Search found 209 matches

by Huki
Sat Sep 14, 2019 3:38 pm
Forum: Help & Troubleshooting
Topic: RVGL on Archlinux ARM
Replies: 9
Views: 168

Re: RVGL on Archlinux ARM

No hardware acceleration? :o The RK3399 should have Mali-T860MP4, which is a pretty good GPU. It's a shame RVGL can't utilize it. Dang it Google . ;) Although, the Gallium LLVMpipe driver does expose OpenGL 3.1 functionality, including shader support, so I'm not sure what's causing it to fail. The r...
by Huki
Sat Sep 14, 2019 11:16 am
Forum: Help & Troubleshooting
Topic: RVGL on Archlinux ARM
Replies: 9
Views: 168

Re: RVGL on Archlinux ARM

Start the game and close it before it crashes. It should generate the rvgl.ini config file. Then edit it and set "EnableUBO = 0". This disables Uniform Buffer Objects which are poorly supported by several GPU drivers. If it still doesn't work, as a last resort you can disable shaders altogether ("Sh...
by Huki
Fri Sep 13, 2019 5:01 pm
Forum: Help & Troubleshooting
Topic: RVGL on Archlinux ARM
Replies: 9
Views: 168

Re: RVGL on Archlinux ARM

Hi, I really don't know but the first that came up is to try to set Shaders = 1 to 0 in rvgl.ini located in the profiles folder.. It's not there in the folder. Probably not created yet, because it wasn't properly executed before? In recent RVGL versions, it is ensured that the file is always create...
by Huki
Thu Sep 12, 2019 7:52 pm
Forum: Bug Reports
Topic: [Blender Addon] Update texture animation
Replies: 2
Views: 179

Re: [Blender Addon] Update texture animation

I added some fixes in the dev branch . Can you try it and report back whether it's working? It should support: - Texture IDs 0-63 - UV coordinates outside (0,1) boundaries - Total number of texanim slots no longer limited to 10 The automatic animate button doesn't work for Grid Animation because it ...
by Huki
Sat Sep 07, 2019 7:41 am
Forum: RVGL & Re-Volt v1.2
Topic: [RVGL Release] 19.0907a
Replies: 8
Views: 669

[RVGL Release] 19.0907a

RVGL has been updated to 19.0907a ! Update : Download Win32 [ setup | 7z ] Download Win64 [ setup | 7z ] Download Linux [ setup | 7z ] Download Android [ apk ] Visit the topics for the Android version and the Shader edition for more information. Goodies : Download the Dreamcast Pack : rvgl_dcpack.zi...
by Huki
Tue Sep 03, 2019 12:47 pm
Forum: Tools, Creations & Resources
Topic: RVGL Track: Destructed City (2019)
Replies: 7
Views: 409

Re: RVGL Track: Destructed City (2019)

607 wrote:
Tue Sep 03, 2019 10:25 am
and in the 2013 track I could not find any reference to "kay" or "kallelay"
The 2013 readme does mention:
Thanks
________
[...]
KDL for lessons
That's kay.

I'm not sure how else the two tracks are related though.
by Huki
Tue Aug 27, 2019 10:56 am
Forum: Bug Reports
Topic: [RVGL] Camera issues since 19.0819 update
Replies: 10
Views: 393

Re: [RVGL] Camera issues since 19.0819 update

I also tested if I can reproduce the jitter you talked about, and I think it is still there. But I must say I never recognised this, before you mentioned it / showed a video of it. Are there any situations, where the jittering is really visible? The jittering I talked about is supposed to happen wh...
by Huki
Mon Aug 26, 2019 1:39 am
Forum: Bug Reports
Topic: [RVGL 19.819) French bug traduction.
Replies: 1
Views: 92

Re: [RVGL 19.819) French bug traduction.

The profile selection screen is not localized, because no profile is loaded yet and it defaults to English.
1st, 2nd, 3rd, 4th are localized wherever they are displayed as normal text, but the final positions that use the special text do not have localized versions.
by Huki
Sun Aug 25, 2019 2:24 pm
Forum: Bug Reports
Topic: [RVGL] Camera issues since 19.0819 update
Replies: 10
Views: 393

Re: [RVGL] Camera issues since 19.0819 update

Speaking for me, I had no issues with older RVGL versions (no jittering). Feel free to send me a test build with the 125 cap. The previous versions had an ugly jitter when the camera is resting against the wall. This is a video from 19.0430: https://streamable.com/pksoj Anyway, here are the test bu...
by Huki
Sat Aug 24, 2019 10:17 am
Forum: Bug Reports
Topic: Gamepads break the game
Replies: 4
Views: 119

Re: Gamepads break the game

Can you post here the mapping you tried to copy? (or better yet, post the entire contents of the log)
by Huki
Sat Aug 24, 2019 8:49 am
Forum: Bug Reports
Topic: [RVGL] Camera issues since 19.0819 update
Replies: 10
Views: 393

Re: [RVGL] Camera issues since 19.0819 update

Since the update to RVGL version 19.0819, I have some strange camera issues. The camera is zooming more groundwards at some track areas. Examples are the area after the house at Skating Toys, or the conveyor area at Biohazard Factory. The camera movement is not caused by the placement of camera sho...
by Huki
Sat Aug 24, 2019 8:31 am
Forum: RVGL & Re-Volt v1.2
Topic: [RVGL Release] 19.0819a
Replies: 4
Views: 694

Re: [RVGL Release] 19.0819a

TBH, the message "Connection rejected by the host" is not very descriptive. Can you make its reason more clear? We can't know why exactly the host had disconnected us, hence the generic message. Other possibilities include wrong password (if the session has one), or the session is full, or the host...
by Huki
Sat Aug 24, 2019 8:23 am
Forum: Bug Reports
Topic: Gamepads break the game
Replies: 4
Views: 119

