Search found 34 matches

by Gotolei
Wed Oct 16, 2019 5:41 pm
Forum: Help & Troubleshooting
Topic: Custom Track Properties: Velocity
Replies: 4
Views: 114

Re: Custom Track Properties: Velocity

Just did a bunch of testing on this, modifying the existing conveyors from muse2. Given a coordinate system of X/Y/Z, X and Z are always relative to the world (they pull in the same direction regardless of the conveyor's direction itself, be it sideways, frontways, flipped turnways etc). If the conv...
by Gotolei
Sun Sep 22, 2019 7:33 pm
Forum: Bug Reports
Topic: [RVGL 19.0907a] Strobe Lights on Toy World 1
Replies: 2
Views: 212

Re: [RVGL 19.0907a] Strobe Lights on Toy World 1

I've had this happen a couple of times over the years as well. Seems streamable ate one of the clips I had, but video of the end of another instance. I think it's come up on the discord a few times as well, but both times I've had it happen it: - was offline, single-player - both on TW1 (once on nor...
by Gotolei
Wed Aug 07, 2019 4:56 am
Forum: General
Topic: [USERSTYLE] Bolt style for the forum (base)
Replies: 8
Views: 386

Re: [USERSTYLE] Bolt style for the forum (base)

Might be worth a try to leave the "details" out altogether and go with simple colors and gradients to see how it looks. When rvz died and took rvl's stylesheet down with it back in 2015 I threw together like 20 lines of css as a stopgap and it turned out pretty well if I say so myself: https://i.img...
by Gotolei
Wed Jul 31, 2019 4:18 pm
Forum: RVGL & Re-Volt v1.2
Topic: [RVGL Release] 19.0430a
Replies: 7
Views: 17825

Re: [RVGL Release] 19.0430a

Question not about this specific release, but RVGL in general: does the linux version work with only fluidsynth 1, or can it be made to use fluidsynth 2 without any issues?
Running into this on my newish manjaro install:
► screenshot
by Gotolei
Thu Jun 06, 2019 5:32 am
Forum: Help & Troubleshooting
Topic: train.m Object
Replies: 2
Views: 1944

Re: train.m Object

Assuming it's the same as the leaked source that's been floating around, it looks to me like it's handled by this: // move train CopyVec(&obj->body.Centre.Pos, &obj->body.Centre.OldPos); obj->body.Centre.Pos.v[Z] -= TimeStep * 200.0f; if (obj->body.Centre.Pos.v[Z] < -11500) obj->body.Centre.Pos.v[Z]...
by Gotolei
Sun May 12, 2019 9:00 pm
Forum: Suggestions
Topic: Custom .prm files?
Replies: 8
Views: 11822

Re: Custom .prm files?

Custom prms in what context? What are you trying to add, and how are you expecting it to be loaded? If you mean for tracks, you can put prm files in the track's base folder (optionally paired with ncps) to have them available as instances to be placed in makeitgood, or in a /custom folder with the s...
by Gotolei
Thu Mar 14, 2019 9:28 pm
Forum: Tools, Creations & Resources
Topic: Wheel/Rim Textures Thread
Replies: 2
Views: 4269

Re: Wheel/Rim Textures Thread

Dumping my own that I've made over the years. All of them (other than those from Speed Dreams) are clickable, the link of which leads to the vector file for them. "Vector file" meaning they're directly recolorable with a vector editor such as Inkscape. Averil, RC San remake, RC Phink remake https://...
by Gotolei
Thu Mar 14, 2019 8:59 pm
Forum: Tools, Creations & Resources
Topic: Wheel/Rim Textures Thread
Replies: 2
Views: 4269

Wheel/Rim Textures Thread

Wheels are one of the most important parts of a car, yet also one of the hardest to make properly. This thread is for creators to post/share so other creators can find them more easily. (I'm setting up this new thread on TRH because RVL doesn't have much life left in it, but the similar thread over ...
by Gotolei
Thu Jan 31, 2019 2:17 am
Forum: Time Trials
Topic: Time Trials: Toys in the Hood 1
Replies: 26
Views: 11374

Re: Toys in the Hood 1

This is mainly so my one TT time on the forums isn't some ghastly-slow time pulled from a joke post from like four years ago (it still isn't great but this really isn't my thing either).
► Show Spoiler
by Gotolei
Fri Jan 18, 2019 3:27 am
Forum: Help & Troubleshooting
Topic: AI Nodes fork paths
Replies: 4
Views: 3587

Re: AI Nodes fork paths

As far as I understand, the forks in the stock tracks still do have the AI preferring to take one path over the other. However, the preferred path may or may not be easy for AI to get to (eg the inner escalator on muse2 rather than the outer one), so a number of them end up close to the other route ...
by Gotolei
Mon Jan 07, 2019 12:35 am
Forum: Bug Reports
Topic: [SOLVED] [RVGL] Glitchy Antenna Tips
Replies: 3
Views: 3400

Re: Glitchy Antenna Tips

I actually remember making sure the joke hats had radial symmetry for this reason.

