Search found 114 matches

by Huki
Thu Dec 06, 2018 2:30 pm
Forum: Bug Reports
Topic: [Closed | INVALID] RVGL new updates and patch
Replies: 10
Views: 291

Re: RVGL new updates and patch

None of the issues described are relevant to RVGL. Either the issue doesn't even exist or it's just standard gameplay behavior. I'm closing this report as invalid.
by Huki
Thu Dec 06, 2018 1:50 pm
Forum: Work in Progress
Topic: RVGL - Redesign / Retextured (wip)
Replies: 5
Views: 194

Re: RVGL - Redesign / Retextured (wip)

A total mod with redesigned original tracks sounds too ambitious, but I'm particularly interested in the custom frontend. It's doable and we could improve RVGL to support frontend customization better. !Can anyone give me a hint how to Screenshot in Mainmenu? my Printbutton dont work with rvgl! F8 k...
by Huki
Thu Dec 06, 2018 1:47 pm
Forum: Help & Troubleshooting
Topic: Hardcoded Things in Re-Volt, some Questions
Replies: 2
Views: 106

Re: Hardcoded Things in Re-Volt, some Questions

Currently i worked on a new Frontend for our RVGL and other Things but i have some Questions. The Frontend Menu: *The Cameramovement & the Position of Menuparts Is it possible to modify / change those Parts of Game or is this Hardcoded? I can't find any values of it The Frontend camera positions ar...
by Huki
Tue Dec 04, 2018 11:42 am
Forum: Bug Reports
Topic: [Closed | INVALID] RVGL new updates and patch
Replies: 10
Views: 291

Re: RVGL new updates and patch

I moved the topic to Bug Reports. I don't think any of the problems described here were introduced by recent RVGL updates. I'm considering closing this topic as invalid / wontfix. Possibly the quality of random number generation is slightly worse in multiplayer, but this has been an issue since orig...
by Huki
Tue Nov 27, 2018 8:18 pm
Forum: The Bar
Topic: Counting with pictures
Replies: 28
Views: 1990

Re: Counting with pictures

Image
by Huki
Mon Nov 26, 2018 3:43 pm
Forum: RVGL & Re-Volt v1.2
Topic: [RVGL Release] 18.1126a
Replies: 3
Views: 473

Re: [RVGL Release] 18.1126a

I updated the version to 18.1126a . This is a hotfix for a locale-specific issue. Changelog : Fixes a parameters parsing issue that caused strange glitches on non-english locales. ( #312 ) Removed the detection and logging of the system locale (the value is not used anyway). If you've downloaded rel...
by Huki
Mon Nov 26, 2018 9:58 am
Forum: RVGL & Re-Volt v1.2
Topic: [RVGL Release] 18.1126a
Replies: 3
Views: 473

[RVGL Release] 18.1126a

RVGL has been updated to 18.1126a ! Update : Download Win32 [ setup | 7z ] Download Win64 [ setup | 7z ] Download Linux [ setup | 7z ] Download Android [ apk ] Visit the topics for the Android version and the Shader edition for more information. Goodies : Download the Dreamcast Pack : rvgl_dc_pack.7...
by Huki
Mon Nov 26, 2018 7:24 am
Forum: Bug Reports
Topic: [SOLVED] [RVGL] Sliders collision not working
Replies: 10
Views: 229

Re: [RVGL] Sliders collision not working

To summarize from my discussions with Kiwi on Discord, There is a collision issue affecting certain animated objects like the sliding door. The issue exists in the original versions and the stock Market2 level (but here it's rare). You can pass through the sliding door every time a car is reposition...
by Huki
Mon Nov 26, 2018 7:18 am
Forum: Bug Reports
Topic: [SOLVED] [RVGL-MIG] Problem using mirrors together with waterboxes
Replies: 12
Views: 823

Re: [RVGL-MIG] Problem using mirrors together with waterboxes

To summarize from my discussions with Kiwi on Discord, there was definitely an issue when Mirrors and WaterBoxes are used together in a track, but the bug only affects the legacy renderer . This was why my previous attempts in reproducing the bug (in Garden) failed. The good news is that this weird ...
by Huki
Tue Nov 13, 2018 5:51 pm
Forum: Work in Progress
Topic: Jura
Replies: 4
Views: 225

Re: Jura

An idea is to hint at the presence of dinosaurs without really showing them. (warnings, sign boards, footprints, ...)

