Search found 126 matches

by Marv
Wed Jun 20, 2018 4:40 pm
Forum: Work in Progress
Topic: Santorini
Replies: 31
Views: 1044

Re: Santorini

That looks really good, I'm glad you're progressing so fast. Keep it up!
by Marv
Tue Jun 19, 2018 2:00 pm
Forum: Tools, Creations & Resources
Topic: HD Mod Unfinished Work - Now free for all to work on
Replies: 4
Views: 73

Re: HD Mod Unfinished Work - Now free for all to work on

Definitely! There are tons of textures which are going to be of use since we're going to replace almost everything. Many tracks we're going to include will also need a facelift and it seems like you collected quite a lot of useful textures for that as well ;) Progress is perhaps a bit slow but I jus...
by Marv
Tue Jun 19, 2018 1:47 pm
Forum: Tools, Creations & Resources
Topic: HD Mod Unfinished Work - Now free for all to work on
Replies: 4
Views: 73

Re: HD Mod Unfinished Work - Now free for all to work on

Glad to see you again! I remember your mods ;) Did you check out our roadmap yet? We're actually planning to remaster the RV assets and come up with new tracks and cars: https://forum.re-volt.io/viewtopic.php?f=8&t=169 I'm sure your work will come in handy :) I already started working on a new HUD a...
by Marv
Tue Jun 19, 2018 11:09 am
Forum: Tools, Creations & Resources
Topic: Blender 2.79 Re-Volt Add-on
Replies: 6
Views: 867

Re: Blender 2.79 Re-Volt Add-on

It might just have been a bug in a specific Blender version. Thanks for the info :)
by Marv
Tue Jun 19, 2018 10:15 am
Forum: Bug Reports
Topic: [Blender Plugin] Polygon limit error
Replies: 2
Views: 99

Re: [Blender Plugin] Polygon limit error

Okay, this problem is related to the file format. The polygon and vertex limit for a mesh is 32767 (signed short int). Changing the type to unsigned short ("<H" in the code) is not a solution. While it exports, it'll most likely write a .w file that the game won't be able to load. RVGL uses signed s...
by Marv
Tue Jun 19, 2018 7:30 am
Forum: Tools, Creations & Resources
Topic: Blender 2.79 Re-Volt Add-on
Replies: 6
Views: 867

Re: Blender 2.79 Re-Volt Add-on

Hey guys, some people experienced problems with CTRL+Z: Blender would crash whenever you undo changes. To me, it also happened when switching from edit mode to object mode using tab. Using the dropdown menu always works fine. Did someone else experience something similar? What did you do right befor...
by Marv
Mon Jun 18, 2018 9:12 pm
Forum: Work in Progress
Topic: Santorini
Replies: 31
Views: 1044

Re: Santorini

They're maybe a bit too colorful and bright, makes me think of Hil's tracks ;)
by Marv
Mon Jun 18, 2018 9:12 pm
Forum: Help & Troubleshooting
Topic: Water ripples
Replies: 1
Views: 51

Re: Water ripples

The effects are hard-coded to their objects so you'll have to use custom water m-files.
by Marv
Mon Jun 18, 2018 9:06 pm
Forum: Help & Troubleshooting
Topic: Track making: Performance optimization
Replies: 2
Views: 62

Re: Track making: Performance optimization

I'll try to go through the list with my semi-knowledge. What is causing the most issues regarding performance? Transparent polygons are probably one major concern. How do I know, how many polygons the track have? I only have the values with amount of vertics/edges/faces inside Blender - but some fac...
by Marv
Sat Jun 16, 2018 5:57 pm
Forum: The Bar
Topic: RE-VOLT: which plays better, a keyboard or a gamepad?
Replies: 9
Views: 313

Re: RE-VOLT: which plays better, a keyboard or a gamepad?

I just noticed that this guy is actually a spam bot of sorts. He's reposting posts about Re-Volt from other forums and links to them.
by Marv
Fri Jun 15, 2018 8:36 am
Forum: Suggestions
Topic: [Blender Plugin] No collision NCP export
Replies: 3
Views: 89

Re: [Blender Plugin] No collision NCP export

The game doesn't know about any no-collision flag or a NONE material. Those are solely used by my add-on to determine which faces are going to be exported.
Setting either the flag or the material should skip them while exporting.
I'll look into it.
by Marv
Fri Jun 08, 2018 7:24 pm
Forum: The Bar
Topic: RE-VOLT: which plays better, a keyboard or a gamepad?
Replies: 9
Views: 313

Re: RE-VOLT: which plays better, a keyboard or a gamepad?

