Search found 81 matches

by VaidX47
Mon Jul 27, 2020 7:48 am
Forum: Bug Reports
Topic: RVGL crash after loading "dodgy poly texture" (after rvgl v20 update)
Replies: 1
Views: 150

Re: RVGL crash after loading "dodgy poly texture" (after rvgl v20 update)

Files starting with a dot should not exist in these track folders. Sounds dodgy to me. The game tries to load all *.prm+*.ncp files (instances) from the level folder, no matter how they are named, unlike with other main track files (be consistent with the folder name). So if there's one with weird d...
by VaidX47
Thu Jul 02, 2020 6:16 pm
Forum: Help & Troubleshooting
Topic: Problem with RVGL, missing files
Replies: 3
Views: 302

Re: Problem with RVGL, missing files

RVGL is only a patch, it generally requires you to own the original game (its data precisely).
You can follow Avecezer's posted link to get the game data.
Or download the full prepacked game in the same (IO) website.
by VaidX47
Mon Jun 15, 2020 5:30 pm
Forum: Help & Troubleshooting
Topic: Online racing problem
Replies: 2
Views: 356

Re: Online racing problem

If you already have the latest RVGL installed, you can join most lobbies without needing to port forward.
For hosting (creating lobbies) port forwarding is required.
by VaidX47
Fri Jun 12, 2020 5:08 pm
Forum: Suggestions
Topic: Give player(s) host permissions
Replies: 4
Views: 9294

Re: Give player(s) host permissions

Hosts could pass their permissions and hosting ability to another player without closing a lobby in v1.2, don't remember why it didn't make it to RVGL.
Giving permissions (without changing host) to one or multiple people is a new suggestion though.
by VaidX47
Sun May 31, 2020 11:03 am
Forum: Bug Reports
Topic: Problem "hiccup" in RVGL
Replies: 35
Views: 2013

Re: Problem "hiccup" in RVGL

Also i register these hiccups only in rvgl. I tried to use Re-Volt 1.10 and it runs smooth. Hmm, have you tried 1.2 patch and see whether there is stuttering? It still runs in DirectX instead of OpenGL (RVGL). It won't solve the issue if you want to play with the latest features, just curious. I've...
by VaidX47
Sat May 30, 2020 5:40 pm
Forum: Bug Reports
Topic: Problem "hiccup" in RVGL
Replies: 35
Views: 2013

Re: Problem "hiccup" in RVGL

Sounds more likely that it's affected by something running in the background on OS. Make sure to terminate any background processes that you do not use or need (in task manager if on Windows). Pay most attention to the ones that seem to be suspicious and use a lot of memory, CPU, GPU and disks for n...
by VaidX47
Wed May 20, 2020 8:18 pm
Forum: Help & Troubleshooting
Topic: Clockwork names change
Replies: 2
Views: 302

Re: Clockwork names change

Tryxn wrote:
Wed May 20, 2020 6:14 pm
They are hardcoded afaik.
Yes.
Only possible by replacing strings in the binary with something like hex editor.
by VaidX47
Tue May 19, 2020 3:59 pm
Forum: The Bar
Topic: Newbie need a help here!
Replies: 6
Views: 597

Re: Newbie need a help here!

Someone know if works i port my profile files to Revolt 1.2 and RVGL android version? To convert 1.2 alpha profile data to RVGL: - Copy .\profiles\[profilename] to RVGL equivalent profiles folder. - Then rename .\profiles\[profilename]\[profilename].ini file to profile.ini . RVGL PC profiles are mo...
by VaidX47
Tue Apr 14, 2020 10:08 am
Forum: RVGL & Re-Volt v1.2
Topic: RVGL on Android
Replies: 80
Views: 65101

Re: RVGL on Android

revolting1 wrote:
Mon Apr 13, 2020 1:18 pm
Hi in the latest version for android I can't type by pressing f12 in multiplayer, is this feature dissabled
Chat log and chatting is not available in the android port.
by VaidX47
Fri Apr 03, 2020 10:31 pm
Forum: RVGL & Re-Volt v1.2
Topic: Rvgl DC carbox layout
Replies: 2
Views: 989

Re: Rvgl DC carbox layout

To have original DC layout: Have rvgl_dc_pack.zip installed. Go to .\levels\frontend\custom\dc , move or copy both files to one folder up ( .\levels\frontend\custom\ ). Done. --- Stock+DC visual carbox sorting and their positions can be modified in dev mode/MAKEITGOOD, Objects edit mode (editing fro...
by VaidX47
Mon Mar 30, 2020 11:51 am
Forum: Bug Reports
Topic: Intel HD 3000 fails to launch RVGL
Replies: 6
Views: 1799

Re: Intel HD 3000 fails to launch RVGL

Crashes while loading shader files. Doubt updating the game will solve that. Not the best solution (some custom content won't work well), but the game should be playable at least: -Create new text file called rvgl.ini inside profiles folder. -Add this to rvgl.ini: [Video] Shaders = 0 -Save. If it st...
by VaidX47
Fri Mar 27, 2020 9:40 pm
Forum: Help & Troubleshooting
Topic: Multiplayer Help
Replies: 2
Views: 1275

Re: Multiplayer Help

RVGL needs 2310 UDP port forwarded to host.
The guide in Re-Volt race is for RVHouse and original Re-Volt (and 1.2 patch), but not RVGL.
by VaidX47
Tue Mar 17, 2020 12:53 pm
Forum: Bug Reports
Topic: [RVGL] Custom skybox at Custom Frontend
Replies: 1
Views: 1882