Of course, I approve of this theme. :P
by Huki
Tue Nov 13, 2018 2:44 pm
Forum: Competitions & Online Racing
Topic: RV House News
Replies: 8
Views: 1722

Re: RV House News

Does kadc.ini come from contact.dat ? Can you solve this ? Yes, RV House downloads contact.dat from: http://rv12.revoltzone.net/rv_house_contact.dat . kadc.ini is then generated from the downloaded contact.dat . This is kadc.ini from the server, which does not work: [local] 0 0.0.0.0 2304 2301 0 [o...
by Huki
Tue Nov 13, 2018 1:00 pm
Forum: Bug Reports
Topic: [RVGL-MIG] Waterbox waving effect limit
Replies: 5
Views: 525

Re: [RVGL-MIG] Waterbox waving effect limit

The shader renderer is limited to 4 mesh deformation effects, and 8 lights, per world "cube".
Have you tried separating each plant / flag into its own mesh?

The new object idea is a good one, but the above limitation would still apply.
First, let me know if the above technique solves your issue.
by Huki
Tue Nov 13, 2018 12:51 pm
Forum: Bug Reports
Topic: [SOLVED] [RVGL-MIG] Problem using mirrors together with waterboxes
Replies: 12
Views: 823

Re: [RVGL-MIG] Problem using mirrors together with waterboxes

Kiwi wrote:
Mon Nov 12, 2018 10:59 am
Any news regarding this issue?

I wanted to add mirrors at my new custom track Spa-Volt 2, but I have exactly the same problem again.
I need you to send me your track in its current state where you experience this problem.
The same for the sliders collision.

Then I'll check both of them.
by Huki
Tue Nov 13, 2018 12:44 pm
Forum: Suggestions
Topic: Re-Volt Turkish Letter
Replies: 2
Views: 157

Re: Re-Volt Turkish Letter

I'll add it, but handling case conversion from i -> İ and I -> ı will be tricky...
by Huki
Tue Nov 13, 2018 12:41 pm
Forum: Bug Reports
Topic: [SOLVED] [RVGL] Broken mipmap generation on 18.1020a
Replies: 8
Views: 797

Re: [RVGL] Broken mipmap generation on 18.1020a

with fixed texture it work fine (strainge that i didn't need theme with previous release ? ) Yes, this is because libpng 1.6.32 can't handle those textures. It can be solved by using an older or newer libpng, but it's simpler to just resave the textures. We're using the libpng builds from SDL_image...
by Huki
Tue Nov 13, 2018 12:34 pm
Forum: Bug Reports
Topic: [SOLVED] [RVGL 18.1110a] UTF-8/Windows-1252 bug
Replies: 8
Views: 272

Re: [RVGL 18.1110a] UTF-8/Windows-1252 bug

with 18.1112a it's far away better but not perfect ... On Linux : "Dirt Gear n°2" appear as "Dirt Gear nx2" Dirt Gear 2 looks correctly for me: https://media.discordapp.net/attachments/429717474213101570/511634090110222376/unknown.png I think your installation still has the old font files. Make sur...
by Huki
Mon Nov 12, 2018 2:02 pm
Forum: Bug Reports
Topic: [SOLVED] [RVGL] Broken mipmap generation on 18.1020a
Replies: 8
Views: 797

Re: [RVGL] Broken mipmap generation on 18.1020a

SebR wrote:
Sun Nov 11, 2018 12:41 pm
the bug is back in 18.1110a ...
Make sure you're using the fixed textures (or re-download from RVZ).
by Huki
Mon Nov 12, 2018 1:41 pm
Forum: RVGL & Re-Volt v1.2
Topic: [RVGL Release] 18.1110a / 18.1112a
Replies: 17
Views: 1001

