Search found 85 matches

by Huki
Sun Aug 12, 2018 10:53 am
Forum: Bug Reports
Topic: Android PS4 Controller
Replies: 11
Views: 566

Re: Android PS4 Controller

Thanks for the reply Huki. That test build fails to start after I install the apk. It just says "Unfortunately RVGL has stopped." I tried the mapping app with the most recent stable version and my X button (bottom face button) still refuses to map in the in-game controller configuration screen. Eve...
by Huki
Sun Aug 12, 2018 10:43 am
Forum: RVGL & Re-Volt v1.2
Topic: [RVGL Release] 18.0731a
Replies: 5
Views: 1058

Re: [RVGL Release] 18.0731a

That's a C++ ABI incompatibility. I think it was caused by the discord-rpc code integration which is written in modern C++, so it requires a newer libstdc++. Does 18.0725 run on that system? Here's a test build that attempts to fix the problem (it links statically to libstdc++). rvgl_cxxabi_test_lin...
by Huki
Mon Aug 06, 2018 6:20 am
Forum: Bug Reports
Topic: Android PS4 Controller
Replies: 11
Views: 566

Re: Android PS4 Controller

Using the file that you provided with my GUID made it so that everything seemed to work correctly except for the X and O buttons. I was able to map everything except for X in the configure screen, but when I went into a race to test it the O button was accelerating the car even though I mapped it t...
by Huki
Sat Aug 04, 2018 7:24 am
Forum: Bug Reports
Topic: Android PS4 Controller
Replies: 11
Views: 566

Re: Android PS4 Controller

Also is there a way to figure out which button is which in the profile.ini config apart from trial and error? Sometimes configuring in game can cause the right axis to be assigned which breaks the menu and I can't assign anything anymore Do you mean the right axis is detected as always pressed? Is ...
by Huki
Thu Aug 02, 2018 4:54 am
Forum: Bug Reports
Topic: Android PS4 Controller
Replies: 11
Views: 566

Re: Android PS4 Controller

I'm uploading a test build: rvgl_android_controller_test.apk 1) It should fix the L2 / R2 not working, reported with the "Logitech cordless rumblepad 2" by @praun. 2) For the PS4 controller, for some reason Android isn't sending DPad button events to the game. It's probably sent as a joystick "hat",...
by Huki
Thu Aug 02, 2018 4:31 am
Forum: RVGL & Re-Volt v1.2
Topic: RVGL on Android
Replies: 59
Views: 10743

Re: RVGL on Android

Sadly no, settings shaders to 1 causes the black screen again. Note this is when running the game on an amazon fire 7 (2017) [Specs] The device has a Mali-450 as does the other user with the black screen. The same issue was reported from a Mali-400 user. Sadly, there were no errors at shader compil...
by Huki
Wed Aug 01, 2018 5:35 am
Forum: RVGL & Re-Volt v1.2
Topic: RVGL - Shader Edition
Replies: 22
Views: 5989

Re: RVGL - Shader Edition

Hi!! where i can get these new build for odroid or pi3?? I'm also interested in an ARM build that uses the new OpenGL ES calls, I want to test it on the Pi 3 as well. I am also planning to buy a faster single board computer, the Asus Tinker Board - which has a faster CPU and GPU, so I'd like to tes...
by Huki
Wed Aug 01, 2018 5:34 am
Forum: Help & Troubleshooting
Topic: My game crash after 20 minutes
Replies: 11
Views: 810

Re: My game crash after 20 minutes

salvaliebana wrote: ↑
Wed May 30, 2018 9:42 pm
it would be nice.. could be any command or script to clean memory when the game is running?

