sat Feb 27, 2021 10:48 pm
Forum: Help & Troubleshooting
Topic: Legit speed ranges for all car ranks
Replies: 7
Views: 1975

Re: Legit speed ranges for all car ranks

Skarma wrote:
Sat Feb 27, 2021 10:13 pm
Speed ranges could be anywhere as long as the car is balanced for the class it's intended to be in. For Super Pro, it's 39.9 MPH to 50 MPH.
NAH ! I have several Super-Pro cars well in excess of 60 mph, or should these be classed as Ultra Pro ? lol
by Manmountain
Sat Feb 27, 2021 9:14 pm
Forum: Help & Troubleshooting
Topic: Legit speed ranges for all car ranks
Replies: 7
Views: 1975

Re: Legit speed ranges for all car ranks

Super-Pro: 43.1 mph - W.T.F !!! :D :D lol
by Manmountain
Fri Jan 29, 2021 4:02 pm
Forum: Tools, Creations & Resources
Topic: Tips and Tricks for car texturing and carbox making
Replies: 3
Views: 1879

Re: Tips and Tricks for car texturing and carbox making

Awesome detailed tutorial.
Well done. ;)
by Manmountain
Fri Nov 27, 2020 4:10 pm
Forum: Tools, Creations & Resources
Topic: Project GTP Re-Vamp
Replies: 3
Views: 1738

Re: Project GTP Re-Vamp

I wonder if I did nailed your expectation visual wise since it still is your pack after all. I wanted to keep the GTP race car theme although for GTP1, 8 and 9 went balls deep into the time attack area. :grimacing: Updating the pack to make the best of the latest RVGL release is ALL GOOD by me, NIC...
by Manmountain
Thu Nov 26, 2020 2:40 pm
Forum: Tools, Creations & Resources
Topic: Project GTP Re-Vamp
Replies: 3
Views: 1738

Re: Project GTP Re-Vamp

I'm looking forward to this. My original intension was to encourage a speed class above 'Pro', which has taken over a decade but now we have the 'Super Pro' class. I don't mind a revamp of my original offerings, but do encourage others to submit their own original repaints, and not just of stock car...
by Manmountain
Sat Nov 07, 2020 11:09 pm
Forum: Competitions & Online Racing
Topic: Trackmakers Challenges
Replies: 21
Views: 6042

Re: Trackmakers Challenges

You may be hard pushed to create a single texture track with track editor alone without utilising some of the older track editing tools which can be found here : https://revolt_f1.webs.com/rvtoolshed.htm
by Manmountain
Sat Nov 07, 2020 4:32 pm
Forum: Suggestions
Topic: Speed property in ncp file
Replies: 4
Views: 1279

Re: Speed property in ncp file

I fully understood the concept and purpose, that wasn't the issue.

Which editing tool/program would you be using to apply these percentage effects ?

Could this property be easily coded in to the game ?

PS, try a little punctuation in your posts, it would make them easier to read, lol. :D
by Manmountain
Thu Nov 05, 2020 8:23 pm
Forum: Work in Progress
Topic: Can I haz kontaktz?
Replies: 2
Views: 1554

Re: Can I haz kontaktz?

Try this email :
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by Manmountain
Sat Oct 31, 2020 5:09 pm
Forum: Suggestions
Topic: Speed property in ncp file
Replies: 4
Views: 1279

Re: Speed property in ncp file

If I understand you correctly, you are suggesting implementing the physics (not the graphics) of Farce Fields, Objects and Surface Properties all in to one single edit/application ? Which program/application would you use to implement this ? Is it that you struggle to efficiently utilise Farce Field...