Search found 122 matches
- Thu Nov 28, 2019 5:57 pm
- Forum: Tools, Creations & Resources
- Topic: Need Help With Car Mod
- Replies: 2
- Views: 159
Re: Need Help With Car Mod
There are two, as a matter of fact.
I can understand not liking the first one, but Skarma's conversion looks quite alright to me.
- Sat Nov 16, 2019 12:37 am
- Forum: News
- Topic: The rv.gl domain
- Replies: 9
- Views: 830
Re: The rv.gl domain
The file size limitation on RVZ is indeed pretty troublesome, and, as time goes on, it's likely it will become more and more necessary to increase it. It would be ideal to not have it filled up with "lite" editions of tracks, as we do with Ranch right now. As for the search, I think the best example...
- Fri Nov 15, 2019 8:41 am
- Forum: News
- Topic: The rv.gl domain
- Replies: 9
- Views: 830
Re: The rv.gl domain
The domain has just been successfully transferred to my name! I should now be more able to accept any requests for rv.gl hostnames, but since we don't have a system in place for it yet, I'll have to do it manually: If you have a static IP , and you know it won't change for the foreseeable future (at...
- Wed Nov 06, 2019 2:41 pm
- Forum: General
- Topic: [USERSTYLE] Bolt style for the forum (base)
- Replies: 10
- Views: 749
Re: [USERSTYLE] Bolt style for the forum (base)
This theme is now the default one. If you'd like to switch to the old one, go here and select "ORP Legacy".
- Fri Nov 01, 2019 6:18 pm
- Forum: News
- Topic: The rv.gl domain
- Replies: 9
- Views: 830
Re: The rv.gl domain
I did consider posting the PayPal link here, but I didn't want to receive more than it was needed (which happened nonetheless with the half a dozen people who contacted me due to some unexpectedly generous donations). There were also some minor, if not unfounded privacy concerns with posting the lin...
- Thu Oct 31, 2019 9:43 pm
- Forum: News
- Topic: The rv.gl domain
- Replies: 9
- Views: 830
Re: The rv.gl domain
Ah, sorry. I couldn't tell from your message whether you were interested in donating. If still you are, I can send you the link, since we're just 10 euro shy from covering next year's payment as well. However, I can also take care of that amount myself (think of it as my own donation), hence why I'd...
- Wed Oct 30, 2019 4:16 pm
- Forum: News
- Topic: The rv.gl domain
- Replies: 9
- Views: 830
Re: The rv.gl domain
I would like to give my thanks to everyone who donated: we've well surpassed the goal and have nearly enough to cover next year's payment as well! Feel free to get in touch with me if you'd still like to contribute, but I would advise donating to RVIO or RVZ instead, as those are definitely more imp...
- Fri Oct 25, 2019 8:45 pm
- Forum: News
- Topic: The rv.gl domain
- Replies: 9
- Views: 830
The rv.gl domain
Next month, the rv.gl domain will expire. This domain was bought by Kiwi 1-2 years ago and we have been using it since then to create convenient hostnames for people (for instance, players could memorize and connect to "u.rv.gl" when joining my sessions, instead of having to copy-paste my own IP). I...
- Mon Oct 21, 2019 7:55 pm
- Forum: News
- Topic: Renaming the I/O Car Classes
- Replies: 19
- Views: 1035
Re: Renaming the I/O Car Classes
Hey there, sorry for the silence. I'll prepare a proper response to the discussion above later this week, and the survey will end on Sunday.
Edit: I had to prioritize a few other matters this weekend, sorry for that. I should be able to get around to it this week if nothing else comes up.
Edit: I had to prioritize a few other matters this weekend, sorry for that. I should be able to get around to it this week if nothing else comes up.
- Thu Oct 17, 2019 11:25 am
- Forum: Suggestions
- Topic: Car whitelist for server hosts
- Replies: 5
- Views: 394
Re: Car whitelist for server hosts
We already do this in a sorta hacky way ( prebuilt folders version ). You won't be able to tell at the car selection screen which cars you can choose, but if you see yourself donning a CHT tag in the lobby, then that car is not allowed (unless something else is triggering the CHT tag, such as dev mo...
- Wed Oct 16, 2019 6:32 am
- Forum: News
- Topic: Renaming the I/O Car Classes
- Replies: 19
- Views: 1035
Re: Renaming the I/O Car Classes
Yeah. In the past, we had Rookies and Pros, which matched the in-game ratings, alongside Slugs and Pro Slugs, which were both a mixture of Amateur, Advanced and Semi-Pro cars. This eventually changed when I renamed Pro Slugs to Semi-Pros and later split the Slugs class into Amateur and Advanced—but ...
- Wed Oct 16, 2019 6:16 am
- Forum: News
- Topic: Renaming the I/O Car Classes
- Replies: 19
- Views: 1035
Re: Renaming the I/O Car Classes
I actually proposed this very same idea with creating a third-party launcher which, upon joining an I/O event, it would reorganize the cars folder to only include the cars that the player is actually allowed to use. Unfortunately, while I intend to develop that launcher either way, it seems like it ...
