Search found 267 matches

by Huki
Wed Jan 22, 2020 4:42 pm
Forum: Suggestions
Topic: Super Pro rating
Replies: 4
Views: 180

Re: Super Pro rating

Support for additional ratings is planned (at least for Super Pro), but the details aren't finalized.
by Huki
Sat Jan 18, 2020 7:36 pm
Forum: Suggestions
Topic: Use flap.m if it exists
Replies: 1
Views: 131

Re: Use flap.m if it exists

from what I can make of the xbox source, once the objects actually initialize, the mapping is overwritten by a switch statement where the mapping for ghost town 1 is the default case. I think you're describing the Fla g object. flap.m / Flappage is not even implemented, so it loads nothing (outside...
by Huki
Sat Jan 18, 2020 7:30 pm
Forum: Bug Reports
Topic: [RVGL] Camera issues since 19.0819 update
Replies: 29
Views: 2277

Re: [RVGL] Camera issues since 19.0819 update

In the new release (19.1230a) changelog I saw this section: - Updated camera collision behavior: Scale the collision shifting based on the car speed such that the necessary scaling is only applied while racing, without introducing stuttering when the car is still. Can this have anything to do with ...
by Huki
Sat Jan 18, 2020 7:20 pm
Forum: Bug Reports
Topic: [Shader Renderer] Deactivated Reflections Problem
Replies: 1
Views: 54

Re: [Shader Renderer] Deactivated Reflections Problem

Good find. Interestingly, this bug was introduced in 19.0210a but never reported before. :eyes:
by Huki
Wed Jan 08, 2020 9:26 am
Forum: Bug Reports
Topic: [RVGL] Camera issues since 19.0819 update
Replies: 29
Views: 2277

Re: [RVGL] Camera issues since 19.0819 update

The camera issues are back since version 19.1230a. To be more detailed, this point from my main post happens again: When you drive right beside a wall, the camera moves to a slightly different position, which was not the case before. An example are the tight areas between the houses at the Ghost To...
by Huki
Sun Jan 05, 2020 3:32 pm
Forum: Bug Reports
Topic: Tracker cheat and rooftops
Replies: 2
Views: 186

Re: Tracker cheat and rooftops

This can only happen if rooftops is really missing from your installation. Have you tried reinstalling the DC pack?
by Huki
Sat Jan 04, 2020 1:18 pm
Forum: RVGL & Re-Volt v1.2
Topic: [RVGL Release] 19.1230a
Replies: 14
Views: 1191

Re: [RVGL Release] 19.1230a

607 wrote:
Sat Jan 04, 2020 9:39 am
Why does the gravity turn out to be customisable per level, anyway? All of the stock tracks have the same gravity, right? So you'd expect it to be constant for the whole game, and not set per level.
The gravity was indeed constant for the whole game and we made it customizable.
by Huki
Sat Jan 04, 2020 8:27 am
Forum: RVGL & Re-Volt v1.2
Topic: [RVGL Release] 19.1230a
Replies: 14
Views: 1191

Re: [RVGL Release] 19.1230a

Did some testing on nhood2. It seems like certain objects don't want to use their correct texture sheet if an animation exists in the world? (On stock nhood2, the same objects also use incorrect texture sheets in makeitgood, but are fine in normal play) Apparently there is some hardcoding for the t...
by Huki
Fri Jan 03, 2020 9:31 am
Forum: Bug Reports
Topic: Problem with Spark Generator
Replies: 10
Views: 346

Re: Problem with Spark Generator

You are right. For some other kind of testing, I had vsync on yesterday. That was also when the sparks were emitted vertically. Today I've turned vsync off again. And that is the reason, why the sparks are fine (horizontally) today. Here is a fix for the frame rate dependency. You should check the ...
by Huki
Fri Jan 03, 2020 7:28 am
Forum: Work in Progress
Topic: Spa-Volt Diary
Replies: 79
Views: 25329

Re: Spa-Volt Diary

Recently I noticed that car shadows are missing in this area of Spa-Volt 1. Tested with the latest track version (1.22).

spavolt1_shadow.jpg
by Huki
Thu Jan 02, 2020 3:28 pm
Forum: Bug Reports
Topic: Problem with Spark Generator
Replies: 10
Views: 346

Re: Problem with Spark Generator

Apparently it depends on the frame rate. You get your "normal" behavior when the frame rate is high, and "vertical" behavior when frame rate is low. I have to check which part of the particle physics is tied to frame rate.
by Huki
Thu Jan 02, 2020 1:50 pm
Forum: RVGL & Re-Volt v1.2
Topic: [RVGL Release] 19.1230a
Replies: 14
Views: 1191

Re: [RVGL Release] 19.1230a

The online documentation should now be up to date.
by Huki
Thu Jan 02, 2020 11:55 am
Forum: Bug Reports
Topic: Problem with Spark Generator
Replies: 10
Views: 346

Re: Problem with Spark Generator

Hmm. Thanks for this info. But why did it changed it's behavior? Why it was vertical for you at the first time you've played it, and not for me? If it would be vertical for me as well, I for sure would have try to corrected this before I released the track. Also, there are a lot of spark generators...
by Huki
Thu Jan 02, 2020 10:50 am
Forum: Bug Reports
Topic: Problem with Spark Generator
Replies: 10
Views: 346

