Search found 67 matches

by VaidX47
Sat Dec 14, 2019 11:41 pm
Forum: Tools, Creations & Resources
Topic: PS1 Acclaim Sets for PC
Replies: 0
Views: 157

PS1 Acclaim Sets for PC

Reuploaded content from 2013 and 2014, now finally on this forum with better description. =- Acclaim Set Introduction -= The Playstation version of Re-Volt wasn't particularly great in comparison to N64, DC and PC versions. Low graphics, odd physics, slower overall game performance. However, it had...
by VaidX47
Sun Nov 24, 2019 6:25 pm
Forum: Suggestions
Topic: More than 29 texture cars
Replies: 3
Views: 303

Re: More than 29 texture cars

Same as 20/30/100 different cars in race suggestion, except in broken english this time.
Was already suggested many times, including this forum.

Thread closed.
by VaidX47
Sun Nov 10, 2019 1:30 pm
Forum: Tools, Creations & Resources
Topic: Re-Volt N64 Soundtrack MIDIs - Ripped and Re-rendered in HQ
Replies: 3
Views: 395

Re: Re-Volt N64 Soundtrack MIDIs - Ripped and Re-rendered in HQ

Interesting, if my memory serves right, the second one sounds how it should be. Do the same justice for the rest of the tracks and it can be released as a proper package. Would be cool if there's some way to convert .dls to a compatible .sf2 format, so RVGL could play them natively (It has experimen...
by VaidX47
Sat Nov 09, 2019 5:26 pm
Forum: Tools, Creations & Resources
Topic: Re-Volt N64 Soundtrack MIDIs - Ripped and Re-rendered in HQ
Replies: 3
Views: 395

Re: Re-Volt N64 Soundtrack MIDIs - Ripped and Re-rendered in HQ

Ah yes, I did the same way, but because the tool doesn't rip certain instruments (it's very apparent in the frontend song), I never posted in the forum, only in the Discord server. It would still be better off ripping the music from an emulator for accuracy. tl;dr MIDI files are fairly accurate, but...
by VaidX47
Wed Nov 06, 2019 2:17 pm
Forum: General
Topic: [USERSTYLE] Bolt style for the forum (base)
Replies: 10
Views: 906

Re: [USERSTYLE] Bolt style for the forum (base)

Updated with some fixes (1.0.2):
-Dark navbar background before the image finishes loading.
-Proper font and select field colors for the bottom action bar popouts (when viewing topics).

Applied on the server as well. Stylus users can update through the extension or redownload it.
by VaidX47
Sat Oct 19, 2019 9:02 pm
Forum: Suggestions
Topic: Live point system !
Replies: 6
Views: 569

Re: Live point system !

Would be there naturally in custom and multiplayer championships.
Was planned for a awhile, and will probably take another while to be implemented, depends. Large feature set didn't happen in 1.2 neither it does frequently in RVGL, as we already know.
by VaidX47
Thu Oct 17, 2019 5:39 pm
Forum: News
Topic: Renaming the I/O Car Classes
Replies: 16
Views: 1246

Re: Renaming the I/O Car Classes

I never liked the idea (especially for someone who isn't very familiar with custom content packs) to look at the list of cars you are allowed to choose for the session, since quite a few of them don't match what the game says, it's kinda bothersome. And usually (for me) it ends up with opening some ...
by VaidX47
Sun Oct 13, 2019 1:09 pm
Forum: RVGL & Re-Volt v1.2
Topic: [RVGL Release] 19.1001a
Replies: 25
Views: 2779

Re: [RVGL Release] 19.1001a

Gotta ask but is it possible to do this yet? https://www.youtube.com/watch?v=p4wM9ehPaKk No. Was suggested quite a few times . There were many similar even before this forum existed and others I've missed. Anyways, throwing links since there are some reasonable replies why it's not here or how it c...
by VaidX47
Sat Oct 12, 2019 2:09 pm
Forum: RVGL & Re-Volt v1.2
Topic: [RVGL Release] 19.1001a
Replies: 25
Views: 2779

Re: [RVGL Release] 19.1001a

Marklanchvar32 wrote:
Sat Oct 12, 2019 2:06 pm
How do i use Makeitgood without DEV? (It didn't work for the first time, maybe i was doing it wrong)
You enter MAKEITGOOD as your name...
by VaidX47
Wed Sep 25, 2019 2:05 pm
Forum: Bug Reports
Topic: Rvgl on Old AGP PC Hardware [Audio issue]
Replies: 17
Views: 1074

Re: Rvgl on Old AGP PC Hardware (GPU)

Second error is probably because the drivers/GPU does not support certain shader specifications required for the game in shader renderer to run. I got it to work with FX5600 on an older RVGL version, albeit was running way slower than with legacy renderer. With the first one, I don't remember seeing...
by VaidX47
Sat Aug 17, 2019 9:24 pm
Forum: Help & Troubleshooting
Topic: RVGL On Windows 10 Enterprice LTSC 2019
Replies: 3
Views: 401

Re: RVGL On Windows 10 Enterprice LTSC 2019

Enterprise =/= LTSC Edition Was the OS fiddled with? How about other games using SDL and OpenGL? I can only assume something is wrong with critical libraries in the OS. The DLL issues tend to be related with corrupted, modified or missing components in DLLs. Googling the problem says it can be relat...
by VaidX47
Mon Aug 05, 2019 9:48 pm
Forum: General
Topic: [USERSTYLE] Bolt style for the forum (base)
Replies: 10
Views: 906