I will wait for that update, great port btw!!
The new ODROID build was released recently.
Builds are here: https://oph.mdrjr.net/meveric/pool/main/r/rvgl-odroid/
by Huki
Wed Aug 01, 2018 1:40 am
Forum: Bug Reports
Topic: Android PS4 Controller
Replies: 11
Views: 566

Re: Android PS4 Controller

Quoting from the RVGL on Android thread: I can't figure out how to configure my game controller... I want to remap the buttons for "accelerate" and "reverse" I can highlight them and they are blinking but I can't change them. Were you able to select your controller from Controller Settings? Does th...
by Huki
Wed Aug 01, 2018 1:37 am
Forum: RVGL & Re-Volt v1.2
Topic: RVGL on Android
Replies: 59
Views: 10743

Re: RVGL on Android

I can't figure out how to configure my game controller... I want to remap the buttons for "accelerate" and "reverse" I can highlight them and they are blinking but I can't change them. Were you able to select your controller from Controller Settings? Does the default mapping work? Yes I can select ...
by Huki
Tue Jul 31, 2018 11:13 pm
Forum: Suggestions
Topic: Switch cars in multiplayer?
Replies: 2
Views: 242

Re: Switch cars in multiplayer?

It will be supported eventually. :eyes:
by Huki
Tue Jul 31, 2018 11:03 pm
Forum: Bug Reports
Topic: [18.0504a] Carbox appearing as skin
Replies: 5
Views: 503

Re: [18.0504a] Carbox appearing as skin

The game rejects all textures with the same base name as the TCARBOX entry. You can have multiple carbox textures in the folder as long as you're aware of this rule. Also keep in mind that editing the parameters.txt is problematic considering it would cause the car to be considered CHT. For example,...
by Huki
Tue Jul 31, 2018 6:36 pm
Forum: RVGL & Re-Volt v1.2
Topic: [RVGL Release] 18.0731a
Replies: 5
Views: 1058

[RVGL Release] 18.0731a

RVGL has been updated to 18.0731a ! Update : Download Win32 [ setup | 7z ] Download Win64 [ setup | 7z ] Download Linux [ setup | 7z ] Download Android [ apk ] Visit the topics for the Android version and the Shader edition for more information. Goodies : Download the Dreamcast Pack : rvgl_dcpack.zi...
by Huki
Tue Jul 24, 2018 11:49 pm
Forum: RVGL & Re-Volt v1.2
Topic: [RVGL Release] 18.0725a
Replies: 1
Views: 360

[RVGL Release] 18.0725a

RVGL has been updated to 18.0725a ! Update : Download Win32 [ setup | 7z ] Download Win64 [ setup | 7z ] Download Linux [ setup | 7z ] Download Android [ apk ] Visit the topics for the Android version and the Shader edition for more information. Goodies : Download the Dreamcast Pack : rvgl_dcpack.zi...
by Huki
Sun Jul 22, 2018 8:02 pm
Forum: Bug Reports
Topic: [SOLVED] [18.0720a] Draw distance glitch
Replies: 1
Views: 165

Re: [18.0720a] Draw distance glitch

Quoting what I said on Discord to several users:
If you see graphical glitches with the last update, disable UBO (set "EnableUBO = 0" in rvgl.ini)
there are some issues with UBO that will be fixed in the next release
by Huki
Sat Jul 21, 2018 7:08 pm
Forum: RVGL & Re-Volt v1.2
Topic: [RVGL Release] 18.0720a
Replies: 5
Views: 654

[RVGL Release] 18.0720a

RVGL has been updated to 18.0720a ! Update : Download Win32 [ setup | 7z ] Download Win64 [ setup | 7z ] Download Linux [ setup | 7z ] Download Android [ apk ] Visit the topics for the Android version and the Shader edition for more information. Goodies : Download the Dreamcast Pack : rvgl_dcpack.zi...
by Huki
Wed Jul 18, 2018 4:58 pm
Forum: Bug Reports
Topic: [RVGL] Problem using mirrors
Replies: 7
Views: 480

