There is probably a sliding scale for several different aspects of each class of cars overall performance.
Like you say, higher speeds yet slower acceleration.
There'll be others for grip and over/under steer, weight and inertia.
Each parameter section can affect max speed and acceleration.
Search found 30 matches
- Sun Feb 28, 2021 12:18 am
- Forum: Help & Troubleshooting
- Topic: Legit speed ranges for all car ranks
- Replies: 7
- Views: 145
- Sat Feb 27, 2021 10:48 pm
- Forum: Help & Troubleshooting
- Topic: Legit speed ranges for all car ranks
- Replies: 7
- Views: 145
- Sat Feb 27, 2021 9:14 pm
- Forum: Help & Troubleshooting
- Topic: Legit speed ranges for all car ranks
- Replies: 7
- Views: 145
Re: Legit speed ranges for all car ranks
Super-Pro: 43.1 mph - W.T.F !!!
lol


- Fri Jan 29, 2021 4:02 pm
- Forum: Tools, Creations & Resources
- Topic: Tips and Tricks for car texturing and carbox making
- Replies: 3
- Views: 327
Re: Tips and Tricks for car texturing and carbox making
Awesome detailed tutorial.
Well done.
Well done.

- Fri Nov 27, 2020 4:10 pm
- Forum: Tools, Creations & Resources
- Topic: Project GTP Re-Vamp
- Replies: 3
- Views: 537
Re: Project GTP Re-Vamp
I wonder if I did nailed your expectation visual wise since it still is your pack after all. I wanted to keep the GTP race car theme although for GTP1, 8 and 9 went balls deep into the time attack area. :grimacing: Updating the pack to make the best of the latest RVGL release is ALL GOOD by me, NIC...
- Thu Nov 26, 2020 2:40 pm
- Forum: Tools, Creations & Resources
- Topic: Project GTP Re-Vamp
- Replies: 3
- Views: 537
Re: Project GTP Re-Vamp
I'm looking forward to this. My original intension was to encourage a speed class above 'Pro', which has taken over a decade but now we have the 'Super Pro' class. I don't mind a revamp of my original offerings, but do encourage others to submit their own original repaints, and not just of stock car...
- Sat Nov 07, 2020 11:09 pm
- Forum: Competitions & Online Racing
- Topic: Trackmakers Challenges
- Replies: 16
- Views: 1795
Re: Trackmakers Challenges
You may be hard pushed to create a single texture track with track editor alone without utilising some of the older track editing tools which can be found here : https://revolt_f1.webs.com/rvtoolshed.htm
- Sat Nov 07, 2020 4:32 pm
- Forum: Suggestions
- Topic: Speed property in ncp file
- Replies: 4
- Views: 631
Re: Speed property in ncp file
I fully understood the concept and purpose, that wasn't the issue.
Which editing tool/program would you be using to apply these percentage effects ?
Could this property be easily coded in to the game ?
PS, try a little punctuation in your posts, it would make them easier to read, lol.
Which editing tool/program would you be using to apply these percentage effects ?
Could this property be easily coded in to the game ?
PS, try a little punctuation in your posts, it would make them easier to read, lol.

- Thu Nov 05, 2020 8:23 pm
- Forum: Work in Progress
- Topic: Can I haz kontaktz?
- Replies: 2
- Views: 421
Re: Can I haz kontaktz?
Try this email :
- Sat Oct 31, 2020 5:09 pm
- Forum: Suggestions
- Topic: Speed property in ncp file
- Replies: 4
- Views: 631
Re: Speed property in ncp file
If I understand you correctly, you are suggesting implementing the physics (not the graphics) of Farce Fields, Objects and Surface Properties all in to one single edit/application ? Which program/application would you use to implement this ? Is it that you struggle to efficiently utilise Farce Field...
- Tue Sep 29, 2020 7:26 pm
- Forum: Suggestions
- Topic: New AI NODES
- Replies: 2
- Views: 474
Re: New AI NODES
Although that pack and many of the new 'Super Pro' category cars can exceed 50 mph, the selection of tracks and the amount of times you would need your suggested node modes would be very rarely needed and the desired effect could be achieved with the current set of node modes. Try a 'off throttle' n...
- Sun Aug 30, 2020 7:51 pm
- Forum: Tools, Creations & Resources
- Topic: Trixed's Personal Stock Paintkits.
- Replies: 4
- Views: 1482
Re: Trixed's Personal Stock Paintkits.
- Wed Aug 19, 2020 5:20 pm
- Forum: Tools, Creations & Resources
- Topic: Trixed's Personal Stock Paintkits.
- Replies: 4
- Views: 1482
Re: Trixed's Personal Stock Paintkits.
They're allwhite I suppose. 

