Search found 30 matches

by Manmountain
Sun Feb 28, 2021 12:18 am
Forum: Help & Troubleshooting
Topic: Legit speed ranges for all car ranks
Replies: 7
Views: 145

Re: Legit speed ranges for all car ranks

There is probably a sliding scale for several different aspects of each class of cars overall performance.
Like you say, higher speeds yet slower acceleration.
There'll be others for grip and over/under steer, weight and inertia.
Each parameter section can affect max speed and acceleration.
by Manmountain
Sat Feb 27, 2021 10:48 pm
Forum: Help & Troubleshooting
Topic: Legit speed ranges for all car ranks
Replies: 7
Views: 145

Re: Legit speed ranges for all car ranks

Skarma wrote:
Sat Feb 27, 2021 10:13 pm
Speed ranges could be anywhere as long as the car is balanced for the class it's intended to be in. For Super Pro, it's 39.9 MPH to 50 MPH.
NAH ! I have several Super-Pro cars well in excess of 60 mph, or should these be classed as Ultra Pro ? lol
by Manmountain
Sat Feb 27, 2021 9:14 pm
Forum: Help & Troubleshooting
Topic: Legit speed ranges for all car ranks
Replies: 7
Views: 145

Re: Legit speed ranges for all car ranks

Super-Pro: 43.1 mph - W.T.F !!! :D :D lol
by Manmountain
Fri Jan 29, 2021 4:02 pm
Forum: Tools, Creations & Resources
Topic: Tips and Tricks for car texturing and carbox making
Replies: 3
Views: 327

Re: Tips and Tricks for car texturing and carbox making

Awesome detailed tutorial.
Well done. ;)
by Manmountain
Fri Nov 27, 2020 4:10 pm
Forum: Tools, Creations & Resources
Topic: Project GTP Re-Vamp
Replies: 3
Views: 537

Re: Project GTP Re-Vamp

I wonder if I did nailed your expectation visual wise since it still is your pack after all. I wanted to keep the GTP race car theme although for GTP1, 8 and 9 went balls deep into the time attack area. :grimacing: Updating the pack to make the best of the latest RVGL release is ALL GOOD by me, NIC...
by Manmountain
Thu Nov 26, 2020 2:40 pm
Forum: Tools, Creations & Resources
Topic: Project GTP Re-Vamp
Replies: 3
Views: 537

Re: Project GTP Re-Vamp

I'm looking forward to this. My original intension was to encourage a speed class above 'Pro', which has taken over a decade but now we have the 'Super Pro' class. I don't mind a revamp of my original offerings, but do encourage others to submit their own original repaints, and not just of stock car...
by Manmountain
Sat Nov 07, 2020 11:09 pm
Forum: Competitions & Online Racing
Topic: Trackmakers Challenges
Replies: 16
Views: 1795

Re: Trackmakers Challenges

You may be hard pushed to create a single texture track with track editor alone without utilising some of the older track editing tools which can be found here : https://revolt_f1.webs.com/rvtoolshed.htm
by Manmountain
Sat Nov 07, 2020 4:32 pm
Forum: Suggestions
Topic: Speed property in ncp file
Replies: 4
Views: 631

Re: Speed property in ncp file

I fully understood the concept and purpose, that wasn't the issue.

Which editing tool/program would you be using to apply these percentage effects ?

Could this property be easily coded in to the game ?

PS, try a little punctuation in your posts, it would make them easier to read, lol. :D
by Manmountain
Thu Nov 05, 2020 8:23 pm
Forum: Work in Progress
Topic: Can I haz kontaktz?
Replies: 2
Views: 421

Re: Can I haz kontaktz?

Try this email :
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by Manmountain
Sat Oct 31, 2020 5:09 pm
Forum: Suggestions
Topic: Speed property in ncp file
Replies: 4
Views: 631

Re: Speed property in ncp file

If I understand you correctly, you are suggesting implementing the physics (not the graphics) of Farce Fields, Objects and Surface Properties all in to one single edit/application ? Which program/application would you use to implement this ? Is it that you struggle to efficiently utilise Farce Field...
by Manmountain
Tue Sep 29, 2020 7:26 pm
Forum: Suggestions
Topic: New AI NODES
Replies: 2
Views: 474

Re: New AI NODES

Although that pack and many of the new 'Super Pro' category cars can exceed 50 mph, the selection of tracks and the amount of times you would need your suggested node modes would be very rarely needed and the desired effect could be achieved with the current set of node modes. Try a 'off throttle' n...
by Manmountain
Sun Aug 30, 2020 7:51 pm
Forum: Tools, Creations & Resources
Topic: Trixed's Personal Stock Paintkits.
Replies: 4
Views: 1482

Re: Trixed's Personal Stock Paintkits.

TrixedXD wrote:
Sat Aug 29, 2020 4:20 pm
Manmountain wrote:
Wed Aug 19, 2020 5:20 pm
They're allwhite I suppose. :D
Each paintkit is transparent.
It was meant to be a play on words joke. :D :roll:
by Manmountain
Wed Aug 19, 2020 5:20 pm
Forum: Tools, Creations & Resources
Topic: Trixed's Personal Stock Paintkits.
Replies: 4
Views: 1482

Re: Trixed's Personal Stock Paintkits.