Re: [RVGL] Custom skybox at Custom Frontend

It was explained that frontend uses specifc texture slots to load them (skybox shares the same texture memory slot as carbox for example; this was done to minimize memory usage for uhhh late 90s hardware limitations, because you would never need carbox texture space in levels besides frontend, meanw...
by VaidX47
Thu Mar 05, 2020 3:03 pm
Forum: Bug Reports
Topic: Shader compilation error
Replies: 3
Views: 3109

Re: Shader compilation error

It could only be when your graphics device does not support certain OpenGL features (usually bad drivers+dated hardware combo), disabling Shader renderer solves it.
Or perhaps shader files were corrupted.
by VaidX47
Sat Dec 14, 2019 11:41 pm
Forum: Tools, Creations & Resources
Topic: PS1 Acclaim Sets for PC
Replies: 0
Views: 3014

PS1 Acclaim Sets for PC

Reuploaded content from 2013 and 2014, now finally on this forum with better description. =- Acclaim Set Introduction -= The Playstation version of Re-Volt wasn't particularly great in comparison to N64, DC and PC versions. Low graphics, odd physics, slower overall game performance. However, it had...
by VaidX47
Sun Nov 24, 2019 6:25 pm
Forum: Suggestions
Topic: More than 29 texture cars
Replies: 3
Views: 1831

Re: More than 29 texture cars

Same as 20/30/100 different cars in race suggestion, except in broken english this time.
Was already suggested many times, including this forum.

Thread closed.
by VaidX47
Sun Nov 10, 2019 1:30 pm
Forum: Tools, Creations & Resources
Topic: Re-Volt N64 Soundtrack MIDIs - Ripped and Re-rendered in HQ
Replies: 3
Views: 2183

Re: Re-Volt N64 Soundtrack MIDIs - Ripped and Re-rendered in HQ

Interesting, if my memory serves right, the second one sounds how it should be. Do the same justice for the rest of the tracks and it can be released as a proper package. Would be cool if there's some way to convert .dls to a compatible .sf2 format, so RVGL could play them natively (It has experimen...
by VaidX47
Sat Nov 09, 2019 5:26 pm
Forum: Tools, Creations & Resources
Topic: Re-Volt N64 Soundtrack MIDIs - Ripped and Re-rendered in HQ
Replies: 3
Views: 2183

Re: Re-Volt N64 Soundtrack MIDIs - Ripped and Re-rendered in HQ

Ah yes, I did the same way, but because the tool doesn't rip certain instruments (it's very apparent in the frontend song), I never posted in the forum, only in the Discord server. It would still be better off ripping the music from an emulator for accuracy. tl;dr MIDI files are fairly accurate, but...
by VaidX47
Wed Nov 06, 2019 2:17 pm
Forum: General
Topic: [USERSTYLE] Bolt style for the forum (base)
Replies: 10
Views: 4547

Re: [USERSTYLE] Bolt style for the forum (base)

Updated with some fixes (1.0.2):
-Dark navbar background before the image finishes loading.
-Proper font and select field colors for the bottom action bar popouts (when viewing topics).

Applied on the server as well. Stylus users can update through the extension or redownload it.
by VaidX47
Sat Oct 19, 2019 9:02 pm
Forum: Suggestions
Topic: Live point system !
Replies: 6
Views: 1948

Re: Live point system !

Would be there naturally in custom and multiplayer championships.
Was planned for a awhile, and will probably take another while to be implemented, depends. Large feature set didn't happen in 1.2 neither it does frequently in RVGL, as we already know.
by VaidX47
Thu Oct 17, 2019 5:39 pm
Forum: News
Topic: Renaming the I/O Car Classes
Replies: 16
Views: 4044

Re: Renaming the I/O Car Classes

I never liked the idea (especially for someone who isn't very familiar with custom content packs) to look at the list of cars you are allowed to choose for the session, since quite a few of them don't match what the game says, it's kinda bothersome. And usually (for me) it ends up with opening some ...
by VaidX47
Sun Oct 13, 2019 1:09 pm
Forum: RVGL & Re-Volt v1.2
Topic: [RVGL Release] 19.1001a
Replies: 25
Views: 7171

Re: [RVGL Release] 19.1001a

Gotta ask but is it possible to do this yet? https://www.youtube.com/watch?v=p4wM9ehPaKk No. Was suggested quite a few times . There were many similar even before this forum existed and others I've missed. Anyways, throwing links since there are some reasonable replies why it's not here or how it c...
by VaidX47
Sat Oct 12, 2019 2:09 pm
Forum: RVGL & Re-Volt v1.2
Topic: [RVGL Release] 19.1001a
Replies: 25
Views: 7171

Re: [RVGL Release] 19.1001a

Marklanchvar32 wrote:
Sat Oct 12, 2019 2:06 pm
How do i use Makeitgood without DEV? (It didn't work for the first time, maybe i was doing it wrong)
You enter MAKEITGOOD as your name...
by VaidX47
Wed Sep 25, 2019 2:05 pm
Forum: Bug Reports
Topic: Rvgl on Old AGP PC Hardware [Audio issue]
Replies: 17
Views: 3644

Re: Rvgl on Old AGP PC Hardware (GPU)

Second error is probably because the drivers/GPU does not support certain shader specifications required for the game in shader renderer to run. I got it to work with FX5600 on an older RVGL version, albeit was running way slower than with legacy renderer. With the first one, I don't remember seeing...
by VaidX47
Sat Aug 17, 2019 9:24 pm
Forum: Help & Troubleshooting
Topic: RVGL On Windows 10 Enterprice LTSC 2019
Replies: 3
Views: 1583

Re: RVGL On Windows 10 Enterprice LTSC 2019

Enterprise =/= LTSC Edition Was the OS fiddled with? How about other games using SDL and OpenGL? I can only assume something is wrong with critical libraries in the OS. The DLL issues tend to be related with corrupted, modified or missing components in DLLs. Googling the problem says it can be relat...