Search found 5 matches

by I Spy
Sat Oct 26, 2019 3:07 pm
Forum: Help & Troubleshooting
Topic: Custom Track Properties: Velocity
Replies: 5
Views: 384

Re: Custom Track Properties: Velocity

After taking a short break, I tried making a diagonal conveyor. But I still can't recreate movement like the market conveyors. https://imgur.com/e7ODvoO.png A. The surfaces "CONVEYOR_MARKET1" and "CONVEYOR_MARKET2" act as they do in the stock tracks if the velocity is not edited. B. When I edit the ...
by I Spy
Wed Oct 16, 2019 8:27 pm
Forum: Help & Troubleshooting
Topic: Custom Track Properties: Velocity
Replies: 5
Views: 384

Re: Custom Track Properties: Velocity

I tried editing existing conveyors: In my test world, both supermarket conveyors don't move, regardless of the x or z values I enter. The museum conveyors do move, but their speed and direction don't change when I edit the y value. However, I was able to change the skid mark color on all conveyors, ...
by I Spy
Wed Oct 16, 2019 1:59 pm
Forum: Help & Troubleshooting
Topic: Custom Track Properties: Velocity
Replies: 5
Views: 384

Re: Custom Track Properties: Velocity

I changed the values, and they don't work, either.
by I Spy
Wed Oct 16, 2019 2:56 am
Forum: Help & Troubleshooting
Topic: Custom Track Properties: Velocity
Replies: 5
Views: 384

Custom Track Properties: Velocity

I'm using a properties.txt file in a custom track. However, I can't get the velocity function to work. I've made sure that "Moves" is set to "true", and use multiples of 100.0 for the velocity values. Here's what I have in the txt: { MATERIAL { ID 1 Name "test" Skid true Spark false Corrugated false...
by I Spy
Fri Sep 20, 2019 3:29 pm
Forum: Tools, Creations & Resources
Topic: GJ's and I Spy's Workshop
Replies: 14
Views: 851

Re: GJ's and I Spy's Workshop

I patched the AI. Junior RC rookie cars (especially Phat Slug) should no longer get stuck forever on the satellite jump. Also, fixed the reposition loop that ElvenAvenger pointed out. After a discussion with G_J, we decided that the name Rooftops 1 is here to stay. While I personally agree with Zipp...