Search found 65 matches

by Huki
Fri Jul 06, 2018 4:46 pm
Forum: Bug Reports
Topic: [RVGL Shader version] Translucent faces issue
Replies: 1
Views: 149

Re: [RVGL Shader version] Translucent faces issue

Translucent polygons are supposed to be alpha sorted, i.e., rendered from back to front. The shader renderer does not do per-poly alpha sorting, but rather sorts each mesh relative to one another, based on the farthest point on its bounding sphere. The mesh may be a world mesh (internally called "cu...
by Huki
Thu Jul 05, 2018 3:11 pm
Forum: Bug Reports
Topic: [RVGL] POS Nodes invisible
Replies: 5
Views: 215

Re: [RVGL] POS Nodes invisible

SebR wrote:
Wed Jul 04, 2018 8:04 pm
I got the same bug with legathy renderer too...
But the POS Nodes are always there but look like full translucent ...
and as you can see all Pos-Node behind wall still visible (that was not the case before)
Fixed both issues, and similar issues in other edit modes.
by Huki
Wed Jul 04, 2018 11:10 pm
Forum: Bug Reports
Topic: [RVGL] Chase Camera (Close) Bug
Replies: 3
Views: 304

Re: [RVGL] Chase Camera (Close) Bug

The targets used a rather high depth bias. I reduced it enough so it still appears in close view. It's fixed for the next release, but let me know if it acts strangely on any custom cars (I tested some and it was ok).
by Huki
Wed Jul 04, 2018 9:24 pm
Forum: Bug Reports
Topic: [18.0514a] Can't spectate last racing car
Replies: 3
Views: 278

Re: [18.0514a] Can't spectate last racing car

I can't reproduce this. I completed a race offline (finished 3rd), waited till 7 out of 8 players finished, then by pressing down arrow thrice, I reached the 2nd, 1st, then the 8th player that was still racing. Up arrow works too. Note that the cars are cycled through according to their position, so...
by Huki
Wed Jul 04, 2018 7:28 pm
Forum: Bug Reports
Topic: [RVGL] Lighting behavior on extra car parts
Replies: 1
Views: 111

Re: [RVGL] Lighting behavior on extra car parts

It's true that the extra car parts originally used a simpler whole-model lighting. But the shader renderer uses per-vertex lighting for everything. In fact, this is what causes the glitch shown in your videos. For some reason, per-vertex lighting doesn't work properly on the smaller car parts. I've ...
by Huki
Tue Jul 03, 2018 4:28 pm
Forum: RVGL & Re-Volt v1.2
Topic: RVGL on Android
Replies: 50
Views: 7379

Re: RVGL on Android

I have a problem with using analog triggers and/or the 2nd joystick to control the car; if i map controls, i start autoscrolling through the menu top to bottom or vice-versa! i'm not sure how to fix, help pls? It means the game detects the triggers as pressed even when they are centred. You might n...
by Huki
Tue Jul 03, 2018 4:18 pm
Forum: Bug Reports
Topic: Translucent BUG
Replies: 1
Views: 188

Re: Translucent BUG

I remember we discussed this on Discord, and you sent me the car. This bug only affects the legacy renderer. There is no fix planned, so the recommended solution is to enable shaders for such cars. In fact the fading animation is not perfect even in the shader version (i.e., it becomes fully opaque ...
by Huki
Tue Jul 03, 2018 3:47 pm
Forum: Help & Troubleshooting
Topic: I cannot play RVGL in Ubuntu 14.04.5 LTS
Replies: 8
Views: 354

Re: I cannot play RVGL in Ubuntu 14.04.5 LTS

===== Video Info ===== GL Vendor: Intel Open Source Technology Center GL Renderer: Mesa DRI Intel(R) G33 GL Version: 1.4 Mesa 10.1.3 This is an onboard graphics chip present on Intel Core 2 CPUs. Is there really no other graphics card in your system? I'd like to see an RVGL log from your Windows in...
by Huki
Tue Jul 03, 2018 3:29 pm
Forum: Bug Reports
Topic: [RVGL] POS Nodes invisible
Replies: 5
Views: 215

Re: [RVGL] POS Nodes invisible

Perhaps this is only an issue with the shader based renderer? I'll look into it.
by Huki
Tue Jul 03, 2018 3:29 pm
Forum: Bug Reports
Topic: Error message "Cannot Create Profile" on Win 10 Galaxy Book
Replies: 5
Views: 150

Re: Error message "Cannot Create Profile" on Win 10 Galaxy Book

If you don't want to keep running RVGL as administrator:
- Use the setup executable rather than .7z to install RVGL.
- Install RVGL to a non-protected part of your system (such as your user's Documents).
by Huki
Fri Jun 08, 2018 11:58 am
Forum: RVGL & Re-Volt v1.2
Topic: RVGL on Android
Replies: 50
Views: 7379

Re: RVGL on Android

salvaliebana wrote:
Tue Jun 05, 2018 8:12 pm
i get black screens on two old android devices that have gles 2.0. on my phone works and i have to say thats awesome have this game on android
Do you at least see the intro screens?