Re: [RVGL Release] 18.1110a / 18.1112a

RVGL has been updated to 18.1112a ! Update : Download Win32 [ setup | 7z ] Download Win64 [ setup | 7z ] Download Linux [ setup | 7z ] Download Android [ apk ] More about the update and RVGL: changelog | docs Full game downloads are available at distribute.re-volt.io . https://files.re-volt.io/image...
by Huki
Sun Nov 11, 2018 6:52 am
Forum: Bug Reports
Topic: [RVGL] RVGL wont start 18.1020a 64
Replies: 5
Views: 235

Re: [RVGL] RVGL wont start 18.1020a 64

Post your log from profiles\re-volt.log after it crashes. There are a couple of things you can try: 1) Delete the shaders\cache folder. Attempting to load outdated shader cache can crash some GPU drivers. 2) Set EnableUBO = 0 in profiles\rvgl.ini . This disables Uniform Buffer Objects that used to c...
by Huki
Sun Nov 11, 2018 6:45 am
Forum: Bug Reports
Topic: [SOLVED] [RVGL 18.1110a] UTF-8/Windows-1252 bug
Replies: 8
Views: 272

Re: [RVGL 18.1110a] UTF-8/Windows-1252 bug

Good catch, and reported just in time. I'll fix this.

For info, the bug causes a word containing extended ASCII to get truncated in some cases. The model loading issue happens when the closing double quote (") gets truncated, so it continues reading the next line as part of the NAME.
by Huki
Sat Nov 10, 2018 7:14 am
Forum: RVGL & Re-Volt v1.2
Topic: [RVGL Release] 18.1110a / 18.1112a
Replies: 17
Views: 1001

Re: [RVGL Release] 18.1110a

A couple of issues were identified with the Back To Lobby feature: 1) In -nop2p mode, the host going back to lobby causes players unable to see each other moving. 2) Any player going back to lobby and rejoining is able to get back into the current race and start racing from Lap 1. This was not inten...
by Huki
Fri Nov 09, 2018 4:19 pm
Forum: RVGL & Re-Volt v1.2
Topic: [RVGL Release] 18.1110a / 18.1112a
Replies: 17
Views: 1001

[RVGL Release] 18.1110a / 18.1112a

RVGL has been updated to 18.1110a ! Update : Download Win32 [ setup | 7z ] Download Win64 [ setup | 7z ] Download Linux [ setup | 7z ] Download Android [ apk ] Visit the topics for the Android version and the Shader edition for more information. Goodies : Download the Dreamcast Pack : rvgl_dcpack.zi...
by Huki
Wed Oct 24, 2018 2:27 am
Forum: RVGL & Re-Volt v1.2
Topic: [RVGL Release] 18.1020a
Replies: 9
Views: 1267

Re: [RVGL Release] 18.1020a

My old Linux still ask for something ... It's discord-rpc again, which creates a dependency on GLIBC_2.28. I'll see what I can do about it. Since discord isn't supported on 32-bit Linux, maybe I'll just remove the code from 32-bit RVGL. Also, which version of Ubuntu are you running? Ubuntu 15.04 Tr...
by Huki
Mon Oct 22, 2018 8:55 pm
Forum: RVGL & Re-Volt v1.2
Topic: [RVGL Release] 18.1020a
Replies: 9
Views: 1267

Re: [RVGL Release] 18.1020a

SebR wrote:
Sun Oct 21, 2018 9:15 pm
My old Linux still ask for something ...
It's discord-rpc again, which creates a dependency on GLIBC_2.28. I'll see what I can do about it. Since discord isn't supported on 32-bit Linux, maybe I'll just remove the code from 32-bit RVGL.

Also, which version of Ubuntu are you running?
by Huki
Mon Oct 22, 2018 8:48 pm
Forum: Bug Reports
Topic: [SOLVED] [RVGL] Broken mipmap generation on 18.1020a
Replies: 8
Views: 797

Re: Broken mipmap generation on 18.1020a

Running the Windows version of RVGL prints in the console: libpng error: IDAT: chunk data is too large for those two textures. This happens to be a bug in libpng 1.6.32 that is included with the recent RVGL update. See: https://sourceforge.net/p/libpng/bugs/270/ For now, you can workaround this issu...