Search found 75 matches

by VaidX47
Wed May 20, 2020 8:18 pm
Forum: Help & Troubleshooting
Topic: Clockwork names change
Replies: 2
Views: 112

Re: Clockwork names change

Tryxn wrote:
Wed May 20, 2020 6:14 pm
They are hardcoded afaik.
Yes.
Only possible by replacing strings in the binary with something like hex editor.
by VaidX47
Tue May 19, 2020 3:59 pm
Forum: The Bar
Topic: Newbie need a help here!
Replies: 6
Views: 226

Re: Newbie need a help here!

Someone know if works i port my profile files to Revolt 1.2 and RVGL android version? To convert 1.2 alpha profile data to RVGL: - Copy .\profiles\[profilename] to RVGL equivalent profiles folder. - Then rename .\profiles\[profilename]\[profilename].ini file to profile.ini . RVGL PC profiles are mo...
by VaidX47
Tue Apr 14, 2020 10:08 am
Forum: RVGL & Re-Volt v1.2
Topic: RVGL on Android
Replies: 80
Views: 59612

Re: RVGL on Android

revolting1 wrote:
Mon Apr 13, 2020 1:18 pm
Hi in the latest version for android I can't type by pressing f12 in multiplayer, is this feature dissabled
Chat log and chatting is not available in the android port.
by VaidX47
Fri Apr 03, 2020 10:31 pm
Forum: RVGL & Re-Volt v1.2
Topic: Rvgl DC carbox layout
Replies: 2
Views: 760

Re: Rvgl DC carbox layout

To have original DC layout: Have rvgl_dc_pack.zip installed. Go to .\levels\frontend\custom\dc , move or copy both files to one folder up ( .\levels\frontend\custom\ ). Done. --- Stock+DC visual carbox sorting and their positions can be modified in dev mode/MAKEITGOOD, Objects edit mode (editing fro...
by VaidX47
Mon Mar 30, 2020 11:51 am
Forum: Bug Reports
Topic: Intel HD 3000 fails to launch RVGL
Replies: 6
Views: 1400

Re: Intel HD 3000 fails to launch RVGL

Crashes while loading shader files. Doubt updating the game will solve that. Not the best solution (some custom content won't work well), but the game should be playable at least: -Create new text file called rvgl.ini inside profiles folder. -Add this to rvgl.ini: [Video] Shaders = 0 -Save. If it st...
by VaidX47
Fri Mar 27, 2020 9:40 pm
Forum: Help & Troubleshooting
Topic: Multiplayer Help
Replies: 2
Views: 943

Re: Multiplayer Help

RVGL needs 2310 UDP port forwarded to host.
The guide in Re-Volt race is for RVHouse and original Re-Volt (and 1.2 patch), but not RVGL.
by VaidX47
Tue Mar 17, 2020 12:53 pm
Forum: Bug Reports
Topic: [RVGL] Custom skybox at Custom Frontend
Replies: 1
Views: 1672

Re: [RVGL] Custom skybox at Custom Frontend

It was explained that frontend uses specifc texture slots to load them (skybox shares the same texture memory slot as carbox for example; this was done to minimize memory usage for uhhh late 90s hardware limitations, because you would never need carbox texture space in levels besides frontend, meanw...
by VaidX47
Thu Mar 05, 2020 3:03 pm
Forum: Bug Reports
Topic: Shader compilation error
Replies: 3
Views: 2803

Re: Shader compilation error

It could only be when your graphics device does not support certain OpenGL features (usually bad drivers+dated hardware combo), disabling Shader renderer solves it.
Or perhaps shader files were corrupted.
by VaidX47
Sat Dec 14, 2019 11:41 pm
Forum: Tools, Creations & Resources
Topic: PS1 Acclaim Sets for PC
Replies: 0
Views: 2722

PS1 Acclaim Sets for PC

Reuploaded content from 2013 and 2014, now finally on this forum with better description. =- Acclaim Set Introduction -= The Playstation version of Re-Volt wasn't particularly great in comparison to N64, DC and PC versions. Low graphics, odd physics, slower overall game performance. However, it had...
by VaidX47
Sun Nov 24, 2019 6:25 pm
Forum: Suggestions
Topic: More than 29 texture cars
Replies: 3
Views: 1611

Re: More than 29 texture cars

Same as 20/30/100 different cars in race suggestion, except in broken english this time.
Was already suggested many times, including this forum.

