Search found 132 matches

by Huki
Sun Jan 20, 2019 9:29 pm
Forum: Tools, Creations & Resources
Topic: Ranch
Replies: 22
Views: 2369

Re: Ranch

Ranch was updated to fix an incompatibility issue with the last RVGL release.
Consider re-downloading from the first post.
by Huki
Fri Jan 18, 2019 7:12 am
Forum: RVGL & Re-Volt v1.2
Topic: [RVGL Release] 19.0120a
Replies: 3
Views: 400

[RVGL Release] 19.0120a

RVGL has been updated to 19.0120a ! Update : Download Win32 [ setup | 7z ] Download Win64 [ setup | 7z ] Download Linux [ setup | 7z ] Download Android [ apk ] Visit the topics for the Android version and the Shader edition for more information. Goodies : Download the Dreamcast Pack : rvgl_dcpack.zi...
by Huki
Thu Jan 17, 2019 7:37 am
Forum: Work in Progress
Topic: Spa-Volt Diary
Replies: 70
Views: 6494

Re: Spa-Volt Diary

We discovered a bug in properties.txt parsing that affects boolean values . Setting a key to false currently has no effect (i.e., if the default material / spark has that property enabled, it continues to be enabled). It's fixed now and I didn't notice any apparent changes when racing Spa-Volt track...
by Huki
Wed Jan 16, 2019 11:45 pm
Forum: Bug Reports
Topic: [RVGL] ENVSTILL Bug ?
Replies: 4
Views: 183

Re: RVGL ENVSTILL BUG ?

The problem is with the track itself. The world polys map to texture page 24 (in the original versions and v1.2, this used to be the ENVSTILL texture ID). It was a trick to be able to use 11 world textures - by setting ENVSTILL to "trailerparkk.bmp" and mapping polys to texture page 24, you get one ...
by Huki
Sat Jan 12, 2019 2:24 am
Forum: Bug Reports
Topic: Visiboxes are not hiding things
Replies: 4
Views: 173

Re: Visiboxes are not hiding things

That was fixed in a recent release. Perhaps you're using an older build? I went to check, and I'm using the current version (18.1126). That's weird... No, I was mistaken. Particles produced by spark generators are now affected by visiboxes, but the explosions and other effects you mentioned are sti...
by Huki
Fri Jan 11, 2019 3:05 am
Forum: RVGL & Re-Volt v1.2
Topic: Opening up RVGL's Source to more people
Replies: 6
Views: 433

Re: Opening up RVGL's Source to more people

Our intention is to open up RVGL source eventually along similar lines to Quake or Doom series. I'd like to point to the RVGL Roadmap to know more about the direction we're heading. But, I don't want this to be a hasty decision and the short-term concerns outweigh any long term benefits right now. F...
by Huki
Fri Jan 11, 2019 1:56 am
Forum: RVGL & Re-Volt v1.2
Topic: Play Station Portable port
Replies: 3
Views: 200

Re: Play Station Portable port

So I once tried to contact a person who was porting the game to the PSP. Then, all this legal trouble came, (when the game was re-released for android and everything...) and this person disappeared. It was possible to emulate the console versions (PSX / N64) on the PSP, but I'm not really aware of ...
by Huki
Fri Jan 11, 2019 1:06 am
Forum: Bug Reports
Topic: Visiboxes are not hiding things
Replies: 4
Views: 173

Re: Visiboxes are not hiding things

I noticed visiboxes are not able to hide particles (fireworks, water splash, skid smokes, etc.). I remember seeing this bug since the legacy Re-Volt, in some of the Museum levels I guess. That was fixed in a recent release. Perhaps you're using an older build? Besides particles, sometimes they can'...
by Huki
Mon Jan 07, 2019 2:46 am
Forum: The Board
Topic: Spam-Users
Replies: 22
Views: 1269

Re: Spam-Users

ReCaptcha shows up on my end. I know, I get that too, but what about questions? I'm talking about this: Let's try this... I disabled reCaptcha and enabled the questions again. Users now have to enter the name of the game, when it was released and whether they're a human. I can't really confirm whet...
by Huki
Sun Jan 06, 2019 11:50 pm
Forum: The Board
Topic: Spam-Users
Replies: 22
Views: 1269

Re: Spam-Users

Do we have questions now? I can't confirm without actually registering a new account. The initial registration page only has picture based reCaptcha. If we're asking questions relevant to the game, I can't see why so many spam users still succeed... So, can anyone confirm that we're really using que...
by Huki
Sun Jan 06, 2019 11:29 pm
Forum: Bug Reports
Topic: Glitchy Antenna Tips
Replies: 3
Views: 153

Re: Glitchy Antenna Tips

Can you send me that flag model, or something similar that I can work with?
by Huki
Wed Jan 02, 2019 3:51 am
Forum: Work in Progress
Topic: StuntGP - someone? something? (SGPRV)
Replies: 13
Views: 531

Re: StuntGP - someone? something? (SGPRV)

@martin: I've heard of StuntGP, but never played it. It's a really interesting breakthrough... The biggest obstacle I see would be the car antennas. @ Huki : Any chance we might see a fix for the twitchy antenna tips in the near future? What's the issue exactly? I suggest opening a thread in bug rep...
by Huki
Wed Jan 02, 2019 3:35 am
Forum: Tools, Creations & Resources
Topic: RV Car Studio goes open source
Replies: 2
Views: 170