It's up to personal preference. The game supports many gamepads so it should have you covered.
I personally prefer the keyboard since I got used to tapping for precise steering. Neither is better or worse, it depends on what you think feels better.
by Marv
Tue May 29, 2018 5:11 pm
Forum: Work in Progress
Topic: RV Soundtrack Project
Replies: 20
Views: 1220

Re: RV Soundtrack Project

Quick progress update, I have a lot of ideas but it's difficult getting the right feel. At first I was trying to go for a sort of joyful yet energetic song but re-listening to the soundtrack shows it's more like a 90s or early 2000s "cool" aesthetic. Here are some early works-in-progress that I hav...
by Marv
Sun May 27, 2018 12:19 pm
Forum: Bug Reports
Topic: [18.0514a] Resolution and aspect ratio issues
Replies: 1
Views: 135

Re: [18.0514a] Resolution and aspect ratio issues

Display scaling is handled by your GPU solution. The nvidia or amd control panel should offer you some options to scale the image with maintained aspect ratio.
by Marv
Tue May 22, 2018 5:29 am
Forum: Bug Reports
Topic: Stock track bugs / BossVolt wheels
Replies: 3
Views: 222

Re: Stock track bugs / BossVolt wheels

We won't include fixes for stock tracks, that should be done via a separate project.
We can definitely fix the wheel texture, though.
by Marv
Sat May 12, 2018 5:04 pm
Forum: Work in Progress
Topic: Spa-Volt Diary
Replies: 35
Views: 1532

Re: Spa-Volt Diary

Mace121 wrote:
Sat May 12, 2018 4:39 pm
replace the water particles
Hint hint:
https://yethiel.gitlab.io/RVDocs/#track ... erties.txt
by Marv
Sat May 12, 2018 2:53 pm
Forum: Suggestions
Topic: Update Mechanism
Replies: 1
Views: 125

Re: Update Mechanism

The Linux setup script already takes care of that. A solution for all platforms is planned.
by Marv
Tue May 08, 2018 6:08 am
Forum: Bug Reports
Topic: Ball bearing pickup icon.
Replies: 1
Views: 142

Re: Ball bearing pickup icon.

In the works!
by Marv
Mon May 07, 2018 10:54 pm
Forum: Work in Progress
Topic: RV Soundtrack Project
Replies: 20
Views: 1220

Re: RV Soundtrack Project

Nomiborb wrote:
Mon May 07, 2018 10:30 pm
Hey, I think I'll give this a shot, I've been making music for about 5 years now and I really like this idea. It'll be at least a couple of weeks I imagine
Sounds good! This projects runs as long as we want to :)
by Marv
Mon May 07, 2018 7:36 am
Forum: Suggestions
Topic: In game track deletion
Replies: 3
Views: 162

Re: In game track deletion

I do like the idea but I'd much rather let a launcher handle this :eyes:
Or, you know, wait for scripting support...
by Marv
Sun May 06, 2018 4:31 pm
Forum: Work in Progress
Topic: Santorini
Replies: 31
Views: 1044

Re: Santorini

Your work reminds me of tracks by Human and Gabor. A really nice and consistent theme with some solid textures. Can't wait until you do the shading!
by Marv
Fri May 04, 2018 4:05 pm
Forum: Work in Progress
Topic: Santorini
Replies: 31
Views: 1044

Re: Santorini

Can't wait for this one! The track layout looks really nice, I'm sure it'll work well in-game.
by Marv
Thu May 03, 2018 8:03 pm
Forum: RVGL & Re-Volt v1.2
Topic: [RVGL Release] 18.0504a
Replies: 3
Views: 700

Re: [RVGL Release] 18.0504a

That's an issue that persisted for longer and I believe it has to do with the floor being transparent.
by Marv
Thu May 03, 2018 7:44 am
Forum: RVGL & Re-Volt v1.2
Topic: [RVGL Release] 18.0504a
Replies: 3
Views: 700

[RVGL Release] 18.0504a

RVGL has been updated to 18.0504a ! Update : Download Win32 [ setup | 7z ] Download Win64 [ setup | 7z ] Download Linux [ setup | 7z ] Download Android [ apk ] Visit the topics for the Android version and the Shader edition for more information. Goodies : Download the Dreamcast Pack : rvgl_dcpack.zi...
by Marv
Wed May 02, 2018 10:15 am
Forum: RVGL & Re-Volt v1.2
Topic: [RVGL Release] 18.0428a
Replies: 5
Views: 655

Re: [RVGL Release] 18.0428a

BurnRubr wrote:
Wed May 02, 2018 9:33 am
Is this just my install or is it really missing?
You need to download the DC pack from here: https://distribute.re-volt.io/packs/rvgl_dcpack.zip