Search found 51 matches

by Wichilie
Mon Jul 22, 2019 11:14 am
Forum: Work in Progress
Topic: Realistic R/C
Replies: 15
Views: 913

Re: Realistic R/C

Compatability isn't really a problem, even if this pack would replace the stock cars, now that -chdir ( 1 2 ) is a thing. Just keep a seperate folder with the unmodified stock content and you don't have to worry about overwriting it with custom content in your main folder. The current progress is lo...
by Wichilie
Fri Jul 19, 2019 5:47 pm
Forum: Help & Troubleshooting
Topic: RVGL Music Not Working
Replies: 5
Views: 209

Re: RVGL Music Not Working

No problem! ^^
by Wichilie
Fri Jul 19, 2019 5:24 pm
Forum: Help & Troubleshooting
Topic: RVGL Music Not Working
Replies: 5
Views: 209

Re: RVGL Music Not Working

Ah, that's the problem then. If you unzip the soundtrack pack of your choice in the game's directory, it'll automatically create the redbook folder, so you don't need to worry about that. You can get FLAC versions of the PC and Dreamcast releases at the link I posted earlier, or OGG versions of the ...
by Wichilie
Fri Jul 19, 2019 4:54 pm
Forum: Help & Troubleshooting
Topic: RVGL Music Not Working
Replies: 5
Views: 209

Re: RVGL Music Not Working

OpenAL is included with the RVGL download, but if you want to be sure you have it, check whether the file OpenAL32.dll exists in the game's directory.

The music should be located in the redbook folder. Are there any sound files there in your install? If not, you can get them here.
by Wichilie
Mon Jul 15, 2019 11:15 am
Forum: Tools, Creations & Resources
Topic: Blender 2.79 Re-Volt Add-on
Replies: 23
Views: 7748

Re: Blender 2.79 Re-Volt Add-on

Ah, I see. Thank you very much! ^^
by Wichilie
Sun Jul 14, 2019 8:34 pm
Forum: Tools, Creations & Resources
Topic: Blender 2.79 Re-Volt Add-on
Replies: 23
Views: 7748

Re: Blender 2.79 Re-Volt Add-on

Get the latest release of the dev branch. I believe someone noted it stops working after texture Z, with anything from AA onwards just mapping onto A, but it's better than only going up to J.
by Wichilie
Thu Jul 11, 2019 9:36 am
Forum: News
Topic: 20th Re-Volt Anniversary
Replies: 12
Views: 5112

Re: 20th Re-Volt Anniversary

If you're joining us in Frankfurt on July 27th - 28th, please fill in this survey so we have an idea of what to expect.
by Wichilie
Fri Jun 14, 2019 2:00 pm
Forum: Competitions & Online Racing
Topic: Themed Lego Extreme Track Competition
Replies: 13
Views: 6995

Re: Themed Lego Extreme Track Competition

The poll has ended, and Kiwi has won! Congratulations!

If you wish to (re-)participate in a competition like this, keep your eyes out for the next installment: it will be launched soon...
by Wichilie
Mon Jun 10, 2019 12:48 pm
Forum: Bug Reports
Topic: RVGL Issue
Replies: 13
Views: 2221

Re: RVGL Issue

Hmm, weird that it does load the main menu but not the levels. You can try the following: in [root]/profile/rvgl.ini , set EnableUBO to 0 . If that doesn't work, try the same with Shaders . That's the usual first step for troubleshooting this game anyway, but I'm not sure how applicable they are sin...
by Wichilie
Mon Jun 10, 2019 12:04 pm
Forum: Competitions & Online Racing
Topic: Themed Lego Extreme Track Competition
Replies: 13
Views: 6995

Re: Themed Lego Extreme Track Competition

The deadline has passed, and submissions are closed! For the next 3 days, you will be able to vote on which submission you think deserves to win, through the poll at the top of this thread. Your options are: Beehive Valley Adventures by Kiwi Botania Terra by Alex You can download all submissions fr...
by Wichilie
Tue May 07, 2019 12:27 pm
Forum: Competitions & Online Racing
Topic: Themed Lego Extreme Track Competition
Replies: 13
Views: 6995

Re: Themed Lego Extreme Track Competition

Kiwi wrote:
Mon May 06, 2019 7:37 pm
This is a great idea. I will join the competition, and already have an idea in mind. :)
r6te wrote:
Tue May 07, 2019 11:46 am
Sounds fun! I'll see what I can do.
I'm glad to hear that, looking forward to anything you'll submit ^^
by Wichilie
Tue May 07, 2019 12:25 pm
Forum: Competitions & Online Racing
Topic: Themed Lego Extreme Track Competition
Replies: 13
Views: 6995

Re: Themed Lego Extreme Track Competition

Can I also change the path mesh or should they be the same? You can do that in some parts if you'd like, as long as it doesn't occur too often; the majority of the track should be easily recognisable as a Lego (Extreme). Small offroad or edited sections are fine. In general, try to see your track a...
by Wichilie
Mon May 06, 2019 7:14 pm
Forum: Competitions & Online Racing
Topic: Themed Lego Extreme Track Competition
Replies: 13
Views: 6995

