Search found 13 matches

by ElectricBee
Wed Apr 10, 2019 7:54 pm
Forum: The Bar
Topic: Why the hell am I so into batch files nowdays?
Replies: 2
Views: 3983

Re: Why the hell am I so into batch files nowdays?

Well here is the thing about that. I create my scripts specfically so they can be re-executed to remove content. I know it's not the best example to set, but really what the hell else can I do? If somebody drops in over two-hundred files for something they didn't want, they'd have to waste their swe...
by ElectricBee
Tue Apr 09, 2019 10:45 pm
Forum: The Bar
Topic: Why the hell am I so into batch files nowdays?
Replies: 2
Views: 3983

Why the hell am I so into batch files nowdays?

Some of you may had noticed; I've been posting things with batch files, and doing much of nothing else. Well, me using Windows has a lot to do with it (otherwise I would probably be doing shell scripts on Linux), but also with how many unique operations are required to apply (and undo) certain items...
by ElectricBee
Tue Apr 09, 2019 8:29 am
Forum: Tools, Creations & Resources
Topic: An ongoing Clockwork Carnage project
Replies: 2
Views: 4286

Re: An ongoing Clockwork Carnage project

I need help with optional shadow files. If you'd like, and if you are as sadomasochistic as I am, I'd like manual BMQ files as well. Here's all you need to know about the upcoming update for these scripts: If you want to append with a shadow in the future, the option to use a shadow will be made ava...
by ElectricBee
Sun Apr 07, 2019 6:24 pm
Forum: Tools, Creations & Resources
Topic: An ongoing Clockwork Carnage project
Replies: 2
Views: 4286

Re: An ongoing Clockwork Carnage project

Added gPstr's Ra, Hi-Ban's remake of Tyco's Fast Traxx and URV's fidget spinner remake of Citywalker's spinning top concept.

Also: Appended onto readme.

And the OP here.
by ElectricBee
Sat Apr 06, 2019 12:20 am
Forum: Tools, Creations & Resources
Topic: An ongoing Clockwork Carnage project
Replies: 2
Views: 4286

An ongoing Clockwork Carnage project

After a week's worth of tinkering, some screwing around to make it more noob-friendly and ambitious attempts at making it idiot-proof I present my repository of Re-Volt vehicles remade into Clockwork cars. Vehicles added so far: Car Author Banana Shplit URV, Dave-O-Rama 1 BigToy Totolens, CD090580 D...
by ElectricBee
Tue Apr 02, 2019 5:48 am
Forum: Tools, Creations & Resources
Topic: ElectricBee's Aerials (UPDATE 04/03/19)
Replies: 0
Views: 8608

ElectricBee's Aerials (UPDATE 04/03/19)

Introduction Yes, this. This again. Most of you are probably running on fresh installations of Re-Volt by now, so I figured now would be a good time to re-release something which was languishing in Re-Volt Live. This set of files allows you to install ElectricBee's aerials using a single batch file...
by ElectricBee
Sun Mar 31, 2019 5:02 pm
Forum: Suggestions
Topic: Top 4/6/8 Car Positions Display during race
Replies: 10
Views: 6334

Re: Top 4/6/8 Car Positions Display during race

Of course, it would definitely be something that you could toggle, but I'd love to see that be a thing. And heck, perhaps take a step further and also have an option that could display avatars instead of names, like this: http://www.retrogameage.com/wp-content/uploads/2017/08/F-Zero_GX_Gameplay2-3....
by ElectricBee
Sat Mar 30, 2019 1:15 am
Forum: Tools, Creations & Resources
Topic: Mystery car mod w/ skins and install script
Replies: 2
Views: 4167

Re: Mystery car mod w/ skins and install script

Uh, actually I forgot the download link in my haste. Sorry.

Edit: Fixing stuff.
Fixed stiff.
by ElectricBee
Fri Mar 29, 2019 10:56 pm
Forum: Tools, Creations & Resources
Topic: Mystery car mod w/ skins and install script
Replies: 2
Views: 4167

Mystery car mod w/ skins and install script

Introduction https://i.imgur.com/LTbxh6C.png :!: This pack will replace stock content: cars/q/body.prm cars/q/car.bmq This is a pack of skins for use with the Mystery car. As the car is relatively boring, I figured I would spice things up by providing a touch of variety with car skins. Provided wit...
by ElectricBee
Thu Mar 28, 2019 7:09 am
Forum: Tools, Creations & Resources
Topic: Arcade skins and file link script
Replies: 0
Views: 8656

Arcade skins and file link script

Introduction https://i.imgur.com/W9Thx04.png Sample car field w/ some arcade skins From the depths of the Re-Volt Live archive, I proudly present a repackaging of BallisticRules' arcade car skins! The only caveat here is no carboxes. If you elect to download and make use of this, you can copy all d...
by ElectricBee
Wed Mar 20, 2019 7:35 am
Forum: Tools, Creations & Resources
Topic: A clockwork car script... thing.
Replies: 1
Views: 3946

Re: A clockwork car script... thing.

Mild correction: In the docs I suggested you can make a .bmq file but the variable used for that in the script is entirely up to you. Whoopsie. Also I never removed /b argument from %exitCmd% so command prompt will just remain open. Fix that yourself or take advantage of it for further development.
by ElectricBee
Wed Mar 20, 2019 7:30 am
Forum: Tools, Creations & Resources
Topic: A clockwork car script... thing.
Replies: 1
Views: 3946

A clockwork car script... thing.

I wasted the better part of an afternoon making this . I even wrote documentation for it. If you want to give it a look have at it. Too lazy to make a template so instead I used the trashcan car as an example, because honestly who doesn't want thirty sentient trashcans cruising the streets? Feel fre...
by ElectricBee
Mon Mar 19, 2018 3:32 am
Forum: RVGL & Re-Volt v1.2
Topic: RVGL on Android
Replies: 74
Views: 42576

Re: RVGL on Android


A slight oversight, I dare say.

I can't make in storage directly either. Because Koreans LG are retarded.