Search found 397 matches

by Huki
Fri Oct 27, 2023 3:24 am
Forum: Help & Bug Reports
Topic: Graphical Errors in Menu & Game
Replies: 8
Views: 68461

Re: Graphical Errors in Menu & Game

Hello Huki, Thanks for your reply. Can you by any chance provide a small/minor guide as to how to " disable SSO (set EnableSSO = 0 in profiles/rvgl.ini) ". My knowledge of how and where to do that is somewhat limited. Best Regards Inside your game folder, there is a profiles folder. Insid...
by Huki
Wed Oct 25, 2023 12:46 pm
Forum: Help & Bug Reports
Topic: What are the System Requirements for RVGL?
Replies: 5
Views: 65668

Re: What are the System Requirements for RVGL?

The current RVGL builds require at least Windows XP with the latest service pack applied (that is SP3 for 32-bit, or SP2 for 64-bit). Even if we are to build the game binary for an older Windows version, possibly one or more dependencies (eg, SDL2) will still have the XP requirement. So running on W...
by Huki
Wed Oct 25, 2023 12:15 pm
Forum: Help & Bug Reports
Topic: Graphical Errors in Menu & Game
Replies: 8
Views: 68461

Re: Graphical Errors in Menu & Game

Hello. This issue has been reported by a few players, and it seems to be introduced by a recent driver update for AMD graphics cards. The latest AMD driver breaks the support for an OpenGL feature called Separate Shader Objects. The exact cause behind this is unknown, but the recommended workaround ...
by Huki
Wed Oct 25, 2023 11:56 am
Forum: Help & Bug Reports
Topic: [Glitch] Skin Selector - It works poorly after the suffix length limit
Replies: 2
Views: 56694

Re: [Glitch] Skin Selector - It works poorly after the suffix length limit

I detected that the skin selector has an problem after the suffix length, if you put a skin with longer character names (Unlimited name), it does not detect it and therefore it will be displayed within the game, a double from another skin that works correctly. The normal thing is that the skin is n...
by Huki
Sat Jun 03, 2023 1:13 pm
Forum: RVGL News
Topic: [RVGL Release] 23.0602a
Replies: 0
Views: 50054

[RVGL Release] 23.0602a

RVGL 23.0602a1 is now available. This is a tiny update with few most asked for bugfixes. Update : Download Win32 [ setup | 7z ] Download Win64 [ setup | 7z ] Download Linux [ setup | 7z ] Download macOS [ dmg ] Download Android [ apk ] Visit the topics for the Android version and the Shader edition ...
by Huki
Fri May 26, 2023 9:46 am
Forum: Website
Topic: Can't donate
Replies: 6
Views: 39516

Re: Can't donate

Parshan wrote: Mon May 22, 2023 8:23 am Donation from India are also not supported. Is there any other way? FM WhatsApp
Hi, see if you're able to donate directly using this link:
https://www.paypal.com/paypalme/viancobitume
by Huki
Fri May 26, 2023 9:45 am
Forum: Help & Bug Reports
Topic: unable to install libwebp6/libfluidsynth1
Replies: 3
Views: 14809

Re: unable to install libwebp6/libfluidsynth1

libfluidsynth3 is also supported for distros that provide that version, so it should be fine. As for webp, the exact version of webp required depends on the version of the SDL2_image library, and since both are provided by the distro, they both tend to satisfy each other. So just get the version of ...
by Huki
Fri May 26, 2023 9:29 am
Forum: RVGL News
Topic: RVGL Localization
Replies: 65
Views: 1054793

Re: Russian language

I redid it. At the same time, I revised some of the letters and redid them too. https://drive.google.com/file/d/11Gl2ZdEMWKyyLTgsrOQ21MvznVcBkGF1/view?usp=share_link This is much better. :) What is the maximum width of the letters in pixels if the texture resolution is 512x512 and 256x256? For a 51...
by Huki
Wed May 10, 2023 12:25 pm
Forum: Help & Bug Reports
Topic: Button that removes repository doesn't work in RVGL Launcher
Replies: 4
Views: 15373

Re: Button that removes repository doesn't work in RVGL Launcher

I added RVA repository long ago and recently found out that it has changed so I wanted to delete and replace it, but couldn't delete it through the launcher, so it's not only about default repositories I believe There also were some repositories that didn't look like default ones (like ARM and duc'...
by Huki
Wed May 10, 2023 12:18 pm
Forum: RVGL News
Topic: RVGL Localization
Replies: 65
Views: 1054793

Re: Russian language

Hi there! There are enough languages ​​in your game, but I would like it to be Russian as well. This language is also common :roll: Moved and merged the topic, wasn't correct sub-forum either. It was previously explained with non-latin languages: Anything with latin characters is up to other people...
by Huki
Wed May 10, 2023 12:02 pm
Forum: Help & Bug Reports
Topic: Button that removes repository doesn't work in RVGL Launcher
Replies: 4
Views: 15373

Re: Button that removes repository doesn't work in RVGL Launcher

The default set of repositories cannot be removed or disabled, only user added repositories can be removed. But it's weird that the remove button is not greyed out in such cases - that needs to be fixed. I'm also thinking about letting the user disable any repository except the base I/O repo (which ...
by Huki
Tue May 09, 2023 12:44 am
Forum: RVGL News
Topic: [RVGL Release] 23.0501a
Replies: 8
Views: 37857

