Search found 28 matches

by Gotolei
Thu Mar 14, 2019 9:28 pm
Forum: Tools, Creations & Resources
Topic: Wheel/Rim Textures Thread
Replies: 2
Views: 107

Re: Wheel/Rim Textures Thread

Dumping my own that I've made over the years. All of them (other than those from Speed Dreams) are clickable, the link of which leads to the vector file for them. "Vector file" meaning they're directly recolorable with a vector editor such as Inkscape. Averil, RC San remake, RC Phink remake https://...
by Gotolei
Thu Mar 14, 2019 8:59 pm
Forum: Tools, Creations & Resources
Topic: Wheel/Rim Textures Thread
Replies: 2
Views: 107

Wheel/Rim Textures Thread

Wheels are one of the most important parts of a car, yet also one of the hardest to make properly. This thread is for creators to post/share so other creators can find them more easily. (I'm setting up this new thread on TRH because RVL doesn't have much life left in it, but the similar thread over ...
by Gotolei
Thu Jan 31, 2019 2:17 am
Forum: Time Trials
Topic: Time Trials: Toys in the Hood 1
Replies: 24
Views: 4130

Re: Toys in the Hood 1

This is mainly so my one TT time on the forums isn't some ghastly-slow time pulled from a joke post from like four years ago (it still isn't great but this really isn't my thing either).
► Show Spoiler
by Gotolei
Fri Jan 18, 2019 3:27 am
Forum: Help & Troubleshooting
Topic: AI Nodes fork paths
Replies: 4
Views: 176

Re: AI Nodes fork paths

As far as I understand, the forks in the stock tracks still do have the AI preferring to take one path over the other. However, the preferred path may or may not be easy for AI to get to (eg the inner escalator on muse2 rather than the outer one), so a number of them end up close to the other route ...
by Gotolei
Mon Jan 07, 2019 12:35 am
Forum: Bug Reports
Topic: [SOLVED] [RVGL] Glitchy Antenna Tips
Replies: 3
Views: 229

Re: Glitchy Antenna Tips

I actually remember making sure the joke hats had radial symmetry for this reason.

Here's what I still have of that car, it's not exactly the same but it's mostly still there. Still the same behavior. aerialt-custom.prm
by Gotolei
Wed Jan 02, 2019 4:34 am
Forum: Work in Progress
Topic: StuntGP - someone? something? (SGPRV)
Replies: 13
Views: 728

Re: StuntGP - someone? something? (SGPRV)

@martin: I've heard of StuntGP, but never played it. It's a really interesting breakthrough... The biggest obstacle I see would be the car antennas. @ Huki : Any chance we might see a fix for the twitchy antenna tips in the near future? What's the issue exactly? I suggest opening a thread in bug re...
by Gotolei
Fri Oct 19, 2018 7:38 am
Forum: RVGL & Re-Volt v1.2
Topic: RVGL on Android
Replies: 66
Views: 18044

Re: RVGL on Android

Santiii727 wrote:
Fri Oct 19, 2018 4:23 am
RIP music apps with all rvgl sounds
Try adding an empty file named .nomedia to rvgl's folder. That should tell music players, gallery apps etc to ignore it.
by Gotolei
Thu Sep 13, 2018 1:34 am
Forum: Suggestions
Topic: Camera pitch/roll using AI nodes
Replies: 3
Views: 340

Re: Camera pitch/roll using AI nodes

I guess another possible way to go about it would be having something similar to the orientation force field, but for the camera. Probably as a trigger box, where the other camera manipulators are? Wouldn't do much good for existing tracks, though.
by Gotolei
Tue Sep 11, 2018 7:39 pm
Forum: Suggestions
Topic: Camera pitch/roll using AI nodes
Replies: 3
Views: 340

Camera pitch/roll using AI nodes

One of the limiting factors this game seems to have is the camera is designed for flat tracks only. Any incline, any drop, and it still keeps pointing straight forward. This is especially a problem on steeper inclines, since somewhere in the game's logic it seemingly decides to pull the camera in to...
by Gotolei
Mon Aug 27, 2018 4:17 pm
Forum: Suggestions
Topic: Misc Ideas for Track Making: Lightboxes, Fogboxes, Sparkgen Speed
Replies: 0
Views: 401

Misc Ideas for Track Making: Lightboxes, Fogboxes, Sparkgen Speed

I've been brainstorming track ideas over past week or so, came up with a few things that could be improved upon but may or may not be feasible to do. Bunching them all up in the same thread because apparently it's been done that way before, but if they need to be split up then that can be done too. ...
by Gotolei
Wed Jul 04, 2018 6:52 pm
Forum: Work in Progress
Topic: RV Rainbow Road
Replies: 6
Views: 750

Re: RV Rainbow Road

Looks pretty good. Are you planning on a reverse course? Might be able to put those ufos in as instances and tilt them the other way.
by Gotolei
Tue Jul 03, 2018 6:22 am
Forum: Suggestions
Topic: [Done] Ask for confirmation before executing "Save Current Car Info"
Replies: 1
Views: 295

[Done] Ask for confirmation before executing "Save Current Car Info"

Title. It re-writes the entire file, usually breaking formatting in the process. And because even the slightest change to parameters.txt trips CHT detection, as far as people who aren't content creators are concerned the changes caused by this function messes with that as well. Current options in th...
by Gotolei
Mon Jul 02, 2018 4:30 am
Forum: Help & Troubleshooting
Topic: AI Nodes
Replies: 5
Views: 914

