Search found 24 matches

by Wichilie
Sat Oct 27, 2018 10:20 am
Forum: Bug Reports
Topic: [SOLVED] [RVGL] Broken mipmap generation on 18.1020a
Replies: 8
Views: 799

Re: Broken mipmap generation on 18.1020a

Huki wrote:
Mon Oct 22, 2018 8:48 pm
This happens to be a bug in libpng 1.6.32 that is included with the recent RVGL update.
Ah, I see.
Huki wrote:
Mon Oct 22, 2018 8:48 pm
EDIT: Here are the fixed textures (resaved in GIMP).
mkds_mansion_textures_fix.zip
Thanks! I included them in an update.
by Wichilie
Mon Oct 22, 2018 6:18 pm
Forum: Bug Reports
Topic: [SOLVED] [RVGL] Broken mipmap generation on 18.1020a
Replies: 8
Views: 799

[SOLVED] [RVGL] Broken mipmap generation on 18.1020a

It appears the addition of .svg support has broken some other texture code. Certain images will cause RVGL to throw an error message: https://i.postimg.cc/wBXKttpr/1.png This error is not present in previous versions. (For reference, the track used is Luigi's Mansion . The problematic textures are i...
by Wichilie
Sun Sep 09, 2018 11:17 am
Forum: Suggestions
Topic: New AI nodes
Replies: 1
Views: 184

New AI nodes

While doing AI nodes for Spa-Volt 1, I ran into a problem at this part: https://preview.ibb.co/cnBpLU/screenshot_2018_09_09_12_57_15.png Here, slow cars drop down and take a detour through a maintenance area while fast cars jump the gap and go straight up the stairs a bit further. However, since the...
by Wichilie
Wed Aug 15, 2018 7:21 pm
Forum: Help & Troubleshooting
Topic: Crash / music / frustration
Replies: 6
Views: 947

Re: Crash / music / frustration

http://re-volt.io/downloads RVGL full (64a and 64s) Crashes when it attempts to start a race. Hmm, that's really weird. Can you post the log file of this install? It's located in [install directory]/profiles/re-volt.log. I'm not even sure what the Dreamcast thing adds, because I haven't gotten it t...
by Wichilie
Thu Aug 09, 2018 9:18 pm
Forum: Suggestions
Topic: Scrolling through online chat
Replies: 4
Views: 513

Scrolling through online chat

It's pretty easy to miss chat messages since only a few lines are shown, especially if a lot of people are talking. It'd be nice if you could scroll through the chat history with (for instance) Page Up and Page Down. If this were to get implemented, maybe the character limit on messages could be rai...
by Wichilie
Tue Jul 17, 2018 3:37 pm
Forum: Work in Progress
Topic: RV Soundtrack Project
Replies: 44
Views: 6038

Re: RV Soundtrack Project

I've been working on my first track. Here's a demo: click me! I'm pretty happy with how it's turning out ^^. It doesn't replace a specific track from the original collection. The full track will (probably) have longer parts of the snippets you heard with some variation. Any tips or advice is appreci...
by Wichilie
Sat Jun 30, 2018 1:46 pm
Forum: Work in Progress
Topic: RVBot: A driving AI for Re-Volt
Replies: 3
Views: 448

Re: RVBot: A driving AI for Re-Volt

607 wrote:
Sat Jun 30, 2018 1:37 pm
I don't have high expectations of this getting far. Keep going if you can though, it will certainly be educational. ;)
Yeah, it'll definitely be though and take a long time '^^. Hopefully I can pull through and make something cool!
by Wichilie
Fri Jun 29, 2018 8:02 pm
Forum: Work in Progress
Topic: RVBot: A driving AI for Re-Volt
Replies: 3
Views: 448

RVBot: A driving AI for Re-Volt

I've recently started work on a program that would drive cars like humans would: not by going along AI nodes, but by actually looking at the track and figuring out where to go. The idea is that it gathers data from a screenshot and some scraped values, analyses it and predicts the best move. Globall...
by Wichilie
Thu Jun 21, 2018 7:46 pm
Forum: Help & Troubleshooting
Topic: Lost an object in MAKEITGOOD
Replies: 5
Views: 551

Re: Lost an object in MAKEITGOOD

You can open the .fob with Jigebren's Blender plugin and find it in the object list in the top right. PM me if you need me to give you a link for it
by Wichilie
Mon Jun 18, 2018 10:49 am
Forum: Work in Progress
Topic: Wichilie's Project Graveyard
Replies: 4
Views: 541

Re: Wichilie's Project Graveyard

I somehow forgot to add the Overdrive MK2 update. It's now in the car list.
Also, all the image links died so I replaced them '^­^
by Wichilie
Sat Jun 02, 2018 5:11 pm
Forum: Work in Progress
Topic: Wichilie's Project Graveyard
Replies: 4
Views: 541

Re: Wichilie's Project Graveyard

Thanks! You're in luck, it'll probably be released somewhere this week ;­)
by Wichilie
Sat Jun 02, 2018 4:52 pm
Forum: Work in Progress
Topic: Wichilie's Project Graveyard
Replies: 4
Views: 541

Wichilie's Project Graveyard

Since I'm not really putting out any content right now, I thought I'd show some of the things I've been working on: CARS: Rookie Buggy https://preview.ibb.co/ez5fkJ/car_2.png I started work on this one recently, and it's coming along nicely. I'm kinda stuck on the texture details though. Everything ...
by Wichilie
Sat May 19, 2018 9:57 am
Forum: Help & Troubleshooting
Topic: My game crash after 20 minutes
Replies: 11
Views: 988