Thread closed.
by VaidX47
Sun Nov 10, 2019 1:30 pm
Forum: Tools, Creations & Resources
Topic: Re-Volt N64 Soundtrack MIDIs - Ripped and Re-rendered in HQ
Replies: 3
Views: 1849

Re: Re-Volt N64 Soundtrack MIDIs - Ripped and Re-rendered in HQ

Interesting, if my memory serves right, the second one sounds how it should be. Do the same justice for the rest of the tracks and it can be released as a proper package. Would be cool if there's some way to convert .dls to a compatible .sf2 format, so RVGL could play them natively (It has experimen...
by VaidX47
Sat Nov 09, 2019 5:26 pm
Forum: Tools, Creations & Resources
Topic: Re-Volt N64 Soundtrack MIDIs - Ripped and Re-rendered in HQ
Replies: 3
Views: 1849

Re: Re-Volt N64 Soundtrack MIDIs - Ripped and Re-rendered in HQ

Ah yes, I did the same way, but because the tool doesn't rip certain instruments (it's very apparent in the frontend song), I never posted in the forum, only in the Discord server. It would still be better off ripping the music from an emulator for accuracy. tl;dr MIDI files are fairly accurate, but...
by VaidX47
Wed Nov 06, 2019 2:17 pm
Forum: General
Topic: [USERSTYLE] Bolt style for the forum (base)
Replies: 10
Views: 3965

Re: [USERSTYLE] Bolt style for the forum (base)

Updated with some fixes (1.0.2):
-Dark navbar background before the image finishes loading.
-Proper font and select field colors for the bottom action bar popouts (when viewing topics).

Applied on the server as well. Stylus users can update through the extension or redownload it.
by VaidX47
Sat Oct 19, 2019 9:02 pm
Forum: Suggestions
Topic: Live point system !
Replies: 6
Views: 1667

Re: Live point system !

Would be there naturally in custom and multiplayer championships.
Was planned for a awhile, and will probably take another while to be implemented, depends. Large feature set didn't happen in 1.2 neither it does frequently in RVGL, as we already know.
by VaidX47
Thu Oct 17, 2019 5:39 pm
Forum: News
Topic: Renaming the I/O Car Classes
Replies: 16
Views: 3365

Re: Renaming the I/O Car Classes

I never liked the idea (especially for someone who isn't very familiar with custom content packs) to look at the list of cars you are allowed to choose for the session, since quite a few of them don't match what the game says, it's kinda bothersome. And usually (for me) it ends up with opening some ...
by VaidX47
Sun Oct 13, 2019 1:09 pm
Forum: RVGL & Re-Volt v1.2
Topic: [RVGL Release] 19.1001a
Replies: 25
Views: 6115

Re: [RVGL Release] 19.1001a

Gotta ask but is it possible to do this yet? https://www.youtube.com/watch?v=p4wM9ehPaKk No. Was suggested quite a few times . There were many similar even before this forum existed and others I've missed. Anyways, throwing links since there are some reasonable replies why it's not here or how it c...
by VaidX47
Sat Oct 12, 2019 2:09 pm
Forum: RVGL & Re-Volt v1.2
Topic: [RVGL Release] 19.1001a
Replies: 25
Views: 6115