Re: [RVGL Release] 23.0501a

RVGL 23.0501a2 is now available as a hotfix release. Links have been updated, so simply download the latest update again from the first post if you want to get the fixes. Applying this hotfix is optional - it's compatible online with the previous 23.0501 release. Bug Fixes : Fixed installation issue...
by Huki
Mon May 08, 2023 11:16 pm
Forum: Help & Bug Reports
Topic: Bomb not exploding
Replies: 6
Views: 22658

Re: Bomb not exploding

I discovered certain situations when the bug could actually happen. I've fixed them now, but the fix didn't make it into the upcoming hotfix update. You'll have to wait until the next release for this one. The bug, like Kilabarus said, was caused by the player's bomb flag not being reset correctly. ...
by Huki
Mon May 08, 2023 9:48 am
Forum: Help & Bug Reports
Topic: Bomb not exploding
Replies: 6
Views: 22658

Re: Bomb not exploding

Even in the newest RVGL version as of 7th of May 2023 (23.0501a), the bomb defusing bug is still a thing. https://streamable.com/sxrl7d :grimacing: When the bug happens, do you find something like "Object type 20 out of bounds" in the log file? You can find the log file at " profiles...
by Huki
Tue May 02, 2023 10:31 pm
Forum: RVGL News
Topic: [RVGL Release] 23.0501a
Replies: 8
Views: 37857

[RVGL Release] 23.0501a

RVGL has been updated to 23.0501a ! Update : Download Win32 [ setup | 7z ] Download Win64 [ setup | 7z ] Download Linux [ 7z ] Download macOS [ dmg ] Download Android [ apk ] Visit the topics for the Android version and the Shader edition for more information. Goodies : Download the Dreamcast Pack :...
by Huki
Sat Jan 07, 2023 6:32 am
Forum: Website
Topic: I found a typo on the Re-Volt I/O site.
Replies: 1
Views: 15793

Re: I found a typo on the Re-Volt I/O site.

Fixed, thanks!
by Huki
Thu May 05, 2022 3:17 pm
Forum: Help & Bug Reports
Topic: RVGL Android Lighting/Shader Bug
Replies: 4
Views: 14827

Re: RVGL Android Lighting/Shader Bug

I also tried to use all the different OpenGL Profiles in the rvgl.ini because i read that the D3D Profile has something to do with ANGLE but that didnt work, it always switched back to the ES profile. ANGLE has different uses on different platforms. On Windows, it can convert OpenGL code to Direct3...
by Huki
Wed May 04, 2022 4:03 pm
Forum: Help & Bug Reports
Topic: RVGL Android Lighting/Shader Bug
Replies: 4
Views: 14827

Re: RVGL Android Lighting/Shader Bug

The device has Samsung's new Xclipse 920 GPU. Surprisingly, Samsung is not providing a native OpenGL driver for this GPU. Instead, it's using the ANGLE translation layer to convert an application's OpenGL rendering code to Vulkan. On Android, we use 16-bit RGB565 framebuffers for performance reasons...
by Huki
Mon May 02, 2022 1:18 am
Forum: Help & Bug Reports
Topic: Mac version won't play soundtrack music
Replies: 2
Views: 8454

Re: Mac version won't play soundtrack music

Game content is not loaded directly from the app folder. They get copied to ~/Library/Application Support/RVGL on first run. This is where you should place additional content and soundtrack. See the docs section on macOS data path . Alternatively, just get the full game package from re-volt.io . It ...
by Huki
Mon Mar 14, 2022 3:36 am
Forum: Suggestions
Topic: Stop alt-tab from becoming input
Replies: 1
Views: 12014

Re: Stop alt-tab from becoming input

Specifically in the waiting room, the TAB key press is ignored if modifiers are pressed (alt / ctrl / shift or win key). So I guess the only place alt-tab can conflict is in the editor. Is there any place else you experienced this issue?
by Huki
Sat Mar 05, 2022 4:45 am
Forum: Help & Bug Reports
Topic: RVGL21.0930a Won't run M1 Max 32 core
Replies: 5
Views: 10234

Re: RVGL21.0930a Won't run M1 Max 32 core

Hi I tried the build in this post xBox Wireless Controller On Mac M1 no Work But I still have the same problem of the RVGL folder not being created in the Library/Application Support folder Still need help thanks The folder must be there but hidden in some way, because the game data is loaded from ...
by Huki
Thu Mar 03, 2022 9:27 am
Forum: Help & Bug Reports
Topic: xBox Wireless Controller On Mac M1 no Work
Replies: 15
Views: 38111

Re: xBox Wireless Controller On Mac M1 no Work

JohnApOphis wrote: Thu Mar 03, 2022 9:19 am
Huki wrote: Thu Mar 03, 2022 5:33 am Try this build: https://garage.re-volt.io/s/GMMBbxMPc4a4eg5
The game doesn’t start!
This new build should have fixed the "Library not loaded" issue. Can you check the output again? Is it the same issue or something different?
by Huki
Fri Feb 25, 2022 2:35 am
Forum: Help & Bug Reports
Topic: xBox Wireless Controller On Mac M1 no Work
Replies: 15
Views: 38111

Re: xBox Wireless Controller On Mac M1 no Work

Hmm can you check the terminal output? Place the RVGL.app folder somewhere (eg, your home folder, "~/RVGL.app"). Then open a terminal window, and type:

Code: Select all

cd "~/RVGL.app/Contents/MacOS"
./RVGL
Then let me know the output you see.