Search found 105 matches

by Huki
Tue Nov 13, 2018 5:51 pm
Forum: Work in Progress
Topic: Jura
Replies: 4
Views: 113

Re: Jura

An idea is to hint at the presence of dinosaurs without really showing them. (warnings, sign boards, footprints, ...)

Of course, I approve of this theme. :P
by Huki
Tue Nov 13, 2018 2:44 pm
Forum: Competitions & Online Racing
Topic: RV House News
Replies: 8
Views: 1601

Re: RV House News

Does kadc.ini come from contact.dat ? Can you solve this ? Yes, RV House downloads contact.dat from: http://rv12.revoltzone.net/rv_house_contact.dat . kadc.ini is then generated from the downloaded contact.dat . This is kadc.ini from the server, which does not work: [local] 0 0.0.0.0 2304 2301 0 [o...
by Huki
Tue Nov 13, 2018 1:00 pm
Forum: Bug Reports
Topic: [RVGL-MIG] Waterbox waving effect limit
Replies: 5
Views: 464

Re: [RVGL-MIG] Waterbox waving effect limit

The shader renderer is limited to 4 mesh deformation effects, and 8 lights, per world "cube".
Have you tried separating each plant / flag into its own mesh?

The new object idea is a good one, but the above limitation would still apply.
First, let me know if the above technique solves your issue.
by Huki
Tue Nov 13, 2018 12:51 pm
Forum: Bug Reports
Topic: [RVGL-MIG] Problem using mirrors together with waterboxes
Replies: 11
Views: 687

Re: [RVGL-MIG] Problem using mirrors together with waterboxes

Kiwi wrote:
Mon Nov 12, 2018 10:59 am
Any news regarding this issue?

I wanted to add mirrors at my new custom track Spa-Volt 2, but I have exactly the same problem again.
I need you to send me your track in its current state where you experience this problem.
The same for the sliders collision.

Then I'll check both of them.
by Huki
Tue Nov 13, 2018 12:44 pm
Forum: Suggestions
Topic: Re-Volt Turkish Letter
Replies: 2
Views: 102

Re: Re-Volt Turkish Letter

I'll add it, but handling case conversion from i -> İ and I -> ı will be tricky...
by Huki
Tue Nov 13, 2018 12:41 pm
Forum: Bug Reports
Topic: [RVGL] Broken mipmap generation on 18.1020a
Replies: 8
Views: 719

Re: [RVGL] Broken mipmap generation on 18.1020a

with fixed texture it work fine (strainge that i didn't need theme with previous release ? ) Yes, this is because libpng 1.6.32 can't handle those textures. It can be solved by using an older or newer libpng, but it's simpler to just resave the textures. We're using the libpng builds from SDL_image...
by Huki
Tue Nov 13, 2018 12:34 pm
Forum: Bug Reports
Topic: [SOLVED] [RVGL 18.1110a] UTF-8/Windows-1252 bug
Replies: 8
Views: 173

Re: [RVGL 18.1110a] UTF-8/Windows-1252 bug

with 18.1112a it's far away better but not perfect ... On Linux : "Dirt Gear n°2" appear as "Dirt Gear nx2" Dirt Gear 2 looks correctly for me: https://media.discordapp.net/attachments/429717474213101570/511634090110222376/unknown.png I think your installation still has the old font files. Make sur...
by Huki
Mon Nov 12, 2018 2:02 pm
Forum: Bug Reports
Topic: [RVGL] Broken mipmap generation on 18.1020a
Replies: 8
Views: 719

Re: [RVGL] Broken mipmap generation on 18.1020a

SebR wrote:
Sun Nov 11, 2018 12:41 pm
the bug is back in 18.1110a ...
Make sure you're using the fixed textures (or re-download from RVZ).
by Huki
Mon Nov 12, 2018 1:41 pm
Forum: RVGL & Re-Volt v1.2
Topic: [RVGL Release] 18.1110a / 18.1112a
Replies: 17
Views: 693