- Thu May 21, 2020 2:33 pm
- Forum: Help & Troubleshooting
- Topic: Post upload tweaking at RVZ
- Replies: 11
- Views: 1701
Re: Post upload tweaking at RVZ
OK, right. thank you.
But that is exactly what I would like, an extra 'Update's' list on the title screen.
I'll give Zach a poke and see if he stir's, lol.
But that is exactly what I would like, an extra 'Update's' list on the title screen.
I'll give Zach a poke and see if he stir's, lol.
- Thu May 21, 2020 1:41 pm
- Forum: Help & Troubleshooting
- Topic: Post upload tweaking at RVZ
- Replies: 11
- Views: 1701
Re: Post upload tweaking at RVZ
"Hey, you know this cool feature that allows authors to update their own content on the site without having to pester the administrators? Stop using it because I don't like people using it." You are quite clearly well out of the loop with what authors do in the year 2020. We release cars, refine th...
- Wed May 20, 2020 9:29 pm
- Forum: Help & Troubleshooting
- Topic: Post upload tweaking at RVZ
- Replies: 11
- Views: 1701
Re: Post upload tweaking at RVZ
NO ? not exactly a mature response guys, lol :lol: If they are minor tweaks, then don't bother, save your newly improved skill's for your next release. There probably should then be an 'Updated@ section on the title screen so it is clear what has actually been updated, as post can quickly go down th...
- Wed May 20, 2020 5:00 pm
- Forum: Help & Troubleshooting
- Topic: Post upload tweaking at RVZ
- Replies: 11
- Views: 1701
Post upload tweaking at RVZ
Hi all ;) I have an honest request of you all, Please could you be absolutely sure and content with your car creations BEFORE you upload them to RVZ. I am getting a little tired of post upload tweaking because of either external opinion or personal tinkering, so then needs to be downloaded again. If...
- Mon May 04, 2020 9:28 pm
- Forum: Help & Troubleshooting
- Topic: My mod is white and it is flying
- Replies: 9
- Views: 3638
Re: My mod is white and it is flying
Have you thoroughly checked that you have done exactly what Skarma has suggested ?
Are all the file names correct, no spelling errors at the time of export or saving ?
- Thu Feb 27, 2020 7:34 pm
- Forum: Suggestions
- Topic: Random AI Cars
- Replies: 2
- Views: 3656
Re: Random AI Cars
The inherent problem there would be 'random AI car selection', you may never get the cars you wish to challenge as opponents. I use to make a copy of the car I wish to race with then alter it's rating to match the cars I wanted to race against. Then just select this car as your default car. Easier a...
- Sat Feb 22, 2020 5:51 pm
- Forum: The Bar
- Topic: PC or Dreamcast OST preference?
- Replies: 11
- Views: 5023
Re: PC or Dreamcast OST preference?
The general whole story of why it is no longer officially available on GOG.
https://www.gog.com/forum/revolt/revolt ... gcom/page1
Still active comments keeping the community informed though.

https://www.gog.com/forum/revolt/revolt ... gcom/page1
Still active comments keeping the community informed though.


- Sun Feb 02, 2020 5:55 pm
- Forum: Help & Troubleshooting
- Topic: Car body
- Replies: 3
- Views: 2426
Re: Car body
Sounds like you need to create/edit the .bmq file so that it has just your repaint rather than a copy of Toyeca.
In the original version the .bmp file is 256 x 256 pixels, and the .bmq file is 128 x 128 pixels.
For a quick fix just delete the .bmq file.
In the original version the .bmp file is 256 x 256 pixels, and the .bmq file is 128 x 128 pixels.
For a quick fix just delete the .bmq file.
- Sat Feb 01, 2020 5:35 pm
- Forum: Help & Troubleshooting
- Topic: Car body
- Replies: 3
- Views: 2426
Re: Car body
Please explain what you have done(created/edited) and what is NOT happening ?
- Sat Aug 03, 2019 1:38 pm
- Forum: The Board
- Topic: Deleting Inactive Users
- Replies: 32
- Views: 11797
Re: Deleting Inactive Users
I'm still around, although my activity is limited, both virtual and real life physical, lol.
- Mon Jun 24, 2019 7:02 pm
- Forum: The Bar
- Topic: Introductions
- Replies: 48
- Views: 25191
Re: Introductions
Hi all, still here...
Manmountain
Re-Volter since 1999, currently just turned 50, LOL.
Activity status - occasional (both in life and Re-Volt, lol)
Great to see the game is still going strong with new and not so new players, keep Re-Volting guys & girls.
Manmountain
Re-Volter since 1999, currently just turned 50, LOL.
Activity status - occasional (both in life and Re-Volt, lol)
Great to see the game is still going strong with new and not so new players, keep Re-Volting guys & girls.
- Thu Apr 26, 2018 1:05 pm
- Forum: News
- Topic: ORP Member info and Tapatalk updates !!
- Replies: 4
- Views: 6804
ORP Member info and Tapatalk updates !!
Just received this email from Tapatalk. Not sure how if at all it may affect you, but thought that any members should be informed. Dear Tapatalk Group Admin , We like to share with you how we are preparing to meet the requirements of the General Data Protection Regulation (GDPR), the new data protec...