Re: Gamepads break the game

After running the RVGL Controller Map app, you have to manually copy the mapping before it can be used by the game. The mapping is saved in profiles/gamecontroller_log.txt as a line at the end of the file. Create a new file called gamecontrollerdb.txt inside the profiles folder and paste this line i...
by Huki
Wed Aug 21, 2019 7:55 am
Forum: Bug Reports
Topic: Hull Breach 3000 teleporter problem with 19.0819 update
Replies: 8
Views: 258

Re: Hull Breach 3000 teleporter problem with 19.0819 update

The collision in the original Breach 3 has all the roof polys removed. https://rvgl.re-volt.io/posts/imgs/breach3_ncp.png In Breach 3000, the roof polys exist. It seems the camera gets blocked by the roof of the lower level. So I imported breach3000.ncp in blender, selected a roof poly, then Select ...
by Huki
Wed Aug 21, 2019 6:16 am
Forum: Bug Reports
Topic: Hull Breach 3000 teleporter problem with 19.0819 update
Replies: 8
Views: 258

Re: Hull Breach 3000 teleporter problem with 19.0819 update

I replaced the breach3000.ncp with the one from breach3. You can expect it was hard to drive around ;), but it fixed the bug. So it appears to be a collision issue on some ncp faces in that area. The blender plugin had an ncp export bug, perhaps that caused it?
by Huki
Wed Aug 21, 2019 5:34 am
Forum: Bug Reports
Topic: Hull Breach 3000 teleporter problem with 19.0819 update
Replies: 8
Views: 258

Re: Hull Breach 3000 teleporter problem with 19.0819 update

I have no idea actually, but it's not a teleporter issue. It's a camera issue. I'll test those tracks and let you know.
Have you checked HB3000 in 19.0301 and before?

Edit: The bug doesn't exist in the original Hull Breach 3, for me. Not sure what's different.
by Huki
Wed Aug 21, 2019 4:57 am
Forum: Bug Reports
Topic: Hull Breach 3000 teleporter problem with 19.0819 update
Replies: 8
Views: 258

Re: Hull Breach 3000 teleporter problem with 19.0819 update

It happens for me with the previous version too. The behavior I get is: - 19.0430: glitch with vsync on, no glitch with vsync off - 19.0819: glitch with both vsync on and off The real problem is that the car is spawned too close to the wall, maybe Kiwi can look into this. The behavior when the camer...
by Huki
Tue Aug 20, 2019 10:02 am
Forum: Competitions & Online Racing
Topic: RV House News
Replies: 12
Views: 16736

Re: RV House News

For Linux users : I updated the rv_house_linux package. It now includes Qt4 libs for distributions that no longer provide it (such as Arch Linux). You can run the rv_house executable as before (so your existing launcher should work), except that it's now a shell script and the actual binary is rena...
by Huki
Mon Aug 19, 2019 7:45 am
Forum: RVGL & Re-Volt v1.2
Topic: [RVGL Release] 19.0819a
Replies: 4
Views: 694

[RVGL Release] 19.0819a

RVGL has been updated to 19.0819a ! Update : Download Win32 [ setup | 7z ] Download Win64 [ setup | 7z ] Download Linux [ setup | 7z ] Download Android [ apk ] Visit the topics for the Android version and the Shader edition for more information. Goodies : Download the Dreamcast Pack : rvgl_dcpack.zi...
by Huki
Tue Aug 13, 2019 7:56 am
Forum: The Bar
Topic: Your Re-Volt Collection
Replies: 15
Views: 4597

Re: Your Re-Volt Collection

Here is mine:
► PC Version (EU)
Printed on the CD is "EDIZIONE ITALIANA".
by Huki
Tue Aug 13, 2019 7:29 am
Forum: Suggestions
Topic: Splitscreen in Network Multiplayer
Replies: 5
Views: 872

Re: Splitscreen in Network Multiplayer

It's definitely planned, but I can't give a more specific date / timeline...
by Huki
Sun Aug 04, 2019 4:05 am
Forum: Bug Reports
Topic: [RVGL] Slider SFX volume
Replies: 3
Views: 2036

Re: [RVGL] Slider SFX volume

In RVGL 15.1220a the following fix was implemented: [Audio] - Fixed loud sfx volume, now uses an exponential volume curve that fades away quickly as you move away from the source. Also fixed an inconsistency in panning. This (the exponential volume curve) was reverted in 16.0904a in order to bring ...
by Huki
Sun Aug 04, 2019 3:51 am
Forum: Suggestions
Topic: Increasing fob limit
Replies: 4
Views: 17806

Re: Increasing fob limit

The number of objects and the number of lights could be increased, it just takes a bit more tweaking to ensure performance is not compromised (eg, if the maximum number of light is 256, the game uselessly loops through all 256 slots every frame). I'm pretty sure the number of stunt arena stars is 64...
by Huki
Sun Aug 04, 2019 3:45 am
Forum: Bug Reports
Topic: [RVGL 19.0430] Flickering Makeitgood boxes
Replies: 1
Views: 18092

Re: [RVGL 19.0430] Flickering Makeitgood boxes

I can acknowledge such issues exist with the shader renderer. My recommendation is to stick to legacy renderer when using MIG modes.
by Huki
Sun Aug 04, 2019 3:42 am
Forum: Help & Troubleshooting
Topic: custom ball bearing texture
Replies: 12
Views: 413

Re: custom ball bearing texture

Any idea if this also happens with the MP3 or MUSIC lines? I know that capitalization never really mattered in car parameters, just in the actual filenames themselves, so I'm surprised if this is the case with .INF files altogether. Capitalization doesn't matter inside the parameters.txt or <level>...