Re: AI Nodes

Maybe split off the pickup route further back. Looks like it's a straight-line section there, so cars going at full speed won't be able to dodge to the side as fast as you'd like them to.
by Gotolei
Sat Jun 23, 2018 6:47 am
Forum: Bug Reports
Topic: [RVGL] Lighting behavior on extra car parts
Replies: 1
Views: 318

[RVGL] Lighting behavior on extra car parts

Springs, pins, axles, etc. Haven't tested spinners. In their current state, it seems extra car parts light up their entire model based on what the light value is at the model origin or some other specific single point, rather than on a per-polygon basis similar to how the body and wheels handle it. ...
by Gotolei
Sat Jun 23, 2018 2:16 am
Forum: Help & Troubleshooting
Topic: Lost an object in MAKEITGOOD
Replies: 5
Views: 752

Re: Lost an object in MAKEITGOOD

It's the orange dot that appears when you select an object:

Image

(also, this)
by Gotolei
Fri Jun 22, 2018 4:33 am
Forum: Help & Troubleshooting
Topic: I cannot play RVGL in Ubuntu 14.04.5 LTS
Replies: 10
Views: 1254

Re: I cannot play RVGL in Ubuntu 14.04.5 LTS

Do you have any other openGL games, and do they act the same way? I've had only one thing in RV mess up in this way, the stars in museum 2, and it seems to have been fixed a while ago. Something to try: in profiles/rvgl.ini, set the shaders option to 0 to disable them. This'll make the game use a mo...
by Gotolei
Fri Jun 22, 2018 4:30 am
Forum: Help & Troubleshooting
Topic: Lost an object in MAKEITGOOD
Replies: 5
Views: 752

Re: Lost an object in MAKEITGOOD

You can also import the rogue object (just the .m), and figure out where the origin is. Selections in makeitgood are based on where the origin is, not where the object appears to be (cones, for example, can only be selected by trying at it near the bottom).
by Gotolei
Tue Jun 19, 2018 9:56 pm
Forum: Suggestions
Topic: Env "shininess" for extra parts on cars
Replies: 0
Views: 385

Env "shininess" for extra parts on cars

This would include up to everything that isn't the main body. Spinner, wheels, axles, springs, pins, maybe even antenna parts. I'm thinking of two ways this could be done without messing with existing cars: 1: Use the existing env/noenv flags. The extra parts would behave similar to .w files, as in ...
by Gotolei
Tue Jun 19, 2018 5:17 am
Forum: Help & Troubleshooting
Topic: I cannot play RVGL in Ubuntu 14.04.5 LTS
Replies: 10
Views: 1254

Re: I cannot play RVGL in Ubuntu 14.04.5 LTS

Try running it in a terminal, and see if it puts out any other errors in there. 14.04 is an old system (2014), and Ubuntu loves to not update libraries in the interest of stability (or, as is usually the case, "stability"). You might have a package that's older than what RV expects.
by Gotolei
Fri Jun 15, 2018 3:23 am
Forum: Suggestions
Topic: [Blender Plugin] No collision NCP export
Replies: 3
Views: 466

Re: [Blender Plugin] No collision NCP export

I'm not sure what exactly the "No Collision" flag is supposed to do in-game, but from what I recall if you set the ncp material to NONE then the ncp exporter simply ignores them.
by Gotolei
Sun Jun 10, 2018 12:15 am
Forum: Bug Reports
Topic: [RVGL] Chase Camera (Close) Bug
Replies: 4
Views: 935

Re: Chase Camera (Close) Bug

Looks like it still happens if the game is run without the -aspect parameter as well. The reticle seems to be clipping into and through the car, flickering a little as it sinks in. Lingering z-index problems, maybe? Though it happens whether shaders are enabled or not.

https://streamable.com/zlqjt
by Gotolei
Sat Apr 28, 2018 7:01 am
Forum: Work in Progress
Topic: Spa-Volt Diary
Replies: 77
Views: 7634

Re: Spa-Volt Diary

I gotta say, kudos for recognizing your own limits and reigning yourself back towards them to make sure the final product turns out well instead of just blindly charging in. It's ended up very clean from what I can see. Personally I'd say that if simplifying something allows you to improve upon some...
by Gotolei
Mon Apr 23, 2018 6:13 pm
Forum: Suggestions
Topic: Force Feedback on Android
Replies: 3
Views: 443

Re: Force Feedback on Android

Tried it out real quick and surprisingly, the only thing that actually triggers vibration is certain ncp materials. Dirt, gravel, the bumpy metals in museum 2... Nothing head-on 70mph collisions, or ramming into a wall at max speed, or getting nailed by a rocket, exploding, etc. I wonder if that's t...
by Gotolei
Mon Apr 09, 2018 3:05 am
Forum: Work in Progress
Topic: Modeling Track
Replies: 9
Views: 1201

Re: Modeling Track

Re-Volt's file structures don't really change often, and it looks like that plugin was last updated just three months ago, so it should be as up-to-date as a plugin would need to be. Many of the questions have been mostly answered, but here's a few extra things that haven't been mentioned yet: 1. Fr...
by Gotolei
Sun Apr 08, 2018 7:17 pm
Forum: Help & Troubleshooting
Topic: Sound Countdown
Replies: 6
Views: 956

Re: Sound Countdown

Black-Revolt001 wrote:
Sun Apr 08, 2018 5:11 pm
How do we do it?
The GO sound does indeed use the same file as the 123 sounds. Because of that hard-coding it isn't possible to customize them separately, if that's what you're asking.