Search found 47 matches

by javildesign
Tue Oct 27, 2020 4:55 pm
Forum: Bug Reports
Topic: Issue with animated textures
Replies: 2
Views: 234

Re: Issue with animated textures

I agree that animation sometimes is a pain to work with. But I don't agree with the statement that we need 60 frames for cool looking liquid animation. I can create realistic liquids using just 16 frames. I spent a lot of time to create a method to make it perfectly seamless. This method uses a lot ...
by javildesign
Sun Jul 26, 2020 8:38 am
Forum: Work in Progress
Topic: The Reactor
Replies: 4
Views: 943

Re: The Reactor

Image

The Reactor is released!

Full .png version on RevoltXTG: The Reactor Full Version!

Download the lower .jpg version on RevoltZone:
The Reactor Low Version!
by javildesign
Wed Jul 22, 2020 3:34 pm
Forum: Work in Progress
Topic: The Reactor
Replies: 4
Views: 943

Re: The Reactor

No, I always use the latest version of Blender (in this case 2.83). Yes, all done in one weekend. Keep in mind that the model (the track) isn't that large. Also, I've used arrays and modifiers to speed up the design, including object instancing to save and share UV space. I began to create just one ...
by javildesign
Tue Jul 21, 2020 9:00 pm
Forum: Work in Progress
Topic: The Reactor
Replies: 4
Views: 943

The Reactor

Build a track in a weekend. This was my goal and I almost made it. Modeling was done in a day, baking and texturing in half day, so what was left was some nodes and artwork. But I wanted to add some extra stuff, like custom animations and waving water. I'm almost finished with this track, so I hope ...
by javildesign
Tue Jul 21, 2020 8:48 pm
Forum: Work in Progress
Topic: Space Ship
Replies: 4
Views: 993

Re: Space Ship

The distance issue was solved by adding just 1 face nearby an object in to the world (.w) file to extend the visual bounds.

Working to fix some graphical issues at the moment.
Release is delayed. Will post as soon I have some progress.
by javildesign
Sat Jul 11, 2020 6:16 pm
Forum: Work in Progress
Topic: Space Ship
Replies: 4
Views: 993

Re: Space Ship

This week I finished the texture painting. Also I added some doors and created an exterior. Last few days I worked on a planet that slowly rotates. It still needs improvement, because the is a limit how far a custom animation can be viewed in RVGL. I need more distance because I want to create the f...
by javildesign
Sun Jul 05, 2020 6:50 pm
Forum: Work in Progress
Topic: Space Ship
Replies: 4
Views: 993

Space Ship

Hello Revolters, Maybe some of you already noticed, but in June I began to create a space ship track. The idea was to create a corridor with some windows and on the outside a slightly moving starry environment. Project went a little out of hand, as usual. https://javildesign.com/revolt/gif/spaceShip...
by javildesign
Mon Jun 08, 2020 6:35 pm
Forum: RVGL & Re-Volt v1.2
Topic: [RVGL Release] 20.0430a
Replies: 5
Views: 4019

Re: [RVGL Release] 20.0430a

Isn't it just, for example

Code: Select all

rvgl -nointro
in the terminal?
by javildesign
Sat Jun 06, 2020 8:47 pm
Forum: Suggestions
Topic: Makeitgood: Visual feedback on movement, Snapping
Replies: 3
Views: 797

Re: Makeitgood: Visual feedback on movement, Snapping

Yeah I understand. I agree that it would be handy to have those options in the makeitgood mode. I think you may already know, but just for the information; Before I import the .fob back in to Blender, I change the objects that are object animations to a temporary known object. It's not very clean wo...
by javildesign
Sun May 31, 2020 6:19 pm
Forum: Work in Progress
Topic: Urban-X - WIP Track
Replies: 8
Views: 5125

Re: Urban-X - WIP Track

I'm going to be busy working on UrbanX again.
Here is a preview of the track:

https://www.youtube.com/watch?v=pJ35t34TPy0&feature=emb_logo
by javildesign
Sun May 31, 2020 8:58 am
Forum: The Bar
Topic: New Game mode ideas, thoughts?
Replies: 7
Views: 1255

Re: New Game mode ideas, thoughts?

hajducsekb wrote:
Tue May 26, 2020 2:02 pm
So kind of like an Online Stunt Arena mode? :gabe:
I don't know if it is called like that ;)
by javildesign
Sun May 31, 2020 8:54 am
Forum: Suggestions
Topic: Makeitgood: Visual feedback on movement, Snapping
Replies: 3
Views: 797

Re: Makeitgood: Visual feedback on movement, Snapping

I don't know if the following method is what you are searching for, but when I want to place an object exact how I want it, I use Jigebren's plugin for Blender 2.73. There are some flaws, like the custom animation object which are 'unknown' and thus unusable, but there is a method to go around that....
by javildesign
Mon May 25, 2020 6:18 pm
Forum: The Bar
Topic: New Game mode ideas, thoughts?
Replies: 7
Views: 1255

Re: New Game mode ideas, thoughts?

