Search found 12 matches

by Wichilie
Sat May 19, 2018 9:57 am
Forum: Help & Troubleshooting
Topic: My game crash after 20 minutes
Replies: 4
Views: 90

Re: My game crash after 20 minutes

You should post the log file located at [RVGL folder]/profiles/re-volt.log. I don't think I can help you but those who do probably need it :­P
by Wichilie
Wed Apr 25, 2018 4:22 pm
Forum: Work in Progress
Topic: RV Soundtrack Project
Replies: 17
Views: 748

Re: RV Soundtrack Project

I don't have much experience in creating music, but I can definitely give it a shot ^^
by Wichilie
Sun Apr 08, 2018 12:12 pm
Forum: Bug Reports
Topic: 100% GPU usage after alt-tabbing
Replies: 6
Views: 344

Re: 100% GPU usage after alt-tabbing

Off Topic
SebR wrote:
Sun Apr 08, 2018 11:17 am
Firefox = 2Go Memory usage ???? (mine only use 350Mo on win 10)
Hmm, now that you mention it, that is an awful lot... I'll look into it :­P
by Wichilie
Sat Apr 07, 2018 5:31 pm
Forum: Bug Reports
Topic: 100% GPU usage after alt-tabbing
Replies: 6
Views: 344

Re: 100% GPU usage after alt-tabbing

Actually, it seems like I celebrated prematurely :­(. The problem is still here: https://my.mixtape.moe/kexblz.png (I managed to take this screenshot by having task manager open in the background and immediately taking a screenshot after alt-tabbing) To answer your earlier question, I am indeed usin...
by Wichilie
Sat Apr 07, 2018 4:27 pm
Forum: Bug Reports
Topic: 100% GPU usage after alt-tabbing
Replies: 6
Views: 344

Re: 100% GPU usage after alt-tabbing

Right, I kind of forgot to update my drivers after I deinstalled GForce Experience '^^. It seems like it's gone now. Thanks!
(For anyone with the same problem, I was on 381.65 and am now on 391.35)


See my post below
by Wichilie
Sun Apr 01, 2018 8:41 pm
Forum: Bug Reports
Topic: 100% GPU usage after alt-tabbing
Replies: 6
Views: 344

100% GPU usage after alt-tabbing

Occasionally when I alt-tab out of the game and go back in RVGL's GPU usage jumps up to 100%. I have no idea what causes this, as it happens seemingly at random. Usually it goes away after tabbing in and out a few times. Sorry if this description is a bit vague, but it's all I have '^^. This has hap...
by Wichilie
Tue Mar 20, 2018 2:53 pm
Forum: Work in Progress
Topic: PPP - The Pemto Pack Project
Replies: 64
Views: 4151

Re: PPP - The Pemto Pack Project

I made a Photoshop file with most of Pemto's details on seperate layers and some hue masks (which won't leave ugly edges on the aliased details), feel free to use it. The stripe on the front is slightly different to the original since I made this from Cloud 9's .psd which has it altered, but you can...
by Wichilie
Tue Mar 20, 2018 1:17 pm
Forum: Work in Progress
Topic: PPP - The Pemto Pack Project
Replies: 64
Views: 4151

Re: PPP - The Pemto Pack Project

I finished Cloud 9: https://i.imgur.com/mxySA6z.png It ended up more purple than pink, but oh well :­P. The mapping does give some limitations (some faces are thrown in a big pile '^^) but it's fine, really. I'll pm you the .bmp Kiwi. Edit: I forgot the orange number was necessary, so the picture ab...
by Wichilie
Sun Mar 18, 2018 11:59 pm
Forum: Work in Progress
Topic: PPP - The Pemto Pack Project
Replies: 64
Views: 4151

Re: PPP - The Pemto Pack Project

Oh sweet, I was already working on a Pemto repaint so I'll join! I'll use number 99 and a pink/dark blue color scheme with sponser Cloud 9 (not the esports organisation, like the saying).
by Wichilie
Mon Feb 26, 2018 9:26 pm
Forum: Suggestions
Topic: A suggestion regarding Electro Pulse
Replies: 14
Views: 694

Re: A suggestion regarding Electro Pulse

Thanks for sharing your thoughts! I agree that the best way to implement this (if it would ever happen) would be through a launch command. That way people that oppose the nerf/changes in general can just ignore it and people that are not aware that there were balance changes won't be surprised/confu...
by Wichilie
Sat Feb 24, 2018 1:57 pm
Forum: Suggestions
Topic: A suggestion regarding Electro Pulse
Replies: 14
Views: 694

Re: A suggestion regarding Electro Pulse

to me, zap is like a "passive" pickup that cuts down other's engine when they're near. you can activate it and wait/reach for others to get zapped. by reducing the zap duration, it becomes an "active" type pickup, which means you enable it when you're near someone to offset its short duration. if y...
by Wichilie
Sat Feb 24, 2018 1:27 pm
Forum: Suggestions
Topic: A suggestion regarding Electro Pulse
Replies: 14
Views: 694

A suggestion regarding Electro Pulse

Hey! Recently there has been some discussion regarding pickups. Really the only problem Some other problems have been pointed out, but that's outside the scope of this thread One of the problems I have with pickups is that in my opinion the Electro Pulse lasts too long. (Note that I am talking about...