- Tue Oct 15, 2019 9:02 pm
- Forum: News
- Topic: Renaming the I/O Car Classes
- Replies: 19
- Views: 1035
Renaming the I/O Car Classes
Recently, it has been brought up that there is a lot of confusion regarding our custom car classes , and the main reason behind that is because they do not match the in-game car ratings. For instance: in-game, Phenom is part of the Rookie rating, whereas on our website it is listed in the Advanced c...
- Tue Sep 24, 2019 2:59 pm
- Forum: RVGL & Re-Volt v1.2
- Topic: [RVGL Release] 19.0907a
- Replies: 14
- Views: 1612
Re: [RVGL Release] 19.0907a
Although officially the team is much bigger, at the moment I believe it is only me and Mushy maintaining the website (and Mushy merely has the task to list events for now). I've been planning to throw information about all the I/O pack updates together once I'm done preparing a bigger update, since ...
- Wed Aug 07, 2019 3:15 pm
- Forum: Help & Troubleshooting
- Topic: Skittish controls?
- Replies: 4
- Views: 441
Re: Skittish controls?
If, nonetheless, you wish to tackle Humma, check out this video:
https://youtu.be/5pl5xQTmu0A
Even if you don't, some of these tips can be applied to many other cars. Tapping while steering was one of the most valuable lessons I learned when I first watched this.
https://youtu.be/5pl5xQTmu0A
Even if you don't, some of these tips can be applied to many other cars. Tapping while steering was one of the most valuable lessons I learned when I first watched this.
- Mon Aug 05, 2019 9:24 pm
- Forum: General
- Topic: [USERSTYLE] Bolt style for the forum (base)
- Replies: 10
- Views: 749
Re: [USERSTYLE] Bolt style for the forum (base)
I was also thinking that we could really use an "RVL Legacy" theme as well. 



- Mon Aug 05, 2019 9:02 pm
- Forum: General
- Topic: [USERSTYLE] Bolt style for the forum (base)
- Replies: 10
- Views: 749
Re: [USERSTYLE] Bolt style for the forum (base)
Alternatively, we've also got this as a proper theme now. You can change it in the global settings under "my board style".
- Tue Jul 30, 2019 3:51 pm
- Forum: Competitions & Online Racing
- Topic: Rare Casual I/O cars - Lobby
- Replies: 6
- Views: 650
Re: Rare Casual I/O cars - Lobby
Agreed, I was thinking the same recently. Are you saying they should replace the casual events during these weeks, or would it be fine as additional events?
- Fri Jul 26, 2019 9:47 pm
- Forum: Help & Troubleshooting
- Topic: custom ball bearing texture
- Replies: 12
- Views: 709
Re: custom ball bearing texture
Good catch. I tested it out earlier on Windows, so it worked fine on my end. Might be good to open up a topic on this in Suggestions later. Any idea if this also happens with the MP3 or MUSIC lines? I know that capitalization never really mattered in car parameters, just in the actual filenames them...
- Fri Jul 26, 2019 1:04 am
- Forum: Help & Troubleshooting
- Topic: custom ball bearing texture
- Replies: 12
- Views: 709
Re: custom ball bearing texture
Yes, I did mean I tested ENVROLL as well. I took the one from SS Route Re-Volt, which was easy to spot the difference with, and it worked just fine.
- Thu Jul 25, 2019 6:38 pm
- Forum: Help & Troubleshooting
- Topic: custom ball bearing texture
- Replies: 12
- Views: 709
Re: custom ball bearing texture
I tested it earlier today on Sakura and it seemed to work just fine, yeah.
- Thu Jul 25, 2019 10:54 am
- Forum: Help & Troubleshooting
- Topic: custom ball bearing texture
- Replies: 12
- Views: 709
Re: custom ball bearing texture
Ah, right, I only realized after posting earlier. You also need to edit the .inf file to include the correct paths, like with music. For instance: ENVSTILL 'levels\sakura\custom\envstill.bmp' ENVROLL 'levels\sakura\custom\envroll.bmp' They don't necessarily have to be in the custom folder, so you ca...
- Thu Jul 25, 2019 9:53 am
- Forum: Help & Troubleshooting
- Topic: custom ball bearing texture
- Replies: 12
- Views: 709
Re: custom ball bearing texture
It's the envstill.bmp file, located in the GFX folder by default. Here's the default image: https://i.imgur.com/Y3qEB8R.png And here's the edited version used in Sakura: https://i.imgur.com/8aALYOO.png Unfortunately, yes, this does mean that you can't change the envstill file without also altering t...
- Thu Jul 25, 2019 9:48 am
- Forum: Competitions & Online Racing
- Topic: Rare Casual I/O cars - Lobby
- Replies: 6
- Views: 650
Re: Rare Casual I/O cars - Lobby
Actually, I think your event idea would be pretty cool to have listed as an official event. The only requirement for those is just to use stock content and I/O custom content, and it sounds like this should qualify. If you're interested, just let me know and I'll even try to host (or find a host) fo...
- Mon Jul 22, 2019 8:28 pm
- Forum: Suggestions & Problems
- Topic: Session scheduler!
- Replies: 1
- Views: 363
Re: Session scheduler!
I've touched upon this subject before. Something like this is already planned but it's probably going to take a while to implement, so you'll have to keep relying on Discord (the #lobbies channel) for the time being as far as unofficial events go. If we're ever asked by the hosts themselves to list...