I don't know if this is maybe already around for years, I never do race that much. But I thought about that every car need to collect 10 stars or coins or whatever that are random placed on the track. The idea is that you need to collect them all (10/10) in 1 lap and if you miss one, you need to go ...
by javildesign
Sat May 16, 2020 1:05 pm
Forum: Work in Progress
Topic: Satellite images experiment
Replies: 24
Views: 8596

Re: Satellite images experiment

Almost 2 months since I began with this project.. and it's finally here!
You can download it on XTG! Enjoy!
Image

Check http://www.javildesign.com/wildland-info.html for the latest updates!
by javildesign
Sun May 03, 2020 3:12 pm
Forum: Tools, Creations & Resources
Topic: Liquid Animation
Replies: 2
Views: 2288

Liquid Animation

Seamless liquid animation I've been working on liquid animation for a while. Since Route-77 I've been experimenting with it. I noticed when I rendered out a grid of 16 frames in one texture, that there is always a little seam visible in Revolt. I wanted that seam gone. http://www.javildesign.com/im...
by javildesign
Wed Apr 29, 2020 5:44 pm
Forum: Work in Progress
Topic: Satellite images experiment
Replies: 24
Views: 8596

Re: Satellite images experiment

Ok so I did a re-paint of the main map to loose the low detail of the satellite image. It was a lot of work in Blender and Substance, but I like the result. I also recorded some soundFX and added them in to the properties.txt. Wind (as force field) is also added and I'm busy to add stuff in that wil...
by javildesign
Sat Apr 25, 2020 9:01 am
Forum: The Bar
Topic: Introductions
Replies: 47
Views: 23639

Re: Introductions

Welcome Jim! Great to hear that you found RVGL!
by javildesign
Fri Apr 24, 2020 7:31 pm
Forum: Work in Progress
Topic: Satellite images experiment
Replies: 24
Views: 8596

Re: Satellite images experiment

Cool, thank you URV!

I tried it, and got mixed results. I will try and get better results tomorrow.
But.. I did get some improvement, seen in the video below.

Image
by javildesign
Fri Apr 24, 2020 10:29 am
Forum: Work in Progress
Topic: Satellite images experiment
Replies: 24
Views: 8596

Re: Satellite images experiment

Thanks Kiwi! Good news, the track is 99,9% finished.. ..but because of the upcoming of a new release version with new possibilities, I decided to postpone the release. The new release will be getting the possibility to add custom sounds for while driving on materials. So I dove in to my sounds libra...
by javildesign
Sat Apr 18, 2020 10:59 am
Forum: Help & Troubleshooting
Topic: RVGL don't load near textures in my own track while playing
Replies: 3
Views: 1482

Re: RVGL don't load near textures in my own track while playing

Possible problem can be the face direction. Hard to investigate without the files.
Another problem could be a mixed up visibox (*.vis). So, if you have discord, send me the files, I'll check.
by javildesign
Fri Apr 17, 2020 8:04 pm
Forum: Help & Troubleshooting
Topic: RVGL don't load near textures in my own track while playing
Replies: 3
Views: 1482

Re: RVGL don't load near textures in my own track while playing

I think the problem lies with Revolt's texture system. You say that in Blender all the textures are assign well, but you can assign any texture well in Blender and see direct result in the viewport. What you need to check if the object faces has the correct texture assigned for Revolt to read. This ...
by javildesign
Fri Apr 17, 2020 7:02 pm
Forum: Work in Progress
Topic: Satellite images experiment
Replies: 24
Views: 8596

Re: Satellite images experiment

Hi all! Still working on the sounds, but I finished the music track.
Although this tracks ask for some guitars, I only can make trance/techno styled music (at least, I try ;) ).

I have uploaded a 3 lap race. Hope to release the track next week.

Image
by javildesign
Thu Apr 16, 2020 7:23 am
Forum: Work in Progress
Topic: MARVLE. A Re-Volt Total Conversion
Replies: 21
Views: 4831

Re: MARVLE. A Re-Volt Total Conversion

Great idea, love to see how you create new ideas and build them up. I'm curious how this project will develop.
by javildesign
Tue Apr 14, 2020 6:33 pm
Forum: Work in Progress
Topic: Satellite images experiment
Replies: 24
Views: 8596

Re: Satellite images experiment

Hi all! I'm close to finishing my satellite map track. I busy with some music for it. Also I need to add some sounds to the track, so I need some time to do that. http://javildesign.com/images/rvgl/wildland_2.jpg I added some rocks, fine tuned the map, ncp optimization, trackzones, AI and PosNodes. ...
by javildesign
Thu Apr 09, 2020 10:34 pm
Forum: Tools, Creations & Resources
Topic: Re-Volt Sponsors
Replies: 12
Views: 5584

Re: Re-Volt Sponsors

A few I made for the satellite map:
Image