Search found 126 matches
- Sat Mar 30, 2024 1:16 am
- Forum: Suggestions
- Topic: Suggestions regarding Frontend customisations
- Replies: 13
- Views: 176398
Re: Mini-Menu Suggestion
content scrolling While you can't specifically jump between car categories, you can jump 10 items back or forward with PageUp and PageDown keys. Home and End switches to first and last item in the list. There's also a whole search function by simply typing, in case some people aren't aware of it ye...
- Thu Mar 28, 2024 2:45 am
- Forum: Help & Bug Reports
- Topic: I can not download it
- Replies: 1
- Views: 1049
Re: I can not download it
If you are downloading the launcher from https://rvgl.org/, then it's false positive. Also, VirusTotal utilizes multiple AV systems, so it's even more likely you will see at least one false positive reported. Otherwise, if can't trust it still, there's always an option to get a direct RVGL build wit...
- Mon Mar 04, 2024 12:00 am
- Forum: The Bar
- Topic: Playing on Mac OS
- Replies: 10
- Views: 20537
Re: Playing on Mac OS
Old topic, but in case people don't know at this point, there's already a native RVGL version for the Mac platform. The given link in the above post utilizes it, but if you need a clean version without provided assets, it can be found on the https://rvgl.org. Package with bundled stock assets is in ...
- Fri Dec 01, 2023 9:22 pm
- Forum: Suggestions
- Topic: Suggestions regarding Frontend customisations
- Replies: 13
- Views: 176398
Re: Suggestions regarding Frontend customisations
it will lead to some empty messages being sent. After seeing the online races now for two months, I have to say that nearly every new player falls in this chat trap of sending empty messages. Resulting in replies like "don't spam" or "don't chat mid race". Ah, what a warm welcom...
- Fri Dec 01, 2023 9:09 pm
- Forum: The Bar
- Topic: Popularity of Re-Volt Zone
- Replies: 7
- Views: 141525
Re: Popularity of Re-Volt Zone
As a track moderator there, can confirm there were no further uploads ever since that mentioned date.
The website still works (albeit in http only) and you can download stuff, but everyone seems to upload their new content over the Re-Volt World.
The website still works (albeit in http only) and you can download stuff, but everyone seems to upload their new content over the Re-Volt World.
- Sun May 21, 2023 4:50 pm
- Forum: Help & Bug Reports
- Topic: unable to install libwebp6/libfluidsynth1
- Replies: 3
- Views: 22182
Re: unable to install libwebp6/libfluidsynth1
Fluidsynth is for midi audio file support (not used in 99.99% game installs). libwebp is .webp image format library. Custom content creators don't really use it either, as far as I know. Thus it should be fine compatibility-wise for the most part, but if you see missing textures, then there's a pote...
- Thu Oct 13, 2022 7:56 pm
- Forum: Help & Bug Reports
- Topic: Main Menu: Visual Discrepancies between Vanilla Re-Volt and RVGL
- Replies: 1
- Views: 14012
Re: Main Menu: Visual Discrepancies between Vanilla Re-Volt and RVGL
Minor differences like these are expected. Speaking in source port terms, RVGL is more akin to ZDoom, meaning it won't be a vanilla experience. The closest to vanilla from the community in terms of functionality would be 1.2 beta patch (rv1.2b11.0208), it retains old font style, UI, AI, battery/elec...
- Sun Jul 10, 2022 8:55 am
- Forum: Help & Bug Reports
- Topic: Various issues on Android
- Replies: 2
- Views: 19851
Re: Various issues on Android
Sounds like files were not installed correctly. I assume you trying to install RVGL patch: https://rvgl.org/ Game data (folders - cars, gfx, levels, models, strings, wavs...) need to be in the same directory as game executable. Since it's Android then in the RVGL folder found in the device storage, ...
- Wed May 11, 2022 4:27 pm
- Forum: The Bar
- Topic: Re-Volt is back on GOG
- Replies: 7
- Views: 26747
Re: Re-Volt is back on GOG
The current owner is Superday, basically remnants of former WeGo Interactive employees. H2Interactive is only responsible for publishing on GOG PC platform as far as I understand (hasn't changed since 2013 when it initially came out, and got pulled soon after). There are numerous people in the commu...
- Sun Feb 13, 2022 10:34 pm
- Forum: The Bar
- Topic: Soundtrack WAVS
- Replies: 1
- Views: 13648
Re: Soundtrack WAVS
Wavs are the least disk space efficient option available, this is why no one bothers with it anymore when you can simply compress to lossless FLAC, but if you must to, convert from the FLAC rip. Kinda doubt full (if most) community OST is available in true CD/FLAC quality though, so better off havin...
- Sun Oct 31, 2021 5:06 pm
- Forum: Help & Bug Reports
- Topic: Bad STARTPOS use on some custom track since RVGL 19.0907
- Replies: 2
- Views: 12414
Re: Bad STARTPOS use on some custom track since RVGL 19.0907
Nice catch, I've tested how it reacts if it does have a reversed version by copying needed files, and apparently the game uses the needed values for reversed. The problem appears from interpreting the third axis number (which should be plain 0), however the newer game versions take the first STARTPO...
- Sun Oct 24, 2021 3:25 pm
- Forum: Suggestions
- Topic: Show track thumb image in-game
- Replies: 5
- Views: 22180
Re: Show track thumb image in-game
TL;DR: Not impossible. The current implementation is the quickest and less risky in breaking the game.
With time and source code you could do almost anything, it's all about feature set priorities and whether it's worth spending more time on more difficult implementation and then debugging it.
With time and source code you could do almost anything, it's all about feature set priorities and whether it's worth spending more time on more difficult implementation and then debugging it.