Be sure to test the latest 18.0514a on both devices, don't use any earlier test build.
by Huki
Fri Jun 08, 2018 11:54 am
Forum: RVGL & Re-Volt v1.2
Topic: RVGL - Shader Edition
Replies: 21
Views: 4178

Re: RVGL - Shader Edition

@salvaliebana and @r6te - It's not released yet, but it's coming soon...
by Huki
Mon Jun 04, 2018 11:36 am
Forum: Bug Reports
Topic: [18.0514a] Mayflash Gamecube Adapter
Replies: 8
Views: 392

Re: [18.0514a] Mayflash Gamecube Adapter

XLkill4r wrote:
Sun Jun 03, 2018 12:31 pm
So is there any way to fix this?
Not really. Force feedback is known to cause some drivers to crash. Could be a problem with DirectInput or with the driver implementation. Although, I could consider adding a profile.ini setting to disable force feedback per controller.
by Huki
Sun Jun 03, 2018 6:36 am
Forum: RVGL & Re-Volt v1.2
Topic: RVGL on Android
Replies: 50
Views: 7379

Re: RVGL on Android

I've now tried the Android P build, the incompatibility warning is now gone, but now it gives a warning 'Can't find any languages" and doesn't start. In case someone else is looking for a solution, this was fixed during a Discord conversation from yesterday. There was an issue with storage read / w...
by Huki
Sun Jun 03, 2018 6:20 am
Forum: Bug Reports
Topic: [18.0514a] Mayflash Gamecube Adapter
Replies: 8
Views: 392

Re: [18.0514a] Mayflash Gamecube Adapter

XLkill4r wrote:
Sat Jun 02, 2018 6:25 pm
Do I have to add it in the properties of the .exe?
You need to create a shortcut to rvgl.exe and add it to the shortcut file's properties, similar to this:
► Shortcut properties
by Huki
Sat Jun 02, 2018 7:40 am
Forum: Bug Reports
Topic: [18.0514a] Mayflash Gamecube Adapter
Replies: 8
Views: 392

Re: [18.0514a] Mayflash Gamecube Adapter

You can try running the game with -noforce parameter.
XLkill4r wrote:
Thu May 31, 2018 7:06 pm
BTW: Is there a forum for RV House?
RV House thread is here.
by Huki
Sat Jun 02, 2018 7:31 am
Forum: RVGL & Re-Volt v1.2
Topic: RVGL on Android
Replies: 50
Views: 7379

Re: RVGL on Android

I tried it out, first I got an warning saying this app was built for an older version of Android, I am on Android P Beta 2 if you are wondering. Also this app doesn't support 18:9 so a portion is cut off, and the menus are pretty difficult to navigate, but this is an excellent port other than that ...
by Huki
Tue May 29, 2018 12:15 pm
Forum: RVGL & Re-Volt v1.2
Topic: RVGL on Android
Replies: 50
Views: 7379

Re: RVGL on Android

Hey hey, Android dev here. Quick fix on your rotation issues. Add this to your AndroidManifest.xml inside the <activity /> tag android:screenOrientation="landscape" You can also set it to sensorLandscape instead which would allow it to rotate upside down (still landscape locked) Yep, but this will ...
by Huki
Tue May 29, 2018 11:53 am
Forum: Bug Reports
Topic: Stock track bugs / BossVolt wheels
Replies: 3
Views: 275

Re: Stock track bugs / BossVolt wheels

The BossVolt wheels will be fixed in the next RVGL release, thanks for reporting.
by Huki
Tue May 29, 2018 11:50 am
Forum: Help & Troubleshooting
Topic: My game crash after 20 minutes
Replies: 7
Views: 394

Re: My game crash after 20 minutes

Not sure, the leak could be caused by OpenGL drivers or some other system component. No such issue was reported on ODROID, whose package I presume you're using. Anyway, there should be a major update on both ODROID and Pandora soon, this time with native GLES support and shaders. We'll see how the n...
by Huki
Mon May 14, 2018 7:49 pm
Forum: RVGL & Re-Volt v1.2
Topic: [RVGL Release] 18.0514a
Replies: 0
Views: 664

[RVGL Release] 18.0514a

RVGL has been updated to 18.0514a ! Update : Download Win32 [ setup | 7z ] Download Win64 [ setup | 7z ] Download Linux [ setup | 7z ] Download Android [ apk ] Visit the topics for the Android version and the Shader edition for more information. Goodies : Download the Dreamcast Pack : rvgl_dcpack.zi...
by Huki
Sun May 13, 2018 12:43 pm
Forum: RVGL & Re-Volt v1.2
Topic: RVGL on Android
Replies: 50
Views: 7379

Re: RVGL on Android

For my brother, time trials don't get saved, nor does the name. Settings, profiles and selections do, though. He hasn't beat any championchips yet, so I don't know about that. Just to confirm, are we still talking about the Android version or PC? I can no longer play the game as it completely locks...
by Huki
Wed May 02, 2018 6:29 pm
Forum: RVGL & Re-Volt v1.2
Topic: RVGL Localization
Replies: 14
Views: 1019

Re: RVGL Localization

New string to be translated:
- Video Renderer

Here's the context:
Image
by Huki
Wed May 02, 2018 2:59 am
Forum: RVGL & Re-Volt v1.2
Topic: RVGL on Android
Replies: 50
Views: 7379

Re: RVGL on Android

Video: Loading shader (type: 0, flags: b ) Error: 0:1: F0003: Shader too long. This shader is 542 instruction words long, but Mali-400 GP only supports up to 512 instruction words. The part exceeding the instructions limit appears to be the lighting code, which is enabled on this shader (and the ne...
by Huki
Mon Apr 30, 2018 7:14 pm
Forum: RVGL & Re-Volt v1.2
Topic: RVGL on Android
Replies: 50
Views: 7379

Re: RVGL on Android

There's a bug on the latest version on android where it won't let me in. It would give me an error about a shader being too long and there is no way to access rvgl.ini. I have all the assets downloaded and made an RVGL folder in my device. It used tp work in previous versions. And the AVG Antivirus...