Re: [RVGL Release] 19.1001a

Marklanchvar32 wrote:
Sat Oct 12, 2019 2:06 pm
How do i use Makeitgood without DEV? (It didn't work for the first time, maybe i was doing it wrong)
You enter MAKEITGOOD as your name...
by VaidX47
Wed Sep 25, 2019 2:05 pm
Forum: Bug Reports
Topic: Rvgl on Old AGP PC Hardware [Audio issue]
Replies: 17
Views: 3006

Re: Rvgl on Old AGP PC Hardware (GPU)

Second error is probably because the drivers/GPU does not support certain shader specifications required for the game in shader renderer to run. I got it to work with FX5600 on an older RVGL version, albeit was running way slower than with legacy renderer. With the first one, I don't remember seeing...
by VaidX47
Sat Aug 17, 2019 9:24 pm
Forum: Help & Troubleshooting
Topic: RVGL On Windows 10 Enterprice LTSC 2019
Replies: 3
Views: 1399

Re: RVGL On Windows 10 Enterprice LTSC 2019

Enterprise =/= LTSC Edition Was the OS fiddled with? How about other games using SDL and OpenGL? I can only assume something is wrong with critical libraries in the OS. The DLL issues tend to be related with corrupted, modified or missing components in DLLs. Googling the problem says it can be relat...
by VaidX47
Mon Aug 05, 2019 9:48 pm
Forum: General
Topic: [USERSTYLE] Bolt style for the forum (base)
Replies: 10
Views: 3965

Re: [USERSTYLE] Bolt style for the forum (base)

Actually, this started as my first step for a dark theme, but since I'm lazy atm, I wanted something quickly done, thought styling from the main website would be nice, since it has dark bg and navbar, also adds more consistency across the whole site. And well, now it's here. I had barebones dark-blu...
by VaidX47
Mon Aug 05, 2019 9:04 pm
Forum: General
Topic: [USERSTYLE] Bolt style for the forum (base)
Replies: 10
Views: 3965

Re: [USERSTYLE] Bolt style for the forum (base)

Alternatively, we've also got this as a proper theme now. You can change in the global settings under "my board style". Good job, cat. Now lazy users won't need to download anything to get this working. I'll still keep the file in the original post, just in case. Edit: noticed a minor override issu...
by VaidX47
Mon Aug 05, 2019 1:25 pm
Forum: General
Topic: [USERSTYLE] Bolt style for the forum (base)
Replies: 10
Views: 3965

[USERSTYLE] Bolt style for the forum (base)

Now included as a board style, see: User Control Panel -> Board preferences -> My board style: ORP Legacy (Bolt) UserCSS style for the forum that tries to imitate the main theme of the I/O website, to some extent. Was made for my own use last month, now published. How it usually goes. :grimacing: O...
by VaidX47
Mon Jul 22, 2019 1:11 am
Forum: The Bar
Topic: Your Re-Volt Collection
Replies: 15
Views: 7454

Re: Your Re-Volt Collection

I have a Dreamcast copy, which I've picked not too long ago from ebay. It's pretty much the same as Kiwi's, so I don't have a reason to post any photos. :eyes:
► ech, found one photo I've posted in Discord previously as a lackluster proof
by VaidX47
Tue Jul 16, 2019 1:54 am
Forum: Suggestions
Topic: Suggestion regarding RNG pick-up selection
Replies: 14
Views: 1775

Re: Suggestion regarding RNG pick-up selection

Either way noone needs two batteries or two bombs in a row on SP and championship isnt it? I find two batteries in a row very useful, don't know how it's not (unless bad car/track not giving any advantage). With bomb, it's how the game is, you have good and you have bad. Correct me if im wrong, but...
by VaidX47
Mon Jul 15, 2019 5:54 pm
Forum: Suggestions
Topic: Suggestion regarding RNG pick-up selection
Replies: 14
Views: 1775

Re: Suggestion regarding RNG pick-up selection

Not exactly, you're requesting mainly because of online races, but completely disregarding whoever plays in single-player/championship, including new players or who haven't played for years.