Search found 37 matches

by Mace121
Sat Dec 15, 2018 1:04 am
Forum: Work in Progress
Topic: RV Soundtrack Project
Replies: 46
Views: 6150

Re: RV Soundtrack Project

Here are a some more tracks that could use new music: Cliffside (something inspired by surf music?) Grisville (something inspired by hip-hop music?) Helios (something inspired by cinematic or ancient Greek music?) Industry (something inspired by punk rock or hip-hop music?) Molten Caverns Overgroun...
by Mace121
Sat Dec 08, 2018 8:59 pm
Forum: The Bar
Topic: Version of RV Between Demo & Retail?
Replies: 3
Views: 135

Re: Version of RV Between Demo & Retail?

Probably you had some sort of Late DEV version, back then.
by Mace121
Tue Dec 04, 2018 7:09 pm
Forum: Bug Reports
Topic: [Closed | INVALID] RVGL new updates and patch
Replies: 10
Views: 334

Re: RVGL new updates and patch

Re-Volt wrote:
Tue Dec 04, 2018 12:57 pm

Ok, but what's going on with wall bump bug?
Drive -> Hit Wall, say, frontal -> kick back from wall about 10m away with spinning/rotating car.
Looks unreal like car was made from pure robber.
Thanks.
You sure you're driving the banana car?
by Mace121
Sun Dec 02, 2018 5:51 pm
Forum: The Bar
Topic: Counting with pictures
Replies: 28
Views: 2042

Re: Counting with pictures

Kipy wrote:
Sat Dec 01, 2018 2:02 pm
Image
ALTERNATE:
Image
by Mace121
Wed Nov 28, 2018 11:00 pm
Forum: Work in Progress
Topic: Grasshopper (Twisted Metal: The Sequel)
Replies: 4
Views: 168

Re: Grasshopper (Twisted Metal: The Sequel)

The car's up on RVZ. Due to the website's donkey filtering, I have to be creative on my slang, and intentionally typo'd the name since "Grasshopper" triggered the alarms since A S S or any swear slang isn't isolated as a single word on that place.

http://revoltzone.net/cars/34958/Grashopper
by Mace121
Wed Nov 28, 2018 8:56 pm
Forum: Work in Progress
Topic: Grasshopper (Twisted Metal: The Sequel)
Replies: 4
Views: 168

Re: Grasshopper (Twisted Metal: The Sequel)

I got it done. It'll be on RVZ, eventually.
by Mace121
Wed Nov 28, 2018 12:12 am
Forum: Work in Progress
Topic: Grasshopper (Twisted Metal: The Sequel)
Replies: 4
Views: 168

Re: Grasshopper (Twisted Metal: The Sequel)

Well, I was working on this all day. I had the wheels & updated texture implemented, and there's one problem to exorcise: The bloody parameters. To put it in short: It sucks, and has a tendency to be unstable.
by Mace121
Tue Nov 27, 2018 5:45 am
Forum: Work in Progress
Topic: Grasshopper (Twisted Metal: The Sequel)
Replies: 4
Views: 168

Re: Grasshopper (Twisted Metal: The Sequel)

So about what I said about this'll be in progress in a later time... Suddenly I worked solely on the wicked thing, all day. https://orig00.deviantart.net/4872/f/2018/330/6/5/grass_by_mace121-dcszzyn.png So the buggy originally had two sets of textures: one for the main body & the other for the base ...
by Mace121
Mon Nov 26, 2018 5:58 am
Forum: Work in Progress
Topic: Grasshopper (Twisted Metal: The Sequel)
Replies: 4
Views: 168

Grasshopper (Twisted Metal: The Sequel)

So has anyone played the 1996 sequel, Twisted Metal 2: World Tour? That was some fun times, and some consider it as the best in the franchise... Well except the TM: Black fans, such as myself :P. Now, what most people didn't realize that Twisted Metal 1&2 was also released on PC. That version may be...
by Mace121
Tue Nov 13, 2018 1:22 am
Forum: Bug Reports
Topic: [SOLVED] [RVGL] Sliders collision not working
Replies: 11
Views: 276

Re: [RVGL] Sliders collision not working

@Mace: I'm not sure if this can be the case, because it's working perfectly on Market 2. My guess is that I hit (again) some kind of a limit at Spa-Volt 2? How many sliders do you have on this track? In my track with the sliders, there's 6 of them, and during races, the doors don't seem to respond ...
by Mace121
Mon Nov 12, 2018 5:11 pm
Forum: Bug Reports
Topic: [SOLVED] [RVGL] Sliders collision not working
Replies: 11
Views: 276

Re: [RVGL] Sliders collision not working

I have a strange issue with the Slider objects at my custom track. I'm using default Supermarket sliders at Spa-Volt 2. I've only remapped the texture so far, the .ncp is still stock. Pretty much I have the similar issue on an old canceled track of mine. Possibly the collision is hard-coded, or the...
by Mace121
Sun Oct 21, 2018 10:32 pm
Forum: RVGL & Re-Volt v1.2
Topic: [RVGL Release] 18.1020a
Replies: 9
Views: 1280

Re: [RVGL Release] 18.1020a

Nice. I'm gonna go play that John Cena Midi while playing this.
by Mace121
Fri Sep 28, 2018 1:44 am
Forum: Suggestions
Topic: Car based custom sounds
Replies: 7
Views: 608

Re: Car based custom sounds

I am not a big fan of this idea. The possibility to give cars a custom engine sound was one of the worst decisions in RVGL development, in my opinion. Yeah, but it's a better solution than having level-specific engine sounds. Besides, I like cars having their own engine sounds, so I could put some ...
by Mace121
Thu Sep 27, 2018 10:06 pm
Forum: The Bar
Topic: Counting with pictures
Replies: 28
Views: 2042

Re: Counting with pictures

Image
Take out the 86, and what do you get?
by Mace121
Mon Sep 24, 2018 11:11 pm
Forum: Time Trials
Topic: Botanical Garden
Replies: 17
Views: 3009

Re: Botanical Garden

What's this? Amateur Hour? I claim myself 2nd place for amateurs.

