Search found 51 matches

by URV
Tue Nov 13, 2018 12:40 pm
Forum: RVGL & Re-Volt v1.2
Topic: [RVGL Release] 18.1110a / 18.1112a
Replies: 17
Views: 746

Re: [RVGL Release] 18.1110a / 18.1112a

It's profile.ini, not rvgl.ini. You can find that in <rvgl installation folder>/profiles/<your profile> among the .level files.
by URV
Sat Nov 10, 2018 5:42 pm
Forum: Bug Reports
Topic: [SOLVED] [RVGL 18.1110a] UTF-8/Windows-1252 bug
Replies: 8
Views: 191

Re: [RVGL] UTF-8/Windows-1252 bug with 18.1110a

Tried it on Linux. It seems to act slightly different on my end: https://i.imgur.com/WqRU0ZG.png I still get the issue with the name (quite curious that everything after a space is fine, though), but the files seem to load up fine. Note that I'm using the RVZ version rather than the original AF2 rel...
by URV
Fri Oct 26, 2018 2:31 pm
Forum: Suggestions
Topic: Change car mid-race and random car suggestion
Replies: 9
Views: 1462

Re: Change car mid-race and random car suggestion

+1. There is a lot of demand for the ability to change cars without restarting, especially in I/O sessions (where the lobbies fill up quickly), and I figured it could use a bump.
by URV
Fri Oct 05, 2018 10:13 pm
Forum: Work in Progress
Topic: RV Soundtrack Project
Replies: 41
Views: 4829

Re: RV Soundtrack Project

Nope, that song has been there for a while, but I intend to replace it nonetheless. Your song sounds good, but my main concern with it is that it might not fit in. It sounds very cheerful, if not cartoonish—the type of song that would be great in Mario Kart or Crash Bandicoot, but might not work qui...
by URV
Tue Sep 25, 2018 5:47 pm
Forum: The Bar
Topic: Counting with pictures
Replies: 23
Views: 1611

Re: Counting with pictures

Image
by URV
Sat Sep 22, 2018 3:07 pm
Forum: Suggestions
Topic: Redbook variations
Replies: 2
Views: 190

Redbook variations

I posted two topics related to music in the past, one about expanding customisation options and the other about its multiplayer behaviour. This topic is more or less a direct copy of the first suggestion from the music customisation topic, but I wanted to bring more attention to it since I think it'...
by URV
Thu Sep 20, 2018 8:34 pm
Forum: Suggestions
Topic: Car based custom sounds
Replies: 7
Views: 562

Re: Car based custom sounds

I am supportive of this idea, especially for the possibility of custom honk sounds, but also agree with Kiwi's point about using them in the I/O pack. I assure you that I will avoid that, and will also alter Acclaim F1 to use the default sound again. As a side note, I strongly disagree with it being...
by URV
Thu Sep 20, 2018 2:28 pm
Forum: Work in Progress
Topic: RV Soundtrack Project
Replies: 41
Views: 4829

Re: RV Soundtrack Project

I'd like to encourage the continuation of submitting new soundtracks, this time for the I/O custom music pack . Unused redbook music, such as Back in the Backyard , can instead be assigned to specific custom tracks that are part of the I/O collection. Sakura , for example, is in dire need of a sound...
by URV
Sun Sep 16, 2018 4:48 pm
Forum: General
Topic: Car Collection Voting (September 2018)
Replies: 2
Views: 382

Re: Car Collection Voting (September 2018)

The discussions have ended, and we have decided to move the following cars to the bonus pack (with the reasons listed in the brackets): Radar Ranger (over 50% votes) Spoiler Sport (over 50% votes) Big Birk (over 50% votes) Alien Buster (over 50% votes) Miss Kuma (does not fit in) Pix Skull (does not...
by URV
Sun Sep 16, 2018 7:18 am
Forum: The Bar
Topic: Counting with pictures
Replies: 23
Views: 1611

Re: Counting with pictures

Image
by URV
Fri Sep 14, 2018 5:36 pm
Forum: General
Topic: Car Collection Voting (September 2018)
Replies: 2
Views: 382

Re: Car Collection Voting (September 2018)

The voting has ended. You may see the results here. Before any changes are implemented, there will be two days of discussions that may alter the outcome of the upcoming update. For Steps 1 and 3 , using this forum thread is preferable, to give more visibility to each argument. For Step 2 , join us o...
by URV
Tue Sep 11, 2018 9:08 pm
Forum: Suggestions
Topic: Camera pitch/roll using AI nodes
Replies: 3
Views: 225

Re: Camera pitch/roll using AI nodes

+1. This would also open the possibility for some fancy gravity shenanigans on sci-fi custom tracks, like driving on walls or upside-down. We could finally have proper vertical loops and all, too.
by URV
Mon Sep 10, 2018 5:33 pm
Forum: General
Topic: Car Collection Voting (September 2018)
Replies: 2
Views: 382

Car Collection Voting (September 2018)

