Search found 104 matches

by VaidX47
Sun Jan 10, 2021 5:31 pm
Forum: Suggestions
Topic: Saving stock and custom cups menu option
Replies: 2
Views: 202

Re: Saving stock and custom cups menu option

I didn't understand at first, so I'm rephrasing. Basically a suggestion to be able to suspend an ongoing cup, so you could continue from where you left off next time you open the game from the championship mode menu. Obviously, it should be implemented in a way that you couldn't cheat (only allow to...
by VaidX47
Tue Dec 29, 2020 10:33 pm
Forum: RVGL & Re-Volt v1.2
Topic: [RVGL Release] 20.1230a
Replies: 7
Views: 1482

Re: [RVGL Release] 20.1230a

I'm not able to create a championship. I try the I/O example and is stay locked. My version is 20.1230a. 1) Make sure you have all needed tracks installed (including files for reversed variants) 2) Make sure NumCars , Classes and Points logically make sense: if using 16 cars, Classes (summed in tot...
by VaidX47
Thu Dec 24, 2020 1:14 pm
Forum: Bug Reports
Topic: Ubuntu - pathetic!
Replies: 3
Views: 200

Re: Ubuntu - pathetic!

I don't know from what fairy tale you're coming, but it doesn't sound like it is fun to be there. Are we talking about RVGL here? As you presumably being a Linux user (albeit Ubuntu), I'm disappointed you don't even mention any specifics (game build number, libraries you've replaced and etc.), your ...
by VaidX47
Tue Dec 22, 2020 2:56 am
Forum: Help & Troubleshooting
Topic: Toy World 2 crash
Replies: 2
Views: 193

Re: Toy World 2 crash

*.level is a progress file to store track clear state: collected practice star, beaten single race, picked stunt arena stars.

It won't tell us anything about your problem.
by VaidX47
Sun Dec 13, 2020 2:42 am
Forum: Suggestions
Topic: Changing the position of the touch buttons (Android)?
Replies: 1
Views: 212

Re: Changing the position of the touch buttons (Android)?

Regarding profile.ini, those are input codes for physical key mapping. The game was build from the PC version and it retains keyboard/gamepad functionality (yes, it can be played with either USB or Bluetooth keyboard on Android too), hence most of default internal configuration is shared across all ...
by VaidX47
Wed Dec 02, 2020 11:57 am
Forum: Suggestions
Topic: Pickup changes summary
Replies: 3
Views: 325

Re: Pickup changes summary

Regarding 3rd suggestion as ZZ described. The player definitely would need to be informed about modified pickup ruleset before hand. Best way in the game itself, instead of solely relying on external sources to read some rules before joining someone's room. The game won't show everything what was al...
by VaidX47
Tue Nov 24, 2020 2:12 pm
Forum: Tools, Creations & Resources
Topic: New Stock Track Covers
Replies: 10
Views: 855

Re: New Stock Track Covers

Rooftops was the most needed one due to PVR texture compression artifacts in the dreamcast version. Although the moon texture itself is blocky, so there's not a whole lot to workaround that. Good job with others nonetheless.
by VaidX47
Mon Nov 16, 2020 1:18 pm
Forum: Bug Reports
Topic: How common are the problems with the 64-bit version of RVGL for Windows?
Replies: 2
Views: 258

Re: How common are the problems with the 64-bit version of RVGL for Windows?

Should be no issues at all. Make sure you have copied and replaced all libraries (DLLs) and other contents from the x64 version patch.
There can't be executable and library mismatch.
by VaidX47
Mon Oct 26, 2020 11:58 am
Forum: RVGL & Re-Volt v1.2
Topic: RVGL Localization
Replies: 51
Views: 111903

Re: RVGL Localization

Anything with latin characters is up to other people.
Regarding other scripts, including cyrillic, not until there's a separate font file implementation first.
Right now the game reads characters from a single raster texture.
by VaidX47
Sun Oct 25, 2020 1:20 pm
Forum: Help & Troubleshooting
Topic: What is a list of RVGL's music?
Replies: 1
Views: 255

Re: What is a list of RVGL's music?

If you're talking about Re-Volt soundtrack. (RVGL is just a patch, it doesn't contain any music) An official track name listing doesn't really exist, but you can find one here collected from internal game data: https://revolt.fandom.com/wiki/Soundtracks#Track_List It's probably as close as you will ...
by VaidX47
Sun Oct 25, 2020 1:09 pm
Forum: The Bar
Topic: How to fill Progress Table
Replies: 1
Views: 207

Re: How to fill Progress Table

Norm., Rev., Mirr. - clear Time Trial challenges
Stars - find and collect star in Practice mode.
by VaidX47
Wed Oct 21, 2020 4:50 pm
Forum: Work in Progress
Topic: Open-Volt Project
Replies: 36
Views: 11020

Re: Open-Volt Project

7wells wrote:
Wed Oct 21, 2020 4:44 am
@Steb
Is your project still ongoing?
Last active: 27 May 2020, 23:15
and nothing new on gitlab, so very unlikely.
by VaidX47
Sun Oct 18, 2020 11:03 am
Forum: RVGL & Re-Volt v1.2
Topic: RVGL on Android
Replies: 104
Views: 79721

Re: RVGL on Android

According to the docu there , I have to set CupDC = 1 in profile.ini after adding DC. Is this mandatory to have the additional DC assets working or only for some special gaming mode? What happens if multiple players have set CupDC differently in their profiles when playing against each other? Quick...
by VaidX47
Fri Oct 16, 2020 10:01 am
Forum: Bug Reports
Topic: Strange ghost file in Medieval:Redux
Replies: 1
Views: 580

Re: Strange ghost file in Medieval:Redux

The game tries to create a file with a colon : character in its filename. Windows file system does not allow that in any normal circumstances, hence why you see empty right before that character begins. If the file is still read by the game, then it is probably still there, named like it should be, ...
by VaidX47
Sat Oct 10, 2020 8:01 am
Forum: Suggestions
Topic: Enable or Disable Endurance Mode on profile.ini?
Replies: 2
Views: 430

Re: Enable or Disable Endurance Mode on profile.ini?