Themed Lego Extreme Track Competition

https://i.boring.host/10UKcMsV.png Hey all, Zeino and I would like to invite you to a Themed Lego Extreme Track Competition we're hosting! Rules The goal of the competition is to create a Lego Extreme track fitting a certain theme. These tracks will then be judged in a poll by all those willing to ...
by Wichilie
Mon May 06, 2019 5:19 pm
Forum: Bug Reports
Topic: [RVGL 19.0430] Shader lighting differs from legacy renderer
Replies: 6
Views: 5518

Re: [RVGL 19.0430] Shader lighting differs from legacy renderer

Better performance, yes, but the rendered screen should be exactly the same between the two versions I believe. Weird, I've never noticed or heard of that before...
by Wichilie
Fri Apr 12, 2019 6:35 pm
Forum: Competitions & Online Racing
Topic: Cutting people off by mandatory Discord
Replies: 2
Views: 3887

Re: Cutting people off by mandatory Discord

Nearly all "official" sessions already have their IP listed on the event page . Any other sessions advertised on the Discord server are own initiatives, so it's up to the hosts of those sessions to advertise them. Pretty much any session can be placed on the event page if requested though, so if the...
by Wichilie
Sat Mar 23, 2019 11:22 am
Forum: Suggestions
Topic: Additional Car Features
Replies: 0
Views: 8748

Additional Car Features

There are a few features that I think would allow car makers to really improve their creations. I'll give my own list, sorted on which ones I find most important: More wheels The current maximum of 4 wheels is a bit limiting when it comes to more special cars like busses and trucks. This would obvio...
by Wichilie
Wed Feb 27, 2019 12:41 pm
Forum: Competitions & Online Racing
Topic: Zeino's Monthly Time Trial Challenges
Replies: 5
Views: 6317

Re: Zeino's Monthly Time Trial Challenges

Well, RC Goblin is definitely a challenge :­P https://i.imgur.com/IDhYqgf.jpg https://i.imgur.com/5enJtlq.jpg https://i.imgur.com/ZCSBazk.jpg https://i.imgur.com/ygXFPKW.jpg https://i.imgur.com/P79ln3s.jpg https://i.imgur.com/W28kg2z.jpg https://i.imgur.com/SwUVu3U.jpg https://i.imgur.com/qMMc5Cp.jpg
by Wichilie
Fri Feb 15, 2019 5:11 pm
Forum: Bug Reports
Topic: No Difficulty Access ?
Replies: 5
Views: 10299

Re: No Difficulty Access ?

Ah, alright. You can try unlocking some faster cars in your current class by completing a few hidden challenges. I've put them in a spoiler tag in case you want to figure them out yourself. They are: Winning a race on several tracks in regular singleplayer Beating the challenge time of several track...
by Wichilie
Fri Feb 15, 2019 2:37 pm
Forum: Bug Reports
Topic: No Difficulty Access ?
Replies: 5
Views: 10299

Re: No Difficulty Access ?

There's no way to make the AI drive worse (apart from editing the AI file that comes with every track, but that's probably not what you want). You can however try selecting Junior RC as your racing mode. This slows down every car, which might make it easier for you to take turns.
by Wichilie
Sun Jan 20, 2019 12:48 pm
Forum: Suggestions
Topic: Time Trial Replays
Replies: 5
Views: 793

Time Trial Replays

With the new replay features the latest patch brings, I thought it'd be nice if we could save replays of time trials as well. The option would save your latest completed run. Perhaps there could also be an (optional) feature where your run is automatically saved if it is your fastest one yet.
by Wichilie
Fri Jan 18, 2019 11:32 am
Forum: Bug Reports
Topic: [Closed | UNIMPLEMENTED] Double-sided flag for collision faces has no effect
Replies: 3
Views: 3789

Re: Double-sided flag for collision faces has no effect

Update: Huki has said that the double-sided flag is not implemented for collision faces and does nothing currently. This is thus not a bug. I'm leaving the topic up in case someone runs into the same problem.
by Wichilie
Fri Jan 18, 2019 10:44 am
Forum: Bug Reports
Topic: [Closed | UNIMPLEMENTED] Double-sided flag for collision faces has no effect
Replies: 3
Views: 3789

[Closed | UNIMPLEMENTED] Double-sided flag for collision faces has no effect

As the title suggests, enabling the double-sided flag for collision faces does not actually make the face double-sided. As an example, the roof of this overpass is set as double-sided: https://imgur.com/x8yENSl.png But rain still passes through it (as well as cars if you teleport them on top of it):...
by Wichilie
Fri Jan 18, 2019 10:36 am
Forum: Help & Troubleshooting
Topic: AI Nodes fork paths
Replies: 4
Views: 3526

Re: AI Nodes fork paths

I can remember someone said, that the gazzasaicar-AI reacts different, than the "normal" AI ? Is this correct? There is defenitely some difference in AI choices between modes, although I'm not sure what it is exactly , and what modes trigger it. For instance, try letting an AI drive time trail laps...
by Wichilie
Fri Jan 18, 2019 10:26 am
Forum: RVGL & Re-Volt v1.2
Topic: [RVGL Release] 19.0120a
Replies: 3
Views: 4499

Re: [RVGL Release] 19.0120a

Seconded, this update brings so much great features and bugfixes! One of the best for sure.

Thanks for the work that went into this!