Search found 47 matches

by VaidX47
Thu Jun 13, 2019 10:35 am
Forum: The Board
Topic: Deleting Inactive Users
Replies: 29
Views: 516

Re: Deleting Inactive Users

hi marv
by VaidX47
Fri Jun 07, 2019 4:46 pm
Forum: Tools, Creations & Resources
Topic: Beehive Valley Adventures
Replies: 3
Views: 1841

Re: Beehive Valley Adventures

Spoiler: (cleared?)
► Show Spoiler
by VaidX47
Tue May 28, 2019 1:14 pm
Forum: Help & Troubleshooting
Topic: OBS Drop Problem
Replies: 2
Views: 26393

Re: OBS Drop Problem

Yes, cause you're using additional computer resources to stream/record, FPS in the game might drop intensely.
Don't think this is a problem related to RVGL, but rather incorrect configuration with OBS.
by VaidX47
Tue May 21, 2019 5:51 pm
Forum: Bug Reports
Topic: [RVGL 19.0430] No fallback for ENVSTILL / ENVROLL on legacy renderer
Replies: 1
Views: 12972

Re: [RVGL 19.0430] No fallback for ENVSTILL / ENVROLL on legacy renderer

That's because missing textures are shown as transparent in shader renderer, while legacy displays pure white.
It was like that in the original game. These two properties should not be added if texture is missing.
by VaidX47
Tue May 21, 2019 5:35 pm
Forum: Help & Troubleshooting
Topic: Light of pickups/stars
Replies: 1
Views: 11523

Re: Light of pickups/stars

The effect and color is certainly hardcoded, so perhaps improve it on an already existent properties.txt implementation (only surfaces/materials, sparks atm).
by VaidX47
Tue Apr 30, 2019 10:39 am
Forum: Suggestions
Topic: More AI in the race
Replies: 5
Views: 4960

Re: More AI in the race

Make 16+ cars only selectable in dev mode, since it's not stable enough to exist under normal gameplay circumstances. I can only see this as a tool for messing around or testing purposes. The game gets ridiculous with 16 cars as it is; clockworks mostly get away because of their size, normal cars do...
by VaidX47
Thu Feb 28, 2019 5:48 pm
Forum: Suggestions
Topic: A new third intro splash screen
Replies: 6
Views: 5335

Re: This as third loading Screen

Oh, then it was intro splash screen. These are not considered as loading screens since they can be skipped (with Esc key or -nointro command).
by VaidX47
Wed Feb 27, 2019 11:35 am
Forum: Suggestions
Topic: A new third intro splash screen
Replies: 6
Views: 5335

Re: This as third loading Screen

Okay, even if we say yes, where exactly?

Intro load uses color box cover art, level loading has blue hue and credits has sepia. But I don't really see where you could use this.
by VaidX47
Sun Feb 17, 2019 6:37 pm
Forum: Bug Reports
Topic: No Difficulty Access ?
Replies: 5
Views: 10136

Re: No Difficulty Access ?

Touchscreen input? It's generally more difficult to play racing games with it than with a controller or keyboard. Re-Volt isn't an easy game and it needs precise button presses, since RVGL is based on a PC version, android build doesn't have any specific options to make AI weaker. But as was said, y...
by VaidX47
Thu Jan 24, 2019 2:49 pm
Forum: RVGL & Re-Volt v1.2
Topic: RVGL on Android
Replies: 66
Views: 34257

Re: RVGL on Android

Kacper11PL wrote:
Wed Jan 23, 2019 7:27 pm
But i dont have rvgl.ini in rvgl folder...
it's in profiles, not the main RVGL folder.

Figurez wrote:
Thu Jan 24, 2019 12:37 pm
the game works perfectly it just that
dreamcast DLC doesn't work on android
It does, try installing rvgl_dcpack.zip again.
by VaidX47
Tue Jan 22, 2019 2:52 am
Forum: Suggestions
Topic: Time Trial Replays
Replies: 5
Views: 667

Re: Time Trial Replays

It's sort of already done (.laplocal files). They store path of a car and best time with player name. The format, as we know, is for showing the ghost car. Probably not as precise as the current replay system, but I'd be fine to be able to view it as a "replay" instead of saving a new file. Why crea...
by VaidX47
Fri Jan 11, 2019 2:08 am
Forum: Help & Troubleshooting
Topic: Play Station Portable port
Replies: 4
Views: 3991

Re: Play Station Portable port

I'm not really aware of the port you mention, who was working on it, or which version of the source was used... Not sure if he's talking about this, but that's the only one I know. He based it on pc alpha code, which was the only one available publicly and is known to be very glitchy. I suppose he ...
by VaidX47
Mon Dec 03, 2018 2:05 pm
Forum: Bug Reports
Topic: [Closed | INVALID] RVGL new updates and patch
Replies: 10
Views: 986

Re: RVGL new updates and patch

Regarding pickup get chances, only star was changed because people in 16 car races managed to get it too often and instead devs increased chance for turbo (so percentage could retain at 100%).These changes only applies to racers at bottom positions. Rest of weapon values are the same since 1999. Peo...
by VaidX47
Tue Nov 13, 2018 1:20 pm
Forum: RVGL & Re-Volt v1.2
Topic: [RVGL Release] 18.1110a / 18.1112a
Replies: 17
Views: 6974