Before we add any new cars to the main Car Collection , we are looking for some feedback to help us decide which cars to move to the Bonus Cars pack. If you have a couple of minutes to spare, please complete this form for us. For those unfamiliar with the difference between the two packs, the main p...
by URV
Sun Sep 02, 2018 3:40 pm
Forum: Suggestions
Topic: Enable TVTIME features for Battle Tag spectators
Replies: 1
Views: 227

Re: Enable TVTIME features for Battle Tag spectators

+1. Not just for Voltball, but it would also be useful for users spectating regular Battle Tag events, especially considering streamers.
by URV
Thu Aug 23, 2018 10:27 pm
Forum: Suggestions
Topic: Persistent sound while driving on custom materials
Replies: 3
Views: 229

Persistent sound while driving on custom materials

Currently, it is possible to assign sounds to custom materials, but they can only be enabled by sliding or scraping against the surface. The option to always hear a sound while simply driving on the surface would be extremely useful for properly replicating surfaces such as gravel or pebbles.
by URV
Sun Jul 22, 2018 5:20 pm
Forum: Bug Reports
Topic: [SOLVED] [RVGL] Draw distance glitch in 18.0720a
Replies: 1
Views: 216

[SOLVED] [RVGL] Draw distance glitch in 18.0720a

Abnormal low draw distance occured on Grisville. Fixed by entering render settings. See video.
by URV
Mon Jun 11, 2018 12:34 pm
Forum: The Bar
Topic: Should I go back to converting cars
Replies: 6
Views: 722

Re: Should I go back to converting cars

There's plenty of stuff out there to convert. If you think you'll enjoy it, then yes, definitely. What software would you use for importing, exporting, and altering the models?
by URV
Sun May 06, 2018 10:17 pm
Forum: The Bar
Topic: In-Game Screenshots
Replies: 0
Views: 312

In-Game Screenshots

This thread is reserved for high quality in-game screenshots that can be used as wallpapers or cover photos on re-volt.io . For anything else, consider posting to the Discord server or on Re-Volt Live instead. Do not use this thread for discussion. Guidelines: The screenshots need to have a high res...
by URV
Sat May 05, 2018 7:41 pm
Forum: The Bar
Topic: Car Skins - Submissions
Replies: 2
Views: 721

Re: Car Skins - Submissions

Tales Runner - Blue Monochrome
Image
Humma repaint created as a personal skin for the Pro Shorter Skin Pack. Grey Monochrome texture taken from Santi's RVGL Car Skins Pack. Original repaint by QJN.

Download:
sugotrunner.7z
Tales Runner - Blue Monochrome
(36.5 KiB) Downloaded 27 times
by URV
Sat May 05, 2018 7:14 pm
Forum: Work in Progress
Topic: PPP - The Pemto Pack Project
Replies: 73
Views: 8065

Re: PPP - The Pemto Pack Project

The parameters team is currently preparing the 16 cars for release. Unfortunately, progress is slow at the moment. Expect a release by May 12 if things go well. Otherwise, we might unfortunately have to wait until the the end of the month.
by URV
Sun Apr 29, 2018 4:46 am
Forum: Tools, Creations & Resources
Topic: Make cars unselectable to the CPU?
Replies: 1
Views: 384

Re: Make cars unselectable to the CPU?

Add the following line in Parameters.txt:

Code: Select all

;)CPUSelectable FALSE
You can see examples of this usage in the I/O drift car collection.
by URV
Mon Apr 16, 2018 3:41 pm
Forum: Suggestions
Topic: Splitscreen Network Multiplayer + Objects in Multiplayer
Replies: 2
Views: 393

Re: Splitscreen Network Multiplayer + Objects in Multiplayer

Keeping track of objects in online sessions is the same as having to keep track of additional cars. The idea has been tried out already, but it simply does not work out well. I am unsure of the exact issue, but I believe it puts a lot of strain on the session and would likely to result in lag. Conne...
by URV
Fri Apr 13, 2018 10:40 am
Forum: Suggestions
Topic: Tags, tags, tags!
Replies: 3
Views: 337

Re: Tags, tags, tags!

Regardless of the method itself, the ability to assign custom car classes and restrict sessions to specific classes (preferably more than one; e.g. Advanced and below) are very much needed features. The custom car classes would be useful for specialized car types such as clockworks, drift or joke ca...
by URV
Thu Apr 12, 2018 2:31 pm
Forum: RVGL & Re-Volt v1.2
Topic: [RVGL Release] 18.0410a
Replies: 9
Views: 1021

Re: [RVGL Release] 18.0410a

Quote from Discord: All RVGL 18.0410 packages have been updated to fix a potential divide-by-zero error (can result in missing spinners). It is recommended that everyone re-download their appropriate RVGL version. The update occurred at approximately 1 AM UTC today (April 12). If you have downloaded...
by URV
Mon Apr 09, 2018 2:42 pm
Forum: The Bar
Topic: Car Skins - Discussion
Replies: 2
Views: 626

Car Skins - Discussion

Discussion thread for car skin submissions.