Re: [USERSTYLE] Bolt style for the forum (base)

Actually, this started as my first step for a dark theme, but since I'm lazy atm, I wanted something quickly done, thought styling from the main website would be nice, since it has dark bg and navbar, also adds more consistency across the whole site. And well, now it's here. I had barebones dark-blu...
by VaidX47
Mon Aug 05, 2019 9:04 pm
Forum: General
Topic: [USERSTYLE] Bolt style for the forum (base)
Replies: 10
Views: 906

Re: [USERSTYLE] Bolt style for the forum (base)

Alternatively, we've also got this as a proper theme now. You can change in the global settings under "my board style". Good job, cat. Now lazy users won't need to download anything to get this working. I'll still keep the file in the original post, just in case. Edit: noticed a minor override issu...
by VaidX47
Mon Aug 05, 2019 1:25 pm
Forum: General
Topic: [USERSTYLE] Bolt style for the forum (base)
Replies: 10
Views: 906

[USERSTYLE] Bolt style for the forum (base)

Now included as a board style, see: User Control Panel -> Board preferences -> My board style: ORP Legacy (Bolt) UserCSS style for the forum that tries to imitate the main theme of the I/O website, to some extent. Was made for my own use last month, now published. How it usually goes. :grimacing: O...
by VaidX47
Mon Jul 22, 2019 1:11 am
Forum: The Bar
Topic: Your Re-Volt Collection
Replies: 15
Views: 5288

Re: Your Re-Volt Collection

I have a Dreamcast copy, which I've picked not too long ago from ebay. It's pretty much the same as Kiwi's, so I don't have a reason to post any photos. :eyes:
► ech, found one photo I've posted in Discord previously as a lackluster proof
by VaidX47
Tue Jul 16, 2019 1:54 am
Forum: Suggestions
Topic: Suggestion regarding RNG pick-up selection
Replies: 14
Views: 1070

Re: Suggestion regarding RNG pick-up selection

Either way noone needs two batteries or two bombs in a row on SP and championship isnt it? I find two batteries in a row very useful, don't know how it's not (unless bad car/track not giving any advantage). With bomb, it's how the game is, you have good and you have bad. Correct me if im wrong, but...
by VaidX47
Mon Jul 15, 2019 5:54 pm
Forum: Suggestions
Topic: Suggestion regarding RNG pick-up selection
Replies: 14
Views: 1070

Re: Suggestion regarding RNG pick-up selection

Not exactly, you're requesting mainly because of online races, but completely disregarding whoever plays in single-player/championship, including new players or who haven't played for years.
by VaidX47
Mon Jul 15, 2019 4:30 pm
Forum: Suggestions
Topic: Suggestion regarding RNG pick-up selection
Replies: 14
Views: 1070

Re: Suggestion regarding RNG pick-up selection

Changing implies making a modification to the ruleset without the ability to go back. If that's case, I can only repeat this post again: https://forum.re-volt.io/viewtopic.php?f=10&t=58#p312 If the suggestion is stated as optional, my bad, but it still wouldn't be very practical to implement as a s...
by VaidX47
Mon Jul 08, 2019 2:47 pm
Forum: RVGL & Re-Volt v1.2
Topic: RVGL on Android
Replies: 74
Views: 45126

Re: RVGL on Android

i tried on my Huawei MediaPad (Adreno 308) and it worked fine, althrough when i first started the game there were some weird graphical glitches (like textures flickering in weird colors) but when i turned off shaders and lighting it was back to normal. Yes, it's one of the ways to solve graphical i...
by VaidX47
Sun Jul 07, 2019 11:33 pm
Forum: Help & Troubleshooting
Topic: RVGL files on sdcard1 on android
Replies: 3
Views: 535

Re: RVGL files on sdcard1 on android

You can't change the data directory, you have to go with what apk chooses.
by VaidX47
Thu Jun 13, 2019 10:35 am
Forum: The Board
Topic: Deleting Inactive Users
Replies: 32
Views: 2881

Re: Deleting Inactive Users

hi marv
by VaidX47
Fri Jun 07, 2019 4:46 pm
Forum: Tools, Creations & Resources
Topic: Beehive Valley Adventures
Replies: 3
Views: 2349

Re: Beehive Valley Adventures

Spoiler: (cleared?)
► Show Spoiler
by VaidX47
Tue May 28, 2019 1:14 pm
Forum: Help & Troubleshooting
Topic: OBS Drop Problem
Replies: 2
Views: 26732

Re: OBS Drop Problem

Yes, cause you're using additional computer resources to stream/record, FPS in the game might drop intensely.
Don't think this is a problem related to RVGL, but rather incorrect configuration with OBS.
by VaidX47
Tue May 21, 2019 5:51 pm
Forum: Bug Reports
Topic: [RVGL 19.0430] No fallback for ENVSTILL / ENVROLL on legacy renderer
Replies: 3
Views: 13521

Re: [RVGL 19.0430] No fallback for ENVSTILL / ENVROLL on legacy renderer

That's because missing textures are shown as transparent in shader renderer, while legacy displays pure white.
It was like that in the original game. These two properties should not be added if texture is missing.
by VaidX47
Tue May 21, 2019 5:35 pm
Forum: Help & Troubleshooting
Topic: Light of pickups/stars
Replies: 1
Views: 11777

Re: Light of pickups/stars

The effect and color is certainly hardcoded, so perhaps improve it on an already existent properties.txt implementation (only surfaces/materials, sparks atm).