- Wed Oct 13, 2021 11:49 am
- Forum: Suggestions
- Topic: Show track thumb image in-game
- Replies: 5
- Views: 22180
Re: Show track thumb image in-game
I'm fairly sure devs would have used the same (similar at least) UI track select layout as in frontend, but likely due to memory allocation (for loading track gfx) they probably went for the quickest implementation. Texture load slots are different in frontend "level" from any race track. ...
- Mon Sep 06, 2021 8:32 pm
- Forum: RVGL News
- Topic: [RVGL Release] 21.0905a
- Replies: 15
- Views: 56832
- Sun Sep 05, 2021 1:04 pm
- Forum: Suggestions
- Topic: Suggestions regarding Frontend customisations
- Replies: 13
- Views: 176398
Re: Suggestions regarding Frontend customisations
9) Remove car-place bug If you hit enter to fast at the car selection, the car won't be placed on CAMPOS ID3. Can this be corrected? What makes you think this is a bug? I could say it's a bug as well, since the game still does full box placement animation without interruptions, but never actually s...
- Mon Aug 30, 2021 3:52 pm
- Forum: Creations
- Topic: Blender 2.79 Re-Volt Add-on
- Replies: 45
- Views: 185403
Re: Blender 2.79 Re-Volt Add-on
I was wondering if someone has already tried to update this addon to the newsest version of blender. There's one recently for 2.9+ by Dummiesman. Although It wasn't updated from Marv's, but rather rewritten from scratch, I'm pretty sure, and is lacking certain features. https://github.com/Dummiesma...
- Thu Apr 22, 2021 1:11 pm
- Forum: RVGL News
- Topic: RVGL Localization
- Replies: 65
- Views: 1345403
Re: Russian language
Hi there! There are enough languages in your game, but I would like it to be Russian as well. This language is also common :roll: Moved and merged the topic, wasn't correct sub-forum either. It was previously explained with non-latin languages: Anything with latin characters is up to other people...
- Sun Apr 18, 2021 2:17 pm
- Forum: Time Trials
- Topic: Time Trials: Museum 2
- Replies: 28
- Views: 79534
Re: Time Trials: Museum 2
You might wanna preview posts before submitting. Image still won't load for obvious reasons.
- Thu Apr 15, 2021 1:24 pm
- Forum: Time Trials
- Topic: Time Trials: Museum 2
- Replies: 28
- Views: 79534
Re: Time Trials: Museum 2
You might wanna preview posts before submitting. Image won't load for obvious reasons.Egidio Perri ARM wrote: ↑Mon Apr 12, 2021 2:41 pm file:///tmp/Istantanea_2021-04-12_16-40-06.png
rookie dr.Grudge by Egidio Perri ARM
- Tue Mar 16, 2021 1:11 pm
- Forum: Help & Bug Reports
- Topic: rvgl.ini vs. GUI settings
- Replies: 2
- Views: 10568
Re: rvgl.ini vs. GUI settings
EnvLevel = 2 --- Question: What is this? (not mentioned in the documentation , unless I oversaw it) Shininess, so not an EffectFlag. Texture32 = 1 --- Question: What is this? (not mentioned in the documentation , unless I oversaw it) Allows 32bit bitmap textures be displayed in 32bit instead of ori...
- Mon Mar 15, 2021 2:38 am
- Forum: Help & Bug Reports
- Topic: HowTo for track editor (MAKEITGOOD)?
- Replies: 3
- Views: 10118
Re: HowTo for track editor?
Documentation for modern RVGL MAKEITGOOD editor keybinds: https://re-volt.gitlab.io/rvgl-docs/advanced.html#modern-editor Legacy control scheme can be changed back by setting LegacyEditorControls to 1 in your profiles\rvgl.ini file. --- When I save a modified track with CTRL+S, it says SAVED, and I ...
- Fri Feb 26, 2021 8:04 pm
- Forum: Suggestions
- Topic: New camera and game modes
- Replies: 3
- Views: 9733
Re: New camera and game modes
@1st suggestion: Is it for frontend after choosing a carbox? I had something in mind to allow players freely rotate selected car in the car select screen (originally before car skins got implemented, in the same screen). The camera control handler itself is already implemented in the second dev/TVTI...
- Sun Jan 10, 2021 5:31 pm
- Forum: Suggestions
- Topic: Saving stock and custom cups menu option
- Replies: 5
- Views: 8399
Re: Saving stock and custom cups menu option
I didn't understand at first, so I'm rephrasing. Basically a suggestion to be able to suspend an ongoing cup, so you could continue from where you left off next time you open the game from the championship mode menu. Obviously, it should be implemented in a way that you couldn't cheat (only allow to...
- Tue Dec 29, 2020 10:33 pm
- Forum: RVGL News
- Topic: [RVGL Release] 20.1230a
- Replies: 7
- Views: 24508
Re: [RVGL Release] 20.1230a
I'm not able to create a championship. I try the I/O example and is stay locked. My version is 20.1230a. 1) Make sure you have all needed tracks installed (including files for reversed variants) 2) Make sure NumCars , Classes and Points logically make sense: if using 16 cars, Classes (summed in tot...
- Thu Dec 24, 2020 1:14 pm
- Forum: Help & Bug Reports
- Topic: Ubuntu - pathetic!
- Replies: 3
- Views: 10554
Re: Ubuntu - pathetic!
I don't know from what fairy tale you're coming, but it doesn't sound like it is fun to be there. Are we talking about RVGL here? As you presumably being a Linux user (albeit Ubuntu), I'm disappointed you don't even mention any specifics (game build number, libraries you've replaced and etc.), your ...