Search found 32 matches

by VaidX47
Sat Sep 15, 2018 10:43 am
Forum: The Board
Topic: Spam-Users
Replies: 6
Views: 205

Re: Spam-Users

Kiwi wrote:
Sat Sep 15, 2018 10:37 am
There are still many spam users left.
I'm well aware. The ones that have malicious, ad filled websites were my main targets due to their nature. Rest are dummies with meaningful data that can eventually be cleaned too, since most of them have 0 posts and never log in again.
by VaidX47
Fri Sep 14, 2018 7:33 pm
Forum: The Board
Topic: Spam-Users
Replies: 6
Views: 205

Re: Spam-Users

Deleted all users with spam URLs and 0 posts.
Also without last seen and before 2018-06-01 join date.
by VaidX47
Sun Sep 02, 2018 2:34 pm
Forum: Suggestions
Topic: Enable TVTIME features for Battle Tag spectators
Replies: 1
Views: 169

Enable TVTIME features for Battle Tag spectators

I understand why it's disabled in general, but doesn't make much sense when even spectators can't free roam.
by VaidX47
Mon Aug 27, 2018 10:42 am
Forum: Suggestions
Topic: Some idea
Replies: 2
Views: 169

Re: Some idea

17-30 cars grid (for ''better'' pc) and maybe easy for 30 grid because of the clockwork grid ai car selection 13-16 increase was already done. More wouldn't really work with standard size cars, too crowded. Perhaps only allow to choose in dev mode for messing around. custom championship (with maybe...
by VaidX47
Mon Jun 18, 2018 1:22 pm
Forum: Help & Troubleshooting
Topic: Track making: Performance optimization
Replies: 3
Views: 310

Re: Track making: Performance optimization

Why can't the RVGL Shader-version not be set as the standard for everyone? Shader isn't stable in every aspect, yet. It got better over the last year, but I've heard it still tends to crash in edit mode more often. Also rendering issues in some edit modes. Hence, I personally still can't use as my ...
by VaidX47
Fri Jun 15, 2018 5:00 pm
Forum: RVGL & Re-Volt v1.2
Topic: RVGL on Android
Replies: 59
Views: 10763

Re: RVGL on Android

Android port doesn't support custom screen resolutions. It runs at the same native resolution as your device. The only way for a performance boost (and saving battery life somewhat, since it would use less resources I suppose) would be by downsampling 3D rendering resolution, but it's not implemente...
by VaidX47
Wed Jun 13, 2018 6:14 pm
Forum: The Bar
Topic: RE-VOLT: which plays better, a keyboard or a gamepad?
Replies: 10
Views: 950

Re: RE-VOLT: which plays better, a keyboard or a gamepad?

607 wrote:
Wed Jun 13, 2018 4:11 pm
Wait, can you still play online on Dreamcast??
Selected games with a third party software "DreamPi" using Raspberry Pi.
If you're about Re-Volt, the console version only has split-screen multiplayer.
by VaidX47
Fri Jun 08, 2018 8:17 am
Forum: Help & Troubleshooting
Topic: missing textures...
Replies: 1
Views: 334

Re: missing textures...

Enable Instance Models in Render Settings. Looks weird, but that's what you are suppose to see when it's turned off.

Not a bug, moved to Help & Troubleshooting.
by VaidX47
Sun Jun 03, 2018 9:31 am
Forum: Bug Reports
Topic: [18.0514a] Mayflash Gamecube Adapter
Replies: 8
Views: 599

Re: [18.0514a] Mayflash Gamecube Adapter

XLkill4r wrote:
Sun Jun 03, 2018 8:56 am
That worked perfectly for me. But what is it doing?
-noforce disables force feedback (rumble, vibration) in the game for all controllers, so it doesn't even try to initialize it.
by VaidX47
Thu May 24, 2018 12:50 am
Forum: The Bar
Topic: Re-Volt on iOS?
Replies: 1
Views: 306

Re: Re-Volt on iOS?

If WeGo doesn't provide iOS version on the App Store anymore, then I'm afraid there's none. Unless someone would be interested in porting RVGL to jailbroken iOS device.
by VaidX47
Thu May 10, 2018 1:55 pm
Forum: RVGL & Re-Volt v1.2
Topic: Rooftoop - map locked
Replies: 2
Views: 379

Re: Rooftoop - map locked

Also install Dreamcast pack from the RVGL website, if you don't have.
by VaidX47
Tue May 01, 2018 2:44 pm
Forum: Suggestions
Topic: Pickup management
Replies: 1
Views: 346

Re: Pickup management

Quoting my post which was possibly overlooked, but what I imagine "pickup management" is basically this: There's a possibility to softcode such modifiers, like pickup drop weights, battery duration, default multi weapon quantity (which is locked to 3 for rockets and waterballoons), firework strength...
by VaidX47
Tue May 01, 2018 2:30 pm
Forum: RVGL & Re-Volt v1.2
Topic: RVGL on Android
Replies: 59
Views: 10763

Re: RVGL on Android

The log basically tells you that your device GPU is not good enough to handle certain shader file, hence shader render can't properly load on it. Mali-400 is quite old and weak by today's standards, so I'm not surprised if it can't even handle something. As it was suggested, you need to disable shad...
by VaidX47
Fri Apr 27, 2018 8:55 am
Forum: News
Topic: ORP Member info and Tapatalk updates !!
Replies: 4
Views: 628

Re: ORP Member info and Tapatalk updates !!