Re: [RVGL Release] 18.1110a / 18.1112a

Yes yes, I know but the randoms car line is not present If it doesn't show up, settings shouldn't be updated either (they never get saved), which would mean the game doesn't have permission to write files. Run as admin or place the game somewhere outside Program Files. Or perhaps the game wasn't up...
by VaidX47
Fri Nov 09, 2018 10:41 pm
Forum: RVGL & Re-Volt v1.2
Topic: RVGL Localization
Replies: 42
Views: 95763

Re: RVGL Localization

Lithuanian string: https://drive.google.com/open?id=1kOzJRfKfUNESu4f_Qw9UvI06eJji6CAH Only compatible with the latest 18.1110a patch. I'm certainly not an expert at this sort of thing, so it's not going to be perfect of course. I did some research on certain definitions at least. Tested main things,...
by VaidX47
Sat Sep 15, 2018 10:43 am
Forum: The Board
Topic: Spam-Users
Replies: 26
Views: 20762

Re: Spam-Users

Kiwi wrote:
Sat Sep 15, 2018 10:37 am
There are still many spam users left.
I'm well aware. The ones that have malicious, ad filled websites were my main targets due to their nature. Rest are dummies with meaningful data that can eventually be cleaned too, since most of them have 0 posts and never log in again.
by VaidX47
Fri Sep 14, 2018 7:33 pm
Forum: The Board
Topic: Spam-Users
Replies: 26
Views: 20762

Re: Spam-Users

Deleted all users with spam URLs and 0 posts.
Also without last seen and before 2018-06-01 join date.
by VaidX47
Sun Sep 02, 2018 2:34 pm
Forum: Suggestions
Topic: Enable TVTIME features for Battle Tag spectators
Replies: 1
Views: 658

Enable TVTIME features for Battle Tag spectators

I understand why it's disabled in general, but doesn't make much sense when even spectators can't free roam.
by VaidX47
Mon Aug 27, 2018 10:42 am
Forum: Suggestions
Topic: Some idea
Replies: 2
Views: 538

Re: Some idea

17-30 cars grid (for ''better'' pc) and maybe easy for 30 grid because of the clockwork grid ai car selection 13-16 increase was already done. More wouldn't really work with standard size cars, too crowded. Perhaps only allow to choose in dev mode for messing around. custom championship (with maybe...
by VaidX47
Mon Jun 18, 2018 1:22 pm
Forum: Help & Troubleshooting
Topic: Track making: Performance optimization
Replies: 3
Views: 3978

Re: Track making: Performance optimization

Why can't the RVGL Shader-version not be set as the standard for everyone? Shader isn't stable in every aspect, yet. It got better over the last year, but I've heard it still tends to crash in edit mode more often. Also rendering issues in some edit modes. Hence, I personally still can't use as my ...
by VaidX47
Fri Jun 15, 2018 5:00 pm
Forum: RVGL & Re-Volt v1.2
Topic: RVGL on Android
Replies: 66
Views: 34257

Re: RVGL on Android

Android port doesn't support custom screen resolutions. It runs at the same native resolution as your device. The only way for a performance boost (and saving battery life somewhat, since it would use less resources I suppose) would be by downsampling 3D rendering resolution, but it's not implemente...
by VaidX47
Wed Jun 13, 2018 6:14 pm
Forum: The Bar
Topic: RE-VOLT: which plays better, a keyboard or a gamepad?
Replies: 11
Views: 7396

Re: RE-VOLT: which plays better, a keyboard or a gamepad?

607 wrote:
Wed Jun 13, 2018 4:11 pm
Wait, can you still play online on Dreamcast??
Selected games with a third party software "DreamPi" using Raspberry Pi.
If you're about Re-Volt, the console version only has split-screen multiplayer.
by VaidX47
Fri Jun 08, 2018 8:17 am
Forum: Help & Troubleshooting
Topic: missing textures...
Replies: 1
Views: 3621

Re: missing textures...

Enable Instance Models in Render Settings. Looks weird, but that's what you are suppose to see when it's turned off.

Not a bug, moved to Help & Troubleshooting.
by VaidX47
Sun Jun 03, 2018 9:31 am
Forum: Bug Reports
Topic: [RVGL] Mayflash Gamecube Adapter - 18.0514a
Replies: 8
Views: 1708

Re: [18.0514a] Mayflash Gamecube Adapter

XLkill4r wrote:
Sun Jun 03, 2018 8:56 am
That worked perfectly for me. But what is it doing?
-noforce disables force feedback (rumble, vibration) in the game for all controllers, so it doesn't even try to initialize it.
by VaidX47
Thu May 24, 2018 12:50 am
Forum: The Bar
Topic: Re-Volt on iOS?
Replies: 1
Views: 3699

Re: Re-Volt on iOS?

If WeGo doesn't provide iOS version on the App Store anymore, then I'm afraid there's none. Unless someone would be interested in porting RVGL to jailbroken iOS device.