Re: [RVGL] Problem using mirrors

I didn't manage to reproduce this bug - I placed both a waterbox and a fogbox (both quite large) over the reflective surface at Garden start. Tried starting a few single races (the modified Garden and some other levels). Fogbox changes the fog color to black as long as the camera is inside it. But ...
by Huki
Wed Jul 18, 2018 4:55 pm
Forum: RVGL & Re-Volt v1.2
Topic: RVGL on Android
Replies: 59
Views: 10743

Re: RVGL on Android

praun wrote: ↑
Sat Jul 14, 2018 10:25 pm
I can't figure out how to configure my game controller... I want to remap the buttons for "accelerate" and "reverse" I can highlight them and they are blinking but I can't change them.
Were you able to select your controller from Controller Settings? Does the default mapping work?
by Huki
Tue Jul 17, 2018 6:40 pm
Forum: Bug Reports
Topic: [RVGL] Problem using mirrors
Replies: 7
Views: 480

Re: [RVGL] Problem using mirrors

I didn't manage to reproduce this bug - I placed both a waterbox and a fogbox (both quite large) over the reflective surface at Garden start. Tried starting a few single races (the modified Garden and some other levels). Fogbox changes the fog color to black as long as the camera is inside it. But t...
by Huki
Tue Jul 17, 2018 6:05 pm
Forum: Help & Troubleshooting
Topic: I cannot play RVGL in Ubuntu 14.04.5 LTS
Replies: 10
Views: 710

Re: I cannot play RVGL in Ubuntu 14.04.5 LTS

You should try upgrading to Ubuntu 18.04 so you have the latest kernel and driver modules. This is very likely a problem with the Intel open source driver or Mesa implementation.
by Huki
Fri Jul 06, 2018 4:46 pm
Forum: Bug Reports
Topic: [SOLVED] [RVGL Shader version] Translucent faces issue
Replies: 2
Views: 354

Re: [RVGL Shader version] Translucent faces issue

Translucent polygons are supposed to be alpha sorted, i.e., rendered from back to front. The shader renderer does not do per-poly alpha sorting, but rather sorts each mesh relative to one another, based on the farthest point on its bounding sphere. The mesh may be a world mesh (internally called "cu...
by Huki
Thu Jul 05, 2018 3:11 pm
Forum: Bug Reports
Topic: [Solved] [RVGL] POS Nodes invisible
Replies: 6
Views: 433

Re: [RVGL] POS Nodes invisible

SebR wrote: ↑
Wed Jul 04, 2018 8:04 pm
I got the same bug with legathy renderer too...
But the POS Nodes are always there but look like full translucent ...
and as you can see all Pos-Node behind wall still visible (that was not the case before)
Fixed both issues, and similar issues in other edit modes.
by Huki
Wed Jul 04, 2018 11:10 pm
Forum: Bug Reports
Topic: [RVGL] Chase Camera (Close) Bug
Replies: 3
Views: 521

Re: [RVGL] Chase Camera (Close) Bug

The targets used a rather high depth bias. I reduced it enough so it still appears in close view. It's fixed for the next release, but let me know if it acts strangely on any custom cars (I tested some and it was ok).
by Huki
Wed Jul 04, 2018 9:24 pm
Forum: Bug Reports
Topic: [18.0514a] Can't spectate last racing car
Replies: 3
Views: 439

Re: [18.0514a] Can't spectate last racing car

I can't reproduce this. I completed a race offline (finished 3rd), waited till 7 out of 8 players finished, then by pressing down arrow thrice, I reached the 2nd, 1st, then the 8th player that was still racing. Up arrow works too. Note that the cars are cycled through according to their position, so...
by Huki
Wed Jul 04, 2018 7:28 pm
Forum: Bug Reports
Topic: [RVGL] Lighting behavior on extra car parts
Replies: 1
Views: 215

Re: [RVGL] Lighting behavior on extra car parts

It's true that the extra car parts originally used a simpler whole-model lighting. But the shader renderer uses per-vertex lighting for everything. In fact, this is what causes the glitch shown in your videos. For some reason, per-vertex lighting doesn't work properly on the smaller car parts. I've ...