I suppose it only affects users who have Tapatalk ID since it says a member can request to delete their Tapatalk account, but I'm not sure.
by VaidX47
Mon Apr 23, 2018 4:23 pm
Forum: Suggestions
Topic: Force Feedback on Android
Replies: 3
Views: 349

Re: Force Feedback on Android

The same effect you'd get if you were playing with a controller that has vibration in it.
Don't exactly know where Re-Volt use it, since I always played with a keyboard, probably when you hit something.
by VaidX47
Tue Apr 17, 2018 3:58 pm
Forum: Help & Troubleshooting
Topic: Source Code Question
Replies: 1
Views: 357

Re: Source Code Question

RVGL source code is private. Few people are working on it, that's how you get new builds regularly. If you're asking where is RVGL coming from, well, it's a rewrite of v1.2 community patch, which was based on the leaked xbox version source code of the game. Development went quite a long way (over 8 ...
by VaidX47
Thu Apr 12, 2018 9:14 pm
Forum: RVGL & Re-Volt v1.2
Topic: [RVGL Release] 18.0410a
Replies: 9
Views: 917

Re: [RVGL Release] 18.0410a

607 wrote:
Thu Apr 12, 2018 5:08 pm
What does 'a' stand for, then? Alpha?
Yes, it's a trend since v1.2, when there were beta and alpha builds, but nowadays it's used to differentiate between standard and shader ('s') versions.
by VaidX47
Thu Apr 12, 2018 1:45 pm
Forum: RVGL & Re-Volt v1.2
Topic: [RVGL Release] 18.0410a
Replies: 9
Views: 917

Re: [RVGL Release] 18.0410a

Except by changing the starting grid in 4x5 or 5x4 ... Still the same thing, most tracks are not large enough. Even if you can modify startgrids, you would need to change them on individual track, the game reads specified one from the .inf file, so that's not how you solve the problem. The only way...
by VaidX47
Thu Apr 12, 2018 1:18 pm
Forum: RVGL & Re-Volt v1.2
Topic: [RVGL Release] 18.0410a
Replies: 9
Views: 917

Re: [RVGL Release] 18.0410a

Still not able to face 20 opponents It was clearly said many times why it won't happen due to various reasons. And one of them is that most tracks aren't designed for large grids. 16 player limit already caused a few startgrid problems on certain tracks. Clockwork Carnage is an exception because of...
by VaidX47
Sat Mar 31, 2018 11:45 pm
Forum: The Bar
Topic: Is there a unlock reg cheat for revolt RVGL
Replies: 3
Views: 629

Re: Is there a unlock reg cheat for revolt RVGL

Reg is not used since older v1.2 patches, which also includes all RVGL builds. You can either complete the game again, find completed profile from somewhere or apply reg cheat on 1.2 alpha with no created yet profiles and then move the newly created profile folder to RVGL (and renaming .ini file to ...
by VaidX47
Sat Mar 24, 2018 3:25 pm
Forum: Suggestions
Topic: Make rear camera view draw instantly
Replies: 6
Views: 716

Re: Make rear camera view draw instantly

Console versions also work like this, rearview always had the transition animation. It takes around two seconds to finish it. (RVGL reduced it to one second) https://i.gyazo.com/83455521d8e38d6a72e844538af4247b.png https://i.gyazo.com/14b19c178e8431c19705f9e97d2a1a54.png Though it seems it wasn't pr...
by VaidX47
Sat Mar 24, 2018 1:11 pm
Forum: Suggestions
Topic: Car Categorization (+ Manually Select AI Cars)
Replies: 10
Views: 938

Re: Car Categorization (+ Manually Select AI Cars)

Marv already explained, the ratings are simply string lines the game reads from a language file. It just so happens because strings for transmission goes right after ratings. The rating parameter in parameters wasn't coded to ignore values after "Pro".
by VaidX47
Tue Feb 27, 2018 9:55 am
Forum: Suggestions
Topic: A suggestion regarding Electro Pulse
Replies: 14
Views: 1128

Re: A suggestion regarding Electro Pulse

Implementing modifier for a single pickup as a command line switch sounds not very efficient. Especially if there's a possibility to softcode other modifiers, like pickup weights, battery duration, default multi weapon quantity (which is locked to 3 for rockets and waterballoons), firework strength,...
by VaidX47
Sun Feb 25, 2018 2:00 pm
Forum: Suggestions
Topic: A suggestion regarding Electro Pulse
Replies: 14
Views: 1128

Re: A suggestion regarding Electro Pulse

I see the point (together with pickup weights), that would most likely balance the game better, but as long as certain gameplay mechanics are still mostly hardcoded (not user defined), I can't agree on anything that changes the gameplay in the whole game and there's no way to set how it was original...
by VaidX47
Sat Feb 24, 2018 1:01 pm
Forum: Bug Reports
Topic: [Closed | RVGL 17.1222a] Error Language file corrupt: 'strings/english.txt'!
Replies: 1
Views: 350

Re: [RVGL 17.1222a] Error Language file corrupt: 'strings/english.txt'!

Reinstall, re-download all strings or all game assets.
Corrupt means it's corrupt. Or the text file was modified so it uses unsupported text encoding, hence the game can't understand.