Re: [RVGL Release] 18.1110a / 18.1112a

RVGL has been updated to 18.1112a ! Update : Download Win32 [ setup | 7z ] Download Win64 [ setup | 7z ] Download Linux [ setup | 7z ] Download Android [ apk ] More about the update and RVGL: changelog | docs Full game downloads are available at distribute.re-volt.io . https://files.re-volt.io/image...
by Huki
Sun Nov 11, 2018 6:52 am
Forum: Bug Reports
Topic: [RVGL] RVGL wont start 18.1020a 64
Replies: 5
Views: 190

Re: [RVGL] RVGL wont start 18.1020a 64

Post your log from profiles\re-volt.log after it crashes. There are a couple of things you can try: 1) Delete the shaders\cache folder. Attempting to load outdated shader cache can crash some GPU drivers. 2) Set EnableUBO = 0 in profiles\rvgl.ini . This disables Uniform Buffer Objects that used to c...
by Huki
Sun Nov 11, 2018 6:45 am
Forum: Bug Reports
Topic: [SOLVED] [RVGL 18.1110a] UTF-8/Windows-1252 bug
Replies: 8
Views: 173

Re: [RVGL 18.1110a] UTF-8/Windows-1252 bug

Good catch, and reported just in time. I'll fix this.

For info, the bug causes a word containing extended ASCII to get truncated in some cases. The model loading issue happens when the closing double quote (") gets truncated, so it continues reading the next line as part of the NAME.
by Huki
Sat Nov 10, 2018 7:14 am
Forum: RVGL & Re-Volt v1.2
Topic: [RVGL Release] 18.1110a / 18.1112a
Replies: 17
Views: 693

Re: [RVGL Release] 18.1110a

A couple of issues were identified with the Back To Lobby feature: 1) In -nop2p mode, the host going back to lobby causes players unable to see each other moving. 2) Any player going back to lobby and rejoining is able to get back into the current race and start racing from Lap 1. This was not inten...
by Huki
Fri Nov 09, 2018 4:19 pm
Forum: RVGL & Re-Volt v1.2
Topic: [RVGL Release] 18.1110a / 18.1112a
Replies: 17
Views: 693

[RVGL Release] 18.1110a / 18.1112a

RVGL has been updated to 18.1110a ! Update : Download Win32 [ setup | 7z ] Download Win64 [ setup | 7z ] Download Linux [ setup | 7z ] Download Android [ apk ] Visit the topics for the Android version and the Shader edition for more information. Goodies : Download the Dreamcast Pack : rvgl_dcpack.zi...
by Huki
Wed Oct 24, 2018 2:27 am
Forum: RVGL & Re-Volt v1.2
Topic: [RVGL Release] 18.1020a
Replies: 9
Views: 1175

Re: [RVGL Release] 18.1020a

My old Linux still ask for something ... It's discord-rpc again, which creates a dependency on GLIBC_2.28. I'll see what I can do about it. Since discord isn't supported on 32-bit Linux, maybe I'll just remove the code from 32-bit RVGL. Also, which version of Ubuntu are you running? Ubuntu 15.04 Tr...
by Huki
Mon Oct 22, 2018 8:55 pm
Forum: RVGL & Re-Volt v1.2
Topic: [RVGL Release] 18.1020a
Replies: 9
Views: 1175

Re: [RVGL Release] 18.1020a

SebR wrote:
Sun Oct 21, 2018 9:15 pm
My old Linux still ask for something ...
It's discord-rpc again, which creates a dependency on GLIBC_2.28. I'll see what I can do about it. Since discord isn't supported on 32-bit Linux, maybe I'll just remove the code from 32-bit RVGL.

Also, which version of Ubuntu are you running?
by Huki
Mon Oct 22, 2018 8:48 pm
Forum: Bug Reports
Topic: [RVGL] Broken mipmap generation on 18.1020a
Replies: 8
Views: 719

Re: Broken mipmap generation on 18.1020a

Running the Windows version of RVGL prints in the console: libpng error: IDAT: chunk data is too large for those two textures. This happens to be a bug in libpng 1.6.32 that is included with the recent RVGL update. See: https://sourceforge.net/p/libpng/bugs/270/ For now, you can workaround this issu...
by Huki
Sat Oct 20, 2018 11:54 pm
Forum: RVGL & Re-Volt v1.2
Topic: [RVGL Release] 18.1020a
Replies: 9
Views: 1175

[RVGL Release] 18.1020a

RVGL has been updated to 18.1020a ! Update : Download Win32 [ setup | 7z ] Download Win64 [ setup | 7z ] Download Linux [ setup | 7z ] Download Android [ apk ] Visit the topics for the Android version and the Shader edition for more information. Goodies : Download the Dreamcast Pack : rvgl_dcpack.zi...
by Huki
Fri Oct 19, 2018 2:55 am
Forum: Suggestions
Topic: Graphic setting to disable spark effects?
Replies: 3
Views: 733

Re: Graphic setting to disable spark effects?