Re: RV Car Studio goes open source

Great gesture, kay. Happy 1999 indeed!
by Huki
Wed Jan 02, 2019 3:30 am
Forum: RVGL & Re-Volt v1.2
Topic: RVGL Localization
Replies: 30
Views: 2988

Re: RVGL Localization

@ZipperZbieracz and @Vaso013: Thanks for your contributions. but there's some problems with maximum number of letters in strings like: ''Press Pause to Continue'' or ''Press any key to continue''. And some problems with inflections. For example with string: ''Bronze cup tracks are now available in ....
by Huki
Thu Dec 27, 2018 7:37 pm
Forum: The Board
Topic: Spam-Users
Replies: 22
Views: 1269

Re: Spam-Users

And I banned and deleted more posts, this time from two (!) new users unfortunately (both joined Dec 27). If they happen to be actual humans, the only viable solution would be to disable automatic activation. :grimacing: We do have email-based activation enabled, right? (i.e., users are required to ...
by Huki
Thu Dec 27, 2018 5:39 pm
Forum: Work in Progress
Topic: Spa-Volt Diary
Replies: 70
Views: 6494

Re: Spa-Volt Diary

Excellent release! I noticed that Spa-Volt 2 is missing custom loadlevel images. Perhaps something to add for the bugfix update?
by Huki
Thu Dec 27, 2018 5:35 pm
Forum: The Board
Topic: Spam-Users
Replies: 22
Views: 1269

Re: Spam-Users

I banned another user and his/her/its spam posts. This user had registered on Mar 28, so it doesn't really point to a flaw in the new registration system. Though it's interesting that we have spam "zombies" that lay dormant for such a long time.
by Huki
Tue Dec 11, 2018 4:17 pm
Forum: Bug Reports
Topic: [SOLVED] [RVGL] Sliders collision not working
Replies: 12
Views: 383

Re: [SOLVED] [RVGL] Sliders collision not working

You can still drive through slider doors. :D But it does seem to be much less frequent than in older versions (I haven't tested against an older version, just against my memory). Are you sure? It's highly unlikely that the bug still exists. Have you checked your version of RVGL, and can you provide...
by Huki
Thu Dec 06, 2018 2:30 pm
Forum: Bug Reports
Topic: [Closed | INVALID] RVGL new updates and patch
Replies: 10
Views: 402

Re: RVGL new updates and patch

None of the issues described are relevant to RVGL. Either the issue doesn't even exist or it's just standard gameplay behavior. I'm closing this report as invalid.
by Huki
Thu Dec 06, 2018 1:50 pm
Forum: Work in Progress
Topic: RVGL - Redesign / Retextured (wip)
Replies: 5
Views: 335

Re: RVGL - Redesign / Retextured (wip)

A total mod with redesigned original tracks sounds too ambitious, but I'm particularly interested in the custom frontend. It's doable and we could improve RVGL to support frontend customization better. !Can anyone give me a hint how to Screenshot in Mainmenu? my Printbutton dont work with rvgl! F8 k...
by Huki
Thu Dec 06, 2018 1:47 pm
Forum: Help & Troubleshooting
Topic: Hardcoded Things in Re-Volt, some Questions
Replies: 2
Views: 208

Re: Hardcoded Things in Re-Volt, some Questions

Currently i worked on a new Frontend for our RVGL and other Things but i have some Questions. The Frontend Menu: *The Cameramovement & the Position of Menuparts Is it possible to modify / change those Parts of Game or is this Hardcoded? I can't find any values of it The Frontend camera positions ar...
by Huki
Tue Dec 04, 2018 11:42 am
Forum: Bug Reports
Topic: [Closed | INVALID] RVGL new updates and patch
Replies: 10
Views: 402

Re: RVGL new updates and patch

I moved the topic to Bug Reports. I don't think any of the problems described here were introduced by recent RVGL updates. I'm considering closing this topic as invalid / wontfix. Possibly the quality of random number generation is slightly worse in multiplayer, but this has been an issue since orig...
by Huki
Tue Nov 27, 2018 8:18 pm
Forum: The Bar
Topic: Counting with pictures
Replies: 28
Views: 2320

Re: Counting with pictures

Image
by Huki
Mon Nov 26, 2018 3:43 pm
Forum: RVGL & Re-Volt v1.2
Topic: [RVGL Release] 18.1126a
Replies: 3
Views: 684

Re: [RVGL Release] 18.1126a

I updated the version to 18.1126a . This is a hotfix for a locale-specific issue. Changelog : Fixes a parameters parsing issue that caused strange glitches on non-english locales. ( #312 ) Removed the detection and logging of the system locale (the value is not used anyway). If you've downloaded rel...
by Huki
Mon Nov 26, 2018 9:58 am
Forum: RVGL & Re-Volt v1.2
Topic: [RVGL Release] 18.1126a
Replies: 3
Views: 684

[RVGL Release] 18.1126a

RVGL has been updated to 18.1126a ! Update : Download Win32 [ setup | 7z ] Download Win64 [ setup | 7z ] Download Linux [ setup | 7z ] Download Android [ apk ] Visit the topics for the Android version and the Shader edition for more information. Goodies : Download the Dreamcast Pack : rvgl_dc_pack.7...