Re: My game crash after 20 minutes

You should post the log file located at [RVGL folder]/profiles/re-volt.log. I don't think I can help you but those who do probably need it :­P
by Wichilie
Wed Apr 25, 2018 4:22 pm
Forum: Work in Progress
Topic: RV Soundtrack Project
Replies: 44
Views: 6038

Re: RV Soundtrack Project

I don't have much experience in creating music, but I can definitely give it a shot ^^
by Wichilie
Sun Apr 08, 2018 12:12 pm
Forum: Bug Reports
Topic: [RVGL] 100% GPU usage after alt-tabbing
Replies: 6
Views: 699

Re: 100% GPU usage after alt-tabbing

Off Topic
SebR wrote:
Sun Apr 08, 2018 11:17 am
Firefox = 2Go Memory usage ???? (mine only use 350Mo on win 10)
Hmm, now that you mention it, that is an awful lot... I'll look into it :­P
by Wichilie
Sat Apr 07, 2018 5:31 pm
Forum: Bug Reports
Topic: [RVGL] 100% GPU usage after alt-tabbing
Replies: 6
Views: 699

Re: 100% GPU usage after alt-tabbing

Actually, it seems like I celebrated prematurely :­(. The problem is still here: https://my.mixtape.moe/kexblz.png (I managed to take this screenshot by having task manager open in the background and immediately taking a screenshot after alt-tabbing) To answer your earlier question, I am indeed usin...
by Wichilie
Sat Apr 07, 2018 4:27 pm
Forum: Bug Reports
Topic: [RVGL] 100% GPU usage after alt-tabbing
Replies: 6
Views: 699

Re: 100% GPU usage after alt-tabbing

Right, I kind of forgot to update my drivers after I deinstalled GForce Experience '^^. It seems like it's gone now. Thanks!
(For anyone with the same problem, I was on 381.65 and am now on 391.35)


See my post below
by Wichilie
Sun Apr 01, 2018 8:41 pm
Forum: Bug Reports
Topic: [RVGL] 100% GPU usage after alt-tabbing
Replies: 6
Views: 699

[RVGL] 100% GPU usage after alt-tabbing

Occasionally when I alt-tab out of the game and go back in RVGL's GPU usage jumps up to 100%. I have no idea what causes this, as it happens seemingly at random. Usually it goes away after tabbing in and out a few times. Sorry if this description is a bit vague, but it's all I have '^^. This has hap...
by Wichilie
Tue Mar 20, 2018 2:53 pm
Forum: Work in Progress
Topic: PPP - The Pemto Pack Project
Replies: 73
Views: 8373

Re: PPP - The Pemto Pack Project

I made a Photoshop file with most of Pemto's details on seperate layers and some hue masks (which won't leave ugly edges on the aliased details), feel free to use it. The stripe on the front is slightly different to the original since I made this from Cloud 9's .psd which has it altered, but you can...
by Wichilie
Tue Mar 20, 2018 1:17 pm
Forum: Work in Progress
Topic: PPP - The Pemto Pack Project
Replies: 73
Views: 8373

Re: PPP - The Pemto Pack Project

I finished Cloud 9: https://i.imgur.com/mxySA6z.png It ended up more purple than pink, but oh well :­P. The mapping does give some limitations (some faces are thrown in a big pile '^^) but it's fine, really. I'll pm you the .bmp Kiwi. Edit: I forgot the orange number was necessary, so the picture ab...
by Wichilie
Sun Mar 18, 2018 11:59 pm
Forum: Work in Progress
Topic: PPP - The Pemto Pack Project
Replies: 73
Views: 8373

Re: PPP - The Pemto Pack Project

Oh sweet, I was already working on a Pemto repaint so I'll join! I'll use number 99 and a pink/dark blue color scheme with sponser Cloud 9 (not the esports organisation, like the saying).
by Wichilie
Mon Feb 26, 2018 9:26 pm
Forum: Suggestions
Topic: A suggestion regarding Electro Pulse
Replies: 14
Views: 1210

Re: A suggestion regarding Electro Pulse

Thanks for sharing your thoughts! I agree that the best way to implement this (if it would ever happen) would be through a launch command. That way people that oppose the nerf/changes in general can just ignore it and people that are not aware that there were balance changes won't be surprised/confu...
by Wichilie
Sat Feb 24, 2018 1:57 pm
Forum: Suggestions
Topic: A suggestion regarding Electro Pulse
Replies: 14
Views: 1210

Re: A suggestion regarding Electro Pulse

to me, zap is like a "passive" pickup that cuts down other's engine when they're near. you can activate it and wait/reach for others to get zapped. by reducing the zap duration, it becomes an "active" type pickup, which means you enable it when you're near someone to offset its short duration. if y...
by Wichilie
Sat Feb 24, 2018 1:27 pm
Forum: Suggestions
Topic: A suggestion regarding Electro Pulse
Replies: 14
Views: 1210

A suggestion regarding Electro Pulse

Hey! Recently there has been some discussion regarding pickups. Really the only problem Some other problems have been pointed out, but that's outside the scope of this thread One of the problems I have with pickups is that in my opinion the Electro Pulse lasts too long. (Note that I am talking about...