Here's what I still have of that car, it's not exactly the same but it's mostly still there. Still the same behavior. aerialt-custom.prm
by Gotolei
Wed Jan 02, 2019 4:34 am
Forum: Work in Progress
Topic: StuntGP - someone? something? (SGPRV)
Replies: 13
Views: 6100

Re: StuntGP - someone? something? (SGPRV)

@martin: I've heard of StuntGP, but never played it. It's a really interesting breakthrough... The biggest obstacle I see would be the car antennas. @ Huki : Any chance we might see a fix for the twitchy antenna tips in the near future? What's the issue exactly? I suggest opening a thread in bug re...
by Gotolei
Fri Oct 19, 2018 7:38 am
Forum: RVGL & Re-Volt v1.2
Topic: RVGL on Android
Replies: 74
Views: 40728

Re: RVGL on Android

Santiii727 wrote:
Fri Oct 19, 2018 4:23 am
RIP music apps with all rvgl sounds
Try adding an empty file named .nomedia to rvgl's folder. That should tell music players, gallery apps etc to ignore it.
by Gotolei
Thu Sep 13, 2018 1:34 am
Forum: Suggestions
Topic: Camera pitch/roll using AI nodes
Replies: 3
Views: 666

Re: Camera pitch/roll using AI nodes

I guess another possible way to go about it would be having something similar to the orientation force field, but for the camera. Probably as a trigger box, where the other camera manipulators are? Wouldn't do much good for existing tracks, though.
by Gotolei
Tue Sep 11, 2018 7:39 pm
Forum: Suggestions
Topic: Camera pitch/roll using AI nodes
Replies: 3
Views: 666

Camera pitch/roll using AI nodes

One of the limiting factors this game seems to have is the camera is designed for flat tracks only. Any incline, any drop, and it still keeps pointing straight forward. This is especially a problem on steeper inclines, since somewhere in the game's logic it seemingly decides to pull the camera in to...
by Gotolei
Mon Aug 27, 2018 4:17 pm
Forum: Suggestions
Topic: Misc Ideas for Track Making: Lightboxes, Fogboxes, Sparkgen Speed
Replies: 0
Views: 940

Misc Ideas for Track Making: Lightboxes, Fogboxes, Sparkgen Speed

I've been brainstorming track ideas over past week or so, came up with a few things that could be improved upon but may or may not be feasible to do. Bunching them all up in the same thread because apparently it's been done that way before, but if they need to be split up then that can be done too. ...
by Gotolei
Wed Jul 04, 2018 6:52 pm
Forum: Work in Progress
Topic: RV Rainbow Road
Replies: 6
Views: 4495

Re: RV Rainbow Road

Looks pretty good. Are you planning on a reverse course? Might be able to put those ufos in as instances and tilt them the other way.
by Gotolei
Tue Jul 03, 2018 6:22 am
Forum: Suggestions
Topic: [Done] Ask for confirmation before executing "Save Current Car Info"
Replies: 1
Views: 498

[Done] Ask for confirmation before executing "Save Current Car Info"

Title. It re-writes the entire file, usually breaking formatting in the process. And because even the slightest change to parameters.txt trips CHT detection, as far as people who aren't content creators are concerned the changes caused by this function messes with that as well. Current options in th...
by Gotolei
Mon Jul 02, 2018 4:30 am
Forum: Help & Troubleshooting
Topic: AI Nodes
Replies: 5
Views: 4362

Re: AI Nodes

Maybe split off the pickup route further back. Looks like it's a straight-line section there, so cars going at full speed won't be able to dodge to the side as fast as you'd like them to.
by Gotolei
Sat Jun 23, 2018 6:47 am
Forum: Bug Reports
Topic: [RVGL] Lighting behavior on extra car parts
Replies: 1
Views: 572

[RVGL] Lighting behavior on extra car parts

Springs, pins, axles, etc. Haven't tested spinners. In their current state, it seems extra car parts light up their entire model based on what the light value is at the model origin or some other specific single point, rather than on a per-polygon basis similar to how the body and wheels handle it. ...
by Gotolei
Sat Jun 23, 2018 2:16 am
Forum: Help & Troubleshooting
Topic: Lost an object in MAKEITGOOD
Replies: 5
Views: 4217

Re: Lost an object in MAKEITGOOD

It's the orange dot that appears when you select an object:

Image

(also, this)
by Gotolei
Fri Jun 22, 2018 4:33 am
Forum: Help & Troubleshooting
Topic: I cannot play RVGL in Ubuntu 14.04.5 LTS
Replies: 10
Views: 5549

Re: I cannot play RVGL in Ubuntu 14.04.5 LTS

Do you have any other openGL games, and do they act the same way? I've had only one thing in RV mess up in this way, the stars in museum 2, and it seems to have been fixed a while ago. Something to try: in profiles/rvgl.ini, set the shaders option to 0 to disable them. This'll make the game use a mo...
by Gotolei
Fri Jun 22, 2018 4:30 am
Forum: Help & Troubleshooting
Topic: Lost an object in MAKEITGOOD
Replies: 5
Views: 4217

Re: Lost an object in MAKEITGOOD

You can also import the rogue object (just the .m), and figure out where the origin is. Selections in makeitgood are based on where the origin is, not where the object appears to be (cones, for example, can only be selected by trying at it near the bottom).
by Gotolei
Tue Jun 19, 2018 9:56 pm
Forum: Suggestions
Topic: Env "shininess" for extra parts on cars
Replies: 0
Views: 843

Env "shininess" for extra parts on cars

This would include up to everything that isn't the main body. Spinner, wheels, axles, springs, pins, maybe even antenna parts. I'm thinking of two ways this could be done without messing with existing cars: 1: Use the existing env/noenv flags. The extra parts would behave similar to .w files, as in ...
by Gotolei
Tue Jun 19, 2018 5:17 am
Forum: Help & Troubleshooting
Topic: I cannot play RVGL in Ubuntu 14.04.5 LTS
Replies: 10
Views: 5549

Re: I cannot play RVGL in Ubuntu 14.04.5 LTS

Try running it in a terminal, and see if it puts out any other errors in there. 14.04 is an old system (2014), and Ubuntu loves to not update libraries in the interest of stability (or, as is usually the case, "stability"). You might have a package that's older than what RV expects.