The "Particles" option in Render Settings lets you configure the amount of dust particles that should be generated (eg, by wheel-ground contact). I've extended this option to cover spark generators too. As a side note, there was a bug that resulted in huge bbox for spark generators, effectively rend...
by Huki
Fri Oct 19, 2018 2:45 am
Forum: Suggestions
Topic: Suggestion regarding visibox behaviour
Replies: 2
Views: 416

Re: Suggestion regarding visibox behaviour

This is how it already works - partially intersecting cubes have per-poly visibox tests. In fact Re-Volt featured a -cubevisi parameter to disable per-poly visi tests (maybe they were slow on 1999 computers). The parameter still exists in RVGL.
by Huki
Fri Oct 19, 2018 2:40 am
Forum: Bug Reports
Topic: [SOLVED] [RVGL] Can't disable colorkeying
Replies: 10
Views: 834

Re: [RVGL] Can't disable colorkeying

I think this is an oversight in the TEXTUREPROPS documentation. The colorkey attribute merely provides a hint to RVGL that the texture doesn't need colorkeying and hence it's safe to disable alpha testing. Alpha testing in shaders is a costly operation, so the game can make use of this information t...
by Huki
Sun Aug 12, 2018 10:53 am
Forum: Bug Reports
Topic: [SOLVED] [RVGL Android] PS4 Controller Issue
Replies: 12
Views: 792

Re: Android PS4 Controller

Thanks for the reply Huki. That test build fails to start after I install the apk. It just says "Unfortunately RVGL has stopped." I tried the mapping app with the most recent stable version and my X button (bottom face button) still refuses to map in the in-game controller configuration screen. Eve...
by Huki
Sun Aug 12, 2018 10:43 am
Forum: RVGL & Re-Volt v1.2
Topic: [RVGL Release] 18.0731a
Replies: 5
Views: 1198

Re: [RVGL Release] 18.0731a

That's a C++ ABI incompatibility. I think it was caused by the discord-rpc code integration which is written in modern C++, so it requires a newer libstdc++. Does 18.0725 run on that system? Here's a test build that attempts to fix the problem (it links statically to libstdc++). rvgl_cxxabi_test_lin...
by Huki
Mon Aug 06, 2018 6:20 am
Forum: Bug Reports
Topic: [SOLVED] [RVGL Android] PS4 Controller Issue
Replies: 12
Views: 792

Re: Android PS4 Controller

Using the file that you provided with my GUID made it so that everything seemed to work correctly except for the X and O buttons. I was able to map everything except for X in the configure screen, but when I went into a race to test it the O button was accelerating the car even though I mapped it t...
by Huki
Sat Aug 04, 2018 7:24 am
Forum: Bug Reports
Topic: [SOLVED] [RVGL Android] PS4 Controller Issue
Replies: 12
Views: 792

Re: Android PS4 Controller

Also is there a way to figure out which button is which in the profile.ini config apart from trial and error? Sometimes configuring in game can cause the right axis to be assigned which breaks the menu and I can't assign anything anymore Do you mean the right axis is detected as always pressed? Is ...
by Huki
Thu Aug 02, 2018 4:54 am
Forum: Bug Reports
Topic: [SOLVED] [RVGL Android] PS4 Controller Issue
Replies: 12
Views: 792

Re: Android PS4 Controller

I'm uploading a test build: rvgl_android_controller_test.apk 1) It should fix the L2 / R2 not working, reported with the "Logitech cordless rumblepad 2" by @praun. 2) For the PS4 controller, for some reason Android isn't sending DPad button events to the game. It's probably sent as a joystick "hat",...