Re: Problem with Spark Generator

Since the time I first played Beehive Valley, the spark was always vertical. I thought it was supposed to be a hot water spring. :D When I loaded it in edit mode, I noticed several things: There is a large Linear field and an Orientation field covering the entire world, and both are directed vertica...
by Huki
Thu Jan 02, 2020 6:43 am
Forum: RVGL & Re-Volt v1.2
Topic: [RVGL Release] 19.1230a
Replies: 14
Views: 1191

Re: [RVGL Release] 19.1230a

Stars aren't included in the pickups limit: you could have up to 256 pickups and any number of stars. However, Stunt Arena is limited to 64 stars. The limit cannot be increased for now, because it would break the save file format. Perhaps we could allow additional stars and only save progress of the...
by Huki
Tue Dec 31, 2019 6:27 pm
Forum: RVGL & Re-Volt v1.2
Topic: [RVGL Release] 19.1230a
Replies: 14
Views: 1191

Re: [RVGL Release] 19.1230a

Will a proper documentation in the official RVGL documentation be added later? (I know there is the basic documentation, and a self-documented properties.txt - but for convenience a own section in the RVGL documentation would be nice) Yep. As far as all the previous releases are concerned - only th...
by Huki
Tue Dec 31, 2019 6:22 pm
Forum: Suggestions
Topic: Object Throwers
Replies: 12
Views: 364

Re: Object Throwers

I am just not sure for what exactly you would reuse the "Reuse" flag. For example, only for the star, to decide if it's a practice star or a global weapon star? As I said, each object supports up to 4 flags (let's call them flag1, flag2, flag3 and flag4), and each of them can take any integer value...
by Huki
Tue Dec 31, 2019 4:34 pm
Forum: Suggestions
Topic: Object Throwers
Replies: 12
Views: 364

Re: Object Throwers

This already sounds very good. I'm sure you already have thought more about it - and maybe it's more complicated, than I'm thinking. But would it be not possible to rebuild the Object thrower that way, so also the flag could be configured, as an additional option? Every object supports up to 4 flag...
by Huki
Tue Dec 31, 2019 3:59 pm
Forum: Suggestions
Topic: Object Throwers
Replies: 12
Views: 364

Re: Object Throwers

This also means, if 2 players are in front with a 10m gap such situation could happen: Player A activate the trigger and will be hit by a basketball. But for Player B who is slightly behind it will look like player A was hit "by nothing", and Player B eventually will be hit by the same basketball a...
by Huki
Tue Dec 31, 2019 3:20 pm
Forum: Suggestions
Topic: Object Throwers
Replies: 12
Views: 364

Re: Object Throwers

Too bad 3dSounds can't be thrown, because this means I can add rain, but no rain sound. Unless we can find a way to specify flags for the thrown object, it can't be done unfortunately. Additonal question: Is the rain visible for all players in a multiplayer race? Let's see... an object thrower is t...
by Huki
Tue Dec 31, 2019 3:12 pm
Forum: Bug Reports
Topic: (Collision + Wireframe + Car bbox) + restart = crash
Replies: 1
Views: 103

Re: (Collision + Wireframe + Car bbox) + restart = crash

Good find. It's the combination of collision + wireframe that causes it to crash. The problem is that world and instance drawing are disabled when viewing collision, but certain things are initialized when drawing world that's used in other parts of the code (in this case, for wireframe render), so ...
by Huki
Tue Dec 31, 2019 3:04 pm
Forum: Suggestions
Topic: Object Throwers
Replies: 12
Views: 364

Re: Object Throwers

In the 19.1230a RVGL release it's possible to trigger custom Animations at a specific lap, by using the Flag High configuration. Flag high: Trigger in lap (0 = any lap, -1 = last lap, n = nth lap) It would be nice, if this could be also done for Object thrower triggers. This is a good idea and it c...
by Huki
Mon Dec 30, 2019 7:39 pm
Forum: RVGL & Re-Volt v1.2
Topic: [RVGL Release] 19.1230a
Replies: 14
Views: 1191

[RVGL Release] 19.1230a

RVGL has been updated to 19.1230a ! Update : Download Win32 [ setup | 7z ] Download Win64 [ setup | 7z ] Download Linux [ setup | 7z ] Download Android [ apk ] Visit the topics for the Android version and the Shader edition for more information. Goodies : Download the Dreamcast Pack : rvgl_dcpack.zi...
by Huki
Mon Dec 23, 2019 9:38 pm
Forum: Competitions & Online Racing
Topic: RV House News
Replies: 14
Views: 20144

Re: RV House News

The problem appears to be that the Qt4 libs included are too new for your system. If available, get the libqtgui4 and libqtcore4 (i386) packages for your distro and delete the libQtXXX files from your rv_house/lib folder.
by Huki
Mon Dec 23, 2019 9:19 pm
Forum: Bug Reports
Topic: [RVGL 19.1001a] Multiplayer names are swapped
Replies: 1
Views: 128

Re: [RVGL 19.1001a] Multiplayer names are swapped

benbrown wrote:
Mon Dec 23, 2019 2:08 pm
Bug: During the race, in the stat box in the lower left the player names displayed are swapped.
What you're referring to as the stat box happens to be the radar. It show players in front of / behind you. Hence Bob's view can only show Alice and Alice's view, Bob.