Isn't it faster to change number right away in the text file instead of scrolling for minutes one by one from 3 to 255 in-game? (If 20 menu limit was unlocked, let's say) Unless implement a number typing function in such UI elements. Or at least have PgUp PgDown keys alter by 10, how car/track selec...
by VaidX47
Tue Sep 15, 2020 12:59 pm
Forum: Bug Reports
Topic: Minor translation issues in render settings
Replies: 3
Views: 554

Re: Minor translation issues in render settings

Some text stuff is known to be hardcoded (not read from external string files).
Probably eventually planned to change this.
by VaidX47
Fri Sep 11, 2020 10:10 am
Forum: Bug Reports
Topic: Enter name dialog (screen keyboard) overlaps name field [Fire TV]
Replies: 6
Views: 758

Re: Enter name dialog (screen keyboard) overlaps name field [Fire TV]

I have created a profile and set up everything. When I go to start a race, RVGL asks again for the player's name, despite I have just selected a profile. This is a little bit confusing, as I do not understand why the name has to be entered here. I thought that each player (with her/his name) has he...
by VaidX47
Sun Sep 06, 2020 7:09 pm
Forum: RVGL & Re-Volt v1.2
Topic: RVGL on Android
Replies: 104
Views: 79721

Re: RVGL on Android

Note : If you have already run the app, it should have automatically generated an RVGL folder for you with updated assets. In this case, extract the full game data into this folder, taking care not to overwrite any of the existing files (i.e., say NO to replace). Hello Huki, Why should we not overw...
by VaidX47
Sun Sep 06, 2020 6:27 pm
Forum: Bug Reports
Topic: [Closed] Missing files in log [Windows 10 Pro 64bit]
Replies: 2
Views: 334

Re: Missing files in log [Windows 10 Pro 64bit]

It's normal. The log shows all the files the game tries to read, if it's not found, it will just skip over. RVGL in certain situations loads files in fallback principle: found this file in the custom or reversed folder - will use it; didn't find the file, will use the original instead. Of course, th...
by VaidX47
Sun Sep 06, 2020 5:36 pm
Forum: RVGL & Re-Volt v1.2
Topic: Load and add missing assets in one batch automatically?
Replies: 18
Views: 1364

Re: Load and add missing assets in one batch automatically?

No IO packs, DC pack (rvgl_dcpack.7z) offered from the RVGL website and Dreamcast soundtrack (aka soundtrack.zip) from https://re-volt.io/downloads/misc are highly recommended for having the best original game experience. Do you really mean that none of these packs should be used for best original ...
by VaidX47
Sun Sep 06, 2020 3:52 pm
Forum: RVGL & Re-Volt v1.2
Topic: Load and add missing assets in one batch automatically?
Replies: 18
Views: 1364

Re: Load and add missing assets in one batch automatically?

Sorry, it is still somewhat unclear to me which are the necessary basic/original files and which ones I need on top. E.g., there are various packs: https://re-volt.io/downloads/packs However, they show version numbers behind the latest update. So what does it mean? Is the latest version 20.0905a th...
by VaidX47
Sun Sep 06, 2020 11:09 am
Forum: RVGL & Re-Volt v1.2
Topic: Load and add missing assets in one batch automatically?
Replies: 18
Views: 1364

Re: Load and add missing assets in one batch automatically?

RVGL is an upgrade . It is not bundled together as a full game for a similar reason as to why the source code is not open to everyone. The RVGL patch only contains modified files to upgrade Re-Volt from original 1999 PC-CD release (or GOG if you own), including pre-patched with official 0916/1207, ...
by VaidX47
Mon Aug 31, 2020 7:48 pm
Forum: Tools, Creations & Resources
Topic: School's Out!
Replies: 14
Views: 5606

Re: School's Out!

Strelok111 wrote:
Mon Aug 31, 2020 6:57 pm
Looking great Kiwi, is it available on all versions of the game or just on the PC, or Android, or Linux version?
All content for Re-Volt/RVGL is cross compatible.
Might be slower on android due to hardware capabilities, naturally.
by VaidX47
Mon Jul 27, 2020 7:48 am
Forum: Bug Reports
Topic: [Closed | Corrupt data] RVGL crash after loading "dodgy poly texture" (after rvgl v20 update)
Replies: 1
Views: 417

Re: RVGL crash after loading "dodgy poly texture" (after rvgl v20 update)

Files starting with a dot should not exist in these track folders. Sounds dodgy to me. The game tries to load all *.prm+*.ncp files (instances) from the level folder, no matter how they are named, unlike with other main track files (be consistent with the folder name). So if there's one with weird d...
by VaidX47
Thu Jul 02, 2020 6:16 pm
Forum: Help & Troubleshooting
Topic: Problem with RVGL, missing files
Replies: 3
Views: 707

Re: Problem with RVGL, missing files

RVGL is only a patch, it generally requires you to own the original game (its data precisely).
You can follow Avecezer's posted link to get the game data.
Or download the full prepacked game in the same (IO) website.