They're allwhite I suppose. :D
by Manmountain
Thu May 21, 2020 2:33 pm
Forum: Help & Troubleshooting
Topic: Post upload tweaking at RVZ
Replies: 11
Views: 1701

Re: Post upload tweaking at RVZ

OK, right. thank you.
But that is exactly what I would like, an extra 'Update's' list on the title screen.
I'll give Zach a poke and see if he stir's, lol.
by Manmountain
Thu May 21, 2020 1:41 pm
Forum: Help & Troubleshooting
Topic: Post upload tweaking at RVZ
Replies: 11
Views: 1701

Re: Post upload tweaking at RVZ

"Hey, you know this cool feature that allows authors to update their own content on the site without having to pester the administrators? Stop using it because I don't like people using it." You are quite clearly well out of the loop with what authors do in the year 2020. We release cars, refine th...
by Manmountain
Wed May 20, 2020 9:29 pm
Forum: Help & Troubleshooting
Topic: Post upload tweaking at RVZ
Replies: 11
Views: 1701

Re: Post upload tweaking at RVZ

NO ? not exactly a mature response guys, lol :lol: If they are minor tweaks, then don't bother, save your newly improved skill's for your next release. There probably should then be an 'Updated@ section on the title screen so it is clear what has actually been updated, as post can quickly go down th...
by Manmountain
Wed May 20, 2020 5:00 pm
Forum: Help & Troubleshooting
Topic: Post upload tweaking at RVZ
Replies: 11
Views: 1701

Post upload tweaking at RVZ

Hi all ;) I have an honest request of you all, Please could you be absolutely sure and content with your car creations BEFORE you upload them to RVZ. I am getting a little tired of post upload tweaking because of either external opinion or personal tinkering, so then needs to be downloaded again. If...
by Manmountain
Mon May 04, 2020 9:28 pm
Forum: Help & Troubleshooting
Topic: My mod is white and it is flying
Replies: 9
Views: 3638

Re: My mod is white and it is flying

idkwhattotype wrote:
Sun May 03, 2020 2:23 pm
Can we get back on topic?
Have you thoroughly checked that you have done exactly what Skarma has suggested ?
Are all the file names correct, no spelling errors at the time of export or saving ?
by Manmountain
Thu Feb 27, 2020 7:34 pm
Forum: Suggestions
Topic: Random AI Cars
Replies: 2
Views: 3656

Re: Random AI Cars

The inherent problem there would be 'random AI car selection', you may never get the cars you wish to challenge as opponents. I use to make a copy of the car I wish to race with then alter it's rating to match the cars I wanted to race against. Then just select this car as your default car. Easier a...
by Manmountain
Sat Feb 22, 2020 5:51 pm
Forum: The Bar
Topic: PC or Dreamcast OST preference?
Replies: 11
Views: 5023

Re: PC or Dreamcast OST preference?

The general whole story of why it is no longer officially available on GOG.
https://www.gog.com/forum/revolt/revolt ... gcom/page1
Still active comments keeping the community informed though. ;) :D
by Manmountain
Sun Feb 02, 2020 5:55 pm
Forum: Help & Troubleshooting
Topic: Car body
Replies: 3
Views: 2426

Re: Car body

Sounds like you need to create/edit the .bmq file so that it has just your repaint rather than a copy of Toyeca.
In the original version the .bmp file is 256 x 256 pixels, and the .bmq file is 128 x 128 pixels.
For a quick fix just delete the .bmq file.
by Manmountain
Sat Feb 01, 2020 5:35 pm
Forum: Help & Troubleshooting
Topic: Car body
Replies: 3
Views: 2426

Re: Car body

Please explain what you have done(created/edited) and what is NOT happening ?
by Manmountain
Sat Aug 03, 2019 1:38 pm
Forum: The Board
Topic: Deleting Inactive Users
Replies: 32
Views: 11797

Re: Deleting Inactive Users

I'm still around, although my activity is limited, both virtual and real life physical, lol.
by Manmountain
Mon Jun 24, 2019 7:02 pm
Forum: The Bar
Topic: Introductions
Replies: 48
Views: 25191

Re: Introductions

Hi all, still here...
Manmountain
Re-Volter since 1999, currently just turned 50, LOL.
Activity status - occasional (both in life and Re-Volt, lol)

Great to see the game is still going strong with new and not so new players, keep Re-Volting guys & girls.
by Manmountain
Thu Apr 26, 2018 1:05 pm
Forum: News
Topic: ORP Member info and Tapatalk updates !!
Replies: 4
Views: 6804

ORP Member info and Tapatalk updates !!

Just received this email from Tapatalk. Not sure how if at all it may affect you, but thought that any members should be informed. Dear Tapatalk Group Admin , We like to share with you how we are preparing to meet the requirements of the General Data Protection Regulation (GDPR), the new data protec...