Image
by Mace121
Mon Sep 17, 2018 5:58 pm
Forum: Work in Progress
Topic: The RebelTaxi ship.
Replies: 6
Views: 411

Re: The RebelTaxi ship.

Mace121 wrote:
Mon Sep 17, 2018 3:24 pm
Black-Revolt001 wrote:
Mon Sep 17, 2018 11:37 am
When will this vehicle be available?
Soon... Whenever that bloke running RVZ accepts it. Well, I have an alternate link here, for early access.
Suddenly, the RVZ link is up. How convenient.
by Mace121
Mon Sep 17, 2018 3:24 pm
Forum: Work in Progress
Topic: The RebelTaxi ship.
Replies: 6
Views: 411

Re: The RebelTaxi ship.

Black-Revolt001 wrote:
Mon Sep 17, 2018 11:37 am
When will this vehicle be available?
Soon... Whenever that bloke running RVZ accepts it. Well, I have an alternate link here, for early access.
by Mace121
Sun Sep 16, 2018 11:48 pm
Forum: Work in Progress
Topic: The RebelTaxi ship.
Replies: 6
Views: 411

Re: The RebelTaxi ship.

So update: I've already finished the car, but I just want to show you some earlier WIPS... https://orig00.deviantart.net/6cb6/f/2018/259/6/2/rtaxi2_by_mace121-dcn1h1n.png Bare bones, showing the outline for the textures. https://img00.deviantart.net/3353/i/2018/259/9/5/rtaxi3_action_by_mace121-dcn1h...
by Mace121
Thu Sep 13, 2018 12:26 am
Forum: Work in Progress
Topic: The RebelTaxi ship.
Replies: 6
Views: 411

The RebelTaxi ship.

So the other day, RebelTaxi (a cartoon-based Youtuber) made a tweet wanting to put his creation into some racing game. I decided to say, "yeah I'll take that challenge," and begun modelling his beast into Re-Volt for giggles. https://orig00.deviantart.net/31ce/f/2018/255/0/2/the_taxi_by_mace121-dcmp...
by Mace121
Wed Sep 12, 2018 2:29 am
Forum: Work in Progress
Topic: The Klasher's Trippple 8 Rallycross
Replies: 6
Views: 502

Re: The Klasher's Trippple 8 Rallycross

Sorry for the wait, and here's the next step: Update the scenery to LOOK like a beach, instead of the deserts of Egypt (if that was planned, it'd be named after that one Iron Maiden album). The green forcefield is going to be the walls, AKA: Tall grass. https://orig00.deviantart.net/597a/f/2018/254/...
by Mace121
Fri Sep 07, 2018 3:22 pm
Forum: Work in Progress
Topic: The Klasher's Trippple 8 Rallycross
Replies: 6
Views: 502

Re: The Klasher's Trippple 8 Rallycross

https://orig00.deviantart.net/fd0c/f/2018/250/1/9/klash7_by_mace121-dcm9103.png Hey look... Saaand. Also a rumble strip which was promised in the outline. The strip may seem harmless (it's not even that big), until you reach the jump where fate decides that you could pass... Or make you lose contro...
by Mace121
Thu Sep 06, 2018 4:03 pm
Forum: Work in Progress
Topic: The Klasher's Trippple 8 Rallycross
Replies: 6
Views: 502

Re: The Klasher's Trippple 8 Rallycross

Marv wrote:
Thu Sep 06, 2018 11:01 am
Looks cool! I think this track would work well with many pickups.
Hit me up if you need mapping and textures :)
I'll do that when the sand, various testing, etc. is done. :P
by Mace121
Wed Sep 05, 2018 8:24 pm
Forum: Work in Progress
Topic: The Klasher's Trippple 8 Rallycross
Replies: 6
Views: 502

The Klasher's Trippple 8 Rallycross

This track I've started at the beginning of this month. It's a small track, 360m in length, and it's designed to be hectic. From the look at this pic, it' doesn't seem that much, but it was inspired by the isometrc racer, Super Skidmarks for the Commodore Amiga & Sega Mega Drive in 1995. The track d...
by Mace121
Sat Aug 25, 2018 12:39 am
Forum: Time Trials
Topic: Supermarket 2
Replies: 3
Views: 843

Re: Supermarket 2

Image
In case you're wondering, I used it for the SNW 35, Toyecan boys.
by Mace121
Wed Aug 22, 2018 12:15 am
Forum: Tools, Creations & Resources
Topic: Ranch
Replies: 21
Views: 2053

Re: Ranch

I tested the track, and it still works on RVGL 18.720. It looks wicked good, even with the lowest draw distance, I could still see some range. I liked the music, the scenery looks gorgeous, but many of the scenery collision is lacking (possibly the rushed finish). It's one of the best-looking tracks...